Initialize engine version: 4.5.0f6 (fd4616464986)
GfxDevice: creating device client; threaded=1
Direct3D:
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    Renderer: NVIDIA GeForce 8600 GT 
    Vendor:   NVIDIA
    VRAM:     1259 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.CJK.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.MidEast.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Other.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.Rare.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\I18N.West.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\LitJson.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Deployment.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.Windows.Forms.dll into Unity Child Domain
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll (this message is harmless)
Loading E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\C5.dll into Unity Child Domain
- Completed reload, in  0.178 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\System.dll (this message is harmless)
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

C:\Users\user\Documents
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.651318 ms
Unloading 8 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2616.
Total: 10.061381 ms (FindLiveObjects: 0.100039 ms CreateObjectMapping: 0.317145 ms MarkObjects: 7.653631 ms  DeleteObjects: 0.153251 ms)

UnloadTime: 0.958672 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 44 unused Assets to reduce memory usage. Loaded Objects now: 2895.
Total: 14.417978 ms (FindLiveObjects: 0.178793 ms CreateObjectMapping: 0.477633 ms MarkObjects: 11.547494 ms  DeleteObjects: 0.181773 ms)

Start campaign
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

jap_pilot_losses = 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

sanfernando_evacuated = 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

bataan_delayed = 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

gilberts_ship_kills = 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

tanker_lost = 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

tulagi_killed = 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

coral_carriers_killed = 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

scen added MIDWAY to 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 1.545710 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 339 unused Assets to reduce memory usage. Loaded Objects now: 3243.
Total: 16.887030 ms (FindLiveObjects: 0.412927 ms CreateObjectMapping: 0.518500 ms MarkObjects: 12.088983 ms  DeleteObjects: 1.192381 ms)

**** NEW GAME LOAD ****
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

REPLAY CURRENT ALLIANCE 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Failed to get pixels of splat texture
 
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Failed to get pixels of splat texture
 
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Failed to get pixels of splat texture
 
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Failed to get pixels of splat texture
 
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(Filename:  Line: 181)

Platform assembly: E:\Slitherine\Order of Battle - Pacific\Order of Battle - Pacific_Data\Managed\Boo.Lang.dll (this message is harmless)
Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unable to find shaders used for the terrain engine. Please include Nature/Terrain/Diffuse shader in Graphics settings.
 
(Filename:  Line: 60)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5437 unused Assets to reduce memory usage. Loaded Objects now: 12294.
Total: 142.613647 ms (FindLiveObjects: 3.430277 ms CreateObjectMapping: 2.314522 ms MarkObjects: 116.339531 ms  DeleteObjects: 18.926977 ms)

Failed to get pixels of splat texture
 
(Filename:  Line: 181)

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Failed to get pixels of splat texture
 
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Failed to get pixels of splat texture
 
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Failed to get pixels of splat texture
 
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Failed to get pixels of splat texture
 
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ON SCENARIO START
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Setup
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Carrier Random Spawn
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Carrier Position 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Random: Oiler Fleet A
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Random: Submarines A
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Campaign: Tanker Lost
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Campaign: Jap Pilot Losses 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Reveal Transports Turn 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Japs Attack Midway
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
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null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

null texture passed to GUI.DrawTexture
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Extra Attacking Zero
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Message: Jap Pilot Losses
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 2490.515425>2487.716322
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Event: Shoot Recon
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
  at GameUI.OnHoverHex (.Hex hex) [0x00000] in <filename unknown>:0 

  at GameUI.OnUnitSelect (.Unit unit, .UnitType unitType) [0x00000] in <filename unknown>:0 

  at GameUI.OnUnitDeselect () [0x00000] in <filename unknown>:0 

  at CursorActions.DeselectUnit () [0x00000] in <filename unknown>:0 

  at GameUISmall.OnPreEndTurn () [0x00000] in <filename unknown>:0 

  at Hotkeys.CheckGUI () [0x00000] in <filename unknown>:0 

  at GeneralUI.OnGUI () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Executing trigger: AI: Midway Attacker 1 Retreat
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Midway Attacker 2 Retreat
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 1557.955721>1553.079817
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 1563.015721>1558.139817
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Event: Jap Agaki Spotted
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Event: Jap Carrier Spotted
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Carriers Start Evade
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 1558.486043>1553.704645
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 1563.501543>1558.720145
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 1556.268647>1554.007007
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 1561.265647>1559.004007
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 1561.271647>1559.010007
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: Event: Japs Recon Spot Carrier
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Japs Attack Carriers
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Recon Retreats
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

!!!!!!!state.score > state.simpleScore: 1566.19105566667>1562.482456
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Executing trigger: AI: Carriers Move Up
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Executing trigger: AI: Invasion Retreats A
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Executing trigger: Bonus: Invasion Fleet Destroyed
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 3
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 4
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

start phase for 0
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 1
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

start phase for 2
 
(Filename: C:/BuildAgent/work/aeedb04a1292f85a/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Look rotation viewing vector is zero
 
(Filename:  Line: 57)

Crash!!!
  ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== OUTPUTING STACK TRACE ==================

  ERROR: Error while initializing dbghelp.dll, GetLastError: 'The operation completed successfully.' (Address: 00000000)

========== END OF STACKTRACE ===========

**** Crash! ****
