// ************************************ //
//					//
//		   japan, ijn		//
//					//
// ************************************ //

// RECON ******************* //

[Type92_Osaka]
id = 13
faction = japan, ijn
category = land
class = recon
model = Type92_Osaka
counter = Type92_Osaka
chassis = wheel
weaponEffect = Vickers303
moveEffect = AxACar
rotateEffect = RotAxCars
available = 1/7/1936
steps = 2
mp = 5
LOS = 4
cost = 50
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 2
weapon = infantry_attack, 7-5
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 5
defense = infantry_defense, 6
defense = bombard_defense, 18

[Type91_Sumida]
id = 21
faction = japan, ijn
category = land
class = recon
model = Type91_Sumida
counter = Type91_Sumida
chassis = wheel
weaponEffect = Type97LMG
moveEffect = AxACar
rotateEffect = RotAxCars
available = 1/7/1936
steps = 2
mp = 5
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 6-5
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 6
defense = infantry_defense, 6
defense = bombard_defense, 18
switch = rail, Type91_Sumida_Rail

[Type91_Sumida_Rail]
id = 26
faction = japan, ijn
category = land
class = recon
model = Type91_Sumida_Rail
counter = Type91_Sumida_Rail
chassis = rail
weaponEffect = Type97LMG
moveEffect = AxACar
available = 1/7/1936
mp = 9
LOS = 2
cost = 40
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 6-5
defense = air_defense, 15
defense = naval_defense, 12
defense = vehicle_defense, 6
defense = infantry_defense, 6
defense = bombard_defense, 12
switch = road, Type91_Sumida
noEditor
noPurchase

[Braat_Overvalwagen_AC_Japan]
id = 483
faction = japan, ijn
category = land
class = recon
model = Braat_Overvalwagen_AC_Japan
counter = Braat_Overvalwagen_AC_Japan
chassis = wheel
weaponEffect = Marmon-Herrington
moveEffect = AlTruck
rotateEffect = RotAlTrucks
steps = 2
mp = 5
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 6-5
defense = air_defense, 18
defense = naval_defense, 15
defense = vehicle_defense, 7
defense = infantry_defense, 10
defense = bombard_defense, 15
switch = anti_air, Braat_Overvalwagen_AA_Japan
noPurchase
noRepair


// TRANSPORT ******************* //

[Type94_Truck]
id = 17
faction = japan, ijn
category = land
class = transport_land
model = Type94_Truck
counter = Type94_Truck
chassis = wheel
moveEffect = AxTruck
rotateEffect = RotAxTrucks
mp = 4
LOS = 2
cost = 30
supply = 1
attackType = mechanical
defenseType = mechanical
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 3
defense = infantry_defense, 2
defense = bombard_defense, 10

[Type98_So-Da]
id = 22
faction = japan, ijn
category = land
class = transport_land
model = Type98_So-Da
counter = Type98_So-Da
chassis = track
moveEffect = AxTankette
rotateEffect = RotAxTankettes
mp = 4
LOS = 4
cost = 40
supply = 1
attackType = mechanical
defenseType = mechanical
defense = air_defense, 14
defense = naval_defense, 11
defense = vehicle_defense, 3
defense = infantry_defense, 4
defense = bombard_defense, 11

[Type1_Ho-Ha]
id = 54
faction = japan, ijn
category = land
class = transport_land
model = Type1_Ho-Ha
counter = Type1_Ho-Ha
chassis = track
weaponEffect = Type97LMG
moveEffect = AxHalftrack
rotateEffect = RotAxHtracks
available = 1/7/1943
mp = 4
LOS = 4
cost = 50
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 2
weapon = infantry_attack, 6
defense = air_defense, 15
defense = naval_defense, 12
defense = vehicle_defense, 3
defense = infantry_defense, 5
defense = bombard_defense, 12

[Type1_Ho-Ki]
id = 56
faction = japan, ijn
category = land
class = transport_land
model = Type1_Ho-Ki
counter = Type1_Ho-Ki
chassis = wheel
weaponEffect = Type97LMG
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 1/7/1944
mp = 4
LOS = 4
cost = 55
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = infantry_attack, 7
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 3
defense = infantry_defense, 5
defense = bombard_defense, 13

[Cargo_Truck_Japan]
id = 501
faction = japan, ijn
category = land
class = transport_land
model = Cargo_Truck_Japan
counter = Cargo_Truck_Japan
chassis = wheel
moveEffect = AlTruck
rotateEffect = RotAlTrucks
mp = 3
LOS = 2
supply = 0
attackType = mechanical
defenseType = mechanical
defense = air_defense, 14
defense = naval_defense, 11
defense = vehicle_defense, 3
defense = infantry_defense, 4
defense = bombard_defense, 11
noPurchase
noEntrench
noRepair
noCapture
noSupply


// INFANTRY ******************* //

[Japanese_Infantry]
id = 3
faction = japan, ijn
category = land
class = infantry
model = Jap_Rifle_41 -0.01, -0.1
model = Jap_Grenade_41 -0.2, 0.12
model = Jap_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = InfantryIdle
weaponEffect = InfantryAttack
moveEffect = InfantryMove
expire = 1/1/1942
mp = 6
LOS = 4
cost = 30
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 8
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Infantry
switch = banzai, Banzai_Infantry
tunneling
concealable
lightThreaded

[Japanese_Infantry_42]
id = 438
faction = japan, ijn
category = land
class = infantry
model = Jap_Rifle_41 -0.01, -0.1
model = Jap_Grenade_41 -0.2, 0.12
model = Jap_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = InfantryIdle
weaponEffect = InfantryAttack
moveEffect = InfantryMove
available = 1/1/1942
expire = 1/2/1943
mp = 6
LOS = 4
cost = 40
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 5-8
weapon = infantry_attack, 9
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 9
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Infantry
switch = banzai, Banzai_Infantry
tunneling
concealable
lightThreaded

[Japanese_Infantry_43]
id = 439
faction = japan, ijn
category = land
class = infantry
model = Jap_Rifle_41 -0.01, -0.1
model = Jap_Grenade_43 -0.2, 0.12
model = Jap_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Infantry43Idle
weaponEffect = Infantry43Attack
moveEffect = InfantryMove
available = 1/2/1943
expire = 1/2/1944
mp = 6
LOS = 4
cost = 45
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 6-9
weapon = infantry_attack, 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Infantry
switch = banzai, Banzai_Infantry
tunneling
concealable
lightThreaded

[Japanese_Infantry_44]
id = 440
faction = japan, ijn
category = land
class = infantry
model = Jap_Rifle_44 -0.01, -0.1
model = Jap_Grenade_44 -0.2, 0.12
model = Jap_Rifle_44 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Infantry43Idle
weaponEffect = Infantry43Attack
moveEffect = InfantryMove
available = 1/2/1944
expire = 1/2/1945
mp = 6
LOS = 4
cost = 50
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 11
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Infantry
switch = banzai, Banzai_Infantry
tunneling
concealable
lightThreaded

[Japanese_Infantry_45]
id = 441
faction = japan, ijn
category = land
class = infantry
model = Jap_Rifle_44 -0.01, -0.1
model = Jap_Type5RL_45 -0.2, 0.12
model = Jap_Rifle_44 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Infantry45Idle
weaponEffect = Infantry45JapAttack
moveEffect = InfantryMove
available = 1/2/1945
mp = 6
LOS = 4
cost = 60
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 12
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Infantry
switch = banzai, Banzai_Infantry
tunneling
concealable
lightThreaded

[Japanese_HeavyInfantry]
id = 234
faction = japan, ijn
category = land
class = infantry
model = Jap_Heavy_Type92_41 -0.01, -0.1
model = Jap_Heavy_Grenade_41 -0.2, 0.12
model = Jap_Heavy_Type2_41 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantrySatchelIdle
weaponEffect = HeavyInfantryAttack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
expire = 15/2/1942
mp = 4
LOS = 4
cost = 60
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 13
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = HeavyInfantry
tunneling
concealable

[Japanese_HeavyInfantry_42]
id = 450
faction = japan, ijn
category = land
class = infantry
model = Jap_Heavy_Type92_41 -0.01, -0.1
model = Jap_Heavy_Grenade_41 -0.2, 0.12
model = Jap_Heavy_Type100-40_42 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantrySatchelIdle
weaponEffect = HeavyInfantryAttack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
available = 15/2/1942
expire = 1/6/1943
mp = 4
LOS = 4
cost = 80
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 9
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 14
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = HeavyInfantry
tunneling
concealable

[Japanese_HeavyInfantry_43]
id = 451
faction = japan, ijn
category = land
class = infantry
model = Jap_Heavy_Type92_41 -0.01, -0.1
model = Jap_Heavy_Grenade_41 -0.2, 0.12
model = Jap_Heavy_Type100-40_42 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantrySatchelIdle
weaponEffect = HeavyInfantry42Attack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
available = 1/6/1943
expire = 1/4/1944
mp = 4
LOS = 4
cost = 100
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 9-12
weapon = infantry_attack, 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 15
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = HeavyInfantry
tunneling
concealable

[Japanese_HeavyInfantry_44]
id = 452
faction = japan, ijn
category = land
class = infantry
model = Jap_Heavy_Type1_44 -0.01, -0.1
model = Jap_Heavy_Type4RL_44 -0.2, 0.12
model = Jap_Heavy_Type100-40_42 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantryBazookaIdle
weaponEffect = HeavyInfantry43Attack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
available = 1/4/1944
expire = 1/4/1945
mp = 4
LOS = 4
cost = 120
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 10-13
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 16
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = HeavyInfantry
tunneling
concealable

[Japanese_HeavyInfantry_45]
id = 453
faction = japan, ijn
category = land
class = infantry
model = Jap_Heavy_Type1_44 -0.01, -0.1
model = Jap_Heavy_Type4RL_44 -0.2, 0.12
model = Jap_Heavy_Type100-40_42 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantryBazookaIdle
weaponEffect = HeavyInfantry43Attack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
available = 1/4/1945
mp = 4
LOS = 4
cost = 140
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 11-14
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 17
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = HeavyInfantry
tunneling
concealable

[Japanese_Marines]
id = 231
faction = japan, ijn
category = land
class = infantry
model = Jap_Marine_Rifle_41 -0.01, -0.1
model = Jap_Marine_Grenade_41 -0.2, 0.12
model = Jap_Marine_Type2_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = MarineIdle
weaponEffect = MarineAttack
moveEffect = InfantryMove
expire = 1/4/1942
mp = 6
LOS = 4
cost = 60
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 9
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 9
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Marines
switch = banzai, Banzai_Marines
tunneling
concealable
marines
guerrilla

[Japanese_Marines_42]
id = 446
faction = japan, ijn
category = land
class = infantry
model = Jap_Marine_Rifle_41 -0.01, -0.1
model = Jap_Marine_Grenade_41 -0.2, 0.12
model = Jap_Marine_Type100-40_42 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = MarineIdle
weaponEffect = MarineAttack
moveEffect = InfantryMove
available = 1/4/1942
expire = 1/8/1943
mp = 6
LOS = 4
cost = 70
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 5-8
weapon = infantry_attack, 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Marines
switch = banzai, Banzai_Marines
tunneling
concealable
marines
guerrilla

[Japanese_Marines_43]
id = 447
faction = japan, ijn
category = land
class = infantry
model = Jap_Marine_Rifle_41 -0.01, -0.1
model = Jap_Marine_Grenade_43 -0.2, 0.12
model = Jap_Marine_Type100-40_42 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Marine43Idle
weaponEffect = Marine43Attack
moveEffect = InfantryMove
available = 1/8/1943
expire = 1/10/1944
mp = 6
LOS = 4
cost = 80
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 6-9
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 11
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Marines
switch = banzai, Banzai_Marines
tunneling
concealable
marines
guerrilla

[Japanese_Marines_44]
id = 448
faction = japan, ijn
category = land
class = infantry
model = Jap_Marine_Rifle_44 -0.01, -0.1
model = Jap_Marine_Grenade_44 -0.2, 0.12
model = Jap_Marine_Type100-44_44 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Marine43Idle
weaponEffect = Marine43Attack
moveEffect = InfantryMove
available = 1/10/1944
expire = 1/6/1945
mp = 6
LOS = 4
cost = 90
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 12
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Marines
switch = banzai, Banzai_Marines
tunneling
concealable
marines
guerrilla

[Japanese_Marines_45]
id = 449
faction = japan, ijn
category = land
class = infantry
model = Jap_Marine_Rifle_44 -0.01, -0.1
model = Jap_Marine_Type5RL_45 -0.2, 0.12
model = Jap_Marine_Type100-44_44 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Marine45Idle
weaponEffect = Marine45JapAttack
moveEffect = Marine45Move
available = 1/6/1945
mp = 6
LOS = 4
cost = 100
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 13
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 13
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Marines
switch = banzai, Banzai_Marines
tunneling
concealable
marines
guerrilla

[Banzai_Marines]
id = 43
faction = japan, ijn
category = land
class = infantry
model = Jap_Marine_Katana_41 -0.01, -0.1
model = Jap_Marine_Bayonet_41 -0.2, 0.12
model = Jap_Marine_Bayonet_41 0.2, 0.1
counter = Infantry
chassis = foot
idleEffect = SwordIdle
weaponEffect = SwordAttack
moveEffect = SwordMove
mp = 6
LOS = 4
supply = 3
attackType = infantry
defenseType = infantry
weapon = infantry_attack, 18-20
shock = 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 5
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Marines
switch = revert
highRiskReturn
tunneling
concealable
noPurchase
noEditor
marines
banzai
guerrilla

[Japanese_Engineers]
id = 12
faction = japan, ijn
category = land
class = infantry
model = Jap_Flamethrower_41 0.14, -0.08
model = Jap_Engineer_41 -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = EngineerIdle
weaponEffect = EngineerAttack
moveEffect = EngineerMove
mp = 4
LOS = 4
cost = 30
supply = 2
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3-7
weapon = infantry_attack, 6-10
shock = 10
assault = 7
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 6
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Engineers
explosives
bridgeBuilder
minelayer
minesweeper
tunneling
concealable
entrenchSupport

[Japanese_Paratroopers]
id = 44
faction = japan, ijn
category = land
class = infantry
model = Jap_Para_Type2_41 -0.01, -0.1
model = Jap_Para_Grenade_41 -0.2, 0.12
model = Jap_Para_Type2_41 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = ParatrooperAttack
moveEffect = ParatrooperMove
idleEffect = InfantryIdle
expire = 1/8/1942
mp = 6
LOS = 4
cost = 80
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 12
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 8
defense = bombard_defense, 13
switch = airlift, Ki-34_Thora
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Paratroopers
airborne
tunneling
explosives
concealable
supplyResilient

[Japanese_Paratroopers_42]
id = 442
faction = japan, ijn
category = land
class = infantry
model = Jap_Para_Type100 -0.01, -0.1
model = Jap_Para_Grenade_41 -0.2, 0.12
model = Jap_Para_Type100 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = ParatrooperAttack
moveEffect = ParatrooperMove
idleEffect = InfantryIdle
available = 1/8/1942
expire = 1/8/1943
mp = 6
LOS = 4
cost = 100
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 5-8
weapon = infantry_attack, 13
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 9
defense = bombard_defense, 13
switch = airlift, Ki-34_Thora
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Paratroopers
airborne
tunneling
explosives
concealable
supplyResilient

[Japanese_Paratroopers_43]
id = 443
faction = japan, ijn
category = land
class = infantry
model = Jap_Para_Type100 -0.01, -0.1
model = Jap_Para_Grenade_43 -0.2, 0.12
model = Jap_Para_Type100 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = Paratrooper43Attack
moveEffect = ParatrooperMove
idleEffect = Infantry43Idle
available = 1/8/1943
expire = 1/8/1944
mp = 6
LOS = 4
cost = 120
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 6-9
weapon = infantry_attack, 14
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 13
switch = airlift, Ki-34_Thora
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Paratroopers
airborne
tunneling
explosives
concealable
supplyResilient

[Japanese_Paratroopers_44]
id = 444
faction = japan, ijn
category = land
class = infantry
model = Jap_Para_Type100 -0.01, -0.1
model = Jap_Para_Grenade_43 -0.2, 0.12
model = Jap_Para_Type100 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = Paratrooper43Attack
moveEffect = ParatrooperMove
idleEffect = Infantry43Idle
available = 1/8/1944
expire = 1/8/1945
mp = 6
LOS = 4
cost = 140
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 15
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 11
defense = bombard_defense, 13
switch = airlift, Ki-34_Thora
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Paratroopers
airborne
tunneling
explosives
concealable
supplyResilient

[Japanese_Paratroopers_45]
id = 445
faction = japan, ijn
category = land
class = infantry
model = Jap_Para_Type100 -0.01, -0.1
model = Jap_Para_Type5RL_45 -0.2, 0.12
model = Jap_Para_Type100 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = Paratrooper45JapAttack
moveEffect = ParatrooperMove
idleEffect = Infantry45Idle
available = 1/8/1945
mp = 6
LOS = 4
cost = 160
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 16
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 12
defense = bombard_defense, 13
switch = airlift, Ki-34_Thora
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Paratroopers
airborne
tunneling
explosives
concealable
supplyResilient

[Japanese_Commandos]
id = 53
faction = japan, ijn
category = land
class = infantry
model = Jap_Marine_Sniper 0.12, -0.08
model = Jap_Marine_Type100-44_44 -0.12, 0.08
counter = Infantry
chassis = foot
idleEffect = CommandoIdle
weaponEffect = CommandoAttack
moveEffect = EngineerMove
available = 1/11/1944
mp = 6
LOS = 2
cost = 50
supply = 2
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3
weapon = infantry_attack, 5
shock = 10
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 7
defense = infantry_defense, 4
defense = bombard_defense, 18
switch = airlift, Ki-34_Thora
airborne
explosives
concealable
camouflaged
guerrilla
noSupply
noCapture
noEntrench
specOps
marines
quickRetreat

[Banzai_Infantry]
id = 10
faction = japan, ijn
category = land
class = infantry
model = Jap_Katana_41 -0.01, -0.1
model = Jap_Bayonet_41 -0.2, 0.12
model = Jap_Bayonet_41 0.2, 0.1
counter = Infantry
chassis = foot
idleEffect = SwordIdle
weaponEffect = SwordAttack
moveEffect = SwordMove
mp = 6
LOS = 4
supply = 3
attackType = infantry
defenseType = infantry
weapon = infantry_attack, 18-20
shock = 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 5
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
series = Infantry
switch = revert
highRiskReturn
tunneling
concealable
noPurchase
noEditor
banzai
lightThreaded

[Lunge_Miners]
id = 420
faction = japan, ijn
category = land
class = infantry
model = Jap_Miner_45 0.14, -0.08
model = Jap_Miner_45 -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = MinersIdle
weaponEffect = MinersAttack
moveEffect = EngineerMove
mp = 6
LOS = 4
cost = 15
supply = 1
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 7-10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 5
defense = infantry_defense, 1
defense = bombard_defense, 13
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
specialisation = kamikaze
kamikaze
concealable
camouflaged
tunneling
noEntrench

[Volunteer_Fighters]
id = 421
faction = japan, ijn
category = land
class = infantry
model = VolunteerSpear -0.01, -0.1
model = VolunteerMolotov -0.2, 0.12
model = VolunteerFemaleSpear 0.2, 0.1
counter = Infantry
chassis = foot
idleEffect = VolunteerIdle
weaponEffect = VolunteerAttack
moveEffect = VolunteerMove
mp = 6
LOS = 4
cost = 10
supply = 1
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 1-4
weapon = infantry_attack, 3-5
shock = 5
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 5
defense = infantry_defense, 4
defense = bombard_defense, 10
transport = Type94_Truck
noPurchase
noRepair
concealable
camouflaged
noSupply
noCapture
lightThreaded


// TANKS ******************* //

[Type95_Ha-Go]
id = 9
faction = japan, ijn
category = land
class = tank
model = Type95_Ha-Go
counter = Type95_Ha-Go
chassis = track_light
weaponEffect = AT_37mm_04_MG
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 1/7/1936
expire = 1/11/1943
mp = 5
LOS = 4
cost = 80
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 7
weapon = infantry_attack, 10-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 7
defense = infantry_defense, 10
defense = bombard_defense, 18
series = Ha-Go
lightThreaded

[Type98_Ke-Ni]
id = 63
faction = japan, ijn
category = land
class = tank
model = Type98_Ke-Ni
counter = Type98_Ke-Ni
chassis = track_light
weaponEffect = AT_37mm_06_MG
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 1/7/1942
expire = 1/3/1944
mp = 5
LOS = 4
cost = 95
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 9
weapon = infantry_attack, 10-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded

[Type3_Ke-Ri]
id = 61
faction = japan, ijn
category = land
class = tank
model = Type3_Ke-Ri
counter = Type3_Ke-Ri
chassis = track_light
weaponEffect = AT_57mm_01_MG
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 1/11/1943
expire = 1/3/1944
mp = 5
LOS = 4
cost = 85
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 8
weapon = infantry_attack, 11-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 7
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded
series = Ha-Go

[Type4_Ke-Nu]
id = 62
faction = japan, ijn
category = land
class = tank
model = Type4_Ke-Nu
counter = Type4_Ke-Nu
chassis = track_light
weaponEffect = AT_57mm_01_MG
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 1/3/1944
expire = 1/7/1944
mp = 5
LOS = 4
cost = 90
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 9
weapon = infantry_attack, 11-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded
series = Ha-Go

[Type2_Ke-To]
id = 64
faction = japan, ijn
category = land
class = tank
model = Type2_Ke-To
counter = Type2_Ke-To
chassis = track_light
weaponEffect = AT_37mm_05_MG
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 1/7/1944
expire = 1/10/1945
mp = 5
LOS = 4
cost = 105
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 10
weapon = infantry_attack, 10-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded

[Type5_Ke-Ho]
id = 65
faction = japan, ijn
category = land
class = tank
model = Type5_Ke-Ho
counter = Type5_Ke-Ho
chassis = track_light
weaponEffect = AT_47mm_01_MG
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 1/10/1945
mp = 5
LOS = 4
cost = 120
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 11
weapon = infantry_attack, 11-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 10
defense = infantry_defense, 11
defense = bombard_defense, 18
lightThreaded

[Type97_Chi-Ha]
id = 8
faction = japan, ijn
category = land
class = tank
model = Type97_Chi-Ha
counter = Type97_Chi-Ha
chassis = track
weaponEffect = AT_57mm_01_MG
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 1/3/1940
expire = 10/4/1942
mp = 4
LOS = 4
cost = 100
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 9
weapon = infantry_attack, 11-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 10
defense = infantry_defense, 12
defense = bombard_defense, 18
series = Chi-Ha

[Type97_Shinhoto_Chi-Ha]
id = 0
faction = japan, ijn
category = land
class = tank
model = Type97_Shinhoto_Chi-Ha
counter = Type97_Shinhoto_Chi-Ha
chassis = track
weaponEffect = AT_47mm_01_MG
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 25/4/1942
expire = 26/3/1943
mp = 4
LOS = 4
cost = 110
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 11
weapon = infantry_attack, 11-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 10
defense = infantry_defense, 12
defense = bombard_defense, 18
series = Chi-Ha

[Type1_Chi-He]
id = 66
faction = japan, ijn
category = land
class = tank
model = Type1_Chi-He
counter = Type1_Chi-He
chassis = track
weaponEffect = AT_47mm_01_MG
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 26/3/1943
expire = 1/7/1944
mp = 4
LOS = 4
cost = 155
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 12
weapon = infantry_attack, 11-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 11
defense = infantry_defense, 13
defense = bombard_defense, 18
series = Chi-He

[Type3_Chi-Nu]
id = 1
faction = japan, ijn
category = land
class = tank
model = Type3_Chi-Nu
counter = Type3_Chi-Nu
chassis = track
weaponEffect = AT_75mm_05_MG
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 1/7/1944
expire = 24/4/1945
series = Chi-Nu
mp = 4
LOS = 4
cost = 190
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 15
weapon = infantry_attack, 12
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 13
defense = infantry_defense, 13
defense = bombard_defense, 18

[Type3_Chi-Nu_Kai]
id = 212
faction = japan, ijn
category = land
class = tank
model = Type3_Chi-Nu_Kai
counter = Type3_Chi-Nu_Kai
chassis = track
weaponEffect = AT_75mm_06_MG
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 24/4/1945
series = Chi-Nu
mp = 4
LOS = 4
cost = 200
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 16
weapon = infantry_attack, 12
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 13
defense = infantry_defense, 13
defense = bombard_defense, 18

[Type4_Chi-To]
id = 68
faction = japan, ijn
category = land
class = tank
model = Type4_Chi-To
counter = Type4_Chi-To
chassis = track
weaponEffect = AT_75mm_06_MG
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 17/2/1945
mp = 4
LOS = 4
cost = 220
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 16
weapon = infantry_attack, 12
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 16
defense = infantry_defense, 14
defense = bombard_defense, 18

[Type5_Chi-Ri]
id = 69
faction = japan, ijn
category = land
class = tank
model = Type5_Chi-Ri
counter = Type5_Chi-Ri
chassis = track
weaponEffect = Chi-Ri
moveEffect = AxTankHeavy
rotateEffect = RotAxHTanks
available = 9/10/1945
mp = 4
LOS = 4
cost = 280
supply = 6
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 19
weapon = infantry_attack, 13
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 17
defense = infantry_defense, 14
defense = bombard_defense, 18

[Type2_Ka-Mi_Naval]
id = 60
faction = japan, ijn
category = naval
class = tank
model = Type2_Ka-Mi_Naval
counter = Type2_Ka-Mi_Naval
chassis = amphibious
weaponEffect = AT_37mm_05_MG
moveEffect = AxLVT_Naval
rotateEffect = RotAxLVTS_Naval
available = 6/10/1942
mp = 6
range = 1
LOS = 3
cost = 100
supply = 4
attackType = small
defenseType = small
weapon = vehicle_attack, 8
weapon = infantry_attack, 10-6
defense = air_defense, 9
defense = naval_defense, 15
defense = vehicle_defense, 7
defense = infantry_defense, 10
defense = bombard_defense, 6
noPurchase
switch = amphibious, Type2_Ka-Mi
torpedoImmune

[Type2_Ka-Mi]
id = 70
faction = japan, ijn
category = land
class = tank
model = Type2_Ka-Mi
counter = Type2_Ka-Mi
chassis = track
weaponEffect = AT_37mm_05_MG
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 6/10/1942
mp = 3
LOS = 4
cost = 100
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 8
weapon = infantry_attack, 10-6
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 10
defense = bombard_defense, 13
switch = amphibious, Type2_Ka-Mi_Naval
swimmer

[Type2_Ho-I_AT]
id = 67
faction = japan, ijn
category = land
class = tank
model = Type2_Ho-I_AT
counter = Type2_Ho-I_AT
chassis = track
weaponEffect = HE_75mm_10_MG
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 13/7/1943
mp = 4
LOS = 4
cost = 175
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 8-12
weapon = infantry_attack, 14-12
shock = 10
assault = 5
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 11
defense = infantry_defense, 13
defense = bombard_defense, 18
switch = artillery, Type2_Ho-I_ART
series = Chi-He

[Type100_O-I]
id = 71
faction = japan, ijn
category = land
class = tank
model = O-I_120ton
counter = O-I_120ton
chassis = track
weaponEffect = Type100_O-I
moveEffect = AxTankHeavy
rotateEffect = RotAxHTanks
mp = 2
LOS = 4
cost = 450
supply = 7
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 23
weapon = infantry_attack, 14
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 25
defense = infantry_defense, 14
defense = bombard_defense, 13
available = 1/1/1945
specialisation = super_sensha

[M3_Stuart_Japan]
id = 343
faction = japan
category = land
class = tank
model = M3_Stuart_Japan
counter = M3_Stuart_Japan
chassis = track_light
weaponEffect = M3_Stuart
antiAirEffect = AAMG
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/8/1941
expire = 1/5/1942
mp = 5
LOS = 4
cost = 95
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 3
weapon = vehicle_attack, 9
weapon = infantry_attack, 11-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded
noPurchase
noRepair

[M4A1_Sherman_Japan]
id = 344
faction = japan
category = land
class = tank
model = M4A1_Sherman_Japan
counter = M4A1_Sherman_Japan
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/10/1942
mp = 4
LOS = 4
cost = 220
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 16
weapon = infantry_attack, 12-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 16
defense = infantry_defense, 13
defense = bombard_defense, 18
noPurchase
noRepair

[Pzkw_VI_Tiger_Japan]
id = 353
faction = japan
category = land
class = tank
model = Pzkw_VI_Tiger_Japan
counter = Pzkw_VI_Tiger_Japan
chassis = track
weaponEffect = AT_90mm_01_MG
moveEffect = AxTankHeavy
rotateEffect = RotAxHTanks
available = 1/10/1942
specialisation = wunderwaffe
mp = 3
LOS = 4
cost = 350
supply = 6
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 20
weapon = infantry_attack, 13
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 21
defense = infantry_defense, 16
defense = bombard_defense, 18


// ANTI TANK ******************* //

[Type98_20mm_AT]
id = 261
faction = japan, ijn
category = land
class = anti_tank
model = Type98_20mm_AT
counter = Type98_20mm_AT
chassis = platform
weaponEffect = AT_20mm_Burst
moveEffect = TowedLight
rotateEffect = RotLightTow
available = 1/1/1938
expire = 3/6/1942
mp = 1
LOS = 4
cost = 20
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 7
defense = naval_defense, 7
defense = vehicle_defense, 6
defense = infantry_defense, 5
defense = bombard_defense, 7
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_air, Type98_20mm_AA
fixedBase
concealable
defensive

[Type96_25mm_AT]
id = 187
faction = japan, ijn
category = land
class = anti_tank
model = Type96_25mm_AT
counter = Type96_25mm_AT
chassis = platform
weaponEffect = AT_25mm_Burst_x2
moveEffect = TowedLight
rotateEffect = RotAAHMech
available = 3/6/1942
expire = 17/9/1943
mp = 1
LOS = 4
cost = 25
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 5
weapon = infantry_attack, 4
defense = air_defense, 7
defense = naval_defense, 7
defense = vehicle_defense, 6
defense = infantry_defense, 5
defense = bombard_defense, 7
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_air, Type96_25mm_AA
fixedBase
concealable
defensive

[Type96_25mm_Tripple_AT]
id = 492
faction = japan, ijn
category = land
class = anti_tank
model = Type96_25mm_Tripple_AT
counter = Type96_25mm_Tripple_AT
chassis = platform
weaponEffect = AT_25mm_Burst_x3
moveEffect = TowedLight
rotateEffect = RotAALMech
available = 17/9/1943
mp = 1
LOS = 4
cost = 25
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 7
weapon = infantry_attack, 6
defense = air_defense, 7
defense = naval_defense, 7
defense = vehicle_defense, 6
defense = infantry_defense, 5
defense = bombard_defense, 7
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_air, Type96_25mm_Tripple_AA
fixedBase
concealable
defensive

[Type94_37mm_AT]
id = 186
faction = japan, ijn
category = land
class = anti_tank
model = Type94_37mm
counter = Type94_37mm
ammo = 4
chassis = tow
weaponEffect = AT_37mm_03
moveEffect = TowedLight
rotateEffect = RotLightTow
available = 1/1/1936
expire = 23/7/1942
mp = 2
LOS = 4
cost = 30
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 8
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 12
defense = infantry_defense, 5
defense = bombard_defense, 10
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
concealable
defensive

[Type1_47mm_AT]
id = 185
faction = japan, ijn
category = land
class = anti_tank
model = Type1_47mm
counter = Type1_47mm
ammo = 4
chassis = tow
weaponEffect = AT_47mm_02_Case
moveEffect = TowedLight
rotateEffect = RotLightTow
available = 23/7/1942
mp = 2
LOS = 4
cost = 35
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 12
weapon = infantry_attack, 2
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 13
defense = infantry_defense, 5
defense = bombard_defense, 10
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
concealable
defensive

[Type88_75mm_AT]
id = 16
faction = japan, ijn
category = land
class = anti_tank
model = Type88_75mm_AT
counter = Type88_75mm_AT
chassis = platform
weaponEffect = AT_75mm_08
moveEffect = TowedHeavy
rotateEffect = RotAAHMech
available = 1/7/1936
expire = 16/10/1942
mp = 1
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 15
weapon = infantry_attack, 2
defense = air_defense, 7
defense = naval_defense, 7
defense = vehicle_defense, 7
defense = infantry_defense, 5
defense = bombard_defense, 7
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_air, Type88_75mm_AA
fixedBase
defensive

[Type90_75mm_AT]
id = 58
faction = japan, ijn
category = land
class = anti_tank
model = Type90_75mm_AT
counter = Type90_75mm_AT
chassis = tow
weaponEffect = AT_75mm_09_Case
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
switch = artillery, Type90_75mm_ART
available = 1/3/1940
mp = 1
LOS = 4
cost = 40
supply = 3
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 16
weapon = infantry_attack, 2
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 14
defense = infantry_defense, 5
defense = bombard_defense, 10
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
defensive

[Type99_88mm_AT]
id = 329
faction = japan, ijn
category = land
class = anti_tank
model = Type99_88mm_AT
counter = Type99_88mm_AT
chassis = platform
weaponEffect = AT_75mm_09_Case
moveEffect = TowedHeavy
rotateEffect = RotAAHMech
available = 16/10/1942
mp = 1
LOS = 4
cost = 55
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 20
weapon = infantry_attack, 2
defense = air_defense, 7
defense = naval_defense, 7
defense = vehicle_defense, 7
defense = infantry_defense, 5
defense = bombard_defense, 7
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_air, Type99_88mm_AA
fixedBase
defensive

[Type92_105mm_AT]
id = 55
faction = japan, ijn
category = land
class = anti_tank
model = Type92_100mm_AT
counter = Type92_100mm_AT
chassis = tow
weaponEffect = AT_105mm_01
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
available = 14/8/1942
mp = 1
LOS = 4
cost = 110
supply = 3
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 24
weapon = infantry_attack, 3
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 14
defense = infantry_defense, 5
defense = bombard_defense, 10
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_tank, Type92_105mm_ART
defensive

[Type96_150mm_AT]
id = 263
faction = japan, ijn
category = land
class = anti_tank
model = Type96_150mm_AT
counter = Type96_150mm_AT
ammo = 4
chassis = tow
weaponEffect = AT_150mm_02_Case
moveEffect = TowedHeavy
rotateEffect = RotHeavyTow
available = 17/4/1943
mp = 1
LOS = 4
cost = 150
supply = 3
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 24
weapon = infantry_attack, 4
shock = 10
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 14
defense = infantry_defense, 5
defense = bombard_defense, 10
switch = artillery, Type96_150mm_ART
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
defensive

[Type1_Ho-Ni_I_AT]
id = 23
faction = japan, ijn
category = land
class = anti_tank
model = Type1_Ho-Ni_I_AT
counter = Type1_Ho-Ni_I_AT
chassis = track
weaponEffect = AT_75mm_08
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 24/2/1943
expire = 18/7/1943
mp = 4
LOS = 4
cost = 180
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 16
weapon = infantry_attack, 10
assault = 7
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 14
defense = infantry_defense, 7
defense = bombard_defense, 10
switch = artillery, Type1_Ho-Ni_I_ART

[Type4_Ho-Ni_II_AT]
id = 72
faction = japan, ijn
category = land
class = anti_tank
model = Type4_Ho-Ni_II_AT
counter = Type4_Ho-Ni_II_AT
chassis = track
weaponEffect = AT_105mm_02
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 18/7/1943
expire = 14/3/1944
mp = 4
LOS = 4
cost = 210
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 20
weapon = infantry_attack, 12
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 14
defense = infantry_defense, 7
defense = bombard_defense, 10
switch = artillery, Type4_Ho-Ni_II_ART

[Type3_Ho-Ni_III_AT]
id = 77
faction = japan, ijn
category = land
class = anti_tank
model = Type3_Ho-Ni_III_AT
counter = Type3_Ho-Ni_III_AT
chassis = track
weaponEffect = AT_150mm_01
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 14/3/1944
mp = 4
LOS = 4
cost = 200
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 16
weapon = infantry_attack, 10
defense = air_defense, 13
defense = naval_defense, 13
defense = vehicle_defense, 14
defense = infantry_defense, 10
defense = bombard_defense, 13
switch = artillery, Type3_Ho-Ni_III_ART

[Type5_Ho-Ru]
id = 7
faction = japan, ijn
category = land
class = anti_tank
model = Type5_Ho-Ru
counter = Type5_Ho-Ru
chassis = track
weaponEffect = AT_37mm_04
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 1/7/1945
mp = 5
LOS = 4
cost = 200
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 12
weapon = infantry_attack, 1
defense = air_defense, 13
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 7
defense = bombard_defense, 13
weakFlanks

[Type5_Na-To]
id = 78
faction = japan, ijn
category = land
class = anti_tank
model = Type5_Na-To
counter = Type5_Na-To
chassis = track
weaponEffect = AT_75mm_07_Case
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 15/4/1945
mp = 4
LOS = 4
cost = 200
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 17
weapon = infantry_attack, 10
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 7
defense = infantry_defense, 8
defense = bombard_defense, 10

[Type5_Ho-Ri]
id = 80
faction = japan, ijn
category = land
class = anti_tank
model = Type5_Ho-Ri
counter = Type5_Ho-Ri
chassis = track
weaponEffect = Ho-Ri
moveEffect = AxTankHeavy
rotateEffect = RotAxHTanks
available = 8/3/1945
mp = 3
LOS = 4
cost = 300
supply = 6
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 24
weapon = infantry_attack, 12
defense = air_defense, 13
defense = naval_defense, 13
defense = vehicle_defense, 22
defense = infantry_defense, 12
defense = bombard_defense, 13
weakFlanks

[Type94_20mm_SPAAG_AT]
id = 493
faction = japan, ijn
category = land
class = anti_tank
model = Type94_20mm_SPAAG_AT
counter = Type94_20mm_SPAAG_AT
chassis = wheel
weaponEffect = AT_20mm_Burst
moveEffect = AxTruck
rotateEffect = RotAxTrucks
available = 7/4/1943
mp = 4
LOS = 4
cost = 45
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 8
defense = naval_defense, 8
defense = vehicle_defense, 6
defense = infantry_defense, 9
defense = bombard_defense, 8
switch = anti_air, Type94_20mm_SPAAG
fixedFire
noEditor

[Type1_20mm_SPAAG_AT]
id = 494
faction = japan, ijn
category = land
class = anti_tank
model = Type1_20mm_SPAAG_AT
counter = Type1_20mm_SPAAG_AT
chassis = track
weaponEffect = AT_20mm_Burst
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 1/7/1944
available = 22/10/1943
mp = 4
LOS = 4
cost = 50
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 9
defense = naval_defense, 9
defense = vehicle_defense, 6
defense = infantry_defense, 10
defense = bombard_defense, 9
switch = anti_air, Type1_20mm_SPAAG
fixedFire
noEditor

[Type98_Ta-Se_AT]
id = 495
faction = japan, ijn
category = land
class = anti_tank
model = Type98_Ta-Se_AT
counter = Type98_Ta-Se_AT
chassis = track
weaponEffect = AT_25mm_Burst_x2
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 18/7/1944
mp = 5
LOS = 4
cost = 55
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 11
defense = bombard_defense, 10
switch = anti_air, Type98_Ta-Se
noEditor

[Bohler_47mm_Japan]
id = 473
faction = japan, ijn
category = land
class = anti_tank
model = Bohler_47mm_Japan
counter = Bohler_47mm_Japan
ammo = 4
chassis = tow
weaponEffect = AT_47mm_02_Case
moveEffect = TowedLight
rotateEffect = RotLightTow
available = 1/1/1932
mp = 2
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 10
weapon = infantry_attack, 2
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 11
defense = infantry_defense, 4
defense = bombard_defense, 7
noPurchase
defensive


// ARTILLERY ******************* //

[Type90_75mm_ART]
id = 188
faction = japan, ijn
category = land
class = artillery
model = Type90_75mm_ART
counter = Type90_75mm_ART
chassis = tow
weaponEffect = ART_75mm_09_Case
moveEffect = TowedLight
rotateEffect = RotLightTow
available = 1/3/1940
mp = 1
range = 5
LOS = 4
cost = 80
supply = 3
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 6-3
weapon = infantry_attack, 6-3
shock = 10
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 8
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_tank, Type90_75mm_AT
staticFire

[Type92_105mm_ART]
id = 59
faction = japan, ijn
category = land
class = artillery
model = Type92_100mm_ART
counter = Type92_100mm_ART
chassis = tow
weaponEffect = ART_105mm_01_Case
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
available = 14/8/1942
mp = 1
range = 5
LOS = 4
cost = 110
supply = 3
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 8-5
weapon = infantry_attack, 8-5
shock = 20
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 8
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_tank, Type92_105mm_AT
staticFire

[Type96_150mm_ART]
id = 24
faction = japan, ijn
category = land
class = artillery
model = Type96_150mm_ART
counter = Type96_150mm_ART
ammo = 4
chassis = tow
weaponEffect = ART_150mm_02_Case
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
available = 17/4/1943
mp = 1
range = 5
LOS = 4
cost = 150
supply = 3
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 10-8
weapon = infantry_attack, 10-8
shock = 25
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 8
switch = anti_tank, Type96_150mm_AT
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
staticFire

[Type1_Ho-Ni_I_ART]
id = 264
faction = japan, ijn
category = land
class = artillery
model = Type1_Ho-Ni_I_ART
counter = Type1_Ho-Ni_I_ART
chassis = track
weaponEffect = ART_75mm_08
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 24/2/1943
expire = 18/7/1943
mp = 4
range = 5
LOS = 4
cost = 180
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 6-3
weapon = infantry_attack, 6-3
shock = 10
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 11
defense = infantry_defense, 4
defense = bombard_defense, 10
switch = anti_tank, Type1_Ho-Ni_I_AT

[Type4_Ho-Ni_II_ART]
id = 265
faction = japan, ijn
category = land
class = artillery
model = Type4_Ho-Ni_II_ART
counter = Type4_Ho-Ni_II_ART
chassis = track
weaponEffect = ART_105mm_02
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 18/7/1943
expire = 14/3/1944
mp = 4
range = 4
LOS = 4
cost = 210
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 8-6
weapon = infantry_attack, 8-6
shock = 20
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 11
defense = infantry_defense, 4
defense = bombard_defense, 10
switch = anti_tank, Type4_Ho-Ni_II_AT

[Type3_Ho-Ni_III_ART]
id = 266
faction = japan, ijn
category = land
class = artillery
model = Type3_Ho-Ni_III_ART
counter = Type3_Ho-Ni_III_ART
chassis = track
weaponEffect = ART_150mm_01
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 14/3/1944
mp = 4
range = 5
LOS = 4
cost = 200
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 6-3
weapon = infantry_attack, 6-3
shock = 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 11
defense = infantry_defense, 7
defense = bombard_defense, 13
switch = anti_tank, Type3_Ho-Ni_III_AT

[Type4_Ha-To]
id = 73
faction = japan, ijn
category = land
class = artillery
model = Type4_Ha-To
counter = Type4_Ha-To
chassis = track
weaponEffect = Mortar_300mm
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 1/1/1945
mp = 3
range = 2
LOS = 4
cost = 200
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 6-4
weapon = infantry_attack, 6-4
shock = 40
assault = 4
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 5
defense = infantry_defense, 7
defense = bombard_defense, 8

[Type4_Ho-To]
id = 18
faction = japan, ijn
category = land
class = artillery
model = Type4_Ho-To
counter = Type4_Ho-To
chassis = track
weaponEffect = ART_105mm_03
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 1/1/1944
mp = 4
range = 3
LOS = 4
cost = 200
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 9-7
weapon = infantry_attack, 9-7
shock = 24
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 10
defense = infantry_defense, 4
defense = bombard_defense, 10

[Type4_Ho-Ro]
id = 14
faction = japan, ijn
category = land
class = artillery
model = Type4_Ho-Ro
counter = Type4_Ho-Ro
chassis = track
weaponEffect = ART_150mm_01
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 1/1/1944
mp = 3
range = 3
LOS = 4
cost = 220
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 10-8
weapon = infantry_attack, 10-8
shock = 30
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 11
defense = infantry_defense, 4
defense = bombard_defense, 10

[Type2_Ho-I_ART]
id = 267
faction = japan, ijn
category = land
class = artillery
model = Type2_Ho-I_ART
counter = Type2_Ho-I_ART
chassis = track
weaponEffect = ART_75mm_10
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 13/7/1943
mp = 4
range = 3
LOS = 4
cost = 175
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 5-3
weapon = infantry_attack, 5-3
shock = 15
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 18
switch = anti_tank, Type2_Ho-I_AT
series = Chi-He

[Type5_Ho-Chi]
id = 294
faction = japan, ijn
category = land
class = artillery
model = Type5_Ho-Chi
counter = Type5_Ho-Chi
chassis = track
weaponEffect = ART_150mm_02
moveEffect = AxTankHeavy
rotateEffect = RotAxHTanks
available = 1/1/1945
mp = 3
range = 5
LOS = 4
cost = 260
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 10-8
weapon = infantry_attack, 10-8
shock = 30
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 11
defense = infantry_defense, 7
defense = bombard_defense, 13

[Nebelwerfer_Japan]
id = 356
faction = japan, ijn
category = land
class = artillery
model = Nebelwerfer_Japan
counter = Nebelwerfer_Japan
chassis = tow
weaponEffect = Nebelwerfer
moveEffect = TowedLight
rotateEffect = RotLightTow
specialisation = wunderwaffe
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
mp = 1
range = 3
LOS = 4
cost = 110
supply = 3
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 8-6
weapon = infantry_attack, 8-6
shock = 30
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
staticFire


// ANTI AIR ******************* //

[Type98_20mm_AA]
id = 262
faction = japan, ijn
category = land
class = anti_air
model = Type98_20mm_AA
counter = Type98_20mm_AA
chassis = platform
weaponEffect = FlakSingle_20mm
moveEffect = TowedLight
rotateEffect = RotAALMech
available = 1/1/1938
expire = 3/6/1942
mp = 1
range = 2
LOS = 4
cost = 20
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 12
weapon = air_large_attack, 4
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_tank, Type98_20mm_AT
fixedBase

[Type96_25mm_AA]
id = 268
faction = japan, ijn
category = land
class = anti_air
model = Type96_25mm
counter = Type96_25mm
chassis = platform
weaponEffect = FlakDual_25mm
moveEffect = TowedLight
rotateEffect = RotAALMech
available = 3/6/1942
expire = 17/9/1943
mp = 1
range = 2
LOS = 4
cost = 25
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 14
weapon = air_large_attack, 4
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_tank, Type96_25mm_AT
fixedBase

[Type96_25mm_Tripple_AA]
id = 458
faction = japan, ijn
category = land
class = anti_air
model = Type96_25mm_Tripple_AA
counter = Type96_25mm_Tripple_AA
chassis = platform
weaponEffect = FlakDual_25mm
moveEffect = TowedLight
rotateEffect = RotAALMech
available = 17/9/1943
mp = 1
range = 2
LOS = 4
cost = 25
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 17
weapon = air_large_attack, 5
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
switch = anti_tank, Type96_25mm_Tripple_AT
fixedBase

[Type88_75mm_AA]
id = 15
faction = japan, ijn
category = land
class = anti_air
model = Type88_75mm_AA
counter = Type88_75mm_AA
chassis = platform
weaponEffect = AT_75mm_09_Case
antiAirEffect = AA_75mm
moveEffect = TowedHeavy
rotateEffect = RotAAHMech
available = 1/7/1936
expire = 16/10/1942
mp = 1
range = 2
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 8
weapon = air_large_attack, 10
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
switch = anti_tank, Type88_75mm_AT
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
fixedBase

[Type99_88mm_AA]
id = 328
faction = japan, ijn
category = land
class = anti_air
model = Type99_88mm_AA
counter = Type99_88mm_AA
chassis = platform
weaponEffect = AA_88mm
moveEffect = TowedHeavy
rotateEffect = RotAAHMech
available = 16/10/1942
mp = 1
range = 2
LOS = 4
cost = 55
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 10
weapon = air_large_attack, 13
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
switch = anti_tank, Type99_88mm_AT
transport = Type94_Truck
transport = Type98_So-Da
transport = Type1_Ho-Ha
transport = Type1_Ho-Ki
fixedBase

[Type94_20mm_SPAAG]
id = 74
faction = japan, ijn
category = land
class = anti_air
model = Type94_20mm_SPAAG
counter = Type94_20mm_SPAAG
chassis = wheel
weaponEffect = FlakSingle_20mm
moveEffect = AxTruck
rotateEffect = RotAxTrucks
available = 7/4/1943
mp = 4
range = 2
LOS = 4
cost = 45
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 12
weapon = air_large_attack, 4
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 6
defense = infantry_defense, 7
defense = bombard_defense, 8
switch = anti_tank, Type94_20mm_SPAAG_AT
fixedFire

[Type1_20mm_SPAAG]
id = 168
faction = japan, ijn
category = land
class = anti_air
model = Type1_20mm_SPAAG
counter = Type1_20mm_SPAAG
chassis = track
weaponEffect = FlakSingle_20mm
moveEffect = AxTankMedium
rotateEffect = RotAxMTanks
available = 1/7/1944
available = 22/10/1943
mp = 4
range = 2
LOS = 4
cost = 50
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 13
weapon = air_large_attack, 4
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 12
defense = naval_defense, 9
defense = vehicle_defense, 6
defense = infantry_defense, 8
defense = bombard_defense, 9
switch = anti_tank, Type1_20mm_SPAAG_AT
fixedFire

[Type98_Ta-Se]
id = 75
faction = japan, ijn
category = land
class = anti_air
model = Type98_Ta-Se
counter = Type98_Ta-Se
chassis = track
weaponEffect = FlakDual_25mm
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 18/7/1944
mp = 5
range = 2
LOS = 4
cost = 55
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 15
weapon = air_large_attack, 5
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 9
defense = bombard_defense, 10
switch = anti_tank, Type98_Ta-Se_AT

[Braat_Overvalwagen_AA_Japan]
id = 484
faction = japan, ijn
category = land
class = anti_air
model = Braat_Overvalwagen_AA_Japan
counter = Braat_Overvalwagen_AA_Japan
chassis = wheel
weaponEffect = AAMG
moveEffect = AlTruck
rotateEffect = RotAlTrucks
mp = 4
range = 2
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 10
weapon = air_large_attack, 3
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 6
defense = infantry_defense, 7
defense = bombard_defense, 8
switch = anti_tank, Braat_Overvalwagen_AC_Japan
fixedFire
noPurchase
noRepair


// FIGHTERS ******************* //

[Ki-43_Hayabusa]
id = 213
faction = japan, ijn
category = air
class = fighter
model = Ki-43_Hayabusa
counter = Ki-43_Hayabusa
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/4/1941
expire = 6/7/1942
mp = 11
LOS = 3
radar = 6
fuel = 14
cost = 70
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 5
defense = naval_defense, 10
defense = land_defense, 10
switch = kamikaze, Ki-43_Hayabusa_Kamikaze
dogfighter

[Ki-43_Hayabusa_Kamikaze]
id = 332
faction = japan, ijn
category = air
class = tactical_bomber
model = Ki-43_Hayabusa_Kamikaze
counter = Ki-43_Hayabusa_Kamikaze
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadSin
available = 1/4/1941
mp = 11
range = 1
LOS = 3
radar = 6
fuel = 9
cost = 70
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 5
weapon = naval_large_attack, 5
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, Ki-43_Hayabusa
noPurchase
kamikaze

[A6M2_Zero]
id = 2
faction = japan, ijn
category = air
class = fighter
model = A6M2_Zero
counter = A6M2_Zero
miniature = Zero
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/7/1940
expire = 7/12/1942
mp = 10
LOS = 3
radar = 6
fuel = 14
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 6
defense = naval_defense, 10
defense = land_defense, 10
switch = kamikaze, A6M2_Zero_Kamikaze
carrier = carrier
series = zero
dogfighter

[A6M2_Zero_Kamikaze]
id = 4
faction = japan, ijn
category = air
class = tactical_bomber
model = A6M_Zero_Kamikaze
counter = A6M_Zero_Kamikaze
miniature = Zero
strength = 4
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadSin
mp = 10
range = 1
LOS = 3
radar = 6
fuel = 9
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 5
weapon = naval_large_attack, 5
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, A6M2_Zero
carrier = carrier
noPurchase
kamikaze
naval
series = zero

[Ki-44_Shoki]
id = 85
faction = japan, ijn
category = air
class = fighter
model = Ki-44_Shoki
counter = Ki-44_Shoki
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = AirWings50Ho-103_01
rotateEffect = AxF_RadSin
available = 6/7/1942
expire = 12/11/1942
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 90
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 6
defense = naval_defense, 11
defense = land_defense, 11
switch = kamikaze, Ki-44_Shoki_Kamikaze
series = shoki
dogfighter

[Ki-44_Shoki_Kamikaze]
id = 333
faction = japan, ijn
category = air
class = tactical_bomber
model = Ki-44_Shoki_Kamikaze
counter = Ki-44_Shoki_Kamikaze
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadSin
available = 6/7/1942
expire = 12/11/1942
mp = 11
range = 1
LOS = 3
radar = 6
fuel = 8
cost = 90
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 6
weapon = naval_large_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, Ki-44_Shoki_Kamikaze
noPurchase
kamikaze
series = shoki

[Ki-44-II_Shoki]
id = 282
faction = japan, ijn
category = air
class = fighter
model = Ki-44-II_Shoki
counter = Ki-44-II_Shoki
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = AirWings50Ho-103_01
moveEffect = AxF_RadSin
available = 12/11/1942
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 14
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 6
defense = naval_defense, 11
defense = land_defense, 11
series = shoki
dogfighter

[A6M3_Zero]
id = 283
faction = japan, ijn
category = air
class = fighter
model = A6M3_Zero
counter = A6M3_Zero
miniature = Zero
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 7/12/1942
expire = 23/4/1944
mp = 10
LOS = 3
radar = 6
fuel = 14
cost = 115
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 6
defense = naval_defense, 10
defense = land_defense, 10
switch = kamikaze, A6M3_Zero_Kamikaze
carrier = carrier
series = zero
dogfighter

[A6M3_Zero_Kamikaze]
id = 331
faction = japan, ijn
category = air
class = tactical_bomber
model = A6M_Zero_Kamikaze
counter = A6M_Zero_Kamikaze
miniature = Zero
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadSin
mp = 10
range = 1
LOS = 3
radar = 6
fuel = 9
cost = 115
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 5
weapon = naval_large_attack, 5
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, A6M3_Zero
carrier = carrier
noPurchase
kamikaze
series = zero

[A6M5_Zero]
id = 286
faction = japan, ijn
category = air
class = fighter
model = A6M5_Zero
counter = A6M5_Zero
miniature = Zero
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 23/4/1944
expire = 29/2/1945
mp = 10
LOS = 3
radar = 6
fuel = 14
cost = 140
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 7
defense = naval_defense, 10
defense = land_defense, 10
switch = kamikaze, A6M5_Zero_Kamikaze
carrier = carrier
series = zero
dogfighter

[A6M5_Zero_Kamikaze]
id = 269
faction = japan, ijn
category = air
class = fighter
model = A6M5_Zero
counter = A6M5_Zero
miniature = Zero
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadSin
mp = 10
range = 1
LOS = 3
radar = 6
fuel = 9
cost = 140
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 6
weapon = naval_large_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, A6M5_Zero
carrier = carrier
noPurchase
kamikaze
series = zero

[A6M8_Zero]
id = 291
faction = japan, ijn
category = air
class = fighter
model = A6M8_Zero
counter = A6M8_Zero
miniature = Zero
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 29/2/1945
mp = 11
LOS = 3
radar = 6
fuel = 14
cost = 170
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 10
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 8
defense = naval_defense, 10
defense = land_defense, 10
switch = kamikaze, A6M8_Zero_Kamikaze
carrier = carrier
series = zero
dogfighter

[A6M8_Zero_Kamikaze]
id = 270
faction = japan, ijn
category = air
class = fighter
model = A6M8_Zero
counter = A6M8_Zero
miniature = Zero
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadSin
available = 1/7/1940
mp = 11
range = 1
LOS = 3
radar = 6
fuel = 8
cost = 150
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 6
weapon = naval_large_attack, 6
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, A6M8_Zero
carrier = carrier
noPurchase
kamikaze
series = zero

[Ki-61_Hien]
id = 86
faction = japan, ijn
category = air
class = fighter
model = Ki-61_Hien
counter = Ki-61_Hien
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_VeeSin
available = 1/2/1943
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 130
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 14
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 7
defense = naval_defense, 11
defense = land_defense, 11
switch = kamikaze, Ki-61_Hien_Kamikaze
series = hien
interceptor

[Ki-61_Hien_Kamikaze]
id = 334
faction = japan, ijn
category = air
class = tactical_bomber
model = Ki-61_Hien_Kamikaze
counter = Ki-61_Hien_Kamikaze
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadSin
available = 1/2/1943
mp = 11
range = 1
LOS = 3
radar = 6
fuel = 8
cost = 130
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 6
weapon = naval_large_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, Ki-61_Hien
noPurchase
kamikaze
series = hien

[Ki-61-II_Hien]
id = 287
faction = japan, ijn
category = air
class = fighter
model = Ki-61-II_Hien
counter = Ki-61-II_Hien
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_VeeSin
available = 1/7/1944
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 150
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 14
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 8
defense = naval_defense, 11
defense = land_defense, 11
series = hien
interceptor

[J2M2_Raiden]
id = 284
faction = japan, ijn
category = air
class = fighter
model = J2M3_Raiden
counter = J2M3_Raiden
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/7/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 150
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 15
weapon = naval_small_attack, 2
weapon = naval_large_attack, 1
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 8
defense = naval_defense, 12
defense = land_defense, 12
series = raiden
interceptor

[J2M3_Raiden]
id = 285
faction = japan, ijn
category = air
class = fighter
model = J2M3_Raiden
counter = J2M3_Raiden
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/7/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 165
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 16
weapon = naval_small_attack, 2
weapon = naval_large_attack, 1
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 8
defense = naval_defense, 12
defense = land_defense, 12
series = raiden
interceptor

[N1K1-J_Shiden]
id = 121
faction = japan, ijn
category = air
class = fighter
model = N1K1-J_Shiden
counter = N1K1-J_Shiden
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/10/1943
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 190
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 14
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 10
defense = naval_defense, 13
defense = land_defense, 13
series = shiden

[N1K2-J_Shiden]
id = 87
faction = japan, ijn
category = air
class = fighter
model = N1K2-J_Shiden
counter = N1K2-J_Shiden
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/7/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 230
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 14
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 11
defense = naval_defense, 13
defense = land_defense, 13
series = shiden

[N1K3-A_Shiden]
id = 290
faction = japan, ijn
category = air
class = fighter
model = N1K3-A_Shiden
counter = N1K3-A_Shiden
miniature = Zero
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/7/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 240
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 14
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 11
defense = naval_defense, 13
defense = land_defense, 13
carrier = carrier
series = shiden

[Ki-84_Hayate]
id = 88
faction = japan, ijn
category = air
class = fighter
model = Ki-84_Hayate
counter = Ki-84_Hayate
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/4/1944
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 185
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 10
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 9
defense = naval_defense, 12
defense = land_defense, 12

[Ki-100_Goshikisen]
id = 89
faction = japan, ijn
category = air
class = fighter
model = Ki-100_Goshikisen
counter = Ki-100_Goshikisen
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/3/1945
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 205
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 10
weapon = air_large_attack, 16
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 10
defense = naval_defense, 12
defense = land_defense, 12
series = goshikisen

[Ki-100-II_Goshikisen]
id = 292
faction = japan, ijn
category = air
class = fighter
model = Ki-100-II_Goshikisen
counter = Ki-100-II_Goshikisen
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/3/1945
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 225
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 11
weapon = air_large_attack, 17
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 10
defense = naval_defense, 12
defense = land_defense, 12
series = goshikisen

[A7M_Reppu]
id = 79
faction = japan, ijn
category = air
class = fighter
model = A7M_Reppu
counter = A7M_Reppu
miniature = Zero
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/3/1945
mp = 11
LOS = 3
radar = 6
fuel = 13
cost = 240
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 12
weapon = air_large_attack, 14
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 8
defense = naval_defense, 13
defense = land_defense, 13
carrier = carrier

[Kikka]
id = 90
faction = japan, ijn
category = air
class = fighter
model = Kikka
counter = Kikka
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = AirMGx2
moveEffect = AxF_Jet
specialisation = jet_power
available = 1/12/1945
mp = 12
LOS = 3
radar = 6
fuel = 12
cost = 250
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 16
weapon = naval_small_attack, 6
weapon = naval_large_attack, 3
weapon = vehicle_attack, 9
weapon = infantry_attack, 9
defense = air_defense, 11
defense = naval_defense, 13
defense = land_defense, 13

[Ki-201_Karyu]
id = 228
faction = japan, ijn
category = air
class = fighter
model = Ki-201_Karyu
counter = Ki-201_Karyu
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = AirMGx2
moveEffect = AxF_Jet
specialisation = jet_power
available = 1/9/1945
mp = 13
LOS = 3
radar = 6
fuel = 12
cost = 340
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 12
weapon = air_large_attack, 19
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
defense = air_defense, 12
defense = naval_defense, 14
defense = land_defense, 14

[Ki-45_KAI_Toryu]
id = 82
faction = japan, ijn
category = air
class = fighter
model = Ki-45_Toryu
counter = Ki-45_Toryu
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadTw
available = 1/2/1942
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 7
defense = naval_defense, 15
defense = land_defense, 15
switch = kamikaze, Ki-45_KAI_Toryu_Kamikaze
series = toryu
interceptor

[Ki-45_KAI_Toryu_Kamikaze]
id = 339
faction = japan, ijn
category = air
class = tactical_bomber
model = Ki-45_Toryu_Kamikaze
counter = Ki-45_Toryu_Kamikaze
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadTw
available = 1/2/1942
expire = 1/3/1944
mp = 10
range = 1
LOS = 3
radar = 6
fuel = 8
cost = 120
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 8
weapon = naval_large_attack, 8
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, Ki-45_KAI_Toryu
noPurchase
kamikaze
series = toryu

[Ki-45_KAIc_Toryu]
id = 327
faction = japan, ijn
category = air
class = fighter
model = Ki-45_KAIc_Toryu
counter = Ki-45_KAIc_Toryu
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadTw
available = 1/3/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 120
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 19
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 8
defense = naval_defense, 15
defense = land_defense, 15
series = toryu
interceptor

[J1N1-S_Gekko]
id = 84
faction = japan, ijn
category = air
class = fighter
model = J1N1-S_Gekko
counter = J1N1-S_Gekko
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air30mmType5_01
moveEffect = AxF_RadTw
available = 1/8/1943
mp = 9
LOS = 3
radar = 6
fuel = 12
cost = 120
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 19
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 8
defense = naval_defense, 15
defense = land_defense, 15
switch = kamikaze, J1N1-S_Gekko_Kamikaze
series = gekko
interceptor

[J1N1-S_Gekko_Kamikaze]
id = 340
faction = japan, ijn
category = air
class = tactical_bomber
model = J1N_Gekko_Kamikaze
counter = J1N_Gekko_Kamikaze
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxF_RadTw
available = 1/8/1943
mp = 9
range = 1
LOS = 3
radar = 6
fuel = 8
cost = 120
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 8
weapon = naval_large_attack, 8
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, J1N1-S_Gekko
noPurchase
kamikaze
series = gekko

[J1N1-Sa_Gekko]
id = 250
faction = japan, ijn
category = air
class = fighter
model = J1N1-Sa_Gekko
counter = J1N1-Sa_Gekko
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air30mmType5_01
moveEffect = AxF_RadTw
available = 1/8/1944
mp = 9
LOS = 3
radar = 6
fuel = 12
cost = 140
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 19
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 9
defense = naval_defense, 15
defense = land_defense, 15
series = gekko
interceptor

[Ki-109]
id = 249
faction = japan, ijn
category = air
class = fighter
model = Ki-109
counter = Ki-109
chassis = wing
weaponEffect = Bombs
antiAirEffect = Ki109_75mm
moveEffect = AxB_RadTwin
available = 1/1/1945
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 160
supply = 3
attackType = large
defenseType = large
weapon = air_large_attack, 23
weapon = vehicle_attack, 7
defense = air_defense, 11
defense = naval_defense, 15
defense = land_defense, 15
interceptor

[Ki-102_Otsu]
id = 83
faction = japan, ijn
category = air
class = fighter
model = Ki-102_Otsu
counter = Ki-102_Otsu
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadTw
available = 1/10/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 160
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 20
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 9
defense = naval_defense, 15
defense = land_defense, 15
interceptor

[P40B_Warhawk_Japan]
id = 416
faction = japan, ijn
category = air
class = fighter
model = P40B_Warhawk_Japan
counter = P40B_Warhawk_Japan
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 1/1/1941
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 6
defense = naval_defense, 11
defense = land_defense, 11
noRepair
noPurchase


// TACTICAL BOMBERS ******************* //

[B5N2_Kanko_T]
id = 20
faction = japan, ijn
category = air
class = tactical_bomber
model = B5N
counter = B5N
miniature = Zero
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirDef77Type92_01, 2
moveEffect = AxB_RadSin
switch = bomb, B5N2_Kanko_B
available = 1/7/1940
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 14
cost = 110
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 1
weapon = naval_small_attack, 2
weapon = naval_large_attack, 1
weapon = vehicle_attack, 3
weapon = infantry_attack, 3
defense = air_defense, 3
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier
torpedos = 3, 1, 18
switch = kamikaze, B5N2_Kanko_Kamikaze
series = B5N

[B5N2_Kanko_Kamikaze]
id = 335
faction = japan, ijn
category = air
class = tactical_bomber
model = B5N_Kamikaze
counter = B5N_Kamikaze
miniature = Zero
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxB_RadSin
available = 1/7/1940
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 9
cost = 110
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 9
weapon = naval_large_attack, 9
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
carrier = carrier
noPurchase
kamikaze
switch = revert, B5N2_Kanko_T
series = B5N

[B6N_Tenzan]
id = 95
faction = japan, ijn
category = air
class = tactical_bomber
model = B6N_Tenzan
counter = B6N_Tenzan
miniature = Zero
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadSin
available = 1/7/1943
expire = 1/12/1943
mp = 9
range = 1
LOS = 3
radar = 6
fuel = 14
cost = 150
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 2
defense = air_defense, 5
defense = naval_defense, 13
defense = land_defense, 12
carrier = carrier
torpedos = 3, 1, 19
switch = kamikaze, B6N_Tenzan_Kamikaze
series = B6N

[B6N_Tenzan_Kamikaze]
id = 337
faction = japan, ijn
category = air
class = tactical_bomber
model = B6N_Tenzan_Kamikaze
counter = B6N_Tenzan_Kamikaze
miniature = Zero
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxB_RadSin
available = 1/7/1943
mp = 9
range = 1
LOS = 3
radar = 6
fuel = 9
cost = 150
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 10
weapon = naval_large_attack, 10
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
carrier = carrier
noPurchase
kamikaze
switch = revert, B6N_Tenzan
series = B6N

[B6N2_Tenzan]
id = 322
faction = japan, ijn
category = air
class = tactical_bomber
model = B6N2_Tenzan
counter = B6N2_Tenzan
miniature = Zero
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadSin
available = 1/12/1943
mp = 9
range = 1
LOS = 3
radar = 6
fuel = 14
cost = 180
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 3
defense = air_defense, 6
defense = naval_defense, 14
defense = land_defense, 12
carrier = carrier
torpedos = 3, 1, 19
series = B6N

[B7A_Ryusei_T]
id = 93
faction = japan, ijn
category = air
class = tactical_bomber
model = B7A_Ryusei
counter = B7A_Ryusei
miniature = Zero
chassis = wing
weaponEffect = StrafeCannonAttack
antiAirEffect = AirDef77Type92_01, 2
moveEffect = AxB_RadSin
available = 18/6/1944
mp = 9
range = 1
LOS = 3
radar = 6
fuel = 14
cost = 220
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = naval_small_attack, 2
weapon = naval_large_attack, 1
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 8
defense = naval_defense, 15
defense = land_defense, 12
switch = bomb, B7A_Ryusei_B
carrier = carrier
torpedos = 3, 1, 20
series = B7A

[B7A3_Ryusei_T]
id = 324
faction = japan, ijn
category = air
class = tactical_bomber
model = B7A3_Ryusei
counter = B7A3_Ryusei
miniature = Zero
chassis = wing
weaponEffect = StrafeCannonAttack
antiAirEffect = AirDef77Type92_01, 2
moveEffect = AxB_RadSin
available = 1/1/1945
mp = 9
range = 1
LOS = 3
radar = 6
fuel = 14
cost = 250
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = naval_small_attack, 2
weapon = naval_large_attack, 1
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 9
defense = naval_defense, 16
defense = land_defense, 12
switch = bomb, B7A_Ryusei_B
carrier = carrier
torpedos = 3, 1, 20
series = B7A

[B5N2_Kanko_B]
id = 19
faction = japan, ijn
category = air
class = tactical_bomber
model = B5N
counter = B5N
miniature = Zero
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef77Type92_01, 2
moveEffect = AxB_RadSin
mp = 8
LOS = 3
radar = 6
fuel = 14
cost = 110
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 1
weapon = naval_small_attack, 9
weapon = naval_large_attack, 6
weapon = vehicle_attack, 9
weapon = infantry_attack, 9
shock = 5
defense = air_defense, 3
defense = naval_defense, 12
defense = land_defense, 12
switch = torpedo, B5N2_Kanko_T
available = 1/7/1940
carrier = carrier
noPurchase

[D3A1_Kanbaku]
id = 91
faction = japan, ijn
category = air
class = tactical_bomber
model = D3A1_Kanbaku
counter = D3A1_Kanbaku
miniature = Zero
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadSin
available = 1/6/1940
expire = 15/9/1942
mp = 8
LOS = 3
radar = 6
fuel = 14
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 11
weapon = naval_large_attack, 6
weapon = vehicle_attack, 11
weapon = infantry_attack, 11
shock = 5
defense = air_defense, 4
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier
switch = kamikaze, D3A1_Kanbaku_Kamikaze
series = D3A

[D3A1_Kanbaku_Kamikaze]
id = 336
faction = japan, ijn
category = air
class = tactical_bomber
model = D3A1_Kanbaku_Kamikaze
counter = D3A1_Kanbaku_Kamikaze
miniature = Zero
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxB_RadSin
available = 1/6/1940
expire = 15/9/1942
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 9
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 8
weapon = naval_large_attack, 8
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
carrier = carrier
switch = revert, D3A1_Kanbaku
noPurchase
kamikaze
series = D3A

[D3A2_Kanbaku]
id = 325
faction = japan, ijn
category = air
class = tactical_bomber
model = D3A2_Kanbaku
counter = D3A2_Kanbaku
miniature = Zero
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadSin
available = 15/9/1942
mp = 8
LOS = 3
radar = 6
fuel = 14
cost = 110
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 11
weapon = naval_large_attack, 6
weapon = vehicle_attack, 11
weapon = infantry_attack, 11
shock = 5
defense = air_defense, 5
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier
series = D3A

[D4Y1_Suisei]
id = 94
faction = japan, ijn
category = air
class = tactical_bomber
model = D4Y_Suisei
counter = D4Y_Suisei
miniature = Zero
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadSin
available = 8/12/1943
expire = 19/11/1944
mp = 10
LOS = 3
radar = 6
fuel = 14
cost = 200
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 12
weapon = naval_large_attack, 8
weapon = vehicle_attack, 12
weapon = infantry_attack, 12
shock = 5
defense = air_defense, 6
defense = naval_defense, 14
defense = land_defense, 12
carrier = carrier
switch = kamikaze, D4Y1_Suisei_Kamikaze
series = D4Y

[D4Y1_Suisei_Kamikaze]
id = 338
faction = japan, ijn
category = air
class = tactical_bomber
model = D4Y_Suisei_Kamikaze
counter = D4Y_Suisei_Kamikaze
miniature = Zero
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxB_RadSin
available = 8/12/1943
expire = 19/11/1944
mp = 10
range = 1
LOS = 3
radar = 6
fuel = 9
cost = 200
supply = 3
attackType = small
defenseType = small
weapon = naval_small_attack, 10
weapon = naval_large_attack, 10
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
carrier = carrier
kamikaze
noPurchase
switch = revert, D4Y1_Suisei
series = D4Y

[D4Y2_Suisei]
id = 323
faction = japan, ijn
category = air
class = tactical_bomber
model = D4Y_Suisei
counter = D4Y_Suisei
miniature = Zero
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadSin
available = 19/11/1944
mp = 10
LOS = 3
radar = 6
fuel = 14
cost = 250
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 12
weapon = naval_large_attack, 8
weapon = vehicle_attack, 12
weapon = infantry_attack, 12
shock = 5
defense = air_defense, 7
defense = naval_defense, 14
defense = land_defense, 12
carrier = carrier
series = D4Y

[B7A_Ryusei_B]
id = 222
faction = japan, ijn
category = air
class = tactical_bomber
model = B7A_Ryusei
counter = B7A_Ryusei
miniature = Zero
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef77Type92_01, 2
moveEffect = AxB_RadSin
available = 18/6/1944
mp = 9
LOS = 3
radar = 6
fuel = 14
cost = 220
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = naval_small_attack, 13
weapon = naval_large_attack, 10
weapon = vehicle_attack, 12
weapon = infantry_attack, 12
shock = 5
defense = air_defense, 8
defense = naval_defense, 15
defense = land_defense, 12
switch = torpedo, B7A_Ryusei_T
carrier = carrier
series = B7A

[B7A3_Ryusei_B]
id = 326
faction = japan, ijn
category = air
class = tactical_bomber
model = B7A3_Ryusei
counter = B7A3_Ryusei
miniature = Zero
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef77Type92_01, 2
moveEffect = AxB_RadSin
available = 1/1/1945
mp = 9
LOS = 3
radar = 6
fuel = 14
cost = 250
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = naval_small_attack, 13
weapon = naval_large_attack, 10
weapon = vehicle_attack, 12
weapon = infantry_attack, 12
shock = 5
defense = air_defense, 9
defense = naval_defense, 16
defense = land_defense, 12
switch = torpedo, B7A_Ryusei_T
carrier = carrier
series = B7A

[Ohka]
id = 96
faction = japan, ijn
category = air
class = tactical_bomber
model = Ohka
counter = Ohka
chassis = wing
weaponEffect = Kamikaze
moveEffect = Ax_Rocket
available = 1/3/1945
mp = 11
range = 1
LOS = 2
radar = 4
fuel = 1
cost = 50
attackType = large
defenseType = large
weapon = naval_small_attack, 8
weapon = naval_large_attack, 8
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
carrier = strategic_bomber
kamikaze
noPurchase
noUpgrade

[Aichi_E13A]
id = 384
faction = japan, ijn
category = air
class = recon
model = Aichi_E13A
counter = Aichi_E13A
miniature = E13A
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef77Type92_01
moveEffect = AlB_RadTwin
available = 1/10/1941
steps = 2
mp = 6
LOS = 3
radar = 6
cost = 20
supply = 1
attackType = small
defenseType = small
weapon = air_small_attack, 1
defense = air_defense, 2
defense = naval_defense, 12
defense = land_defense, 20
carrier = cruiser, battleship, carrier
floatPlane
defensiveFire


// STRATEGIC BOMBERS ************************* //

[G3M_Rikko]
id = 97
faction = japan, ijn
category = air
class = strategic_bomber
model = G3M_Nell
counter = G3M_Nell
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadTwin
available = 1/7/1936
mp = 7
LOS = 3
radar = 6
fuel = 15
cost = 100
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 1
weapon = naval_small_attack, 1
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
shock = 15
bombardment = 13
defense = air_defense, 10
defense = naval_defense, 10
defense = land_defense, 10
minelayer

[G4M1_Hamaki]
id = 98
faction = japan, ijn
category = air
class = strategic_bomber
model = G4M1_Hamaki
counter = G4M1_Hamaki
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadTwin
available = 1/4/1941
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 150
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 20
bombardment = 15
defense = air_defense, 11
defense = naval_defense, 11
defense = land_defense, 11
terrainDamage
series = G4M
minelayer

[G4M2_Hamaki]
id = 256
faction = japan, ijn
category = air
class = strategic_bomber
model = G4M2_Hamaki
counter = G4M2_Hamaki
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadTwin
available = 1/6/1943
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 200
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 25
bombardment = 15
defense = air_defense, 12
defense = naval_defense, 11
defense = land_defense, 11
terrainDamage
series = G4M
minelayer

[G4M3_Hamaki]
id = 257
faction = japan, ijn
category = air
class = strategic_bomber
model = G4M3_Hamaki
counter = G4M3_Hamaki
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadTwin
available = 1/12/1944
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 200
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 3
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 25
bombardment = 15
defense = air_defense, 13
defense = naval_defense, 11
defense = land_defense, 11
terrainDamage
series = G4M
minelayer

[Ki-67_Hiryu]
id = 99
faction = japan, ijn
category = air
class = strategic_bomber
model = Ki-67_Hiryu
counter = Ki-67_Hiryu
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadTwin
available = 1/4/1944
mp = 9
LOS = 3
radar = 6
fuel = 15
cost = 250
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 3
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 25
bombardment = 15
defense = air_defense, 14
defense = naval_defense, 11
defense = land_defense, 11
switch = kamikaze, Ki-67_Hiryu_Kamikaze
minelayer

[Ki-67_Hiryu_Kamikaze]
id = 342
faction = japan, ijn
category = air
class = strategic_bomber
model = Ki-67_Hiryu_Kamikaze
counter = Ki-67_Hiryu_Kamikaze
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxB_RadTwin
available = 1/4/1944
mp = 9
range = 1
LOS = 3
radar = 6
fuel = 10
cost = 250
supply = 3
attackType = large
defenseType = large
weapon = naval_small_attack, 11
weapon = naval_large_attack, 11
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, Ki-67_Hiryu
noPurchase
kamikaze

[Ki-67-II_Hiryu]
id = 320
faction = japan, ijn
category = air
class = strategic_bomber
model = Ki-67-II_Hiryu
counter = Ki-67-II_Hiryu
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadTwin
available = 1/4/1944
mp = 9
LOS = 3
radar = 6
fuel = 15
cost = 280
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 3
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 25
bombardment = 15
defense = air_defense, 15
defense = naval_defense, 11
defense = land_defense, 11
minelayer

[P1Y_Ginga]
id = 100
faction = japan, ijn
category = air
class = strategic_bomber
model = P1Y_Ginga
counter = P1Y_Ginga
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadTwin
available = 1/10/1944
mp = 10
LOS = 3
radar = 6
fuel = 15
cost = 200
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 1
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 20
bombardment = 15
defense = air_defense, 13
defense = naval_defense, 11
defense = land_defense, 11
switch = kamikaze, P1Y_Ginga_Kamikaze
minelayer

[P1Y_Ginga_Kamikaze]
id = 341
faction = japan, ijn
category = air
class = strategic_bomber
model = P1Y_Ginga_Kamikaze
counter = P1Y_Ginga_Kamikaze
chassis = wing
weaponEffect = Kamikaze
moveEffect = AxB_RadTwin
available = 1/10/1944
mp = 10
range = 1
LOS = 3
radar = 6
fuel = 10
cost = 200
supply = 3
attackType = large
defenseType = large
weapon = naval_small_attack, 12
weapon = naval_large_attack, 12
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 2
defense = naval_defense, 2
defense = land_defense, 10
switch = revert, P1Y_Ginga
noPurchase
kamikaze

[G8N1_Renzan]
id = 101
faction = japan, ijn
category = air
class = strategic_bomber
model = G8N1_Renzan
counter = G8N1_Renzan
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadFour
available = 16/6/1945
expire = 23/11/1945
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 350
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = naval_small_attack, 3
weapon = naval_large_attack, 4
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
shock = 30
bombardment = 25
defense = air_defense, 17
defense = naval_defense, 12
defense = land_defense, 12
minelayer

[G8N3_Renzan]
id = 321
faction = japan, ijn
category = air
class = strategic_bomber
model = G8N3_Renzan
counter = G8N3_Renzan
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadFour
available = 23/11/1945
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 360
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = naval_small_attack, 3
weapon = naval_large_attack, 4
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
shock = 30
bombardment = 25
defense = air_defense, 18
defense = naval_defense, 13
defense = land_defense, 13
minelayer

[H8K_Seiku]
id = 196
faction = japan, ijn
category = air
class = recon
model = H8K_Seiku
counter = H8K_Seiku
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AxB_RadFour
available = 4/3/1942
steps = 2
mp = 7
LOS = 3
radar = 6
cost = 50
supply = 2
attackType = large
defenseType = large
weapon = air_small_attack, 2
defense = air_defense, 7
defense = naval_defense, 12
defense = land_defense, 12
floatPlane
noSupply
defensiveFire
minelayer

[G4M2_Ohka]
id = 219
faction = japan, ijn
category = air
class = strategic_bomber
model = G4M_Hamaki_Ohka
counter = G4M_Hamaki_Ohka
chassis = wing
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AxB_RadTwin
available = 1/4/1941
cargo = 1
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 100
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
defense = air_defense, 12
defense = naval_defense, 11
defense = land_defense, 10
series = G4M
specialisation = kamikaze
noPurchase
noEditor

[G4M2_Ohka_Empty]
id = 230
faction = japan, ijn
category = air
class = strategic_bomber
model = G4M_Hamaki_Ohka
counter = G4M_Hamaki_Ohka
chassis = wing
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AxB_RadTwin
available = 1/4/1941
cargo = 1
mp = 8
LOS = 3
radar = 6
fuel = 15
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
defense = air_defense, 12
defense = naval_defense, 11
defense = land_defense, 10
switch = ohka, G4M2_Ohka
series = G4M
specialisation = kamikaze
noEditor
noPurchase

[B17E_FlyingFortress_Japan]
id = 345
faction = japan
category = air
class = strategic_bomber
model = B17E_FlyingFortress_Japan
counter = B17E_FlyingFortress_Japan
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AlB_RadFour
available = 1/10/1941
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 300
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 4
weapon = naval_small_attack, 3
weapon = naval_large_attack, 4
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
shock = 30
bombardment = 25
defense = air_defense, 16
defense = naval_defense, 12
defense = land_defense, 12
noRepair
noPurchase
minelayer

// AIR TRANSPORT ************************* //

[Ki-34_Thora]
id = 45
faction = japan, ijn
category = air
class = transport_air
model = Ki34_Thora
counter = Ki34_Thora
chassis = wing
moveEffect = AxAirT
available = 1/4/1941
mp = 7
LOS = 3
radar = 6
fuel = 15
attackType = large
defenseType = large
defense = air_defense, 8
defense = naval_defense, 10
defense = land_defense, 10
noPurchase
airTransport


// DESTROYERS ************************* //

[DD_Kagero]
id = 103
faction = japan, ijn
category = naval
class = destroyer
model = DD_Kagero
counter = DD_Kagero
chassis = shallow_draft
weaponEffect = Tripple5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 6/11/1939
expire = 1/1/1943
mp = 4
range = 3
LOS = 4
cost = 70
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = air_large_attack, 0
weapon = naval_small_attack, 16
weapon = naval_large_attack, 16
weapon = submarine_attack, 5
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 15
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 4, 4, 14
series = kagero
broadside
sonar

[DD_Kagero_43]
id = 357
faction = japan, ijn
category = naval
class = destroyer
model = DD_Kagero
counter = DD_Kagero
chassis = shallow_draft
weaponEffect = Tripple5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 1/1/1943
expire = 1/1/1944
mp = 4
range = 3
LOS = 4
cost = 75
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = air_large_attack, 0
weapon = naval_small_attack, 16
weapon = naval_large_attack, 16
weapon = submarine_attack, 5
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 15
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 4, 4, 14
series = kagero
broadside
sonar

[DD_Kagero_44]
id = 358
faction = japan, ijn
category = naval
class = destroyer
model = DD_Kagero
counter = DD_Kagero
chassis = shallow_draft
weaponEffect = Tripple5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 1/1/1944
mp = 4
range = 3
LOS = 4
cost = 75
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 0
weapon = naval_small_attack, 14
weapon = naval_large_attack, 16
weapon = submarine_attack, 9
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 15
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 4, 4, 14
series = kagero
broadside
sonar

[DD_Yugumo]
id = 375
faction = japan, ijn
category = naval
class = destroyer
model = DD_Yugumo
counter = DD_Yugumo
chassis = shallow_draft
weaponEffect = Tripple5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 14/3/1942
expire = 20/2/1944
mp = 4
range = 3
LOS = 4
cost = 75
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 3
weapon = naval_small_attack, 16
weapon = naval_large_attack, 16
weapon = submarine_attack, 5
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 4, 4, 14
series = yugumo
broadside
sonar

[DD_Yugumo_44]
id = 376
faction = japan, ijn
category = naval
class = destroyer
model = DD_Yugumo
counter = DD_Yugumo
chassis = shallow_draft
weaponEffect = Tripple5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 20/2/1944
expire = 1/1/1945
mp = 4
range = 3
LOS = 4
cost = 75
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 3
weapon = naval_small_attack, 16
weapon = naval_large_attack, 16
weapon = submarine_attack, 9
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 4, 4, 14
series = yugumo
broadside
sonar

[DD_Yugumo_45]
id = 377
faction = japan, ijn
category = naval
class = destroyer
model = DD_Yugumo
counter = DD_Yugumo
chassis = shallow_draft
weaponEffect = Tripple5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 1/1/1945
mp = 4
range = 3
LOS = 4
cost = 80
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 3
weapon = naval_small_attack, 16
weapon = naval_large_attack, 16
weapon = submarine_attack, 9
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 4, 4, 14
series = yugumo
broadside
sonar

[DD_Shimakaze]
id = 378
faction = japan, ijn
category = naval
class = destroyer
model = DD_Shimakaze
counter = DD_Shimakaze
chassis = shallow_draft
weaponEffect = Quad4inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 10/5/1943
expire = 1/1/1944
mp = 4
range = 3
LOS = 4
cost = 140
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 3
weapon = naval_small_attack, 17
weapon = naval_large_attack, 18
weapon = submarine_attack, 5
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 12
defense = naval_defense, 18
defense = submarine_defense, 20
defense = land_defense, 12
torpedos = 4, 4, 17
series = shimikaze
broadside
sonar

[DD_Shimakaze_44]
id = 379
faction = japan, ijn
category = naval
class = destroyer
model = DD_Shimakaze
counter = DD_Shimakaze
chassis = shallow_draft
weaponEffect = Quad4inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 1/1/1944
mp = 4
range = 3
LOS = 4
cost = 120
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 2
weapon = naval_small_attack, 15
weapon = naval_large_attack, 18
weapon = submarine_attack, 9
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 12
defense = naval_defense, 18
defense = submarine_defense, 20
defense = land_defense, 12
torpedos = 4, 4, 17
series = shimikaze
broadside
sonar

[DD_Akizuki]
id = 104
faction = japan, ijn
category = naval
class = destroyer
model = DD_Akizuki
counter = DD_Akizuki
chassis = shallow_draft
weaponEffect = Quad4inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 11/6/1942
expire = 1/1/1943
mp = 4
range = 3
LOS = 4
cost = 90
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 3
weapon = naval_small_attack, 17
weapon = naval_large_attack, 17
weapon = submarine_attack, 7
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 11
defense = naval_defense, 17
defense = submarine_defense, 19
defense = land_defense, 11
torpedos = 4, 4, 10
series = akizuki
broadside
sonar

[DD_Akizuki_43]
id = 380
faction = japan, ijn
category = naval
class = destroyer
model = DD_Akizuki
counter = DD_Akizuki
chassis = shallow_draft
weaponEffect = Quad4inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 1/1/1943
expire = 1/1/1945
mp = 4
range = 3
LOS = 4
cost = 95
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 3
weapon = naval_small_attack, 17
weapon = naval_large_attack, 17
weapon = submarine_attack, 7
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 11
defense = naval_defense, 17
defense = submarine_defense, 19
defense = land_defense, 11
torpedos = 4, 4, 10
series = akizuki
broadside
sonar

[DD_Akizuki_45]
id = 359
faction = japan, ijn
category = naval
class = destroyer
model = DD_Akizuki
counter = DD_Akizuki
chassis = shallow_draft
weaponEffect = Quad4inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 1/1/1945
mp = 4
range = 3
LOS = 4
cost = 105
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 3
weapon = naval_small_attack, 17
weapon = naval_large_attack, 17
weapon = submarine_attack, 10
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 11
defense = naval_defense, 17
defense = submarine_defense, 19
defense = land_defense, 11
torpedos = 4, 4, 10
series = akizuki
broadside
sonar

[DD_Matsu]
id = 28
faction = japan, ijn
category = naval
class = destroyer
model = DD_Matsu
counter = DD_Matsu
chassis = shallow_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 28/4/1944
expire = 20/1/1945
mp = 4
range = 3
LOS = 4
cost = 40
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 2
weapon = naval_small_attack, 13
weapon = naval_large_attack, 16
weapon = submarine_attack, 8
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 3
defense = air_defense, 10
defense = naval_defense, 15
defense = submarine_defense, 20
defense = land_defense, 10
torpedos = 5, 4, 10
series = matsu
broadside
sonar

[DD_Matsu_45]
id = 381
faction = japan, ijn
category = naval
class = destroyer
model = DD_Matsu
counter = DD_Matsu
chassis = shallow_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 20/1/1945
mp = 4
range = 3
LOS = 4
cost = 45
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 2
weapon = naval_small_attack, 13
weapon = naval_large_attack, 16
weapon = submarine_attack, 10
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 3
defense = air_defense, 10
defense = naval_defense, 15
defense = submarine_defense, 20
defense = land_defense, 10
torpedos = 5, 4, 10
series = matsu
broadside
sonar

[Shinyo_Suicide_Boat]
id = 105
faction = japan, ijn
category = naval
class = destroyer
model = Shinyo_Boat
counter = Shinyo_Boat
chassis = shallow_draft
weaponEffect = NavalKamikaze
moveEffect = PTBoatMove
rotateEffect = RotPTBoats
available = 1/5/1944
mp = 3
LOS = 4
cost = 10
attackType = small
defenseType = small
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
defense = air_defense, 5
defense = naval_defense, 2
defense = land_defense, 5
specialisation = kamikaze
kamikaze
concealable
torpedoImmune
torpedo


// CRUISERS ************************* //

[CA_Mogami]
id = 27
faction = japan, ijn
category = naval
class = cruiser
model = CA_Mogami
counter = CA_Mogami
chassis = deep_draft
weaponEffect = Penta8inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 28/7/1935
expire = 15/4/1943
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 120
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 3
weapon = air_large_attack, 4
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
weapon = submarine_attack, 4
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 18
defense = submarine_defense, 13
defense = land_defense, 10
torpedos = 4, 4, 16
series = mogami

[CA_Mogami_43]
id = 382
faction = japan, ijn
category = naval
class = cruiser
model = CA_Mogami
counter = CA_Mogami
chassis = deep_draft
weaponEffect = Penta8inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 15/4/1943
expire = 25/6/1944
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 140
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 4
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
weapon = submarine_attack, 5
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 18
defense = submarine_defense, 13
defense = land_defense, 10
torpedos = 4, 4, 16
series = mogami

[CA_Mogami_44]
id = 383
faction = japan, ijn
category = naval
class = cruiser
model = CA_Mogami
counter = CA_Mogami
chassis = deep_draft
weaponEffect = Penta8inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 25/6/1944
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 155
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 5
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 18
defense = submarine_defense, 13
defense = land_defense, 10
torpedos = 4, 4, 16
series = mogami

[CA_Tone]
id = 29
faction = japan, ijn
category = naval
class = cruiser
model = CA_Tone
counter = CA_Tone
chassis = deep_draft
weaponEffect = Quad8inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 20/11/1938
expire = 1/1/1943
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 130
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = air_large_attack, 4
weapon = naval_small_attack, 19
weapon = naval_large_attack, 19
weapon = submarine_attack, 4
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 11
defense = naval_defense, 20
defense = submarine_defense, 14
defense = land_defense, 11
torpedos = 4, 4, 16
series = tone

[CA_Tone_43]
id = 385
faction = japan, ijn
category = naval
class = cruiser
model = CA_Tone
counter = CA_Tone
chassis = deep_draft
weaponEffect = Quad8inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 1/1/1943
expire = 1/1/1944
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 140
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 5
weapon = naval_small_attack, 19
weapon = naval_large_attack, 19
weapon = submarine_attack, 5
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 11
defense = naval_defense, 20
defense = submarine_defense, 14
defense = land_defense, 11
torpedos = 4, 4, 16
series = tone

[CA_Tone_44]
id = 386
faction = japan, ijn
category = naval
class = cruiser
model = CA_Tone
counter = CA_Tone
chassis = deep_draft
weaponEffect = Quad8inch_02
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 1/1/1944
antiAirEffect = AATracers_x2
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 155
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 5
weapon = naval_small_attack, 19
weapon = naval_large_attack, 19
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 11
defense = naval_defense, 20
defense = submarine_defense, 14
defense = land_defense, 11
torpedos = 4, 4, 16
series = tone

[CA_Ibuki]
id = 106
faction = japan, ijn
category = naval
class = cruiser
model = CA_Ibuki
counter = CA_Ibuki
chassis = deep_draft
weaponEffect = Penta8inch_02
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 19/5/1943
expire = 1/1/1944
antiAirEffect = AATracers_x2
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 210
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 5
weapon = naval_small_attack, 23
weapon = naval_large_attack, 23
weapon = submarine_attack, 5
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 13
defense = naval_defense, 21
defense = submarine_defense, 15
defense = land_defense, 13
torpedos = 4, 4, 17
series = ibuki

[CA_Ibuki_44]
id = 387
faction = japan, ijn
category = naval
class = cruiser
model = CA_Ibuki
counter = CA_Ibuki
chassis = deep_draft
weaponEffect = Penta8inch_02
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 1/1/1944
expire = 1/1/1945
antiAirEffect = AATracers_x2
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 220
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 6
weapon = naval_small_attack, 23
weapon = naval_large_attack, 23
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 13
defense = naval_defense, 21
defense = submarine_defense, 15
defense = land_defense, 13
torpedos = 4, 4, 17
series = ibuki

[CA_Ibuki_45]
id = 388
faction = japan, ijn
category = naval
class = cruiser
model = CA_Ibuki
counter = CA_Ibuki
chassis = deep_draft
weaponEffect = Penta8inch_02
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 1/1/1945
antiAirEffect = AATracers_x2
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 240
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 6
weapon = naval_small_attack, 23
weapon = naval_large_attack, 23
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 14
defense = naval_defense, 21
defense = submarine_defense, 15
defense = land_defense, 14
torpedos = 4, 4, 17
series = ibuki


// BATTLESHIPS ************************* //

[BB_Nagato]
id = 6
faction = japan, ijn
category = naval
class = battleship
model = BB_Nagato
counter = BB_Nagato
chassis = deep_draft
weaponEffect = Quad16inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 1/1/1941
expire = 7/5/1943
mp = 3
range = 9
LOS = 6
cost = 320
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 5
weapon = naval_small_attack, 22
weapon = naval_large_attack, 25
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 24
defense = submarine_defense, 13
defense = land_defense, 12
series = nagato

[BB_Nagato_43]
id = 389
faction = japan, ijn
category = naval
class = battleship
model = BB_Nagato
counter = BB_Nagato
chassis = deep_draft
weaponEffect = Quad16inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 7/5/1943
expire = 16/7/1944
mp = 3
range = 9
LOS = 6
cost = 335
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 7
weapon = naval_small_attack, 21
weapon = naval_large_attack, 24
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 24
defense = submarine_defense, 13
defense = land_defense, 12
series = nagato

[BB_Nagato_44]
id = 390
faction = japan, ijn
category = naval
class = battleship
model = BB_Nagato
counter = BB_Nagato
chassis = deep_draft
weaponEffect = Quad16inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 16/7/1944
expire = 28/6/1945
mp = 3
range = 9
LOS = 6
cost = 345
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 7
weapon = naval_small_attack, 21
weapon = naval_large_attack, 24
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 24
defense = submarine_defense, 13
defense = land_defense, 12
series = nagato

[BB_Nagato_45]
id = 391
faction = japan, ijn
category = naval
class = battleship
model = BB_Nagato
counter = BB_Nagato
chassis = deep_draft
weaponEffect = Quad16inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 28/6/1945
mp = 3
range = 9
LOS = 6
cost = 360
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 7
weapon = naval_small_attack, 21
weapon = naval_large_attack, 24
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 24
defense = submarine_defense, 13
defense = land_defense, 12
series = nagato

[BB_Yamato]
id = 107
faction = japan, ijn
category = naval
class = battleship
model = BB_Yamato
counter = BB_Yamato
chassis = deep_draft
weaponEffect = Tripple18inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 16/12/1941
expire = 1/9/1942
mp = 3
range = 9
LOS = 6
cost = 480
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 7
weapon = naval_small_attack, 24
weapon = naval_large_attack, 27
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 27
defense = submarine_defense, 16
defense = land_defense, 15
series = yamato

[BB_Yamato_42]
id = 371
faction = japan, ijn
category = naval
class = battleship
model = BB_Yamato
counter = BB_Yamato
chassis = deep_draft
weaponEffect = Tripple18inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 1/9/1942
expire = 16/8/1943
mp = 3
range = 9
LOS = 6
cost = 490
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 7
weapon = naval_small_attack, 24
weapon = naval_large_attack, 27
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 27
defense = submarine_defense, 16
defense = land_defense, 15
series = yamato

[BB_Yamato_43]
id = 392
faction = japan, ijn
category = naval
class = battleship
model = BB_Yamato
counter = BB_Yamato
chassis = deep_draft
weaponEffect = Tripple18inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 16/8/1943
expire = 22/4/1944
mp = 3
range = 9
LOS = 6
cost = 500
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 7
weapon = naval_small_attack, 24
weapon = naval_large_attack, 27
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 27
defense = submarine_defense, 16
defense = land_defense, 15
series = yamato

[BB_Yamato_44]
id = 372
faction = japan, ijn
category = naval
class = battleship
model = BB_Yamato
counter = BB_Yamato
chassis = deep_draft
weaponEffect = Tripple18inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 22/4/1944
expire = 13/7/1945
mp = 3
range = 9
LOS = 6
cost = 525
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 11
weapon = air_large_attack, 8
weapon = naval_small_attack, 25
weapon = naval_large_attack, 27
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 27
defense = submarine_defense, 16
defense = land_defense, 15
series = yamato

[BB_Yamato_45]
id = 393
faction = japan, ijn
category = naval
class = battleship
model = BB_Yamato
counter = BB_Yamato
chassis = deep_draft
weaponEffect = Tripple18inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 13/7/1945
mp = 3
range = 9
LOS = 6
cost = 540
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 12
weapon = air_large_attack, 8
weapon = naval_small_attack, 25
weapon = naval_large_attack, 27
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 27
defense = submarine_defense, 16
defense = land_defense, 15
series = yamato

[BB_SuperYamato]
id = 108
faction = japan, ijn
category = naval
class = battleship
model = BB_SuperYamato
counter = BB_SuperYamato
chassis = deep_draft
weaponEffect = Quad18inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 1/1/1946
mp = 3
range = 9
LOS = 6
cost = 660
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 12
weapon = air_large_attack, 9
weapon = naval_small_attack, 25
weapon = naval_large_attack, 28
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 16
defense = naval_defense, 28
defense = submarine_defense, 16
defense = land_defense, 16

// CARRIERS ************************* //

[CV_Hiryu]
id = 215
faction = japan, ijn
category = naval
class = carrier
model = CV_Hiryu
counter = CV_Hiryu
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 5/7/1939
expire = 16/3/1943
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 310
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 5
weapon = naval_small_attack, 15
weapon = naval_large_attack, 15
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 9
defense = land_defense, 10
broadside
series = hiryu

[CV_Hiryu_43]
id = 509
faction = japan, ijn
category = naval
class = carrier
model = CV_Hiryu
counter = CV_Hiryu
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 16/3/1943
expire = 22/6/1944
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 335
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 6
weapon = naval_small_attack, 15
weapon = naval_large_attack, 15
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 9
defense = land_defense, 10
broadside
series = hiryu

[CV_Hiryu_44]
id = 510
faction = japan, ijn
category = naval
class = carrier
model = CV_Hiryu
counter = CV_Hiryu
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 22/6/1944
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 360
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 7
weapon = naval_small_attack, 15
weapon = naval_large_attack, 15
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 9
defense = land_defense, 10
broadside
series = hiryu

[CV_Shokaku]
id = 109
faction = japan, ijn
category = naval
class = carrier
model = CV_Shokaku
counter = CV_Shokaku
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 8/8/1941
expire = 6/9/1942
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 360
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 6
weapon = naval_small_attack, 18
weapon = naval_large_attack, 18
defense = air_defense, 11
defense = naval_defense, 18
defense = submarine_defense, 10
defense = land_defense, 11
broadside
series = shokaku

[CV_Shokaku_42]
id = 511
faction = japan, ijn
category = naval
class = carrier
model = CV_Shokaku
counter = CV_Shokaku
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 6/9/1942
expire = 16/4/1943
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 380
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 6
weapon = naval_small_attack, 18
weapon = naval_large_attack, 18
defense = air_defense, 11
defense = naval_defense, 18
defense = submarine_defense, 10
defense = land_defense, 11
broadside
series = shokaku

[CV_Shokaku_43]
id = 512
faction = japan, ijn
category = naval
class = carrier
model = CV_Shokaku
counter = CV_Shokaku
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 16/4/1943
expire = 25/3/1944
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 410
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 7
weapon = naval_small_attack, 18
weapon = naval_large_attack, 18
defense = air_defense, 11
defense = naval_defense, 18
defense = submarine_defense, 10
defense = land_defense, 11
broadside
series = shokaku

[CV_Shokaku_44]
id = 513
faction = japan, ijn
category = naval
class = carrier
model = CV_Shokaku
counter = CV_Shokaku
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 25/3/1944
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 300
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 8
weapon = naval_small_attack, 18
weapon = naval_large_attack, 18
defense = air_defense, 11
defense = naval_defense, 18
defense = submarine_defense, 10
defense = land_defense, 11
broadside
series = shokaku

[CV_Unryu]
id = 30
faction = japan, ijn
category = naval
class = carrier
model = CV_Unryu
counter = CV_Unryu
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 6/8/1944
expire = 9/5/1945
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 420
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 8
weapon = naval_small_attack, 17
weapon = naval_large_attack, 17
defense = air_defense, 12
defense = naval_defense, 19
defense = submarine_defense, 11
defense = land_defense, 12
broadside
series = unryu

[CV_Unryu_45]
id = 514
faction = japan, ijn
category = naval
class = carrier
model = CV_Unryu
counter = CV_Unryu
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 9/5/1945
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 440
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 9
weapon = naval_small_attack, 17
weapon = naval_large_attack, 17
defense = air_defense, 12
defense = naval_defense, 19
defense = submarine_defense, 11
defense = land_defense, 12
broadside
series = unryu

[CV_Shinano]
id = 214
faction = japan, ijn
category = naval
class = carrier
model = CV_Shinano
counter = CV_Shinano
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 1/12/1944
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 540
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 10
weapon = naval_small_attack, 19
weapon = naval_large_attack, 19
defense = air_defense, 13
defense = naval_defense, 20
defense = submarine_defense, 12
defense = land_defense, 13
broadside

[CVL_Ryujo]
id = 253
faction = japan, ijn
category = naval
class = carrier
model = CVL_Ryujo
counter = CVL_Ryujo
chassis = deep_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 9/5/1933
cargo = 2
mp = 3
range = 3
LOS = 4
cost = 180
supply = 4
production = 7, air
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = air_large_attack, 5
weapon = naval_small_attack, 10
weapon = naval_large_attack, 10
defense = air_defense, 8
defense = naval_defense, 14
defense = submarine_defense, 8
defense = land_defense, 8
broadside

[CVE_Taiyo]
id = 25
faction = japan, ijn
category = naval
class = carrier
model = CVE_Taiyo
counter = CVE_Taiyo
chassis = deep_draft
weaponEffect = Dual5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 2/9/1941
expire = 30/7/1942
cargo = 1
mp = 2
range = 3
LOS = 4
cost = 120
supply = 3
production = 4, air
attackType = large
defenseType = large
weapon = air_small_attack, 3
weapon = air_large_attack, 3
weapon = naval_small_attack, 6
weapon = naval_large_attack, 6
defense = air_defense, 6
defense = naval_defense, 12
defense = submarine_defense, 8
defense = land_defense, 6
broadside

[CVE_Taiyo_42]
id = 515
faction = japan, ijn
category = naval
class = carrier
model = CVE_Taiyo
counter = CVE_Taiyo
chassis = deep_draft
weaponEffect = Dual5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 30/7/1942
expire = 14/7/1943
cargo = 1
mp = 2
range = 3
LOS = 4
cost = 140
supply = 3
production = 4, air
attackType = large
defenseType = large
weapon = air_small_attack, 4
weapon = air_large_attack, 3
weapon = naval_small_attack, 6
weapon = naval_large_attack, 6
defense = air_defense, 6
defense = naval_defense, 12
defense = submarine_defense, 8
defense = land_defense, 6
broadside

[CVE_Taiyo_43]
id = 516
faction = japan, ijn
category = naval
class = carrier
model = CVE_Taiyo
counter = CVE_Taiyo
chassis = deep_draft
weaponEffect = Dual5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 14/7/1943
expire = 18/4/1944
cargo = 1
mp = 2
range = 3
LOS = 4
cost = 160
supply = 3
production = 4, air
attackType = large
defenseType = large
weapon = air_small_attack, 4
weapon = air_large_attack, 4
weapon = naval_small_attack, 6
weapon = naval_large_attack, 6
defense = air_defense, 6
defense = naval_defense, 12
defense = submarine_defense, 8
defense = land_defense, 6
broadside

[CVE_Taiyo_44]
id = 517
faction = japan, ijn
category = naval
class = carrier
model = CVE_Taiyo
counter = CVE_Taiyo
chassis = deep_draft
weaponEffect = Dual5inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 18/4/1944
cargo = 1
mp = 2
range = 3
LOS = 4
cost = 180
supply = 3
production = 4, air
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = air_large_attack, 5
weapon = naval_small_attack, 8
weapon = naval_large_attack, 8
defense = air_defense, 6
defense = naval_defense, 12
defense = submarine_defense, 8
defense = land_defense, 6
broadside

[BCV_Ise]
id = 216
faction = japan, ijn
category = naval
class = carrier
model = BCV_Ise
counter = BCV_Ise
chassis = deep_draft
weaponEffect = Quad16inch_02
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAxShipsLarge
available = 6/5/1944
cargo = 1
mp = 3
range = 9
LOS = 6
cost = 480
supply = 3
production = 4, air
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 9
weapon = naval_small_attack, 22
weapon = naval_large_attack, 21
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
defense = air_defense, 12
defense = naval_defense, 22
defense = submarine_defense, 12
defense = land_defense, 12
broadside


// SUBMARINES ************************* //

[Sub_KD6]
id = 364
faction = japan, ijn
category = naval
class = submarine
model = Sub_KD6
counter = Sub_KD6
chassis = shallow_draft
weaponEffect = Single5inch_01
antiAirEffect = AATracers_x1, 1
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
available = 15/8/1938
expire = 4/8/1942
cargo = 1
mp = 3
range = 1
LOS = 4
cost = 60
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 1
weapon = naval_small_attack, 6
weapon = naval_large_attack, 4
weapon = submarine_attack, 4
weapon = vehicle_attack, 4
defense = air_defense, 6
defense = naval_defense, 4
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_KD6_Submerged
torpedos = 4, 3, 9
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_KD6_Submerged]
id = 365
faction = japan, ijn
category = naval
class = submarine
model = Sub_KD6_Submerged
counter = Sub_KD6_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 15/8/1938
expire = 4/8/1942
cargo = 1
mp = 2
range = 3
LOS = 2
cost = 60
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 2
switch = surface, Sub_KD6
torpedos = 4, 3, 9
submerged
noCapture

[Sub_KD7]
id = 366
faction = japan, ijn
category = naval
class = submarine
model = Sub_KD7
counter = Sub_KD7
chassis = shallow_draft
weaponEffect = Single5inch_01
antiAirEffect = AATracers_x1, 1
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
available = 4/8/1942
expire = 31/7/1943
cargo = 1
mp = 3
range = 1
LOS = 4
cost = 75
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 8
weapon = naval_large_attack, 6
weapon = submarine_attack, 4
weapon = vehicle_attack, 4
defense = air_defense, 6
defense = naval_defense, 5
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_KD7_Submerged
torpedos = 4, 3, 11
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_KD7_Submerged]
id = 367
faction = japan, ijn
category = naval
class = submarine
model = Sub_KD7_Submerged
counter = Sub_KD7_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 4/8/1942
expire = 31/7/1943
cargo = 1
mp = 2
range = 3
LOS = 2
cost = 75
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 3
switch = surface, Sub_KD7
torpedos = 4, 3, 12
submerged
noCapture

[Sub_TypeB]
id = 368
faction = japan, ijn
category = naval
class = submarine
model = Sub_TypeB
counter = Sub_TypeB
chassis = shallow_draft
weaponEffect = Single5inch_01
antiAirEffect = AATracers_x1, 1
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
available = 31/7/1943
expire = 28/12/1943
cargo = 1
mp = 3
range = 1
LOS = 4
cost = 100
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 8
weapon = naval_large_attack, 6
weapon = submarine_attack, 5
weapon = vehicle_attack, 5
defense = air_defense, 6
defense = naval_defense, 6
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_TypeB_Submerged
torpedos = 3, 3, 12
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_TypeB_Submerged]
id = 369
faction = japan, ijn
category = naval
class = submarine
model = Sub_TypeB_Submerged
counter = Sub_TypeB_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 31/7/1943
expire = 28/12/1943
cargo = 1
mp = 2
range = 3
LOS = 2
cost = 100
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 4
switch = surface, Sub_TypeB
torpedos = 3, 3, 12
submerged
noCapture

[Sub_TypeC]
id = 5
faction = japan, ijn
category = naval
class = submarine
model = Sub_TypeC
counter = Sub_TypeC
chassis = shallow_draft
weaponEffect = Single5inch_01
antiAirEffect = AATracers_x1, 1
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
available = 28/12/1943
cargo = 1
mp = 3
range = 1
LOS = 4
cost = 120
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 8
weapon = naval_large_attack, 6
weapon = submarine_attack, 5
weapon = vehicle_attack, 5
defense = air_defense, 6
defense = naval_defense, 7
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_TypeC_Submerged
torpedos = 3, 3, 13
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_TypeC_Submerged]
id = 217
faction = japan, ijn
category = naval
class = submarine
model = Sub_TypeC_Submerged
counter = Sub_TypeC_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 28/12/1943
cargo = 1
mp = 2
range = 3
LOS = 2
cost = 120
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 5
switch = surface, Sub_TypeC
torpedos = 3, 3, 13
submerged
noCapture

[Sub_I201]
id = 237
faction = japan, ijn
category = naval
class = submarine
model = Sub_I201
counter = Sub_I201
chassis = shallow_draft
weaponEffect = Dual5inch_01
antiAirEffect = AATracers_x1, 2
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
available = 2/2/1945
cargo = 1
mp = 3
range = 1
LOS = 4
cost = 120
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = submarine_attack, 5
weapon = vehicle_attack, 5
defense = air_defense, 6
defense = naval_defense, 6
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_I201_Submerged
torpedos = 4, 3, 10
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_I201_Submerged]
id = 238
faction = japan, ijn
category = naval
class = submarine
model = Sub_I201_Submerged
counter = Sub_I201_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 2/2/1945
cargo = 1
mp = 3
range = 1
LOS = 2
cost = 120
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 5
switch = surface, Sub_I201
torpedos = 4, 3, 10
submerged
noCapture

[Sub_Kaiten]
id = 210
faction = japan, ijn
category = naval
class = submarine
model = Sub_Kaiten
counter = Sub_Kaiten
miniature = Kaiten
chassis = shallow_draft
weaponEffect = NavalKamikaze
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
mp = 2
LOS = 3
cost = 10
supply = 1
attackType = small
defenseType = small
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
defense = air_defense, 4
defense = naval_defense, 0
defense = land_defense, 4
specialisation = kamikaze
carrier = submarine
switch = submerge, Sub_Kaiten_Submerged
submergable
noCapture
noPurchase
noEditor
kamikaze
torpedoImmune

[Sub_Kaiten_Submerged]
id = 477
faction = japan, ijn
category = naval
class = submarine
model = Sub_Kaiten_Submerged
counter = Sub_Kaiten_Submerged
chassis = submerged
weaponEffect = NavalKamikaze
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
mp = 1
LOS = 2
cost = 10
supply = 1
attackType = submarine
defenseType = submarine
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
defense = naval_defense, 1
switch = surface, Sub_Kaiten
carrier = submarine
submerged
noCapture
kamikaze
specialisation = kamikaze

[Sub_TypeA]
id = 370
faction = japan, ijn
category = naval
class = submarine
model = Sub_TypeA
counter = Sub_TypeA
miniature = Midget
chassis = shallow_draft
weaponEffect = TorpedoSingle
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
available = 1/1/1938
mp = 2
range = 1
LOS = 3
cost = 15
supply = 1
attackType = small
defenseType = small
defense = air_defense, 4
defense = naval_defense, 0
defense = land_defense, 4
carrier = submarine
switch = submerge, Sub_TypeA_Submerged
torpedos = 5, 2, 5
submergable
noCapture
noPurchase
noEditor
broadside
torpedoImmune

[Sub_TypeA_Submerged]
id = 478
faction = japan, ijn
category = naval
class = submarine
model = Sub_TypeA_Submerged
counter = Sub_TypeA_Submerged
chassis = submerged
weaponEffect = TorpedoSingle
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 1/1/1938
mp = 1
range = 3
LOS = 2
cost = 15
supply = 1
attackType = submarine
defenseType = submarine
defense = naval_defense, 1
switch = surface, Sub_TypeA
torpedos = 5, 2, 5
submerged
noCapture
carrier = submarine


// ************************************ //
//					//
//		    USA			//
//					//
// ************************************ //

// RECON ************************* //

[Willys_M1917]
id = 32
faction = usa, usarmy, redusa
category = land
class = recon
model = Willys_M1917
counter = Willys_M1917
chassis = wheel
weaponEffect = M1917Browning
moveEffect = Willys
rotateEffect = RotAlCars
available = 1/1/1941
expire = 1/11/1942
steps = 2
mp = 5
LOS = 4
cost = 30
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 2
weapon = infantry_attack, 4
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 3
defense = infantry_defense, 5
defense = bombard_defense, 13

[Willys_37mm]
id = 148
faction = usa, usarmy
category = land
class = recon
model = Willys_37mm
counter = Willys_37mm
chassis = wheel
weaponEffect = AT_37mm_03_MG
moveEffect = Willys
rotateEffect = RotAlCars
available = 1/6/1942
steps = 2
mp = 4
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 8
weapon = infantry_attack, 5-4
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 3
defense = infantry_defense, 5
defense = bombard_defense, 13

[Willys_50cal]
id = 116
faction = usa, usarmy
category = land
class = recon
model = Willys_50cal
counter = Willys_50cal
chassis = wheel
weaponEffect = M2Browning
moveEffect = Willys
rotateEffect = RotAlCars
available = 1/11/1942
steps = 2
mp = 5
LOS = 4
cost = 35
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 3
weapon = infantry_attack, 5
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 3
defense = infantry_defense, 5
defense = bombard_defense, 13

[M20_ScoutCar]
id = 114
faction = usa, usarmy
category = land
class = recon
model = M20_ScoutCar
counter = M20_ScoutCar
chassis = wheel
weaponEffect = M2Browning
moveEffect = AlACar
rotateEffect = RotAlCars
available = 1/7/1943
steps = 2
mp = 5
LOS = 4
cost = 45
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 3
weapon = infantry_attack, 6-5
defense = air_defense, 18
defense = naval_defense, 15
defense = vehicle_defense, 7
defense = infantry_defense, 5
defense = bombard_defense, 15

[M8_Greyhound]
id = 115
faction = usa, usarmy
category = land
class = recon
model = M8_Greyhound
counter = M8_Greyhound
chassis = wheel
weaponEffect= AT_37mm_01_MG
moveEffect = AlACar
rotateEffect = RotAlCars
available = 1/7/1943
steps = 2
mp = 5
LOS = 4
cost = 65
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 7
defense = infantry_defense, 7
defense = bombard_defense, 18
minelayer

// TRANSPORTS ************************* //

[US_Truck]
id = 113
faction = usa, usarmy, redusa
category = land
class = transport_land
model = US_Truck
counter = US_Truck
chassis = wheel
moveEffect = AlTruck
rotateEffect = RotAlTrucks
mp = 4
LOS = 2
cost = 30
supply = 1
attackType = mechanical
defenseType = mechanical
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 3
defense = infantry_defense, 2
defense = bombard_defense, 10

[M3_Halftrack]
id = 206
faction = usa, usarmy, redusa
category = land
class = transport_land
model = M3_Halftrack
counter = M3_Halftrack
chassis = track
weaponEffect = M2Browning
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 15/5/1941
mp = 4
LOS = 4
cost = 45
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 2
weapon = infantry_attack, 6
defense = air_defense, 15
defense = naval_defense, 12
defense = vehicle_defense, 3
defense = infantry_defense, 4
defense = bombard_defense, 12

[M3A1_Halftrack]
id = 112
faction = usa, usarmy, redusa
category = land
class = transport_land
model = M3A1_Halftrack
counter = M3A1_Halftrack
chassis = track
weaponEffect = M2Browning
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 1/10/1943
mp = 4
LOS = 4
cost = 60
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 2
weapon = infantry_attack, 7
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 3
defense = infantry_defense, 5
defense = bombard_defense, 13

[LVT_2]
id = 189
faction = usa, usarmy, redusa
category = land
class = transport_land
model = LVT_2
counter = LVT_2
chassis = track
weaponEffect = TwinM2Browning
moveEffect = LVT
rotateEffect = RotAlLVTS
available = 1/4/1942
mp = 4
LOS = 2
cost = 40
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = infantry_attack, 7
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 3
defense = infantry_defense, 4
defense = bombard_defense, 10
switch = amphibious, LVT_2_Naval
swimmer

[LVT_2_Naval]
id = 207
faction = usa, usarmy, redusa
category = naval
class = transport_naval
model = LVT_2_Naval
counter = LVT_2
chassis = amphibious
weaponEffect = TwinM2Browning
moveEffect = LVT_Naval
rotateEffect = RotAlLVTS_Naval
available = 1/4/1942
mp = 6
LOS = 3
cost = 40
supply = 1
attackType = small
defenseType = small
weapon = infantry_attack, 7
defense = air_defense, 7
defense = naval_defense, 15
defense = submarine_defense, 5
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 4
noPurchase
switch = amphibious, LVT_2
torpedoImmune

[Cargo_Truck]
id = 485
faction = usa, usarmy, redusa
category = land
class = transport_land
model = Cargo_Truck
counter = Cargo_Truck
chassis = wheel
moveEffect = AlTruck
rotateEffect = RotAlTrucks
mp = 3
LOS = 2
supply = 0
attackType = mechanical
defenseType = mechanical
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 3
defense = infantry_defense, 2
defense = bombard_defense, 10
noPurchase
noEntrench
noRepair
noCapture
noSupply

[Willys_RedCross]
id = 491
faction = usa, usarmy, redusa
category = land
class = transport_land
model = Willys_RedCross
counter = Willys_RedCross
chassis = wheel
moveEffect = Willys
rotateEffect = RotAlCars
available = 1/1/1941
mp = 5
LOS = 4
cost = 30
supply = 1
attackType = mechanical
defenseType = mechanical
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 4
defense = infantry_defense, 7
defense = bombard_defense, 13
healer
noPurchase
noUpgrade


// INFANTRY ************************* //

[US_Recruits]
id = 489
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Rifle_41 -0.01, -0.1
model = US_Rifle_41 -0.2, 0.12
model = US_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = RiflesIdle
weaponEffect = RiflesAttack
moveEffect = InfantryMove
mp = 6
LOS = 4
cost = 20
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3-5
weapon = infantry_attack, 6
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 7
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
noPurchase
noEntrench

[US_Infantry]
id = 49
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Rifle_41 -0.01, -0.1
model = US_Grenade_41 -0.2, 0.12
model = US_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = InfantryIdle
weaponEffect = InfantryAttack
moveEffect = InfantryMove
expire = 1/1/1942
mp = 6
LOS = 4
cost = 30
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 8
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = Infantry
lightThreaded

[US_Infantry_42]
id = 422
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Rifle_42 -0.01, -0.1
model = US_Grenade_42 -0.2, 0.12
model = US_Rifle_42 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = InfantryIdle
weaponEffect = InfantryAttack
moveEffect = InfantryMove
available = 1/1/1942
expire = 1/2/1943
mp = 6
LOS = 4
cost = 40
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 5-8
weapon = infantry_attack, 9
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 9
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = Infantry
lightThreaded

[US_Infantry_43]
id = 413
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Rifle_42 -0.01, -0.1
model = US_Grenade_43 -0.2, 0.12
model = US_Rifle_42 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Infantry43Idle
weaponEffect = Infantry43Attack
moveEffect = InfantryMove
available = 1/2/1943
expire = 1/2/1944
mp = 6
LOS = 4
cost = 45
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 6-9
weapon = infantry_attack, 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = Infantry
lightThreaded

[US_Infantry_44]
id = 424
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Rifle_42 -0.01, -0.1
model = US_Grenade_43 -0.2, 0.12
model = US_Rifle_42 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Infantry43Idle
weaponEffect = Infantry43Attack
moveEffect = InfantryMove
available = 1/2/1944
expire = 1/2/1945
mp = 6
LOS = 4
cost = 50
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 11
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = Infantry
lightThreaded

[US_Infantry_45]
id = 425
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Rifle_42 -0.01, -0.1
model = US_M18_45 -0.2, 0.12
model = US_Rifle_42 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Infantry45Idle
weaponEffect = Infantry45Attack
moveEffect = InfantryMove
available = 1/2/1945
mp = 6
LOS = 4
cost = 60
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 12
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = Infantry
lightThreaded

[US_HeavyInfantry]
id = 233
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Heavy_30Cal_41 -0.15, -0.1
model = US_Grenade_41 -0.1, 0.12
model = US_Heavy_Thompson_41 0.15, 0.0
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantrySatchelIdle
weaponEffect = HeavyInfantryAttack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
expire = 15/2/1942
mp = 4
LOS = 4
cost = 60
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 13
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = HeavyInfantry

[US_HeavyInfantry_42]
id = 434
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Heavy_30Cal_42 -0.01, -0.1
model = US_Grenade_42 -0.2, 0.12
model = US_Heavy_Thompson_42 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantrySatchelIdle
weaponEffect = HeavyInfantryAttack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
available = 15/2/1942
expire = 1/8/1943
mp = 4
LOS = 4
cost = 80
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 9
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 14
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = HeavyInfantry

[US_HeavyInfantry_43]
id = 435
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Heavy_30Cal_42 -0.01, -0.1
model = US_Bazooka_43 -0.2, 0.12
model = US_Heavy_Thompson_42 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantryBazookaIdle
weaponEffect = HeavyInfantry43Attack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
available = 1/8/1943
expire = 1/4/1944
mp = 4
LOS = 4
cost = 100
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 9-12
weapon = infantry_attack, 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 15
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = HeavyInfantry

[US_HeavyInfantry_44]
id = 436
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Heavy_50Cal_44 -0.01, -0.1
model = US_Bazooka_43 -0.2, 0.12
model = US_Heavy_Grease_44 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantryBazookaIdle
weaponEffect = HeavyInfantry43Attack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
available = 1/4/1944
expire = 1/4/1945
mp = 4
LOS = 4
cost = 120
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 10-13
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 16
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = HeavyInfantry

[US_HeavyInfantry_45]
id = 437
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Heavy_50Cal_44 -0.01, -0.1
model = US_Bazooka_45 -0.2, 0.12
model = US_Heavy_Grease_44 0.17, 0.12
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantryBazookaIdle
weaponEffect = HeavyInfantry45Attack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
available = 1/4/1945
mp = 4
LOS = 4
cost = 140
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 11-14
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 17
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
series = HeavyInfantry

[US_Marines]
id = 232
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Marine_Rifle_41 -0.01, -0.1
model = US_Marine_Grenade_41 -0.2, 0.12
model = US_Marine_Reising 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = MarineIdle
weaponEffect = MarineAttack
moveEffect = InfantryMove
expire = 1/4/1942
mp = 6
LOS = 4
cost = 60
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 9
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 9
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
marines
guerrilla
series = Marines

[US_Marines_42]
id = 430
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Marine_Rifle_42 -0.01, -0.1
model = US_Marine_Grenade_42 -0.2, 0.12
model = US_Marine_Reising 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = MarineIdle
weaponEffect = MarineAttack
moveEffect = InfantryMove
available = 1/4/1942
expire = 1/8/1943
mp = 6
LOS = 4
cost = 70
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 5-8
weapon = infantry_attack, 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
marines
guerrilla
series = Marines

[US_Marines_43]
id = 431
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Marine_Rifle_42 -0.01, -0.1
model = US_Marine_Grenade_43 -0.2, 0.12
model = US_Marine_Reising 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Marine43Idle
weaponEffect = Marine43Attack
moveEffect = InfantryMove
available = 1/8/1943
expire = 1/10/1944
mp = 6
LOS = 4
cost = 80
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 6-9
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 11
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
marines
guerrilla
series = Marines

[US_Marines_44]
id = 432
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Marine_Rifle_42 -0.01, -0.1
model = US_Marine_Grenade_43 -0.2, 0.12
model = US_Marine_Grease_44 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Marine43Idle
weaponEffect = Marine43Attack
moveEffect = InfantryMove
available = 1/10/1944
expire = 1/4/1945
mp = 6
LOS = 4
cost = 90
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 12
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
marines
guerrilla
series = Marines

[US_Marines_45]
id = 433
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Marine_Rifle_42 -0.01, -0.1
model = US_Marine_M18_45 -0.2, 0.12
model = US_Marine_Grease_44 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Marine45Idle
weaponEffect = Marine45Attack
moveEffect = InfantryMove
available = 1/4/1945
mp = 6
LOS = 4
cost = 100
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 13
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 13
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
concealable
marines
guerrilla
guerrilla
series = Marines

[US_Engineers]
id = 122
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Flamethrower_41 0.14, -0.08
model = US_Engineer_41 -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = EngineerIdle
weaponEffect = EngineerAttack
moveEffect = EngineerMove
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
expire = 1/3/1942
mp = 4
LOS = 4
cost = 30
supply = 2
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3-7
weapon = infantry_attack, 6-10
shock = 10
assault = 7
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 6
defense = bombard_defense, 13
explosives
bridgeBuilder
minelayer
minesweeper
concealable
entrenchSupport
series = Engineers

[US_Engineers_42]
id = 281
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Flamethrower_42 0.14, -0.08
model = US_Engineer_42 -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = EngineerIdle
weaponEffect = EngineerAttack
moveEffect = EngineerMove
available = 1/3/1942
mp = 4
LOS = 4
cost = 40
supply = 2
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-8
weapon = infantry_attack, 7-10
shock = 10
assault = 7
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 7
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
explosives
bridgeBuilder
minelayer
minesweeper
concealable
entrenchSupport
series = Engineers

[US_Commandos]
id = 277
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Commando_Sniper_42 0.12, -0.08
model = US_Marine_Reising -0.12, 0.08
counter = Infantry
chassis = foot
idleEffect = CommandoIdle
weaponEffect = CommandoAttack
moveEffect = EngineerMove
deathEffect = 
available = 16/2/1942
expire = 16/2/1943
mp = 6
LOS = 2
cost = 50
supply = 2
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3
weapon = infantry_attack, 5
shock = 10
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 7
defense = infantry_defense, 4
defense = bombard_defense, 18
switch = airlift, C47_Skytrain
airborne
explosives
concealable
camouflaged
guerrilla
noSupply
noCapture
noEntrench
specOps
marines
quickRetreat
series = Commandos

[US_Commandos_43]
id = 423
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Commando_Sniper_42 0.12, -0.08
model = US_Marine_Grease_44 -0.12, 0.08
counter = Infantry
chassis = foot
idleEffect = CommandoIdle
weaponEffect = CommandoAttack
moveEffect = EngineerMove
available = 16/2/1943
mp = 6
LOS = 2
cost = 70
supply = 2
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3
weapon = infantry_attack, 6
shock = 10
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 7
defense = infantry_defense, 6
defense = bombard_defense, 18
switch = airlift, C47_Skytrain
airborne
explosives
concealable
camouflaged
guerrilla
noSupply
noCapture
noEntrench
specOps
marines
quickRetreat
series = Commandos

[US_Seabees]
id = 157
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Rifle_42 0.14, -0.08
model = US_Seabee -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = SeabeeIdle
weaponEffect = SeabeeAttack
moveEffect = EngineerMove
available = 11/8/1942
mp = 6
LOS = 4
cost = 15
supply = 1
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 2
weapon = infantry_attack, 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 5
defense = infantry_defense, 5
defense = bombard_defense, 13
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
bridgeBuilder
minelayer
minesweeper
concealable
entrenchSupport

[US_Paratroopers_42]
id = 426
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Para_Thompson_42 -0.01, -0.1
model = US_Para_Grenade_42 -0.2, 0.12
model = US_Para_Thompson_42 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = ParatrooperAttack
moveEffect = ParatrooperMove
idleEffect = InfantryIdle
available = 1/8/1942
expire = 1/1/1943
mp = 6
LOS = 4
cost = 100
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 5-8
weapon = infantry_attack, 13
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 9
defense = bombard_defense, 13
switch = airlift, C47_Skytrain
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
airborne
concealable
supplyResilient
series = Paratroopers

[US_Paratroopers_43]
id = 427
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Para_Thompson_42 -0.01, -0.1
model = US_Para_Grenade_43 -0.2, 0.12
model = US_Para_Thompson_42 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = Paratrooper43Attack
moveEffect = ParatrooperMove
idleEffect = Paratrooper43Idle
available = 1/1/1943
expire = 1/1/1944
mp = 6
LOS = 4
cost = 120
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 6-9
weapon = infantry_attack, 14
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 13
switch = airlift, C47_Skytrain
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
airborne
concealable
supplyResilient
series = Paratroopers

[US_Paratroopers_44]
id = 428
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Para_Grease_44 -0.01, -0.1
model = US_Para_Grenade_43 -0.2, 0.12
model = US_Para_Grease_44 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = Paratrooper43Attack
moveEffect = ParatrooperMove
idleEffect = Paratrooper43Idle
available = 1/1/1944
expire = 1/1/1945
mp = 6
LOS = 4
cost = 140
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 15
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 11
defense = bombard_defense, 13
switch = airlift, C47_Skytrain
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
airborne
concealable
supplyResilient
series = Paratroopers

[US_Paratroopers_45]
id = 429
faction = usa, usarmy, redusa
category = land
class = infantry
model = US_Para_Grease_44 -0.01, -0.1
model = US_Para_M18_45 -0.2, 0.12
model = US_Para_Grease_44 0.2, 0.1
counter = Infantry
chassis = foot
weaponEffect = Paratrooper45Attack
moveEffect = ParatrooperMove
idleEffect = Paratrooper45Idle
available = 1/1/1945
mp = 6
LOS = 4
cost = 160
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 16
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 12
defense = bombard_defense, 13
switch = airlift, C47_Skytrain
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
transport = LVT_2
transport = LVT_2_Naval
airborne
concealable
supplyResilient
series = Paratroopers

// TANKS ************************* //

[M3_Stuart]
id = 117
faction = usa, usarmy, redusa
category = land
class = tank
model = M3_Stuart
counter = M3_Stuart
chassis = track_light
weaponEffect = M3_Stuart
antiAirEffect = AAMG, 4
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/8/1941
expire = 1/5/1942
mp = 5
LOS = 4
cost = 95
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 3
weapon = vehicle_attack, 9
weapon = infantry_attack, 11-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded
series = Stuart

[M3A1_Stuart]
id = 200
faction = usa, usarmy
category = land
class = tank
model = M3A1_Stuart
counter = M3A1_Stuart
chassis = track_light
weaponEffect = AT_37mm_01_MG
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/5/1942
mp = 5
LOS = 4
cost = 100
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 3
weapon = vehicle_attack, 10
weapon = infantry_attack, 10-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded
series = Stuart

[M3_Satan]
id = 199
faction = usa, usarmy
category = land
class = tank
model = M3_Satan
counter = M3_Satan
chassis = track_light
weaponEffect = Flamethrower_MG
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/12/1943
mp = 5
LOS = 4
cost = 100
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 2
weapon = infantry_attack, 14-17
assault = 10
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded
series = Stuart

[M5_Stuart]
id = 119
faction = usa, usarmy
category = land
class = tank
model = M5_Stuart
counter = M5_Stuart
chassis = track_light
weaponEffect = AT_37mm_01_MG
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 27/5/1942
expire = 16/9/1942
mp = 5
LOS = 4
cost = 110
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 3
weapon = vehicle_attack, 10
weapon = infantry_attack, 10-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 11
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded
series = Stuart

[M5A1_Stuart]
id = 239
faction = usa, usarmy
category = land
class = tank
model = M5A1_Stuart
counter = M5A1_Stuart
chassis = track_light
weaponEffect = AT_37mm_01_MG
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 16/9/1942
mp = 5
LOS = 4
cost = 115
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 3
weapon = vehicle_attack, 11
weapon = infantry_attack, 10-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 11
defense = infantry_defense, 11
defense = bombard_defense, 18
lightThreaded
series = Stuart

[M24_Chaffee]
id = 120
faction = usa, usarmy
category = land
class = tank
model = M24_Chaffee
counter = M24_Chaffee
chassis = track_light
weaponEffect = AT_75mm_04_MG
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/12/1944
mp = 5
LOS = 4
cost = 200
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 15
weapon = infantry_attack, 12-8
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 12
defense = infantry_defense, 12
defense = bombard_defense, 18
lightThreaded

[M3_Lee]
id = 118
faction = usa, usarmy
category = land
class = tank
model = M3_Lee
counter = M3_Lee
chassis = track
weaponEffect = M3_Lee
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/5/1942
expire = 1/9/1942
mp = 4
LOS = 4
cost = 190
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 15
weapon = infantry_attack, 10-5
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 14
defense = infantry_defense, 13
defense = bombard_defense, 18
series = Lee

[M3A3_Lee]
id = 243
faction = usa, usarmy
category = land
class = tank
model = M3A3_Lee
counter = M3A3_Lee
chassis = track
weaponEffect = M3_Lee
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/9/1942
expire = 1/10/1942
mp = 4
LOS = 4
cost = 200
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 16
weapon = infantry_attack, 10-5
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 14
defense = infantry_defense, 13
defense = bombard_defense, 18
series = Lee

[M4A1_Sherman]
id = 11
faction = usa, usarmy, redusa
category = land
class = tank
model = M4A1_Sherman
counter = M4A1_Sherman
chassis = track
weaponEffect = AT_75mm_03_MG
antiAirEffect = AAMG, 2
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/10/1942
expire = 1/6/1943
mp = 4
LOS = 4
cost = 220
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 16
weapon = infantry_attack, 12-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 16
defense = infantry_defense, 13
defense = bombard_defense, 18
switch = uparmour, M4A1_Sherman_FA
series = Sherman

[M4A1_Sherman_FA]
id = 202
faction = usa, usarmy
category = land
class = tank
model = M4A1_Sherman_FA
counter = M4A1_Sherman_FA
chassis = track
weaponEffect = AT_75mm_03_MG
antiAirEffect = AAMG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/10/1942
expire = 1/6/1943
mp = 3
LOS = 4
cost = 220
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 16
weapon = infantry_attack, 12-7
defense = air_defense, 20
defense = naval_defense, 17
defense = vehicle_defense, 18
defense = infantry_defense, 15
defense = bombard_defense, 17
switch = revert, M4A1_Sherman
unreliable
noPurchase
series = Sherman

[M4A2_Sherman]
id = 240
faction = usa, usarmy, redusa
category = land
class = tank
model = M4A2_Sherman
counter = M4A2_Sherman
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/6/1943
expire = 1/3/1944
mp = 4
LOS = 4
cost = 230
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 16
weapon = infantry_attack, 12-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 17
defense = infantry_defense, 13
defense = bombard_defense, 18
switch = uparmour, M4A2_Sherman_FA
series = Sherman

[M4A2_Sherman_FA]
id = 278
faction = usa, usarmy
category = land
class = tank
model = M4A2_Sherman_FA
counter = M4A2_Sherman_FA
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/6/1943
expire = 1/3/1944
mp = 3
LOS = 4
cost = 230
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 16
weapon = infantry_attack, 12-7
defense = air_defense, 20
defense = naval_defense, 17
defense = vehicle_defense, 19
defense = infantry_defense, 15
defense = bombard_defense, 17
switch = revert, M4A2_Sherman
noPurchase
unreliable
series = Sherman

[M4A3_76W]
id = 241
faction = usa, usarmy, redusa
category = land
class = tank
model = M4A3_76W
counter = M4A3_76W
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/3/1944
expire = 25/12/1944
mp = 4
LOS = 4
cost = 240
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 17
weapon = infantry_attack, 11-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 17
defense = infantry_defense, 14
defense = bombard_defense, 18
switch = uparmour, M4A3_76W_FA
series = Sherman

[M4A3_76W_FA]
id = 279
faction = usa, usarmy
category = land
class = tank
model = M4A3_76W_FA
counter = M4A3_76W_FA
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/3/1944
expire = 25/12/1944
mp = 3
LOS = 4
cost = 240
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 17
weapon = infantry_attack, 11-6
defense = air_defense, 20
defense = naval_defense, 17
defense = vehicle_defense, 19
defense = infantry_defense, 16
defense = bombard_defense, 17
switch = revert, M4A3_76W
noPurchase
unreliable
series = Sherman

[M4A3E8_76W]
id = 242
faction = usa, usarmy, redusa
category = land
class = tank
model = M4A3E8_76W
counter = M4A3E8_76W
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 25/12/1944
mp = 4
LOS = 4
cost = 250
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 17
weapon = infantry_attack, 11-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 18
defense = infantry_defense, 14
defense = bombard_defense, 18
switch = uparmour, M4A3E8_76W_FA
series = Sherman

[M4A3E8_76W_FA]
id = 280
faction = usa, usarmy
category = land
class = tank
model = M4A3E8_76W_FA
counter = M4A3E8_76W_FA
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 25/12/1944
mp = 3
LOS = 4
cost = 250
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 17
weapon = infantry_attack, 11-6
defense = air_defense, 20
defense = naval_defense, 17
defense = vehicle_defense, 20
defense = infantry_defense, 16
defense = bombard_defense, 17
switch = revert, M4A3E8_76W
noPurchase
unreliable
series = Sherman

[M4A3E2_Jumbo]
id = 124
faction = usa, usarmy
category = land
class = tank
model = M4A3E2_Jumbo
counter = M4A3E2_Jumbo
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/8/1944
weapon = air_small_attack, 4
weapon = vehicle_attack, 16
weapon = infantry_attack, 10
defense = air_defense, 11
defense = naval_defense, 11
defense = vehicle_defense, 22
defense = infantry_defense, 14
defense = bombard_defense, 11
series = Sherman

[M8_75mm_HMC_AT]
id = 137
faction = usa, usarmy
category = land
class = tank
model = M8_75mm_HMC_AT
counter = M8_75mm_HMC_AT
chassis = track
weaponEffect = HE_75mm_02
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/11/1942
mp = 5
LOS = 4
cost = 140
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 3
weapon = vehicle_attack, 8-12
weapon = infantry_attack, 12-10
shock = 10
assault = 5
defense = air_defense, 15
defense = naval_defense, 12
defense = vehicle_defense, 11
defense = infantry_defense, 7
defense = bombard_defense, 12
switch = artillery, M8_75mm_HMC_ART
series = Stuart
lightThreaded

[M4_Calliope_AT]
id = 259
faction = usa, usarmy
category = land
class = tank
model = M4_Calliope_AT
counter = M4_Calliope_AT
chassis = track
weaponEffect = AT_75mm_03_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/6/1944
mp = 4
LOS = 4
cost = 300
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 16
weapon = infantry_attack, 12-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 17
defense = infantry_defense, 13
defense = bombard_defense, 18
switch = artillery, M4_Calliope_ART
series = Sherman

[M4A3R3_Zippo]
id = 414
faction = usa, usarmy
category = land
class = tank
model = M4A3R3_Zippo
counter = M4A3R3_Zippo
chassis = track
weaponEffect = Flamethrower_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/6/1944
mp = 4
LOS = 4
cost = 220
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 3
weapon = infantry_attack, 15-18
assault = 10
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 17
defense = infantry_defense, 14
defense = bombard_defense, 18
series = Sherman

[M4A3_105mm]
id = 140
faction = usa, usarmy
category = land
class = tank
model = M4A3_105mm
counter = M4A3_105mm
chassis = track
weaponEffect = AT_105mm_04
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/5/1944
expire = 1/3/1945
mp = 4
LOS = 4
cost = 250
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 12-16
weapon = infantry_attack, 14-12
shock = 20
assault = 7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 17
defense = infantry_defense, 14
defense = bombard_defense, 18
series = Sherman

[M45_Pershing_AT]
id = 273
faction = usa, usarmy
category = land
class = tank
model = M45_Pershing_AT
counter = M45_Pershing_AT
chassis = track
weaponEffect = AT_105mm_04
moveEffect = AlTankHeavy
rotateEffect = RotAlHTanks
available = 1/8/1945
mp = 3
LOS = 4
cost = 350
supply = 6
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 13-17
weapon = infantry_attack, 14
shock = 20
assault = 7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 21
defense = infantry_defense, 16
defense = bombard_defense, 18
switch = artillery, M45_Pershing_ART
series = Pershing

[T23_Medium]
id = 138
faction = usa, usarmy
category = land
class = tank
model = T23_Medium
counter = T23_Medium
chassis = track
weaponEffect = AT_90mm_01
moveEffect = AlTankHeavy
rotateEffect = RotAlHTanks
available = 1/1/1944
mp = 4
LOS = 4
cost = 300
supply = 6
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 17
weapon = infantry_attack, 12
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 20
defense = infantry_defense, 15
defense = bombard_defense, 18

[M26_Pershing]
id = 125
faction = usa, usarmy
category = land
class = tank
model = M26_Pershing
counter = M26_Pershing
chassis = track
weaponEffect = AT_90mm_01_MG
moveEffect = AlTankHeavy
rotateEffect = RotAlHTanks
available = 1/3/1945
mp = 3
LOS = 4
cost = 350
supply = 6
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 20
weapon = infantry_attack, 13
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 21
defense = infantry_defense, 16
defense = bombard_defense, 18
series = Pershing

[T29]
id = 126
faction = usa, usarmy
category = land
class = tank
model = T29
counter = T29
chassis = track
weaponEffect = AT_105mm_05_MG
moveEffect = AlTankSHeavy
rotateEffect = RotAlHTanks
available = 1/12/1945
mp = 3
LOS = 4
cost = 450
supply = 7
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 23
weapon = infantry_attack, 14
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 24
defense = infantry_defense, 16
defense = bombard_defense, 18

[T28]
id = 133
faction = usa, usarmy
category = land
class = tank
model = T28
counter = T28
chassis = track
weaponEffect = AT_105mm_05_MG
moveEffect = AlTankSHeavy
rotateEffect = RotAlHTanks
available = 1/10/1945
mp = 2
LOS = 4
cost = 450
supply = 7
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 24
weapon = infantry_attack, 14
assault = 7
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 27
defense = infantry_defense, 14
defense = bombard_defense, 13
weakFlanks

[LVT_A1]
id = 190
faction = usa, usarmy
category = land
class = tank
model = LVT_A1
counter = LVT_A1
chassis = track
weaponEffect = AT_37mm_01_MG
moveEffect = LVT
rotateEffect = RotAlLVTS
available = 1/4/1943
expire = 23/4/1944
mp = 4
LOS = 4
cost = 80
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 9
weapon = infantry_attack, 10
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 13
switch = amphibious, LVT_A1_Naval
series = LVT
swimmer

[LVT_A1_Naval]
id = 208
faction = usa, usarmy
category = naval
class = tank
model = LVT_A1_Naval
counter = LVT_A1
chassis = amphibious
weaponEffect = AT_37mm_01_MG
moveEffect = LVT_Naval
rotateEffect = RotAlLVTS_Naval
available = 1/4/1943
expire = 23/4/1944
mp = 6
range = 1
LOS = 3
cost = 80
supply = 3
attackType = small
defenseType = small
weapon = vehicle_attack, 9
weapon = infantry_attack, 10
defense = air_defense, 9
defense = naval_defense, 15
defense = submarine_defense, 5
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 6
switch = amphibious, LVT_A1
noPurchase
torpedoImmune

[LVT_A4]
id = 191
faction = usa, usarmy
category = land
class = tank
model = LVT_A4
counter = LVT_A4
chassis = track
weaponEffect = AT_75mm_02
moveEffect = LVT
rotateEffect = RotAlLVTS
available = 23/4/1944
mp = 4
LOS = 4
cost = 90
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 5
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 13
switch = amphibious, LVT_A4_Naval
series = LVT
swimmer

[LVT_A4_Naval]
id = 209
faction = usa, usarmy
category = naval
class = tank
model = LVT_A4_Naval
counter = LVT_A4
chassis = amphibious
weaponEffect = AT_75mm_02
moveEffect = LVT_Naval
rotateEffect = RotAlLVTS_Naval
available = 23/4/1944
mp = 6
range = 1
LOS = 3
cost = 90
supply = 3
attackType = small
defenseType = small
weapon = vehicle_attack, 5
weapon = infantry_attack, 12
defense = air_defense, 9
defense = naval_defense, 15
defense = submarine_defense, 5
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 6
switch = amphibious, LVT_A4
noPurchase
torpedoImmune

[Type95_Ha-Go_USA]
id = 415
faction = usa, usarmy
category = land
class = tank
model = Type95_Ha-Go_USA
counter = Type95_Ha-Go_USA
chassis = track_light
weaponEffect = AT_37mm_04_MG
moveEffect = AxTankLight
rotateEffect = RotAxLTanks
available = 1/7/1936
mp = 5
LOS = 4
cost = 80
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 7
weapon = infantry_attack, 10-6
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 7
defense = infantry_defense, 10
defense = bombard_defense, 18
series = Ha-Go
noPurchase
noRepair

// ANTI-TANK ************************* //

[37mm_M1_AT]
id = 275
faction = usa, usarmy, redusa
category = land
class = anti_tank
model = 37mm_M1_AT
counter = 37mm_M1_AT
chassis = tow
weaponEffect = AT_37mm_02_Case
moveEffect = TowedLight
rotateEffect = RotLightTow
available = 1/8/1941
expire = 1/9/1942
mp = 1
LOS = 4
cost = 30
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 6
weapon = infantry_attack, 1
defense = air_defense, 7
defense = naval_defense, 7
defense = vehicle_defense, 7
defense = infantry_defense, 5
defense = bombard_defense, 7
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
switch = anti_air, 37mm_M1_AA
fixedFire
concealable
defensive

[37mm_M3_AT]
id = 76
faction = usa, usarmy, redusa
category = land
class = anti_tank
model = 37mm_M3_AT
counter = 37mm_M3_AT
chassis = tow
weaponEffect = AT_37mm_02_Case
moveEffect = TowedLight
rotateEffect = RotLightTow
available = 1/8/1941
mp = 2
LOS = 4
cost = 30
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 8
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 12
defense = infantry_defense, 5
defense = bombard_defense, 10
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
concealable
defensive

[3inch_M5_AT]
id = 128
faction = usa, usarmy
category = land
class = anti_tank
model = 3inch_M5_AT
counter = 3inch_M5_AT
chassis = tow
weaponEffect = AT_76.2mm_02
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
mp = 1
LOS = 4
cost = 110
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 19
weapon = infantry_attack, 2
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 14
defense = infantry_defense, 5
defense = bombard_defense, 10
available = 31/3/1943
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
switch = artillery, 3inch_M5_ART
defensive

[90mm_M2_AT]
id = 455
faction = usa, usarmy
category = land
class = anti_tank
model = 90mm_M2_AT
counter = 90mm_M2_AT
chassis = platform
weaponEffect = AT_90mm_01_Case
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
available = 13/5/1943
mp = 1
LOS = 4
cost = 60
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 21
weapon = infantry_attack, 3
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 7
defense = infantry_defense, 5
defense = bombard_defense, 10
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
switch = anti_air, 90mm_M2_AA
fixedBase
defensive

[M3_75mm_GMC_AT]
id = 132
faction = usa, usarmy, redusa
category = land
class = anti_tank
model = M3_GMC_75mm
counter = M3_GMC_75mm
chassis = track
weaponEffect = AT_75mm_12_Case
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 1/10/1941
expire = 1/11/1942
mp = 4
LOS = 4
cost = 110
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 16
weapon = infantry_attack, 2
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 8
defense = infantry_defense, 7
defense = bombard_defense, 10
switch = artillery, M3_75mm_GMC_ART

[M10_Wolverine]
id = 129
faction = usa, usarmy
category = land
class = anti_tank
model = M10_Wolverine
counter = M10_Wolverine
chassis = track
weaponEffect = AT_76.2mm_01
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 23/9/1942
expire = 2/12/1943
mp = 4
LOS = 4
cost = 200
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 19
weapon = infantry_attack, 10
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 15
defense = infantry_defense, 7
defense = bombard_defense, 10

[M18_Hellcat]
id = 131
faction = usa, usarmy
category = land
class = anti_tank
model = M18_Hellcat
counter = M18_Hellcat
chassis = track
weaponEffect = AT_76.2mm_01
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 7/7/1943
mp = 5
LOS = 4
cost = 180
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 18
weapon = infantry_attack, 10
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 12
defense = infantry_defense, 7
defense = bombard_defense, 10

[M36_Jackson]
id = 130
faction = usa, usarmy
category = land
class = anti_tank
model = M36_Jackson
counter = M36_Jackson
chassis = track
weaponEffect = AT_76.2mm_01
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 29/8/1944
mp = 4
LOS = 4
cost = 250
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 21
weapon = infantry_attack, 11
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 19
defense = infantry_defense, 8
defense = bombard_defense, 10

[M15_CGMC_AT]
id = 496
faction = usa, usarmy
category = land
class = anti_tank
model = M15_CGMC_AT
counter = M15_CGMC_AT
chassis = track
weaponEffect = M15A1_CGMC
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 1/3/1943
expire = 1/10/1943
mp = 4
LOS = 4
cost = 55
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 9
defense = bombard_defense, 10
switch = anti_air, M15_CGMC
fixedFire
noEditor

[M15A1_CGMC_AT]
id = 497
faction = usa, usarmy
category = land
class = anti_tank
model = M15A1_CGMC_AT
counter = M15A1_CGMC_AT
chassis = track
weaponEffect = M15A1_CGMC
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 1/10/1943
expire = 4/11/1943
mp = 4
LOS = 4
cost = 55
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 9
defense = bombard_defense, 10
switch = anti_air, M15A1_CGMC
fixedFire
noEditor

[M16_MGMC_AT]
id = 498
faction = usa, usarmy
category = land
class = anti_tank
model = M16_MGMC_AT
counter = M16_MGMC_AT
chassis = track
weaponEffect = FlakQuad_20mm
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 4/11/1943
expire = 8/7/1944
mp = 4
LOS = 4
cost = 60
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 10
defense = bombard_defense, 10
switch = anti_air, M16_MGMC
fixedFire
noEditor

[T85_MGMC_AT]
id = 500
faction = usa, usarmy
category = land
class = anti_tank
model = T85_MGMC_AT
counter = T85_MGMC_AT
chassis = track
weaponEffect = FlakQuad_20mm
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 8/7/1944
expire = 17/4/1945
mp = 4
LOS = 4
cost = 80
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 11
defense = bombard_defense, 10
switch = anti_air, T85_MGMC
fixedFire
noEditor

[M19_GMC_AT]
id = 499
faction = usa, usarmy
category = land
class = anti_tank
model = M19_MGMC_AT
counter = M19_MGMC_AT
chassis = track
weaponEffect = FlakDual_40mm
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 17/4/1945
mp = 4
LOS = 4
cost = 80
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 12
defense = bombard_defense, 10
switch = anti_air, M19_GMC
fixedFire
noEditor

[Type94_37mm_AT_USA]
id = 456
faction = usa, usarmy
category = land
class = anti_tank
model = Type94_37mm_USA
counter = Type94_37mm_USA
ammo = 4
chassis = tow
weaponEffect = AT_37mm_03
moveEffect = TowedLight
rotateEffect = RotLightTow
mp = 2
LOS = 4
cost = 30
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 8
weapon = infantry_attack, 1
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 12
defense = infantry_defense, 5
defense = bombard_defense, 10
available = 1/1/1936
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
noPurchase
noRepair
defensive

// ARTILLERY ************************* //

[75mm_M1]
id = 134
faction = usa, usarmy, redusa
category = land
class = artillery
model = 75mm_M1
counter = 75mm_M1
chassis = tow
weaponEffect = ART_75mm_01
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
available = 1/1/1936
mp = 1
range = 4
LOS = 4
cost = 70
supply = 2
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 6-3
weapon = infantry_attack, 6-3
shock = 15
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
staticFire

[3inch_M5_ART]
id = 352
faction = usa, usarmy
category = land
class = artillery
model = 3inch_M5_ART
counter = 3inch_M5_ART
chassis = tow
weaponEffect = ART_76.2mm_02
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
available = 31/3/1943
mp = 1
range = 5
LOS = 4
cost = 110
supply = 2
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 5-3
weapon = infantry_attack, 5-3
shock = 10
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 5
defense = infantry_defense, 4
defense = bombard_defense, 8
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
switch = anti_tank, 3inch_M5_AT
staticFire

[105mm_M2A1]
id = 50
faction = usa, usarmy, redusa
category = land
class = artillery
model = 105mm_M2
counter = 105mm_M2
chassis = tow
weaponEffect = ART_105mm_04_Case
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
mp = 1
range = 5
LOS = 4
cost = 110
supply = 3
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 8-5
weapon = infantry_attack, 8-5
shock = 25
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 8
available = 1/1/1940
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
staticFire

[155mm_M1_LongTom]
id = 136
faction = usa, usarmy
category = land
class = artillery
model = 155mm_M1
counter = 155mm_M1
chassis = tow
weaponEffect = ART_155mm_04_Case
moveEffect = TowedHeavy
rotateEffect = RotMediumTow
available = 1/1/1943
mp = 1
range = 6
LOS = 4
cost = 180
supply = 3
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 11-9
weapon = infantry_attack, 11-9
shock = 30
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
staticFire

[M3_75mm_GMC_ART]
id = 111
faction = usa, usarmy, redusa
category = land
class = artillery
model = M3_GMC_75mm_ATY
counter = M3_GMC_75mm_ATY
chassis = track
weaponEffect = ART_75mm_12_Case
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 1/10/1941
expire = 1/11/1942
mp = 4
range = 3
LOS = 4
cost = 110
supply = 4
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 4-2
weapon = infantry_attack, 4-2
shock = 10
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 5
defense = infantry_defense, 4
defense = bombard_defense, 10
switch = anti_tank, M3_75mm_GMC_AT

[M8_75mm_HMC_ART]
id = 260
faction = usa, usarmy
category = land
class = artillery
model = M8_75mm_HMC_ART
counter = M8_75mm_HMC_ART
chassis = track
weaponEffect = ART_75mm_02_Case
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/11/1942
mp = 5
range = 4
LOS = 4
cost = 140
supply = 4
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 6-3
weapon = infantry_attack, 6-3
shock = 15
defense = air_defense, 15
defense = naval_defense, 12
defense = vehicle_defense, 6
defense = infantry_defense, 4
defense = bombard_defense, 12
switch = anti_tank, M8_75mm_HMC_AT
lightThreaded

[M45_Pershing_ART]
id = 274
faction = usa, usarmy
category = land
class = artillery
model = M45_Pershing_ART
counter = M45_Pershing_ART
chassis = track
weaponEffect = ART_105mm_04_Case
moveEffect = AlTankHeavy
rotateEffect = RotAlHTanks
available = 1/3/1945
switch = anti_tank, M45_Pershing_AT
mp = 3
range = 2
LOS = 4
cost = 350
supply = 6
attackType = artillery
defenseType = mechanical
weapon = air_small_attack, 4
weapon = vehicle_attack, 8-5
weapon = infantry_attack, 8-5
shock = 25
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 18
defense = infantry_defense, 13
defense = bombard_defense, 13

[M4_Calliope_ART]
id = 139
faction = usa, usarmy
category = land
class = artillery
model = M4_Calliope
counter = M4_Calliope
chassis = track
weaponEffect = Calliope, 2
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/6/1944
mp = 3
range = 2
LOS = 4
cost = 300
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 7-5
weapon = infantry_attack, 7-5
shock = 30
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 6
defense = infantry_defense, 7
defense = bombard_defense, 18
switch = anti_tank, M4_Calliope_AT

[M7_Priest]
id = 141
faction = usa, usarmy
category = land
class = artillery
model = M7_Priest
counter = M7_Priest
chassis = track
weaponEffect = ART_105mm_04
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/4/1943
mp = 4
range = 5
LOS = 4
cost = 200
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 8-5
weapon = infantry_attack, 8-5
shock = 25
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 4
defense = bombard_defense, 10

[M12_155mm_GMC]
id = 142
faction = usa, usarmy
category = land
class = artillery
model = M12_155mm_GMC
counter = M12_155mm_GMC
chassis = track
weaponEffect = ART_155mm_04_Case
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/10/1943
mp = 3
range = 6
LOS = 4
cost = 260
supply = 5
attackType = artillery
defenseType = mechanical
weapon = vehicle_attack, 11-9
weapon = infantry_attack, 11-9
shock = 30
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 4
defense = bombard_defense, 10


// ANTI-AIR ************************* //

[37mm_M1_AA]
id = 276
faction = usa, usarmy, redusa
category = land
class = anti_air
model = 37mm_M1_AA
counter = 37mm_M1_AA
chassis = tow
weaponEffect = FlakSingle_37mm
moveEffect = TowedLight
rotateEffect = RotAALMech
available = 1/8/1941
expire = 1/9/1942
mp = 2
range = 2
LOS = 4
cost = 30
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 12
weapon = air_large_attack, 5
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
switch = anti_tank, 37mm_M1_AT
fixedFire

[40mm_Bofors_AA]
id = 459
faction = usa, usarmy, redusa
category = land
class = anti_air
model = 40mm_Bofors_AA
counter = 40mm_Bofors_AA
chassis = tow
weaponEffect = FlakSingle_40mm
moveEffect = TowedLight
rotateEffect = RotAALMech
available = 1/9/1942
mp = 2
range = 2
LOS = 4
cost = 50
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 17
weapon = air_large_attack, 6
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
fixedFire

[90mm_M1A1_AA]
id = 143
faction = usa, usarmy
category = land
class = anti_air
model = 90mm_M1A1_AA
counter = 90mm_M1A1_AA
chassis = platform
weaponEffect = AA_90mm
moveEffect = TowedHeavy
rotateEffect = RotAAHMech
available = 1/6/1941
expire = 13/5/1943
mp = 1
range = 2
LOS = 4
cost = 60
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 8
weapon = air_large_attack, 10
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 10
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
fixedBase

[90mm_M2_AA]
id = 503
faction = usa, usarmy
category = land
class = anti_air
model = 90mm_M2_AA
counter = 90mm_M2_AA
chassis = platform
weaponEffect = AA_90mm
moveEffect = TowedHeavy
rotateEffect = RotAAHMech
available = 13/5/1943
mp = 1
range = 2
LOS = 4
cost = 60
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 10
weapon = air_large_attack, 13
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 10
transport = US_Truck
transport = M3_Halftrack
transport = M3A1_Halftrack
switch = anti_tank, 90mm_M2_AT
fixedBase

[M15_CGMC]
id = 488
faction = usa, usarmy
category = land
class = anti_air
model = M15_CGMC
counter = M15_CGMC
chassis = track
weaponEffect = M15A1_CGMC
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 1/3/1943
expire = 1/10/1943
mp = 4
range = 2
LOS = 4
cost = 55
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 13
weapon = air_large_attack, 5
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 7
defense = bombard_defense, 10
switch = anti_tank, M15_CGMC_AT
fixedFire

[M15A1_CGMC]
id = 144
faction = usa, usarmy
category = land
class = anti_air
model = M15A1_CGMC
counter = M15A1_CGMC
chassis = track
weaponEffect = M15A1_CGMC
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 1/10/1943
expire = 4/11/1943
mp = 4
range = 2
LOS = 4
cost = 55
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 14
weapon = air_large_attack, 5
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 7
defense = bombard_defense, 10
switch = anti_tank, M15A1_CGMC_AT
fixedFire

[M16_MGMC]
id = 145
faction = usa, usarmy
category = land
class = anti_air
model = M16_MGMC
counter = M16_MGMC
chassis = track
weaponEffect = FlakQuad_20mm
moveEffect = AlHalftrack
rotateEffect = RotAlHtracks
available = 4/11/1943
expire = 8/7/1944
mp = 4
range = 2
LOS = 4
cost = 60
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 15
weapon = air_large_attack, 4
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 8
defense = bombard_defense, 10
switch = anti_tank, M16_MGMC_AT
fixedFire

[T85_MGMC]
id = 272
faction = usa, usarmy
category = land
class = anti_air
model = T85_MGMC
counter = T85_MGMC
chassis = track
weaponEffect = FlakQuad_20mm
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 8/7/1944
expire = 17/4/1945
mp = 4
range = 2
LOS = 4
cost = 80
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 17
weapon = air_large_attack, 5
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 9
defense = bombard_defense, 10
switch = anti_tank, T85_MGMC_AT
fixedFire

[M19_GMC]
id = 271
faction = usa, usarmy
category = land
class = anti_air
model = M19_MGMC
counter = M19_MGMC
chassis = track
weaponEffect = FlakDual_40mm
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 17/4/1945
mp = 4
range = 2
LOS = 4
cost = 80
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 16
weapon = air_large_attack, 7
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 10
defense = bombard_defense, 10
switch = anti_tank, M19_GMC_AT
fixedFire


// FIGHTERS ************************* //

[P36_Hawk]
id = 461
faction = usa, usarmy, redusa
category = air
class = fighter
model = P36_Hawk
counter = P36_Hawk
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 23/4/1938
expire = 1/1/1941
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 55
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 13
weapon = naval_small_attack, 2
weapon = naval_large_attack, 1
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 6
defense = naval_defense, 11
defense = land_defense, 11

[P40B_Warhawk]
id = 34
faction = usa, usarmy, redusa
category = air
class = fighter
model = P40B_Warhawk
counter = P40B_Warhawk
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 1/1/1941
expire = 20/1/1942
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 6
defense = naval_defense, 11
defense = land_defense, 11
series = P40

[P40F_Warhawk]
id = 295
faction = usa, usarmy, redusa
category = air
class = fighter
model = P40F_Warhawk
counter = P40F_Warhawk
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 20/1/1942
expire = 7/8/1942
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 110
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 14
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 7
defense = naval_defense, 11
defense = land_defense, 11
series = P40

[P40K_Warhawk]
id = 300
faction = usa, usarmy, redusa
category = air
class = fighter
model = P40K_Warhawk
counter = P40K_Warhawk
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 7/8/1942
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 120
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 13
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 7
defense = naval_defense, 11
defense = land_defense, 11
series = P40

[F4F3_Wildcat]
id = 147
faction = usa, usarmy, redusa
category = air
class = fighter
model = F4F3_Wildcat
counter = F4F3_Wildcat
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_RadSin
available = 1/2/1940
expire = 12/11/1941
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 90
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 7
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier
series = F4F

[F4F4_Wildcat]
id = 299
faction = usa, usarmy, redusa
category = air
class = fighter
model = F4F4_Wildcat
counter = F4F4_Wildcat
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_RadSin
available = 12/11/1941
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 14
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 7
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier
series = F4F

[F6F3_Hellcat]
id = 152
faction = usa, usarmy
category = air
class = fighter
model = F6F3_Hellcat
counter = F6F3_Hellcat
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = Air20mmHispano_01
moveEffect = AlF_RadSin
available = 14/8/1943
expire = 26/4/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 170
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 10
defense = naval_defense, 14
defense = land_defense, 14
carrier = carrier
series = F6F

[F6F5_Hellcat]
id = 301
faction = usa, usarmy
category = air
class = fighter
model = F6F5_Hellcat
counter = F6F5_Hellcat
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = Air20mmHispano_01
moveEffect = AlF_RadSin
available = 26/4/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 180
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 10
defense = naval_defense, 14
defense = land_defense, 14
carrier = carrier
series = F6F

[F4U1_Corsair]
id = 155
faction = usa, usarmy
category = air
class = fighter
model = F4U1_Corsair
counter = F4U1_Corsair
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_RadSin
available = 18/4/1943
expire = 23/4/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 140
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 16
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 7
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier
series = F4U

[F4U-1D_Corsair]
id = 297
faction = usa, usarmy
category = air
class = fighter
model = F4U-1D_Corsair
counter = F4U-1D_Corsair
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_RadSin
available = 23/4/1944
expire = 15/11/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 200
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 10
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 9
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier
series = F4U

[F4U-4_Corsair]
id = 298
faction = usa, usarmy
category = air
class = fighter
model = F4U-4_Corsair
counter = F4U-4_Corsair
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_RadSin
available = 15/11/1944
mp = 10
LOS = 3
radar = 6
fuel = 11
cost = 210
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 11
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 9
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier
series = F4U

[F8F_Bearcat]
id = 226
faction = usa, usarmy
category = air
class = fighter
model = F8F_Bearcat
counter = F8F_Bearcat
miniature = Wildcat
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = Air20mmHispano_02
moveEffect = AlF_RadSin
available = 21/5/1945
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 270
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 10
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 11
defense = naval_defense, 15
defense = land_defense, 15
carrier = carrier

[P38G_Lightning]
id = 149
faction = usa, usarmy
category = air
class = fighter
model = P38G_Lightning
counter = P38G_Lightning
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeTw
available = 9/8/1942
expire = 16/8/1943
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 140
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 15
weapon = naval_small_attack, 7
weapon = naval_large_attack, 4
weapon = vehicle_attack, 10
weapon = infantry_attack, 10
defense = air_defense, 8
defense = naval_defense, 15
defense = land_defense, 15
series = P38
interceptor
groundAttack

[P38J_Lightning]
id = 289
faction = usa, usarmy
category = air
class = fighter
model = P38J_Lightning
counter = P38J_Lightning
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeTw
available = 16/8/1943
expire = 22/6/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 180
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 15
weapon = naval_small_attack, 7
weapon = naval_large_attack, 4
weapon = vehicle_attack, 10
weapon = infantry_attack, 10
defense = air_defense, 9
defense = naval_defense, 15
defense = land_defense, 15
series = P38
interceptor
groundAttack

[P38L_Lightning]
id = 293
faction = usa, usarmy
category = air
class = fighter
model = P38L_Lightning
counter = P38L_Lightning
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeTw
available = 22/6/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 200
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 15
weapon = naval_small_attack, 7
weapon = naval_large_attack, 4
weapon = vehicle_attack, 11
weapon = infantry_attack, 11
defense = air_defense, 9
defense = naval_defense, 15
defense = land_defense, 15
series = P38
interceptor
groundAttack

[P47C_Thunderbolt]
id = 150
faction = usa, usarmy
category = air
class = fighter
model = P47C_Thunderbolt
counter = P47C_Thunderbolt
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_RadSin
available = 15/1/1943
expire = 15/10/1943
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 120
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 16
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 8
defense = naval_defense, 12
defense = land_defense, 12
series = P47

[P47D_Thunderbolt]
id = 296
faction = usa, usarmy
category = air
class = fighter
model = P47D_Thunderbolt
counter = P47D_Thunderbolt
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_RadSin
available = 15/10/1943
expire = 15/12/1944
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 155
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 16
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 9
defense = naval_defense, 13
defense = land_defense, 13
series = P47

[P47N_Thunderbolt]
id = 302
faction = usa, usarmy
category = air
class = fighter
model = P47N_Thunderbolt
counter = P47N_Thunderbolt
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_RadSin
available = 15/12/1944
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 200
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 11
defense = naval_defense, 14
defense = land_defense, 14
series = P47

[P51B_Mustang]
id = 151
faction = usa, usarmy
category = air
class = fighter
model = P51B_Mustang
counter = P51B_Mustang
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 22/7/1943
expire = 18/3/1944
mp = 11
LOS = 3
radar = 6
fuel = 13
cost = 130
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 14
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 7
defense = naval_defense, 12
defense = land_defense, 12
series = P51

[P51D_Mustang]
id = 303
faction = usa, usarmy
category = air
class = fighter
model = P51D_Mustang
counter = P51D_Mustang
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 18/3/1944
expire = 12/7/1945
mp = 12
LOS = 3
radar = 6
fuel = 14
cost = 210
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 12
weapon = air_large_attack, 17
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 9
defense = naval_defense, 12
defense = land_defense, 12
series = P51

[P51H_Mustang]
id = 304
faction = usa, usarmy
category = air
class = fighter
model = P51H_Mustang
counter = P51H_Mustang
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 12/7/1945
mp = 12
LOS = 3
radar = 6
fuel = 14
cost = 240
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 13
weapon = air_large_attack, 17
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 9
defense = naval_defense, 12
defense = land_defense, 12
series = P51

[P80_ShootingStar]
id = 224
faction = usa, usarmy
category = air
class = fighter
model = P80_ShootingStar
counter = P80_ShootingStar
chassis = wing
weaponEffect = JetStrafe
antiAirEffect = JetAttack
moveEffect = AlF_Jet
available = 18/6/1945
mp = 13
LOS = 3
radar = 6
fuel = 12
cost = 400
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 12
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 13
defense = naval_defense, 14
defense = land_defense, 14

[P61B_BlackWidow]
id = 225
faction = usa, usarmy
category = air
class = fighter
model = P61B_BlackWidow
counter = P61B_BlackWidow
chassis = wing
weaponEffect = StrafeAttackQuad
antiAirEffect = AirMGx2
moveEffect = AlF_RadTw
available = 12/8/1944
expire = 22/7/1945
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 205
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 20
weapon = naval_small_attack, 7
weapon = naval_large_attack, 4
weapon = vehicle_attack, 10
weapon = infantry_attack, 10
defense = air_defense, 11
defense = naval_defense, 15
defense = land_defense, 15
series = P61
interceptor
groundAttack

[P61C_BlackWidow]
id = 288
faction = usa, usarmy
category = air
class = fighter
model = P61C_BlackWidow
counter = P61C_BlackWidow
chassis = wing
weaponEffect = StrafeAttackQuad
antiAirEffect = AirMGx2
moveEffect = AlF_RadTw
available = 22/7/1945
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 230
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 20
weapon = naval_small_attack, 7
weapon = naval_large_attack, 4
weapon = vehicle_attack, 10
weapon = infantry_attack, 10
defense = air_defense, 11
defense = naval_defense, 15
defense = land_defense, 15
series = P61
interceptor
groundAttack

[A6M5_Zero_USA]
id = 346
faction = usa, usarmy
category = air
class = fighter
model = A6M_Zero_USA
counter = A6M_Zero_USA
miniature = Wildcat
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/7/1940
expire = 1/5/1941
mp = 10
LOS = 3
radar = 6
fuel = 14
cost = 140
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 13
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 7
defense = naval_defense, 10
defense = land_defense, 10
carrier = carrier
noPurchase
noRepair

[Ki-45_Toryu_USA]
id = 347
faction = usa, usarmy
category = air
class = fighter
model = Ki-45_Toryu_USA
counter = Ki-45_Toryu_USA
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/7/1940
expire = 1/5/1941
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 7
defense = naval_defense, 15
defense = land_defense, 15
noPurchase
noRepair

[Ki-44-IIc_Shoki_USA]
id = 348
faction = usa, usarmy
category = air
class = fighter
model = Ki-44_Shoki_USA
counter = Ki-44_Shoki_USA
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = AirWings50Ho-103_01
moveEffect = AxF_RadSin
available = 1/7/1940
expire = 1/5/1941
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 14
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 6
defense = naval_defense, 11
defense = land_defense, 11
noPurchase
noRepair

[Ki-84_Hayate_USA]
id = 351
faction = usa, usarmy
category = air
class = fighter
model = Ki-84_Hayate_USA
counter = Ki-84_Hayate_USA
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/4/1944
mp = 11
LOS = 3
radar = 6
fuel = 12
cost = 185
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 10
weapon = air_large_attack, 15
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 9
defense = naval_defense, 12
defense = land_defense, 12
noPurchase
noRepair

[N1K2-J_Shiden-Kai_USA]
id = 350
faction = usa, usarmy
category = air
class = fighter
model = N1K2-J_Shiden_USA
counter = N1K2-J_Shiden_USA
chassis = wing
weaponEffect = Bomb_MG
antiAirEffect = Air20mmHo-5_01
moveEffect = AxF_RadSin
available = 1/7/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 230
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 9
weapon = air_large_attack, 14
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 11
defense = naval_defense, 13
defense = land_defense, 13
noPurchase
noRepair


// TACTICAL BOMBERS  ************************* //

[TBD_Devastator]
id = 161
faction = usa, usarmy, redusa
category = air
class = tactical_bomber
model = TBD_Devastator
counter = TBD_Devastator
miniature = Wildcat
chassis = wing
weaponEffect = AirTorpedo
antiAirEffect = AirDef30M1919_01
moveEffect = AlB_RadSin
available = 3/8/1937
expire = 15/5/1942
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 12
cost = 100
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 1
defense = air_defense, 3
defense = naval_defense, 12
defense = land_defense, 15
carrier = carrier
torpedos = 3, 1, 17

[TBF1_Avenger]
id = 156
faction = usa, usarmy
category = air
class = tactical_bomber
model = TBF1_Avenger
counter = TBF1_Avenger
miniature = Wildcat
chassis = wing
weaponEffect = AirTorpedo
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadSin
available = 15/5/1942
expire = 15/4/1944
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 12
cost = 120
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 1
defense = air_defense, 5
defense = naval_defense, 13
defense = land_defense, 15
carrier = carrier
torpedos = 3, 1, 19
series = TBM

[TBM-3E_Avenger]
id = 305
faction = usa, usarmy
category = air
class = tactical_bomber
model = TBM-3E_Avenger
counter = TBM-3E_Avenger
miniature = Wildcat
chassis = wing
weaponEffect = AirTorpedo
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadSin
available = 15/4/1944
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 12
cost = 140
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 2
defense = air_defense, 6
defense = naval_defense, 13
defense = land_defense, 15
carrier = carrier
torpedos = 3, 1, 19
series = TBM

[SB2C-1_Helldiver_T]
id = 158
faction = usa, usarmy
category = air
class = tactical_bomber
model = SB2C-1_Helldiver
counter = SB2C-1_Helldiver
miniature = Wildcat
chassis = wing
weaponEffect = AirTorpedo
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadSin
available = 18/6/1943
expire = 9/2/1944
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 12
cost = 170
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 3
defense = air_defense, 8
defense = naval_defense, 14
defense = land_defense, 15
switch = bomb, SB2C-1_Helldiver_B
carrier = carrier
torpedos = 3, 1, 20
series = SB2

[SB2C-3_Helldiver_T]
id = 306
faction = usa, usarmy
category = air
class = tactical_bomber
model = SB2C-3_Helldiver
counter = SB2C-3_Helldiver
miniature = Wildcat
chassis = wing
weaponEffect = AirTorpedo
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadSin
available = 9/2/1944
expire = 27/6/1944
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 12
cost = 180
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 3
defense = air_defense, 9
defense = naval_defense, 14
defense = land_defense, 15
switch = bomb, SB2C-3_Helldiver_B
carrier = carrier
torpedos = 3, 1, 20
series = SB2

[SB2C-4_Helldiver_T]
id = 307
faction = usa, usarmy
category = air
class = tactical_bomber
model = SB2C-4_Helldiver
counter = SB2C-4_Helldiver
miniature = Wildcat
chassis = wing
weaponEffect = AirTorpedo
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadSin
available = 27/6/1944
mp = 8
range = 1
LOS = 3
radar = 6
fuel = 12
cost = 200
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 4
defense = air_defense, 9
defense = naval_defense, 14
defense = land_defense, 15
switch = bomb, SB2C-4_Helldiver_B
carrier = carrier
torpedos = 3, 1, 20
series = SB2

[TBY_SeaWolf]
id = 146
faction = usa, usarmy
category = air
class = tactical_bomber
model = TBY_SeaWolf
counter = TBY_SeaWolf
miniature = Wildcat
chassis = wing
weaponEffect = AirTorpedo
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadSin
available = 1/7/1944
mp = 9
range = 1
LOS = 3
radar = 6
fuel = 12
cost = 200
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 4
defense = air_defense, 9
defense = naval_defense, 15
defense = land_defense, 15
carrier = carrier
torpedos = 3, 1, 20

[BTD_Destroyer_T]
id = 159
faction = usa, usarmy
category = air
class = tactical_bomber
model = BTD_Destroyer
counter = BTD_Destroyer
miniature = Wildcat
chassis = wing
weaponEffect = AirTorpedo
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadSin
available = 14/8/1944
mp = 10
range = 1
LOS = 3
radar = 6
fuel = 12
cost = 250
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
defense = air_defense, 10
defense = naval_defense, 16
defense = land_defense, 15
switch = bomb, BTD_Destroyer_B
carrier = carrier
torpedos = 3, 1, 21

[SBD2_Dauntless]
id = 160
faction = usa, usarmy, redusa
category = air
class = tactical_bomber
model = SBD2_Dauntless
counter = SBD2_Dauntless
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadSin
available = 1/1/1941
expire = 1/1/1942
mp = 8
LOS = 3
radar = 6
fuel = 12
cost = 110
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 1
weapon = naval_small_attack, 12
weapon = naval_large_attack, 7
weapon = vehicle_attack, 12
weapon = infantry_attack, 12
shock = 5
defense = air_defense, 5
defense = naval_defense, 12
defense = land_defense, 15
carrier = carrier
series = SBD

[SBD3_Dauntless]
id = 308
faction = usa, usarmy
category = air
class = tactical_bomber
model = SBD3_Dauntless
counter = SBD3_Dauntless
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadSin
available = 1/1/1942
expire = 1/10/1942
mp = 8
LOS = 3
radar = 6
fuel = 12
cost = 120
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 12
weapon = naval_large_attack, 7
weapon = vehicle_attack, 12
weapon = infantry_attack, 12
shock = 5
defense = air_defense, 6
defense = naval_defense, 12
defense = land_defense, 15
carrier = carrier
series = SBD

[SBD4_Dauntless]
id = 309
faction = usa, usarmy
category = air
class = tactical_bomber
model = SBD4_Dauntless
counter = SBD4_Dauntless
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadSin
available = 1/10/1942
expire = 1/2/1943
mp = 8
LOS = 3
radar = 6
fuel = 12
cost = 130
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 12
weapon = naval_large_attack, 8
weapon = vehicle_attack, 12
weapon = infantry_attack, 12
shock = 5
defense = air_defense, 7
defense = naval_defense, 13
defense = land_defense, 15
carrier = carrier
series = SBD

[SBD5_Dauntless]
id = 310
faction = usa, usarmy
category = air
class = tactical_bomber
model = SBD5_Dauntless
counter = SBD5_Dauntless
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadSin
available = 1/2/1943
mp = 8
LOS = 3
radar = 6
fuel = 12
cost = 140
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 12
weapon = naval_large_attack, 8
weapon = vehicle_attack, 12
weapon = infantry_attack, 12
shock = 5
defense = air_defense, 8
defense = naval_defense, 14
defense = land_defense, 15
carrier = carrier
series = SBD

[SB2C-1_Helldiver_B]
id = 220
faction = usa, usarmy
category = air
class = tactical_bomber
model = SB2C-1_Helldiver
counter = SB2C-1_Helldiver
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadSin
available = 18/6/1943
expire = 9/2/1944
mp = 8
LOS = 3
radar = 6
fuel = 12
cost = 170
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 13
weapon = naval_large_attack, 10
weapon = vehicle_attack, 13
weapon = infantry_attack, 13
shock = 5
defense = air_defense, 8
defense = naval_defense, 14
defense = land_defense, 15
switch = torpedo, SB2C-1_Helldiver_T
carrier = carrier

[SB2C-3_Helldiver_B]
id = 311
faction = usa, usarmy
category = air
class = tactical_bomber
model = SB2C-3_Helldiver
counter = SB2C-3_Helldiver
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadSin
available = 9/2/1944
expire = 27/6/1944
mp = 8
LOS = 3
radar = 6
fuel = 12
cost = 180
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 13
weapon = naval_large_attack, 10
weapon = vehicle_attack, 13
weapon = infantry_attack, 13
shock = 5
defense = air_defense, 9
defense = naval_defense, 14
defense = land_defense, 15
switch = torpedo, SB2C-3_Helldiver_T
carrier = carrier

[SB2C-4_Helldiver_B]
id = 312
faction = usa, usarmy
category = air
class = tactical_bomber
model = SB2C-4_Helldiver
counter = SB2C-4_Helldiver
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadSin
available = 27/6/1944
mp = 8
LOS = 3
radar = 6
fuel = 12
cost = 200
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = naval_small_attack, 14
weapon = naval_large_attack, 11
weapon = vehicle_attack, 14
weapon = infantry_attack, 14
shock = 5
defense = air_defense, 9
defense = naval_defense, 14
defense = land_defense, 15
switch = torpedo, SB2C-4_Helldiver_T
carrier = carrier

[BTD_Destroyer_B]
id = 221
faction = usa, usarmy
category = air
class = tactical_bomber
model = BTD_Destroyer
counter = BTD_Destroyer
miniature = Wildcat
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadSin
available = 14/8/1944
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 250
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = naval_small_attack, 14
weapon = naval_large_attack, 11
weapon = vehicle_attack, 15
weapon = infantry_attack, 15
shock = 5
defense = air_defense, 10
defense = naval_defense, 16
defense = land_defense, 15
switch = torpedo, BTD_Destroyer_T
carrier = carrier

[OS2U_Kingfisher]
id = 457
faction = usa, usarmy
category = air
class = recon
model = OS2U_Kingfisher
counter = OS2U_Kingfisher
miniature = Kingfisher
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirDef50M2AN_01
moveEffect = AlB_RadTwin
available = 1/10/1941
steps = 2
mp = 6
LOS = 3
radar = 6
cost = 20
supply = 1
attackType = small
defenseType = small
weapon = air_small_attack, 1
defense = air_defense, 2
defense = naval_defense, 12
defense = land_defense, 20
carrier = cruiser, battleship, carrier
floatPlane
defensiveFire
noSupplu


// STRATEGIC BOMBERS ************************* //

[B17E_FlyingFortress]
id = 162
faction = usa, usarmy
category = air
class = strategic_bomber
model = B17E_FlyingFortress
counter = B17E_FlyingFortress
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AlB_RadFour
available = 1/10/1941
expire = 16/4/1942
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 300
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 4
weapon = naval_small_attack, 3
weapon = naval_large_attack, 4
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
shock = 30
bombardment = 25
defense = air_defense, 16
defense = naval_defense, 12
defense = land_defense, 12
minelayer
series = b17

[B17F_FlyingFortress]
id = 313
faction = usa, usarmy
category = air
class = strategic_bomber
model = B17F_FlyingFortress
counter = B17F_FlyingFortress
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AlB_RadFour
available = 16/4/1942
expire = 14/7/1943
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 330
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 4
weapon = naval_small_attack, 3
weapon = naval_large_attack, 4
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
shock = 30
bombardment = 25
defense = air_defense, 17
defense = naval_defense, 12
defense = land_defense, 12
minelayer
series = b17

[B17G_FlyingFortress]
id = 314
faction = usa, usarmy
category = air
class = strategic_bomber
model = B17G_FlyingFortress
counter = B17G_FlyingFortress
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AlB_RadFour
available = 14/7/1943
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 350
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = naval_small_attack, 3
weapon = naval_large_attack, 4
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
shock = 30
bombardment = 25
defense = air_defense, 17
defense = naval_defense, 12
defense = land_defense, 12
minelayer
series = b17

[A26B_Invader]
id = 163
faction = usa, usarmy
category = air
class = tactical_bomber
model = A26B_Invader
counter = A26B_Invader
chassis = wing
weaponEffect = AttackBomberMGs
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadTwin
available = 13/11/1944
mp = 9
LOS = 3
radar = 6
fuel = 15
cost = 300
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 0
weapon = naval_large_attack, 1
weapon = vehicle_attack, 9
weapon = infantry_attack, 9
bombardment = 20
defense = air_defense, 15
defense = naval_defense, 11
defense = land_defense, 11
minelayer
series = a26

[A26C_Invader]
id = 315
faction = usa, usarmy
category = air
class = strategic_bomber
model = A26C_Invader
counter = A26C_Invader
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadTwin
available = 13/11/1944
mp = 9
LOS = 3
radar = 6
fuel = 15
cost = 300
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 25
bombardment = 20
defense = air_defense, 15
defense = naval_defense, 11
defense = land_defense, 11
minelayer
series = a26

[B24_Liberator]
id = 165
faction = usa, usarmy
category = air
class = strategic_bomber
model = B24_Liberator
counter = B24_Liberator
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadFour
available = 3/6/1942
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 300
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 3
weapon = naval_small_attack, 3
weapon = naval_large_attack, 4
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
shock = 30
bombardment = 25
defense = air_defense, 16
defense = naval_defense, 12
defense = land_defense, 12
minelayer

[B25B_Mitchell]
id = 166
faction = usa, usarmy
category = air
class = strategic_bomber
model = B25B_Mitchell
counter = B25B_Mitchell
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadTwin
available = 1/8/1940
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 150
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 1
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 25
bombardment = 20
defense = air_defense, 13
defense = naval_defense, 11
defense = land_defense, 11
minelayer
series = b25

[B25C_Mitchell]
id = 316
faction = usa, usarmy
category = air
class = strategic_bomber
model = B25C_Mitchell
counter = B25C_Mitchell
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadTwin
available = 1/10/1940
expire = 23/4/1942
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 180
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 25
bombardment = 20
defense = air_defense, 13
defense = naval_defense, 11
defense = land_defense, 11
minelayer
series = b25

[B25G_Mitchell]
id = 123
faction = usa, usarmy
category = air
class = tactical_bomber
model = B25G_Mitchell
counter = B25G_Mitchell
chassis = wing
weaponEffect = B25G_75mm
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadTwin
available = 23/4/1942
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 180
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 0
weapon = naval_large_attack, 1
weapon = vehicle_attack, 11
weapon = infantry_attack, 9
bombardment = 20
defense = air_defense, 14
defense = naval_defense, 11
defense = land_defense, 11
series = b25

[B26A_Marauder]
id = 167
faction = usa, usarmy
category = air
class = strategic_bomber
model = B26B_Marauder
counter = B26B_Marauder
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadTwin
available = 7/10/1942
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 250
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 25
bombardment = 20
defense = air_defense, 13
defense = naval_defense, 11
defense = land_defense, 11
minelayer
series = b26

[B26B_Marauder]
id = 317
faction = usa, usarmy
category = air
class = strategic_bomber
model = B26C_Marauder
counter = B26C_Marauder
chassis = wing
weaponEffect = AttackBomberBombsMGs
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadTwin
available = 7/10/1942
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 300
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 25
bombardment = 20
defense = air_defense, 14
defense = naval_defense, 11
defense = land_defense, 11
series = b26

[B26F_Marauder]
id = 318
faction = usa, usarmy
category = air
class = strategic_bomber
model = B26F_Marauder
counter = B26F_Marauder
chassis = wing
weaponEffect = AttackBomberBombsMGs
antiAirEffect = AirDef50M2ANTwin_01
moveEffect = AlB_RadTwin
available = 28/2/1944
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 320
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 3
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 25
bombardment = 20
defense = air_defense, 15
defense = naval_defense, 11
defense = land_defense, 11
series = b26

[A20C_Havoc]
id = 169
faction = usa, usarmy
category = air
class = strategic_bomber
model = A20C_Havoc
counter = A20C_Havoc
chassis = wing
weaponEffect = AttackBomberBombsMGs, 1
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadTwin
available = 13/1/1941
expire = 18/2/1943
mp = 9
LOS = 3
radar = 6
fuel = 15
cost = 150
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 1
weapon = naval_small_attack, 1
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
shock = 20
bombardment = 15
defense = air_defense, 13
defense = naval_defense, 11
defense = land_defense, 11
series = a20

[A20G_Havoc]
id = 319
faction = usa, usarmy
category = air
class = strategic_bomber
model = A20G_Havoc
counter = A20G_Havoc
chassis = wing
weaponEffect = AttackBomberBombsMGs, 1
antiAirEffect = AirDef30M1919Twin_01
moveEffect = AlB_RadTwin
available = 18/2/1943
mp = 9
LOS = 3
radar = 6
fuel = 15
cost = 200
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 1
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
shock = 20
bombardment = 15
defense = air_defense, 15
defense = naval_defense, 11
defense = land_defense, 11
series = a20

[B29_Superfortress]
id = 164
faction = usa, usarmy
category = air
class = strategic_bomber
model = B29_Superfortress
counter = B29_Superfortress
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AlB_RadFour
available = 2/6/1944
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 400
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = naval_small_attack, 3
weapon = naval_large_attack, 4
weapon = vehicle_attack, 7
weapon = infantry_attack, 7
shock = 35
bombardment = 30
defense = air_defense, 20
defense = naval_defense, 13
defense = land_defense, 13
minelayer

[B29_NuclearBomber]
id = 194
faction = usa, usarmy
category = air
class = strategic_bomber
model = B29_Nuclear_Bomber
counter = B29_Nuclear_Bomber
chassis = wing
available = 2/1/1945
weaponEffect = Nuke
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AlB_RadFour
blast = 1
mp = 8
LOS = 3
radar = 6
fuel = 8
cost = 500
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = naval_small_attack, 150
weapon = naval_large_attack, 150
weapon = vehicle_attack, 150
weapon = infantry_attack, 150
assault = 10
bombardment = 1000
defense = air_defense, 20
defense = naval_defense, 13
defense = land_defense, 10
specialisation = manhattan_project
singleShot

[PBY_Catalina]
id = 57
faction = usa, usarmy
category = air
class = recon
model = PBY_Catalina
counter = PBY_Catalina
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef50M2ANTwin_Dual
moveEffect = AlB_RadTwin
available = 1/10/1936
steps = 2
mp = 6
LOS = 3
radar = 6
cost = 40
supply = 2
attackType = large
defenseType = large
weapon = air_small_attack, 1
defense = air_defense, 5
defense = naval_defense, 11
defense = land_defense, 11
floatPlane
noSupply
defensiveFire
minelayer

[G4M2_Hamaki_USA]
id = 349
faction = usa, usarmy
category = air
class = strategic_bomber
model = G4M_Hamaki_USA
counter = G4M_Hamaki_USA
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef77Type92_01
moveEffect = AxB_RadTwin
available = 1/7/1940
expire = 1/5/1941
mp = 8
LOS = 3
radar = 6
fuel = 15
cost = 200
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = naval_small_attack, 2
weapon = naval_large_attack, 3
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 25
bombardment = 15
defense = air_defense, 12
defense = naval_defense, 11
defense = land_defense, 11
noPurchase
minelayer
noRepair

// AIR TRANSPORT ************************* //

[C47_Skytrain]
id = 46
faction = usa, usarmy, redusa
category = air
class = transport_air
model = C47
counter = C47
chassis = wing
moveEffect = AlAirT
mp = 7
LOS = 3
radar = 6
fuel = 15
attackType = large
defenseType = large
defense = air_defense, 8
defense = naval_defense, 11
defense = land_defense, 10
noPurchase
airTransport

// DESTROYERS ************************* //

[DD_Clemson]
id = 468
faction = usa, usarmy, redusa
category = naval
class = destroyer
model = DD_Clemson
counter = DD_Clemson
chassis = shallow_draft
weaponEffect = Tripple5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 6/11/1939
expire = 14/6/1940
mp = 4
range = 3
LOS = 4
cost = 40
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = air_large_attack, 0
weapon = naval_small_attack, 12
weapon = naval_large_attack, 12
weapon = submarine_attack, 5
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 14
defense = submarine_defense, 17
defense = land_defense, 10
torpedos = 5, 2, 13
broadside
sonar

[DD_Gleaves]
id = 38
faction = usa, usarmy, redusa
category = naval
class = destroyer
model = DD_Gleaves
counter = DD_Gleaves
chassis = shallow_draft
weaponEffect = Tripple5inch_01
antiAirEffect = AATracers_x2, 4
antiSubEffect = DepthCharge, 5
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 14/6/1940
expire = 29/4/1942
mp = 4
range = 3
LOS = 4
cost = 60
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = air_large_attack, 2
weapon = naval_small_attack, 14
weapon = naval_large_attack, 14
weapon = submarine_attack, 8
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 5, 2, 12
series = Gleaves
broadside
sonar

[DD_Gleaves_42]
id = 360
faction = usa, usarmy, redusa
category = naval
class = destroyer
model = DD_Gleaves
counter = DD_Gleaves
chassis = shallow_draft
weaponEffect = Tripple5inch_01
antiAirEffect = AATracers_x2, 4
antiSubEffect = DepthCharge, 5
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 29/4/1942
expire = 1/4/1943
mp = 4
range = 3
LOS = 4
cost = 65
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 2
weapon = naval_small_attack, 14
weapon = naval_large_attack, 14
weapon = submarine_attack, 8
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 5, 2, 12
series = Gleaves
broadside
sonar

[DD_Gleaves_43]
id = 394
faction = usa, usarmy, redusa
category = naval
class = destroyer
model = DD_Gleaves
counter = DD_Gleaves
chassis = shallow_draft
weaponEffect = Tripple5inch_01
antiAirEffect = AATracers_x2, 4
antiSubEffect = DepthCharge, 5
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 1/4/1943
mp = 4
range = 3
LOS = 4
cost = 70
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 2
weapon = naval_small_attack, 14
weapon = naval_large_attack, 14
weapon = submarine_attack, 10
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 18
defense = land_defense, 10
torpedos = 5, 2, 15
series = Gleaves
broadside
sonar

[DD_Fletcher]
id = 170
faction = usa, usarmy
category = naval
class = destroyer
model = DD_Fletcher
counter = DD_Fletcher
chassis = shallow_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge, 5
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 30/6/1942
expire = 4/5/1943
mp = 4
range = 3
LOS = 4
cost = 80
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 3
weapon = naval_small_attack, 16
weapon = naval_large_attack, 16
weapon = submarine_attack, 9
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 11
defense = naval_defense, 17
defense = submarine_defense, 19
defense = land_defense, 11
torpedos = 5, 2, 12
broadside
sonar
series = fletcher

[DD_Fletcher_43]
id = 361
faction = usa, usarmy
category = naval
class = destroyer
model = DD_Fletcher
counter = DD_Fletcher
chassis = shallow_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge, 5
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 4/5/1943
expire = 4/4/1945
mp = 4
range = 3
LOS = 4
cost = 110
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 3
weapon = naval_small_attack, 16
weapon = naval_large_attack, 16
weapon = submarine_attack, 10
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 11
defense = naval_defense, 17
defense = submarine_defense, 19
defense = land_defense, 11
torpedos = 5, 2, 15
broadside
sonar
series = fletcher

[DD_Fletcher_45]
id = 395
faction = usa, usarmy
category = naval
class = destroyer
model = DD_Fletcher
counter = DD_Fletcher
chassis = shallow_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge, 5
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 4/4/1945
mp = 4
range = 3
LOS = 4
cost = 110
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 4
weapon = naval_small_attack, 16
weapon = naval_large_attack, 16
weapon = submarine_attack, 11
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 11
defense = naval_defense, 17
defense = submarine_defense, 19
defense = land_defense, 11
torpedos = 5, 2, 10
broadside
sonar
series = fletcher

[DD_Sumner]
id = 171
faction = usa, usarmy
category = naval
class = destroyer
model = DD_Sumner
counter = DD_Sumner
chassis = shallow_draft
weaponEffect = Tripple5inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 26/1/1944
mp = 4
range = 3
LOS = 4
cost = 130
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 4
weapon = naval_small_attack, 18
weapon = naval_large_attack, 17
weapon = submarine_attack, 12
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 12
defense = naval_defense, 18
defense = submarine_defense, 20
defense = land_defense, 12
torpedos = 5, 2, 15
broadside
sonar

[DD_Gearing]
id = 362
faction = usa, usarmy
category = naval
class = destroyer
model = DD_Sumner
counter = DD_Sumner
chassis = shallow_draft
weaponEffect = Tripple5inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 3/5/1945
mp = 4
range = 3
LOS = 4
cost = 135
supply = 3
production = 5, land
attackType = small
defenseType = small
weapon = air_small_attack, 8
weapon = air_large_attack, 4
weapon = naval_small_attack, 18
weapon = naval_large_attack, 17
weapon = submarine_attack, 12
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 12
defense = naval_defense, 18
defense = submarine_defense, 20
defense = land_defense, 12
torpedos = 5, 2, 15
broadside
sonar

[PT_Boat]
id = 195
faction = usa, usarmy, redusa
category = naval
class = destroyer
model = PT_Boat
counter = PT_Boat
chassis = shallow_draft
weaponEffect = TwinM2Browning, 2
antiAirEffect = AATracers_x2
moveEffect = PTBoatMove
rotateEffect = RotPTBoats
available = 13/9/1941
expire = 5/7/1942
mp = 4
range = 1
LOS = 4
cost = 15
supply = 2
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 1
weapon = vehicle_attack, 6
weapon = infantry_attack, 10
defense = air_defense, 7
defense = naval_defense, 3
defense = land_defense, 7
torpedos = 6, 2, 8
concealable
torpedoImmune
series = PT

[PT_Boat_42]
id = 373
faction = usa, usarmy
category = naval
class = destroyer
model = PT_Boat_42
counter = PT_Boat_42
chassis = shallow_draft
weaponEffect = TwinM2Browning, 2
antiAirEffect = AATracers_x2
moveEffect = PTBoatMove
rotateEffect = RotPTBoats
available = 5/7/1942
expire = 17/6/1943
mp = 4
range = 1
LOS = 4
cost = 15
supply = 2
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 1
weapon = vehicle_attack, 6
weapon = infantry_attack, 10
defense = air_defense, 7
defense = naval_defense, 3
defense = land_defense, 7
torpedos = 6, 2, 8
concealable
torpedoImmune
series = PT

[PT_Boat_43]
id = 374
faction = usa, usarmy
category = naval
class = destroyer
model = PT_Boat_43
counter = PT_Boat_43
chassis = shallow_draft
weaponEffect = TwinM2Browning, 2
antiAirEffect = AATracers_x2
moveEffect = PTBoatMove
rotateEffect = RotPTBoats
available = 17/6/1943
mp = 4
range = 1
LOS = 4
cost = 20
supply = 2
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 1
weapon = vehicle_attack, 6
weapon = infantry_attack, 10
defense = air_defense, 7
defense = naval_defense, 3
defense = land_defense, 7
torpedos = 6, 2, 10
concealable
torpedoImmune
series = PT

[PT_Gunboat]
id = 363
faction = usa, usarmy
category = naval
class = destroyer
model = PT_Gunboat
counter = PT_Gunboat
chassis = shallow_draft
weaponEffect = PT_Gunboat
antiAirEffect = AATracers_x2
moveEffect = PTBoatMove
rotateEffect = RotPTBoats
available = 8/10/1943
mp = 4
range = 2
LOS = 4
cost = 20
supply = 2
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = air_large_attack, 1
weapon = naval_small_attack, 3
weapon = vehicle_attack, 10
weapon = infantry_attack, 10
defense = air_defense, 7
defense = naval_defense, 3
defense = land_defense, 7
concealable
torpedoImmune
series = PT


// CRUISERS ************************* //

[CA_Northampton]
id = 487
faction = usa, usarmy, redusa
category = naval
class = cruiser
model = CA_Northampton
counter = CA_Northampton
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 15/2/1934
expire = 15/2/1934
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 100
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = air_large_attack, 4
weapon = naval_small_attack, 17
weapon = naval_large_attack, 17
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 20
defense = submarine_defense, 12
defense = land_defense, 10
series = northampton

[CA_NewOrleans]
id = 39
faction = usa, usarmy, redusa
category = naval
class = cruiser
model = CA_NewOrleans
counter = CA_NewOrleans
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 15/2/1934
expire = 13/10/1942
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 120
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = air_large_attack, 4
weapon = naval_small_attack, 19
weapon = naval_large_attack, 19
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 22
defense = submarine_defense, 13
defense = land_defense, 10
series = neworleans

[CA_NewOrleans_42]
id = 396
faction = usa, usarmy, redusa
category = naval
class = cruiser
model = CA_NewOrleans
counter = CA_NewOrleans
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 13/10/1942
expire = 7/4/1943
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 130
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 4
weapon = naval_small_attack, 19
weapon = naval_large_attack, 19
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 22
defense = submarine_defense, 13
defense = land_defense, 10
series = neworleans

[CA_NewOrleans_43]
id = 397
faction = usa, usarmy, redusa
category = naval
class = cruiser
model = CA_NewOrleans
counter = CA_NewOrleans
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 7/4/1943
expire = 18/2/1944
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 135
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 5
weapon = naval_small_attack, 19
weapon = naval_large_attack, 19
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 22
defense = submarine_defense, 13
defense = land_defense, 10
series = neworleans

[CA_NewOrleans_44]
id = 398
faction = usa, usarmy, redusa
category = naval
class = cruiser
model = CA_NewOrleans
counter = CA_NewOrleans
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 18/2/1944
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 140
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 5
weapon = naval_small_attack, 19
weapon = naval_large_attack, 19
weapon = submarine_attack, 8
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 22
defense = submarine_defense, 13
defense = land_defense, 10
series = neworleans

[CA_Wichita]
id = 102
faction = usa, usarmy
category = naval
class = cruiser
model = CA_Wichita
counter = CA_Wichita
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog, 3
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 16/02/1939
expire = 1/10/1942
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 140
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 5
weapon = air_large_attack, 4
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 11
defense = naval_defense, 23
defense = submarine_defense, 14
defense = land_defense, 11
series = wichita

[CA_Wichita_42]
id = 399
faction = usa, usarmy
category = naval
class = cruiser
model = CA_Wichita
counter = CA_Wichita
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog, 3
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 1/10/1942
expire = 2/6/1943
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 155
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 4
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
weapon = submarine_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 11
defense = naval_defense, 23
defense = submarine_defense, 14
defense = land_defense, 11
series = wichita

[CA_Wichita_43]
id = 400
faction = usa, usarmy
category = naval
class = cruiser
model = CA_Wichita
counter = CA_Wichita
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog, 3
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 2/6/1943
expire = 29/8/1944
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 165
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 5
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
weapon = submarine_attack, 7
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 23
defense = submarine_defense, 14
defense = land_defense, 10
series = wichita

[CA_Wichita_44]
id = 401
faction = usa, usarmy
category = naval
class = cruiser
model = CA_Wichita
counter = CA_Wichita
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog, 3
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 29/8/1944
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 180
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 5
weapon = naval_small_attack, 20
weapon = naval_large_attack, 20
weapon = submarine_attack, 8
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 10
defense = naval_defense, 23
defense = submarine_defense, 14
defense = land_defense, 10
series = wichita

[CA_Baltimore]
id = 40
faction = usa, usarmy
category = naval
class = cruiser
model = CA_Baltimore
counter = CA_Baltimore
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 15/4/1943
expire = 10/3/1944
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 210
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 6
weapon = naval_small_attack, 21
weapon = naval_large_attack, 21
weapon = submarine_attack, 7
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 13
defense = naval_defense, 25
defense = submarine_defense, 15
defense = land_defense, 13
series = baltimore

[CA_Baltimore_44]
id = 402
faction = usa, usarmy
category = naval
class = cruiser
model = CA_Baltimore
counter = CA_Baltimore
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 10/3/1944
expire = 18/6/1945
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 220
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 6
weapon = naval_small_attack, 22
weapon = naval_large_attack, 22
weapon = submarine_attack, 8
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 13
defense = naval_defense, 25
defense = submarine_defense, 15
defense = land_defense, 13
series = baltimore

[CA_Baltimore_45]
id = 403
faction = usa, usarmy
category = naval
class = cruiser
model = CA_Baltimore
counter = CA_Baltimore
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 18/6/1945
cargo = 1
mp = 4
range = 6
LOS = 5
cost = 240
supply = 4
production = 5, land
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 6
weapon = naval_small_attack, 22
weapon = naval_large_attack, 22
weapon = submarine_attack, 8
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 12
defense = air_defense, 14
defense = naval_defense, 25
defense = submarine_defense, 15
defense = land_defense, 14
series = baltimore


// BATTLESHIPS ************************* //

[BB_Colorado]
id = 110
faction = usa, usarmy, redusa
category = naval
class = battleship
model = BB_Colorado
counter = BB_Colorado
chassis = deep_draft
weaponEffect = Quad16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
expire = 20/3/1942
mp = 3
range = 9
LOS = 6
cost = 300
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 6
weapon = naval_small_attack, 21
weapon = naval_large_attack, 24
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 24
defense = submarine_defense, 13
defense = land_defense, 12
series = Colorado

[BB_Colorado_42]
id = 404
faction = usa, usarmy, redusa
category = naval
class = battleship
model = BB_Colorado
counter = BB_Colorado
chassis = deep_draft
weaponEffect = Quad16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 20/3/1942
expire = 1/1/1944
mp = 3
range = 9
LOS = 6
cost = 310
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 8
weapon = naval_small_attack, 22
weapon = naval_large_attack, 24
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 24
defense = submarine_defense, 13
defense = land_defense, 12
series = Colorado

[BB_Colorado_44]
id = 405
faction = usa, usarmy, redusa
category = naval
class = battleship
model = BB_Colorado
counter = BB_Colorado
chassis = deep_draft
weaponEffect = Quad16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 1/1/1944
mp = 3
range = 9
LOS = 6
cost = 320
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 9
weapon = naval_small_attack, 22
weapon = naval_large_attack, 24
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 24
defense = submarine_defense, 13
defense = land_defense, 12
series = Colorado

[BB_NorthCarolina]
id = 37
faction = usa, usarmy, redusa
category = naval
class = battleship
model = BB_NorthCarolina
counter = BB_NorthCarolina
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 9/4/1941
expire = 21/7/1942
mp = 3
range = 9
LOS = 6
cost = 320
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 8
weapon = naval_small_attack, 24
weapon = naval_large_attack, 25
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 25
defense = submarine_defense, 14
defense = land_defense, 12
series = NorthCarolina

[BB_NorthCarolina_42]
id = 406
faction = usa, usarmy, redusa
category = naval
class = battleship
model = BB_NorthCarolina
counter = BB_NorthCarolina
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 21/7/1942
expire = 1/1/1943
mp = 3
range = 9
LOS = 6
cost = 335
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 8
weapon = naval_small_attack, 24
weapon = naval_large_attack, 25
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 25
defense = submarine_defense, 14
defense = land_defense, 12
series = NorthCarolina

[BB_NorthCarolina_43]
id = 407
faction = usa, usarmy, redusa
category = naval
class = battleship
model = BB_NorthCarolina
counter = BB_NorthCarolina
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 1/1/1943
expire = 1/1/1944
mp = 3
range = 9
LOS = 6
cost = 345
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 8
weapon = naval_small_attack, 24
weapon = naval_large_attack, 25
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 12
defense = naval_defense, 25
defense = submarine_defense, 14
defense = land_defense, 12
series = NorthCarolina

[BB_NorthCarolina_44]
id = 408
faction = usa, usarmy, redusa
category = naval
class = battleship
model = BB_NorthCarolina
counter = BB_NorthCarolina
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 1/1/1944
mp = 3
range = 9
LOS = 6
cost = 360
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 11
weapon = air_large_attack, 8
weapon = naval_small_attack, 24
weapon = naval_large_attack, 25
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 14
defense = naval_defense, 25
defense = submarine_defense, 14
defense = land_defense, 14
series = NorthCarolina

[BB_SouthDakota]
id = 173
faction = usa, usarmy
category = naval
class = battleship
model = BB_SouthDakota
counter = BB_SouthDakota
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 20/3/1942
expire = 25/2/1943
mp = 3
range = 9
LOS = 6
cost = 360
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 8
weapon = naval_small_attack, 23
weapon = naval_large_attack, 26
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 13
defense = naval_defense, 26
defense = submarine_defense, 15
defense = land_defense, 13
series = SouthDakota

[BB_SouthDakota_43]
id = 409
faction = usa, usarmy
category = naval
class = battleship
model = BB_SouthDakota
counter = BB_SouthDakota
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 25/2/1943
expire = 26/8/1944
mp = 3
range = 9
LOS = 6
cost = 370
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 9
weapon = naval_small_attack, 24
weapon = naval_large_attack, 26
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 13
defense = naval_defense, 26
defense = submarine_defense, 15
defense = land_defense, 13
series = SouthDakota

[BB_SouthDakota_44]
id = 410
faction = usa, usarmy
category = naval
class = battleship
model = BB_SouthDakota
counter = BB_SouthDakota
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 26/8/1944
mp = 3
range = 9
LOS = 6
cost = 380
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 9
weapon = naval_small_attack, 24
weapon = naval_large_attack, 26
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 13
defense = naval_defense, 26
defense = submarine_defense, 15
defense = land_defense, 13
series = SouthDakota

[BB_Iowa]
id = 174
faction = usa, usarmy
category = naval
class = battleship
model = BB_Iowa
counter = BB_Iowa
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 22/2/1943
expire = 7/4/1944
mp = 3
range = 9
LOS = 6
cost = 600
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 12
weapon = air_large_attack, 10
weapon = naval_small_attack, 25
weapon = naval_large_attack, 27
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 27
defense = submarine_defense, 16
defense = land_defense, 15
series = Iowa

[BB_Iowa_44]
id = 411
faction = usa, usarmy
category = naval
class = battleship
model = BB_Iowa
counter = BB_Iowa
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 7/4/1944
expire = 19/3/1945
mp = 3
range = 9
LOS = 6
cost = 600
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 12
weapon = air_large_attack, 10
weapon = naval_small_attack, 25
weapon = naval_large_attack, 27
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 27
defense = submarine_defense, 16
defense = land_defense, 15
series = Iowa

[BB_Iowa_45]
id = 412
faction = usa, usarmy
category = naval
class = battleship
model = BB_Iowa
counter = BB_Iowa
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 19/3/1945
mp = 3
range = 9
LOS = 6
cost = 630
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 12
weapon = air_large_attack, 10
weapon = naval_small_attack, 25
weapon = naval_large_attack, 28
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 27
defense = submarine_defense, 16
defense = land_defense, 15
series = Iowa

[BB_Montana]
id = 175
faction = usa, usarmy
category = naval
class = battleship
model = BB_Montana
counter = BB_Montana
chassis = deep_draft
weaponEffect = Quad16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = Hedgehog
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 1/7/1945
mp = 3
range = 9
LOS = 6
cost = 660
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 12
weapon = air_large_attack, 10
weapon = naval_small_attack, 25
weapon = naval_large_attack, 28
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 16
defense = naval_defense, 28
defense = submarine_defense, 16
defense = land_defense, 16

[BB_Colorado_Undermanned]
id = 454
faction = usa, usarmy
category = naval
class = battleship
model = BB_Colorado
counter = BB_Colorado
chassis = deep_draft
weaponEffect = Quad16inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
mp = 2
range = 3
LOS = 4
cost = 300
supply = 5
production = 6, land
attackType = large
defenseType = large
defense = air_defense, 12
defense = naval_defense, 24
defense = submarine_defense, 13
defense = land_defense, 15
noPurchase
noAAFire

[DD_Gleaves_Undermanned]
id = 460
faction = usa, usarmy
category = naval
class = destroyer
model = DD_Gleaves
counter = DD_Gleaves
chassis = shallow_draft
weaponEffect = Tripple5inch_01
antiAirEffect = AATracers_x2, 4
antiSubEffect = DepthCharge, 5
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 14/6/1940
mp = 3
range = 2
LOS = 4
cost = 60
supply = 3
production = 4, land
attackType = small
defenseType = small
shock = 5
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 18
defense = land_defense, 10
noPurchase
noAAFire

[CA_NewOrleans_Undermanned]
id = 462
faction = usa, usarmy, redusa
category = naval
class = cruiser
model = CA_NewOrleans
counter = CA_NewOrleans
chassis = deep_draft
weaponEffect = Tripple8inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 15/2/1934
mp = 3
range = 6
LOS = 4
cost = 120
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = air_large_attack, 2
shock = 5
defense = air_defense, 10
defense = naval_defense, 22
defense = submarine_defense, 13
defense = land_defense, 10
noPurchase


// CARRIERS ************************* //

[CV_Lexington]
id = 518
faction = usa, usarmy, redusa
category = naval
class = carrier
model = CV_Lexington
counter = CV_Lexington
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 14/12/1927
expire = 8/4/1942
cargo = 3
mp = 3
range = 6
LOS = 5
cost = 300
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 4
weapon = air_large_attack, 4
weapon = naval_small_attack, 20
weapon = naval_large_attack, 18
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 8
defense = land_defense, 10
broadside
series = lexington

[CV_Lexington_42]
id = 176
faction = usa, usarmy, redusa
category = naval
class = carrier
model = CV_Lexington
counter = CV_Lexington
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 8/4/1942
expire = 29/3/1943
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 300
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 8
weapon = air_large_attack, 7
weapon = naval_small_attack, 15
weapon = naval_large_attack, 15
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 8
defense = land_defense, 10
broadside
series = lexington

[CV_Lexington_43]
id = 519
faction = usa, usarmy, redusa
category = naval
class = carrier
model = CV_Lexington
counter = CV_Lexington
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 29/3/1943
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 320
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 8
weapon = naval_small_attack, 15
weapon = naval_large_attack, 15
defense = air_defense, 10
defense = naval_defense, 16
defense = submarine_defense, 8
defense = land_defense, 10
broadside
series = lexington

[CV_Yorktown]
id = 177
faction = usa, usarmy, redusa
category = naval
class = carrier
model = CV_Yorktown
counter = CV_Yorktown
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 30/9/1937
expire = 16/9/1942
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 320
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 6
weapon = naval_small_attack, 13
weapon = naval_large_attack, 13
defense = air_defense, 11
defense = naval_defense, 18
defense = submarine_defense, 10
defense = land_defense, 11
broadside
series = yorktown

[CV_Yorktown_42]
id = 520
faction = usa, usarmy, redusa
category = naval
class = carrier
model = CV_Yorktown
counter = CV_Yorktown
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 16/9/1942
expire = 7/10/1943
cargo = 3
weapon = air_small_attack, 4
weapon = air_large_attack, 4
weapon = naval_small_attack, 10
weapon = naval_large_attack, 10
defense = air_defense, 11
defense = naval_defense, 20
defense = submarine_defense, 10
defense = land_defense, 11
broadside
series = yorktown

[CV_Yorktown_43]
id = 521
faction = usa, usarmy, redusa
category = naval
class = carrier
model = CV_Yorktown
counter = CV_Yorktown
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 7/10/1943
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 360
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 6
weapon = naval_small_attack, 13
weapon = naval_large_attack, 13
defense = air_defense, 11
defense = naval_defense, 18
defense = submarine_defense, 10
defense = land_defense, 11
broadside
series = yorktown

[CV_Essex]
id = 178
faction = usa, usarmy
category = naval
class = carrier
model = CV_Essex
counter = CV_Essex
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 31/12/1942
expire = 8/5/1944
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 390
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 9
weapon = air_large_attack, 8
weapon = naval_small_attack, 17
weapon = naval_large_attack, 17
defense = air_defense, 12
defense = naval_defense, 19
defense = submarine_defense, 11
defense = land_defense, 12
broadside
series = essex

[CV_Essex_44]
id = 522
faction = usa, usarmy
category = naval
class = carrier
model = CV_Essex
counter = CV_Essex
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 8/5/1944
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 450
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 9
weapon = naval_small_attack, 17
weapon = naval_large_attack, 17
defense = air_defense, 12
defense = naval_defense, 19
defense = submarine_defense, 11
defense = land_defense, 12
broadside
series = essex

[CV_Midway]
id = 179
faction = usa, usarmy
category = naval
class = carrier
model = CV_Midway
counter = CV_Midway
chassis = deep_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
available = 10/9/1945
cargo = 3
mp = 3
range = 3
LOS = 5
cost = 600
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 12
weapon = air_large_attack, 12
weapon = naval_small_attack, 21
weapon = naval_large_attack, 21
defense = air_defense, 13
defense = naval_defense, 20
defense = submarine_defense, 12
defense = land_defense, 13
broadside

[CVE_Avenger]
id = 223
faction = usa, usarmy
category = naval
class = carrier
model = CVE_Avenger
counter = CVE_Avenger
chassis = deep_draft
weaponEffect = Single5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 3/3/1942
expire = 8/7/1943
cargo = 1
mp = 2
range = 3
LOS = 4
cost = 120
supply = 3
production = 4, air
attackType = large
defenseType = large
weapon = air_small_attack, 2
weapon = air_large_attack, 2
weapon = naval_small_attack, 3
weapon = naval_large_attack, 3
defense = air_defense, 6
defense = naval_defense, 16
defense = submarine_defense, 8
defense = land_defense, 6
broadside

[CVE_Casablanca]
id = 41
faction = usa, usarmy
category = naval
class = carrier
model = CVE_Casablanca
counter = CVE_Casablanca
chassis = deep_draft
weaponEffect = Single5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 8/7/1943
expire = 1/11/1944
cargo = 1
mp = 2
range = 3
LOS = 4
cost = 150
supply = 3
production = 4, air
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 4
weapon = naval_small_attack, 3
weapon = naval_large_attack, 3
defense = air_defense, 7
defense = naval_defense, 16
defense = submarine_defense, 8
defense = land_defense, 7
broadside

[CVE_CommencementBay]
id = 172
faction = usa, usarmy
category = naval
class = carrier
model = CVE_CommencementBay
counter = CVE_CommencementBay
chassis = deep_draft
weaponEffect = Dual5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 1/11/1944
cargo = 1
mp = 2
range = 3
LOS = 4
cost = 180
supply = 3
production = 4, air
attackType = large
defenseType = large
weapon = air_small_attack, 6
weapon = air_large_attack, 5
weapon = naval_small_attack, 5
weapon = naval_large_attack, 5
defense = air_defense, 8
defense = naval_defense, 16
defense = submarine_defense, 8
defense = land_defense, 8
broadside

// SUBMARINES

[Sub_Tambor]
id = 36
faction = usa, usarmy, redusa
category = naval
class = submarine
model = Sub_Tambor
counter = Sub_Tambor
chassis = shallow_draft
weaponEffect = Single3inch_01
antiAirEffect = AATracers_x1, 1
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
available = 3/6/1940
expire = 31/11/1941
mp = 3
range = 1
LOS = 4
cost = 60
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 6
weapon = naval_large_attack, 4
weapon = submarine_attack, 3
weapon = vehicle_attack, 3
defense = air_defense, 6
defense = naval_defense, 4
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_Tambor_Submerged
torpedos = 3, 2, 10
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_Tambor_Submerged]
id = 218
faction = usa, usarmy, redusa
category = naval
class = submarine
model = Sub_Tambor_Submerged
counter = Sub_Tambor_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 3/6/1940
expire = 31/11/1941
mp = 2
range = 3
LOS = 2
cost = 60
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 2
switch = surface, Sub_Tambor
torpedos = 3, 2, 10
submerged
noCapture

[Sub_Gato]
id = 180
faction = usa, usarmy
category = naval
class = submarine
model = Sub_Gato
counter = Sub_Gato
chassis = shallow_draft
weaponEffect = Single3inch_01
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
weaponEffect = Single3inch_01
antiAirEffect = AATracers_x1, 1
available = 31/11/1941
expire = 4/2/1943
mp = 3
range = 1
LOS = 4
cost = 75
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 6
weapon = naval_large_attack, 4
weapon = submarine_attack, 3
weapon = vehicle_attack, 3
defense = air_defense, 6
defense = naval_defense, 5
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_Gato_Submerged
torpedos = 3, 2, 10
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_Gato_Submerged]
id = 417
faction = usa, usarmy, redusa
category = naval
class = submarine
model = Sub_Gato_Submerged
counter = Sub_Gato_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 31/11/1941
expire = 4/2/1943
mp = 2
range = 3
LOS = 2
cost = 75
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 3
switch = surface, Sub_Gato
torpedos = 3, 2, 10
submerged
noCapture

[Sub_Balao]
id = 181
faction = usa, usarmy
category = naval
class = submarine
model = Sub_Balao
counter = Sub_Balao
chassis = shallow_draft
weaponEffect = Single3inch_01
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
weaponEffect = Single3inch_01
antiAirEffect = AATracers_x1, 1
available = 4/2/1943
expire = 6/10/1944
mp = 3
range = 1
LOS = 4
cost = 100
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 8
weapon = naval_large_attack, 6
weapon = submarine_attack, 4
weapon = vehicle_attack, 4
defense = air_defense, 6
defense = naval_defense, 6
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_Balao_Submerged
torpedos = 3, 2, 12
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_Balao_Submerged]
id = 418
faction = usa, usarmy, redusa
category = naval
class = submarine
model = Sub_Balao_Submerged
counter = Sub_Balao_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 4/2/1943
expire = 6/10/1944
mp = 2
range = 3
LOS = 2
cost = 100
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 4
switch = surface, Sub_Balao
torpedos = 3, 2, 12
submerged
noCapture

[Sub_Tench]
id = 182
faction = usa, usarmy
category = naval
class = submarine
model = Sub_Tench
counter = Sub_Tench
chassis = shallow_draft
weaponEffect = Single3inch_01
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
weaponEffect = Single3inch_01
antiAirEffect = AATracers_x1, 1
available = 6/10/1944
mp = 3
range = 1
LOS = 4
cost = 120
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 8
weapon = naval_large_attack, 6
weapon = submarine_attack, 4
weapon = vehicle_attack, 4
defense = air_defense, 6
defense = naval_defense, 7
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_Tench_Submerged
torpedos = 3, 2, 13
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_Tench_Submerged]
id = 419
faction = usa, usarmy, redusa
category = naval
class = submarine
model = Sub_Tench_Submerged
counter = Sub_Tench_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 6/10/1944
mp = 2
range = 3
LOS = 2
cost = 120
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 5
switch = surface, Sub_Tench
torpedos = 3, 2, 13
submerged
noCapture


// ************************************ //
//					//
//		 BRITAIN		//
//					//
// ************************************ //

// TRANSPORTS ************************* //

[British_Truck]
id = 354
faction = britain, australia
category = land
class = transport_land
model = British_Truck
counter = British_Truck
chassis = wheel
moveEffect = AlTruck
rotateEffect = RotAlTrucks
mp = 4
LOS = 2
cost = 30
supply = 1
attackType = mechanical
defenseType = mechanical
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 3
defense = infantry_defense, 2
defense = bombard_defense, 10

[Universal_Carrier]
id = 246
faction = britain, australia
category = land
class = transport_land
model = Universal_Carrier
counter = Universal_Carrier
chassis = track
weaponEffect = Vickers303
moveEffect = AlTankette
rotateEffect = RotAlTankettes
available = 1/1/1940
mp = 4
LOS = 4
cost = 40
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = infantry_attack, 4
defense = air_defense, 15
defense = naval_defense, 12
defense = vehicle_defense, 3
defense = infantry_defense, 4
defense = bombard_defense, 12


// INFANTRY ************************* //

[British_Infantry]
id = 248
faction = britain
category = land
class = infantry
model = UK_Rifle_41 -0.01, -0.1
model = UK_Grenade_41 -0.2, 0.12
model = UK_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = InfantryIdle
weaponEffect = InfantryAttack
moveEffect = InfantryMove
mp = 6
LOS = 4
cost = 30
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 8
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
concealable
lightThreaded

[British_Engineers]
id = 254
faction = britain
category = land
class = infantry
model = UK_Flamethrower_41 0.14, -0.08
model = UK_Engineer_41 -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = EngineerIdle
weaponEffect = EngineerAttack
moveEffect = EngineerMove
mp = 4
LOS = 4
cost = 30
supply = 2
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3-7
weapon = infantry_attack, 6-10
shock = 10
assault = 7
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 6
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
explosives
bridgeBuilder
minelayer
minesweeper
concealable
entrenchSupport


// TANKS ************************* //

[VickersMkVI]
id = 244
faction = britain, australia
category = land
class = tank
model = VickersMkVI
counter = VickersMkVI
chassis = track_light
weaponEffect = Vickers303
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/1/1936
mp = 5
LOS = 4
cost = 60
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 6
weapon = infantry_attack, 8-8
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 6
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded

[M3_Stuart_Britain]
id = 204
faction = britain, australia
category = land
class = tank
model = M3_Stuart_Britain
counter = M3_Stuart_Britain
chassis = track_light
weaponEffect = M3_Stuart
antiAirEffect = AAMG
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/8/1941
mp = 5
LOS = 4
cost = 95
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 3
weapon = vehicle_attack, 9
weapon = infantry_attack, 11-7
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 9
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded

[Matilda_II]
id = 201
faction = britain, australia
category = land
class = tank
model = Matilda_II
counter = Matilda_II
chassis = track
weaponEffect = AT_37mm_01_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 29/8/1939
mp = 3
LOS = 4
cost = 170
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 10
weapon = infantry_attack, 9-5
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 16
defense = infantry_defense, 14
defense = bombard_defense, 18

[UC_Wasp]
id = 355
faction = britain, australia
category = land
class = tank
model = UC_Wasp
counter = UC_Wasp
chassis = track
weaponEffect = Flamethrower
moveEffect = AlTankette
rotateEffect = RotAlTankettes
available = 1/1/1943
mp = 4
LOS = 4
cost = 50
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 2
weapon = infantry_attack, 14-17
assault = 10
defense = air_defense, 15
defense = naval_defense, 12
defense = vehicle_defense, 3
defense = infantry_defense, 4
defense = bombard_defense, 12

// ANTI-TANK ************************* //

[2pdr_AT_GunCarrier]
id = 247
faction = britain, australia
category = land
class = anti_tank
model = 2pdr_AT_GunCarrier
counter = 2pdr_AT_GunCarrier
chassis = track_light
weaponEffect = AT_37mm_01
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/8/1941
mp = 5
LOS = 4
cost = 50
supply = 3
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 10
weapon = infantry_attack, 3-2
defense = air_defense, 12
defense = naval_defense, 12
defense = vehicle_defense, 3
defense = infantry_defense, 4
defense = bombard_defense, 12


// ANTI-AIR ************************* //

[QF_40mm_Bofors_MkI_AA]
id = 474
faction = britain, australia
category = land
class = anti_air
model = 40mm_Bofors_AA
counter = 40mm_Bofors_AA
chassis = tow
weaponEffect = FlakSingle_40mm
moveEffect = TowedLight
rotateEffect = RotAALMech
available = 1/9/1942
mp = 2
range = 2
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = infantry
weapon = air_small_attack, 14
weapon = air_large_attack, 5
weapon = vehicle_attack, 1
weapon = infantry_attack, 1
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 8
transport = British_Truck
transport = Universal_Carrier
fixedFire


// FIGHTER ************************* //

[Hawker_Hurricane_Mk-I]
id = 153
faction = britain, australia
category = air
class = fighter
model = Hawker_Hurricane
counter = Hawker_Hurricane
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 80
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 6
weapon = air_large_attack, 14
weapon = naval_small_attack, 4
weapon = naval_large_attack, 2
weapon = vehicle_attack, 7
weapon = infantry_attack, 2
defense = air_defense, 6
defense = naval_defense, 11
defense = land_defense, 11

[Supermarine_Seafire]
id = 258
faction = britain
category = air
class = fighter
model = Seafire
counter = Seafire
miniature = Seafire
chassis = wing
weaponEffect = Bomb
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 12/10/1944
mp = 10
LOS = 3
radar = 6
fuel = 9
cost = 180
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 10
weapon = air_large_attack, 15
weapon = naval_small_attack, 6
weapon = naval_large_attack, 3
weapon = vehicle_attack, 8
weapon = infantry_attack, 3
defense = air_defense, 8
defense = naval_defense, 12
defense = land_defense, 12
carrier = carrier


// STRATEGIC BOMBER ************************* //

[Bristol_Blenheim]
id = 245
faction = britain, australia
category = air
class = strategic_bomber
model = Bristol_Blenheim
counter = Bristol_Blenheim
chassis = wing
weaponEffect = Bombs
antiAirEffect = AirDef30M1919_Dual
moveEffect = AlB_RadTwin
mp = 7
LOS = 3
radar = 6
fuel = 15
cost = 100
supply = 3
attackType = large
defenseType = large
weapon = air_small_attack, 1
weapon = naval_small_attack, 1
weapon = naval_large_attack, 2
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
shock = 10
bombardment = 13
defense = air_defense, 8
defense = naval_defense, 10
defense = land_defense, 10


// AIR TRANSPORT ************************* //

[C47_Skytrain_Britain]
id = 490
faction = britain, australia
category = air
class = transport_air
model = C47_Britain
counter = C47_Britain
chassis = wing
moveEffect = AlAirT
noPurchase
mp = 7
LOS = 3
radar = 6
fuel = 15
attackType = large
defenseType = large
defense = air_defense, 8
defense = naval_defense, 11
defense = land_defense, 10


// DESTROYER ************************* //

[DD_E-Class]
id = 469
faction = britain
category = naval
class = destroyer
model = DD_E-Class
counter = DD_E-Class
chassis = shallow_draft
weaponEffect = Dual5inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 6/11/1939
mp = 4
range = 3
LOS = 4
cost = 45
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = air_large_attack, 1
weapon = naval_small_attack, 13
weapon = naval_large_attack, 13
weapon = submarine_attack, 5
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 14
defense = submarine_defense, 17
defense = land_defense, 10
torpedos = 5, 2, 14
broadside

[DD_Battle]
id = 198
faction = britain
category = naval
class = destroyer
model = DD_Battle
counter = DD_Battle
chassis = shallow_draft
weaponEffect = Tripple5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
mp = 4
range = 3
LOS = 4
cost = 100
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 7
weapon = air_large_attack, 3
weapon = naval_small_attack, 14
weapon = naval_large_attack, 12
weapon = submarine_attack, 10
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 18
defense = submarine_defense, 19
defense = land_defense, 10
torpedos = 5, 2, 15
broadside


// BATTLESHIP ************************* //

[BB_KingGeorgeV]
id = 47
faction = britain
category = naval
class = battleship
model = BB_KingGeorgeV
counter = BB_KingGeorgeV
chassis = deep_draft
weaponEffect = Tripple16inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
mp = 3
range = 9
LOS = 6
cost = 480
supply = 5
production = 6, land
attackType = large
defenseType = large
weapon = air_small_attack, 11
weapon = air_large_attack, 11
weapon = naval_small_attack, 23
weapon = naval_large_attack, 23
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 20
defense = air_defense, 15
defense = naval_defense, 25
defense = submarine_defense, 13
defense = land_defense, 15
broadside

// CARRIER ************************* //

[CV_Implacable]
id = 135
faction = britain
category = naval
class = carrier
model = CV_Implacable
counter = CV_Implacable
chassis = shallow_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
moveEffect = ShipLargeMove
rotateEffect = RotAlShipsLarge
cargo = 3
mp = 3
range = 3
LOS = 4
cost = 480
supply = 5
production = 10, air
attackType = large
defenseType = large
weapon = air_small_attack, 10
weapon = air_large_attack, 9
weapon = naval_small_attack, 9
weapon = naval_large_attack, 9
defense = air_defense, 14
defense = naval_defense, 21
defense = submarine_defense, 8
defense = land_defense, 14
broadside
armouredCargo


// ************************************ //
//					//
//		 AUSTRALIA		//
//					//
// ************************************ //

// INFANTRY ************************* //

[Australian_Infantry]
id = 251
faction = australia
category = land
class = infantry
model = UK_Rifle_41 -0.01, -0.1
model = UK_Grenade_41 -0.2, 0.12
model = UK_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = InfantryIdle
weaponEffect = InfantryAttack
moveEffect = InfantryMove
mp = 6
LOS = 4
cost = 30
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 8
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
tunneling
concealable
lightThreaded

[Australian_Infantry_44]
id = 504
faction = australia
category = land
class = infantry
model = UK_Rifle_41 -0.01, -0.1
model = UK_Grenade_43 -0.2, 0.12
model = UK_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Infantry43Idle
weaponEffect = Infantry43Attack
moveEffect = InfantryMove
mp = 6
LOS = 4
cost = 50
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 11
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
tunneling
concealable
lightThreaded

[Australian_Infantry_45]
id = 505
faction = australia
category = land
class = infantry
model = UK_Rifle_41 -0.01, -0.1
model = UK_PIAT -0.2, 0.12
model = UK_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = Infantry45Idle
weaponEffect = InfantryPiatAttack
moveEffect = InfantryMove
mp = 6
LOS = 4
cost = 60
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 8-11
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 12
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
tunneling
concealable
lightThreaded

[Australian_HeavyInfantry]
id = 252
faction = australia
category = land
class = infantry
model = UK_Heavy_30Cal_41 -0.15, -0.1
model = UK_Grenade_41 -0.1, 0.12
model = UK_Heavy_Thompson_41 0.15, 0.0
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantrySatchelIdle
weaponEffect = HeavyInfantryAttack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
mp = 4
LOS = 4
cost = 60
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 13
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
tunneling
concealable

[Australian_HeavyInfantry_44]
id = 506
faction = australia
category = land
class = infantry
model = UK_Heavy_30Cal_41 -0.15, -0.1
model = UK_PIAT -0.1, 0.12
model = UK_Heavy_Thompson_41 0.15, 0.0
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantryBazookaIdle
weaponEffect = HeavyInfantryPiatAttack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
mp = 4
LOS = 4
cost = 120
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 10-13
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 16
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
tunneling
concealable

[Australian_HeavyInfantry_45]
id = 507
faction = australia
category = land
class = infantry
model = UK_Heavy_30Cal_41 -0.15, -0.1
model = UK_PIAT -0.1, 0.12
model = UK_Heavy_Thompson_41 0.15, 0.0
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantryBazookaIdle
weaponEffect = HeavyInfantryPiatAttack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
mp = 4
LOS = 4
cost = 140
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 11-14
weapon = infantry_attack, 12
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 17
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
tunneling
concealable

[Australian_Engineers]
id = 255
faction = australia
category = land
class = infantry
model = UK_Flamethrower_41 0.14, -0.08
model = UK_Engineer_41 -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = EngineerIdle
weaponEffect = EngineerAttack
moveEffect = EngineerMove
transport = Bren_ca
mp = 6
LOS = 4
cost = 80
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 12
assault = 2
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 8
defense = bombard_defense, 13
transport = British_Truck
transport = Universal_Carrier
explosives
bridgeBuilder
minelayer
minesweeper
concealable
entrenchSupport

[Australian_Commandos]
id = 235
faction = australia
category = land
class = infantry
model = AU_Commando_Sniper 0.14, -0.08
model = AU_Commando -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = CommandoIdle
weaponEffect = CommandoAttack
moveEffect = EngineerMove
mp = 6
LOS = 4
cost = 60
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 9
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 9
defense = bombard_defense, 13
switch = airlift, C47_Skytrain_Britain
airborne
explosives
concealable
camouflaged
guerrilla
noSupply
noCapture
noEntrench
specOps
quickRetreat

[Australian_Commandos_44]
id = 508
faction = australia
category = land
class = infantry
model = AU_Commando_Sniper 0.14, -0.08
model = AU_Commando_44 -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = CommandoIdle
weaponEffect = CommandoAttack
moveEffect = EngineerMove
mp = 6
LOS = 4
cost = 80
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 6-9
weapon = infantry_attack, 11
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 11
defense = bombard_defense, 13
switch = airlift, C47_Skytrain_Britain
airborne
explosives
concealable
camouflaged
guerrilla
noSupply
noCapture
noEntrench
specOps
quickRetreat

// TANKS ************************* //

[Matilda_II_Frog]
id = 203
faction = australia
category = land
class = tank
model = Matilda_II_Frog
counter = Matilda_II_Frog
chassis = track
weaponEffect = Flamethrower_MG
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/10/1944
mp = 3
LOS = 4
cost = 200
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 3
weapon = infantry_attack, 15-18
assault = 10
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 16
defense = infantry_defense, 14
defense = bombard_defense, 18

[Matilda_II_Hedgehog]
id = 205
faction = australia
category = land
class = tank
model = Matilda_II_Hedgehog
counter = Matilda_II_Hedgehog
chassis = track
weaponEffect = Matilda_II_Hedgehog
moveEffect = AlTankMedium
rotateEffect = RotAlMTanks
available = 1/7/1945
mp = 3
LOS = 4
cost = 200
supply = 5
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 11
weapon = infantry_attack, 14-6
shock = 20
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 16
defense = infantry_defense, 14
defense = bombard_defense, 18


// ************************************ //
//					//
//		  GERMANY		//
//					//
// ************************************ //

// TANKS ************************* //

[Pzkw_VI_Tiger]
id = 330
faction = germany
category = land
class = tank
model = Pzkw_VI_Tiger
counter = Pzkw_VI_Tiger
chassis = track
weaponEffect = AT_90mm_01_MG
moveEffect = AxTankHeavy
rotateEffect = RotAxHTanks
available = 1/10/1942
mp = 3
LOS = 4
cost = 350
supply = 6
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 20
weapon = infantry_attack, 13
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 21
defense = infantry_defense, 16
defense = bombard_defense, 18


// ARTILLERY ************************* //

[Nebelwerfer]
id = 33
faction = germany
category = land
class = artillery
model = Nebelwerfer
counter = Nebelwerfer
chassis = tow
weaponEffect = Nebelwerfer
moveEffect = TowedLight
rotateEffect = RotLightTow
mp = 1
range = 3
LOS = 4
cost = 110
supply = 3
attackType = artillery
defenseType = infantry
weapon = vehicle_attack, 8-6
weapon = infantry_attack, 8-6
shock = 30
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
staticFire

// SUBMARINES ************************* //

[Sub_TypeIX]
id = 51
faction = germany
category = naval
class = submarine
model = Sub_TypeIX
counter = Sub_TypeIX
chassis = shallow_draft
weaponEffect = Single3inch_01
antiAirEffect = AATracers_x1, 1
moveEffect = SurfacedMove
rotateEffect = RotSubsLgSurf
available = 3/6/1940
mp = 3
range = 1
LOS = 4
cost = 60
supply = 3
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 2
weapon = naval_small_attack, 3
weapon = naval_large_attack, 2
weapon = submarine_attack, 4
weapon = vehicle_attack, 4
defense = air_defense, 6
defense = naval_defense, 2
defense = submarine_defense, 13
defense = land_defense, 6
switch = submerge, Sub_TypeIX_Submerged
torpedos = 3, 2, 10
submergable
noCapture
noPurchase
noEditor
broadside

[Sub_TypeIX_Submerged]
id = 236
faction = germany
category = naval
class = submarine
model = Sub_TypeIX_Submerged
counter = Sub_TypeIX_Submerged
chassis = submerged
weaponEffect = TorpedoDual
moveEffect = SubmergedMove
rotateEffect = RotSubsLgSubmerged
available = 3/6/1940
mp = 2
range = 3
LOS = 2
cost = 60
supply = 3
production = 2, land
attackType = submarine
defenseType = submarine
defense = naval_defense, 5
switch = surface, Sub_TypeIX
torpedos = 3, 2, 9
submerged


// ************************************ //
//					//
//		PHILIPPINES		//
//					//
// ************************************ //

// INFANTRY ************************* //

[Philippine_Infantry]
id = 92
faction = philippines
category = land
class = infantry
model = Phil_Rifle_41 -0.01, -0.1
model = Phil_Rifle_41 -0.2, 0.12
model = Phil_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = RiflesIdle
weaponEffect = RiflesAttack
moveEffect = InfantryMove
mp = 6
LOS = 4
cost = 20
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3-5
weapon = infantry_attack, 6
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 7
defense = bombard_defense, 13
transport = US_Truck
concealable
lightThreaded


// ************************************ //
//					//
//		NETHERLANDS		//
//					//
// ************************************ //

// TRANSPORTS ************************* //

[Dutch_Truck]
id = 476
faction = netherlands
category = land
class = transport_land
model = British_Truck
counter = British_Truck
chassis = wheel
moveEffect = AlTruck
rotateEffect = RotAlTrucks
mp = 4
LOS = 2
cost = 30
supply = 1
attackType = mechanical
defenseType = mechanical
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 3
defense = infantry_defense, 2
defense = bombard_defense, 10

[Braat_Overvalwagen_APC]
id = 479
faction = netherlands
category = land
class = transport_land
model = Braat_Overvalwagen_APC
counter = Braat_Overvalwagen_APC
chassis = wheel
weaponEffect = Vickers303
moveEffect = AlTruck
rotateEffect = RotAlTrucks
mp = 4
LOS = 4
cost = 45
supply = 1
attackType = mechanical
defenseType = mechanical
weapon = infantry_attack, 5
defense = air_defense, 15
defense = naval_defense, 12
defense = vehicle_defense, 3
defense = infantry_defense, 5
defense = bombard_defense, 12


// RECON ************************* //

[Braat_Overvalwagen_AC]
id = 480
faction = netherlands
category = land
class = recon
model = Braat_Overvalwagen_AC
counter = Braat_Overvalwagen_AC
chassis = wheel
weaponEffect = Marmon-Herrington
moveEffect = AlTruck
rotateEffect = RotAlTrucks
steps = 2
mp = 5
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 1
weapon = infantry_attack, 6-5
defense = air_defense, 18
defense = naval_defense, 15
defense = vehicle_defense, 7
defense = infantry_defense, 10
defense = bombard_defense, 15
switch = anti_air, Braat_Overvalwagen_AA


// INFANTRY ************************* //

[Dutch_Landstorm]
id = 472
faction = netherlands
category = land
class = infantry
model = Dutch_Landstorm -0.01, -0.1
model = Dutch_Landstorm -0.2, 0.12
model = Dutch_Landstorm 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = RiflesIdle
weaponEffect = RiflesAttack
moveEffect = InfantryMove
weapon = vehicle_attack, 3-5
weapon = infantry_attack, 6
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 7
defense = bombard_defense, 13
transport = Dutch_Truck
transport = Braat_Overvalwagen_APC
concealable
lightThreaded

[Dutch_Infantry]
id = 463
faction = netherlands
category = land
class = infantry
model = Dutch_Rifle_41 -0.01, -0.1
model = Dutch_Grenade_41 -0.2, 0.12
model = Dutch_Rifle_41 0.2, 0.1
counter = US_Infantry
chassis = foot
idleEffect = InfantryIdle
weaponEffect = InfantryAttack
moveEffect = InfantryMove
mp = 6
LOS = 4
cost = 30
supply = 3
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 8
defense = infantry_defense, 8
defense = bombard_defense, 13
transport = Dutch_Truck
transport = Braat_Overvalwagen_APC
series = Infantry
concealable
lightThreaded

[Dutch_HeavyInfantry]
id = 464
faction = netherlands
category = land
class = infantry
model = Dutch_Heavy_30Cal_41 -0.15, -0.1
model = Dutch_Grenade_41 -0.1, 0.12
model = Dutch_Heavy_Thompson_41 0.15, 0.0
counter = US_Infantry
chassis = foot
idleEffect = HeavyInfantrySatchelIdle
weaponEffect = HeavyInfantryAttack
antiAirEffect = AAMG
moveEffect = HeavyInfantryMove
mp = 4
LOS = 4
cost = 60
supply = 4
attackType = infantry
defenseType = infantry
weapon = air_small_attack, 3
weapon = vehicle_attack, 7-10
weapon = infantry_attack, 8
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 10
defense = infantry_defense, 13
defense = bombard_defense, 13
transport = Dutch_Truck
transport = Braat_Overvalwagen_APC
series = HeavyInfantry
concealable

[Dutch_Engineers]
id = 465
faction = netherlands
category = land
class = infantry
model = Dutch_Flamethrower_41 0.14, -0.08
model = Dutch_Engineer_41 -0.14, 0.08
counter = Infantry
chassis = foot
idleEffect = EngineerIdle
weaponEffect = EngineerAttack
moveEffect = EngineerMove
mp = 4
LOS = 4
cost = 30
supply = 2
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3-7
weapon = infantry_attack, 6-10
shock = 10
assault = 7
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 7
defense = infantry_defense, 6
defense = bombard_defense, 13
transport = Dutch_Truck
transport = Braat_Overvalwagen_APC
series = Engineers
explosives
bridgeBuilder
minelayer
minesweeper
concealable
entrenchSupport


// TANK ************************* //

[Marmon-Herrington_CTLS-4TA]
id = 482
faction = netherlands
category = land
class = tank
model = Marmon-Herrington_CTLS-4TA
counter = Marmon-Herrington_CTLS-4TA
chassis = track_light
weaponEffect = Marmon-Herrington
moveEffect = AlTankLight
rotateEffect = RotAlLTanks
available = 1/1/1936
mp = 5
LOS = 4
cost = 70
supply = 4
attackType = mechanical
defenseType = mechanical
weapon = vehicle_attack, 4
weapon = infantry_attack, 8-8
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 8
defense = infantry_defense, 10
defense = bombard_defense, 18
lightThreaded


// ANTI-TANK ************************* //

[Bohler_47mm]
id = 471
faction = netherlands
category = land
class = anti_tank
model = Bohler_47mm
counter = Bohler_47mm
ammo = 4
chassis = tow
weaponEffect = AT_47mm_02_Case
moveEffect = TowedLight
rotateEffect = RotLightTow
available = 1/1/1932
mp = 2
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = infantry
weapon = vehicle_attack, 10
weapon = infantry_attack, 2
defense = air_defense, 7
defense = naval_defense, 7
defense = vehicle_defense, 11
defense = infantry_defense, 4
defense = bombard_defense, 7
transport = Dutch_Truck
defensive


// ANTI-AIR ************************* //

[Braat_Overvalwagen_AA]
id = 481
faction = netherlands
category = land
class = anti_air
model = Braat_Overvalwagen_AA
counter = Braat_Overvalwagen_AA
chassis = wheel
weaponEffect = AAMG
moveEffect = AlTruck
rotateEffect = RotAlTrucks
mp = 4
range = 2
LOS = 4
cost = 40
supply = 2
attackType = mechanical
defenseType = mechanical
weapon = air_small_attack, 10
weapon = air_large_attack, 3
weapon = vehicle_attack, 1
weapon = infantry_attack, 2-3
defense = air_defense, 11
defense = naval_defense, 8
defense = vehicle_defense, 6
defense = infantry_defense, 7
defense = bombard_defense, 8
switch = anti_tank, Braat_Overvalwagen_AC
fixedFire


// FIGHTERS ************************* //

[P36_Hawk_NL]
id = 475
faction = netherlands
category = air
class = fighter
model = P36_Hawk_NL
counter = P36_Hawk_NL
chassis = wing
weaponEffect = StrafeAttack
antiAirEffect = AirWings50Brown_01
moveEffect = AlF_VeeSin
available = 23/4/1938
expire = 1/1/1941
mp = 10
LOS = 3
radar = 6
fuel = 12
cost = 55
supply = 3
attackType = small
defenseType = small
weapon = air_small_attack, 5
weapon = air_large_attack, 13
weapon = naval_small_attack, 2
weapon = naval_large_attack, 1
weapon = vehicle_attack, 4
weapon = infantry_attack, 4
defense = air_defense, 6
defense = naval_defense, 11
defense = land_defense, 11


// DESTROYERS ************************* //

[DD_Admiralen]
id = 467
faction = netherlands
category = naval
class = destroyer
model = DD_Admiralen
counter = DD_Admiralen
chassis = shallow_draft
weaponEffect = Quad5inch_02
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
available = 6/11/1939
mp = 4
range = 3
LOS = 4
cost = 40
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 4
weapon = air_large_attack, 0
weapon = naval_small_attack, 13
weapon = naval_large_attack, 13
weapon = submarine_attack, 5
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 10
defense = naval_defense, 14
defense = submarine_defense, 17
defense = land_defense, 10
torpedos = 5, 2, 11
broadside


// ************************************ //
//					//
//		   CHINA		//
//					//
// ************************************ //

// TANKS ************************* //

[PzKw_IB_China]
id = 211
faction = china
category = land
class = tank
model = PzKw_IB_China
counter = PzKw_IB_China
chassis = track_light
weaponEffect = M3_Stuart
moveEffect = AxTankLight
available = 1/8/1941
weapon = vehicle_attack, 4-7
weapon = infantry_attack, 8
defense = air_defense, 14
defense = naval_defense, 14
defense = vehicle_defense, 6
defense = infantry_defense, 10
defense = bombard_defense, 14
noEditor
noPurchase


// ************************************ //
//					//
//		  SHARED		//
//					//
// ************************************ //

// SPECIALS

[Repair_Ship]
id = 466
faction = japan, ijn, usa, usarmy, britain, australia, redusa, ussr, netherlands, france, germany, italy
category = naval
class = cruiser
model = RepairShip
counter = RepairShip
chassis = shallow_draft
weaponEffect = Dual5inch_01
antiAirEffect = AATracers_x2, 2
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
mp = 3
range = 3
LOS = 2
cost = 90
supply = 3
production = 4, land
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 8
weapon = naval_large_attack, 6
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
shock = 5
defense = air_defense, 6
defense = naval_defense, 8
defense = submarine_defense, 5
defense = land_defense, 6
minelayer
minesweeper
healer
broadside
noAAFire

[CL_LightCruiser]
id = 470
faction = japan, ijn, usa, usarmy, britain, australia, redusa, ussr, netherlands, france, germany, italy
category = naval
class = cruiser
model = CL_Leander
counter = CL_Leander
chassis = shallow_draft
weaponEffect = Quad5inch_01
antiAirEffect = AATracers_x2
antiSubEffect = DepthCharge
moveEffect = ShipSmallMove
rotateEffect = RotAlShipsSmall
available = 15/2/1934
mp = 4
range = 5
LOS = 4
cost = 60
supply = 4
production = 4, land
attackType = large
defenseType = large
weapon = air_small_attack, 7
weapon = air_large_attack, 4
weapon = naval_small_attack, 18
weapon = naval_large_attack, 18
weapon = submarine_attack, 7
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 9
defense = air_defense, 11
defense = naval_defense, 18
defense = submarine_defense, 15
defense = land_defense, 11
sonar
noPurchase

[Gunboat]
id = 502
faction = japan, ijn, usa, usarmy, britain, australia, redusa, ussr, netherlands, france, germany, italy
category = naval
class = destroyer
model = Gunboat
counter = Gunboat
chassis = shallow_draft
weaponEffect = Gunboat
antiAirEffect = AATracers_x2
moveEffect = ShipSmallMove
rotateEffect = RotAxShipsSmall
mp = 3
range = 2
LOS = 4
cost = 60
supply = 2
production = 2, land
attackType = small
defenseType = small
weapon = air_small_attack, 3
weapon = naval_small_attack, 10
weapon = vehicle_attack, 8
weapon = infantry_attack, 8
shock = 5
defense = air_defense, 8
defense = naval_defense, 5
defense = submarine_defense, 10
defense = land_defense, 8
noPurchase
broadside


// RAILROAD TRANSPORT

[Train]
id = 48
faction = all
category = land
class = transport_land
model = Train
counter = Train
chassis = rail
moveEffect = RailMove
mp = 8
LOS = 2
attackType = mechanical
defenseType = mechanical
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 3
defense = infantry_defense, 2
defense = bombard_defense, 7
noEntrench
noPurchase
noEditor
transportRail

// TRANSPORT SHIPS

[Supply_Ship]
id = 229
faction = all
category = naval
class = transport_naval
model = SupplyShip
counter = SupplyShip
chassis = shallow_draft
moveEffect = ShipTransportMove
rotateEffect = RotShipsTransport
mp = 3
LOS = 2
production = 20, land
attackType = small
defenseType = small
defense = air_defense, 6
defense = naval_defense, 8
defense = submarine_defense, 5
defense = land_defense, 6
noPurchase
noRepair

[Transport_Ship]
id = 31
faction = all
category = naval
class = transport_naval
model = Transport
counter = Transport
chassis = shallow_draft
moveEffect = ShipTransportMove
rotateEffect = RotShipsTransport
mp = 3
LOS = 2
attackType = small
defenseType = small
defense = air_defense, 6
defense = naval_defense, 8
defense = submarine_defense, 5
defense = land_defense, 6
defaultTransportNaval
noPurchase
noEditor

[LCVP]
id = 42
faction = usa, usarmy
category = naval
class = transport_naval
model = LCVP
counter = LCVP
chassis = shallow_draft
moveEffect = LCVPMove
weaponEffect = LCVPAttack
rotateEffect = RotLCVPs
mp = 3
range = 1
LOS = 2
attackType = small
defenseType = small
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
defense = air_defense, 6
defense = naval_defense, 8
defense = submarine_defense, 5
defense = land_defense, 6
noPurchase
transportNaval
landingCraft
noEditor

[LCT]
id = 197
faction = usa, usarmy
category = naval
class = transport_naval
model = LCT
counter = LCT
chassis = shallow_draft
moveEffect = ShipSmallMove
weaponEffect = Dual4inch_01
rotateEffect = RotAlShipsSmall
mp = 3
range = 1
LOS = 2
attackType = small
defenseType = small
weapon = vehicle_attack, 6
weapon = infantry_attack, 6
defense = air_defense, 6
defense = naval_defense, 8
defense = submarine_defense, 5
defense = land_defense, 6
noPurchase
transportNaval
landingCraft
noEditor

// STRUCTURES ************************* //

[Coastal_Gun]
id = 127
faction = all
category = land
class = structure
model = Coastal_Gun
counter = Coastal_Gun
chassis = static
weaponEffect = ART_16inch_01
rotateEffect = RotHArtsCoastal
range = 9
LOS = 5
attackType = artillery
defenseType = infantry
weapon = naval_small_attack, 4
weapon = naval_large_attack, 4
defense = air_defense, 10
defense = naval_defense, 10
defense = vehicle_defense, 6
defense = infantry_defense, 5
defense = bombard_defense, 10
fixedBase
weakFlanks
autoEntrench

[Bunker]
id = 35
faction = all
category = land
class = structure
model = Bunker
counter = Bunker
chassis = static
weaponEffect = MG
range = 1
LOS = 2
cost = 20
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 3
weapon = infantry_attack, 5
defense = air_defense, 16
defense = naval_defense, 13
defense = vehicle_defense, 5
defense = infantry_defense, 4
defense = bombard_defense, 13
fixedBase
fixedFacing
weakFlanks
autoEntrench

[MG_Nest]
id = 52
faction = japan, ijn
category = land
class = structure
model = MGNest
counter = MGNest
chassis = static
weaponEffect = MG
range = 1
LOS = 2
cost = 10
attackType = infantry
defenseType = infantry
weapon = vehicle_attack, 2
weapon = infantry_attack, 6
defense = air_defense, 13
defense = naval_defense, 10
defense = vehicle_defense, 1
defense = infantry_defense, 3
defense = bombard_defense, 10
fixedBase
fixedFacing
weakFlanks
noEntrench
camouflaged
noPurchase

[Fortress]
id = 486
faction = all
category = land
class = structure
model = Fortress
counter = Fortress
chassis = static
weaponEffect = ART_150mm_01
rotateEffect = RotHArtsCoastal
range = 5
LOS = 4
attackType = artillery
defenseType = infantry
weapon = naval_small_attack, 3
weapon = naval_large_attack, 3
weapon = vehicle_attack, 7
weapon = infantry_attack, 7-5
shock = 20
defense = air_defense, 14
defense = naval_defense, 14
defense = vehicle_defense, 20
defense = infantry_defense, 10
defense = bombard_defense, 18
fixedBase
weakFlanks
autoEntrench

[Hangar]
id = 154
faction = all
category = land
class = structure
model = Hangar
counter = Hangar
cargo = 6
chassis = static
fixedBase
fixedFacing
LOS = 2
attackType = infantry
defenseType = infantry
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 3
defense = bombard_defense, 7
fixedFacing
hangar

[Oil_Pump]
id = 227
faction = all
category = land
class = structure
model = Oil_Pump
counter = Oil_Pump
chassis = static
defense = naval_defense, 2
defense = vehicle_defense, 2
defense = infantry_defense, 2
defense = bombard_defense, 2
fixedBase
fixedFacing

[Radar]
id = 192
faction = all
category = land
class = structure
model = Radar
counter = Radar
chassis = static
LOS = 2
radar = 18
attackType = infantry
defenseType = infantry
defense = air_defense, 9
defense = naval_defense, 8
defense = vehicle_defense, 4
defense = infantry_defense, 2
defense = bombard_defense, 8
fixedBase
fixedFacing

[Fuel_Depot]
id = 193
faction = all
category = land
class = structure
model = Fuel_Depot
counter = Fuel_Depot
chassis = static
LOS = 2
attackType = infantry
defenseType = infantry
defense = air_defense, 10
defense = naval_defense, 7
defense = vehicle_defense, 4
defense = infantry_defense, 2
defense = bombard_defense, 7
fixedBase
fixedFacing

[Tunnel]
id = 81
faction = japan, ijn
category = land
class = structure
model = Tunnel
counter = Tunnel
chassis = static
LOS = 0
attackType = infantry
defenseType = infantry
defense = air_defense, 21
defense = naval_defense, 18
defense = vehicle_defense, 4
defense = infantry_defense, 2
defense = bombard_defense, 18
noSupply
tunnel
fixedBase
fixedFacing
camouflaged
noCapture

// MINES ************************* //

[Mines]
id = 183
faction = unclaimed
category = land
class = mines
model = Mines
counter = Mines
chassis = static
weaponEffect = LandMines
LOS = 0
attackType = mines
defenseType = mines
weapon = vehicle_attack, 5
weapon = infantry_attack, 5
shock = 10
defense = land_defense, 10
camouflaged
noSupply
noCapture
noWreck

[NavalMines]
id = 184
faction = unclaimed
category = naval
class = mines
model = NavalMines
counter = NavalMines
chassis = static
weaponEffect = NavalMines
LOS = 0
attackType = mines
defenseType = mines
weapon = naval_small_attack, 5
weapon = naval_large_attack, 5
weapon = submarine_attack, 5
defense = naval_defense, 10
camouflaged
noSupply
noCapture
noWreck
torpedoImmune

