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Adding asset bundle entry: Music/MainPlaylist/NewsScreen
 
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Opponent - Activating branch ID: SU-05. Duration: 27 seasons (26+/-5)

Opponent - Activating branch ID: SM-05. Duration: 36 seasons (40+/-5)

Initializing first season with: CampaignRTTM and Normal
 
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Total: 28.338787 ms (FindLiveObjects: 0.979477 ms CreateObjectMapping: 0.695320 ms MarkObjects: 23.406761 ms  DeleteObjects: 0.057088 ms)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/NASA\nasa_nav_9.unity3d
Adding asset bundle entry: Music/Navigation/NASA\nasa_nav_9
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Time elapsed: 14.38142
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 677 unused Assets to reduce memory usage. Loaded Objects now: 3392.
Total: 31.429243 ms (FindLiveObjects: 1.648498 ms CreateObjectMapping: 0.918541 ms MarkObjects: 23.676805 ms  DeleteObjects: 1.564470 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 3366.
Total: 47.846237 ms (FindLiveObjects: 1.508665 ms CreateObjectMapping: 1.802444 ms MarkObjects: 37.725609 ms  DeleteObjects: 0.506095 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3329.
Total: 27.384325 ms (FindLiveObjects: 1.231563 ms CreateObjectMapping: 0.695320 ms MarkObjects: 23.481169 ms  DeleteObjects: 0.044900 ms)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 131 unused Assets to reduce memory usage. Loaded Objects now: 4607.
Total: 52.667938 ms (FindLiveObjects: 2.314312 ms CreateObjectMapping: 2.332914 ms MarkObjects: 43.333714 ms  DeleteObjects: 0.546506 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4612.
Total: 36.630672 ms (FindLiveObjects: 1.794105 ms CreateObjectMapping: 0.754332 ms MarkObjects: 31.238735 ms  DeleteObjects: 0.082745 ms)

Saving slot 1
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file at C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saved game slot at C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 189 unused Assets to reduce memory usage. Loaded Objects now: 3446.
Total: 33.444641 ms (FindLiveObjects: 1.465047 ms CreateObjectMapping: 2.668387 ms MarkObjects: 26.332365 ms  DeleteObjects: 0.796667 ms)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for autosave files at: C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found 17 autosave files using the "AutoSave-*.xml" filter.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 5132.
Total: 43.550522 ms (FindLiveObjects: 2.076980 ms CreateObjectMapping: 1.127650 ms MarkObjects: 35.960369 ms  DeleteObjects: 0.270687 ms)

Loading slot C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unmarshalled player at C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 751 unused Assets to reduce memory usage. Loaded Objects now: 3406.
Total: 34.783329 ms (FindLiveObjects: 2.196288 ms CreateObjectMapping: 1.065430 ms MarkObjects: 26.313122 ms  DeleteObjects: 1.617068 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 3406.
Total: 31.842970 ms (FindLiveObjects: 1.457350 ms CreateObjectMapping: 0.693395 ms MarkObjects: 26.627426 ms  DeleteObjects: 0.516358 ms)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 4625.
Total: 48.800060 ms (FindLiveObjects: 3.908931 ms CreateObjectMapping: 1.858249 ms MarkObjects: 39.932804 ms  DeleteObjects: 0.714563 ms)

Saving slot 0
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saving file at C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Saved game slot at C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 147 unused Assets to reduce memory usage. Loaded Objects now: 3380.
Total: 32.337521 ms (FindLiveObjects: 1.504816 ms CreateObjectMapping: 1.003211 ms MarkObjects: 24.558784 ms  DeleteObjects: 0.708790 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3380.
Total: 31.112371 ms (FindLiveObjects: 2.180893 ms CreateObjectMapping: 0.745993 ms MarkObjects: 25.844870 ms  DeleteObjects: 0.036562 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3382.
Total: 33.502373 ms (FindLiveObjects: 1.209113 ms CreateObjectMapping: 0.967290 ms MarkObjects: 27.884647 ms  DeleteObjects: 0.039769 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3380.
Total: 31.235527 ms (FindLiveObjects: 2.381022 ms CreateObjectMapping: 0.872998 ms MarkObjects: 25.965462 ms  DeleteObjects: 0.035920 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 3474.
Total: 34.749973 ms (FindLiveObjects: 2.466334 ms CreateObjectMapping: 0.976912 ms MarkObjects: 26.241922 ms  DeleteObjects: 0.366261 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3474.
Total: 30.206657 ms (FindLiveObjects: 1.364341 ms CreateObjectMapping: 0.874281 ms MarkObjects: 25.796764 ms  DeleteObjects: 0.056446 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3388.
Total: 50.892433 ms (FindLiveObjects: 2.038494 ms CreateObjectMapping: 2.442600 ms MarkObjects: 38.448513 ms  DeleteObjects: 0.169981 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3388.
Total: 32.851311 ms (FindLiveObjects: 1.239902 ms CreateObjectMapping: 1.813348 ms MarkObjects: 25.601124 ms  DeleteObjects: 0.047466 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 3388.
Total: 30.957142 ms (FindLiveObjects: 1.265559 ms CreateObjectMapping: 0.851189 ms MarkObjects: 26.573545 ms  DeleteObjects: 0.290571 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 3386.
Total: 37.271469 ms (FindLiveObjects: 1.343815 ms CreateObjectMapping: 1.374604 ms MarkObjects: 30.372791 ms  DeleteObjects: 0.322643 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 81 unused Assets to reduce memory usage. Loaded Objects now: 3476.
Total: 30.586390 ms (FindLiveObjects: 2.038494 ms CreateObjectMapping: 1.116104 ms MarkObjects: 24.543392 ms  DeleteObjects: 0.380373 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3476.
Total: 36.443371 ms (FindLiveObjects: 1.229639 ms CreateObjectMapping: 0.969214 ms MarkObjects: 30.172663 ms  DeleteObjects: 0.043617 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 3386.
Total: 29.363808 ms (FindLiveObjects: 2.101355 ms CreateObjectMapping: 0.706866 ms MarkObjects: 24.251535 ms  DeleteObjects: 0.080821 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3386.
Total: 31.506214 ms (FindLiveObjects: 2.094299 ms CreateObjectMapping: 0.977553 ms MarkObjects: 24.873091 ms  DeleteObjects: 0.043617 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 34 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3388.
Total: 29.576124 ms (FindLiveObjects: 1.254013 ms CreateObjectMapping: 0.911485 ms MarkObjects: 25.705679 ms  DeleteObjects: 0.040410 ms)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5034.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5017.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Photos/SET/Markus Sanktjohanser.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5004.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1015.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5034.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-M5017
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Photos/SET/Markus Sanktjohanser.unity3d
starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5004.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-F1015
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 36 / Dirty serialized files: 0)

Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 5285.
Total: 62.457584 ms (FindLiveObjects: 3.042987 ms CreateObjectMapping: 1.828743 ms MarkObjects: 55.061146 ms  DeleteObjects: 0.951254 ms)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5034.unity3d
starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Photos/SET/Markus Sanktjohanser.unity3d
starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5004.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-M5034
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Portraits/Photos/SET/Markus Sanktjohanser
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-M5004
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5319.
Total: 39.232990 ms (FindLiveObjects: 2.014119 ms CreateObjectMapping: 1.052601 ms MarkObjects: 31.911604 ms  DeleteObjects: 0.150096 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5318.
Total: 32.374725 ms (FindLiveObjects: 0.834512 ms CreateObjectMapping: 1.378453 ms MarkObjects: 28.443983 ms  DeleteObjects: 0.039769 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5319.
Total: 38.037350 ms (FindLiveObjects: 1.559338 ms CreateObjectMapping: 1.191794 ms MarkObjects: 31.610128 ms  DeleteObjects: 0.077614 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5319.
Total: 32.308659 ms (FindLiveObjects: 0.834512 ms CreateObjectMapping: 1.245033 ms MarkObjects: 28.434362 ms  DeleteObjects: 0.065426 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 291 unused Assets to reduce memory usage. Loaded Objects now: 3425.
Total: 48.295246 ms (FindLiveObjects: 2.681216 ms CreateObjectMapping: 1.669666 ms MarkObjects: 38.194504 ms  DeleteObjects: 2.423999 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 148 unused Assets to reduce memory usage. Loaded Objects now: 2779.
Total: 29.469645 ms (FindLiveObjects: 0.500322 ms CreateObjectMapping: 0.986533 ms MarkObjects: 23.936588 ms  DeleteObjects: 0.449648 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 362 unused Assets to reduce memory usage. Loaded Objects now: 3157.
Total: 26.560076 ms (FindLiveObjects: 0.776141 ms CreateObjectMapping: 0.711997 ms MarkObjects: 21.868587 ms  DeleteObjects: 0.789611 ms)

Opponent - Activating branch ID: SU-04. Duration: 15 seasons (18+/-4)

Opponent - Activating branch ID: SM-02. Duration: 39 seasons (42+/-5)

Initializing first season with: CampaignRTTM and Normal
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Time elapsed: 4.197159
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 785 unused Assets to reduce memory usage. Loaded Objects now: 3424.
Total: 24.767895 ms (FindLiveObjects: 0.361130 ms CreateObjectMapping: 0.704300 ms MarkObjects: 19.295776 ms  DeleteObjects: 1.947409 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 39 / Dirty serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 3460.
Total: 34.274025 ms (FindLiveObjects: 1.007059 ms CreateObjectMapping: 1.318157 ms MarkObjects: 27.934679 ms  DeleteObjects: 0.372034 ms)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1014.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5005.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Photos/SET/Joleen Dilger.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1002.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1014.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-M5005
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Photos/SET/Joleen Dilger.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-F1002
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1014.unity3d cached to C:/Users/Sebastian/AppData/LocalLow/Unity/WebPlayer/Cache/MatrixGames_BASPM/cc0de5215290b86061805c1ec0d5e7d13932b209
loading from cache: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1014.unity3d
file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Photos/SET/Joleen Dilger.unity3d cached to C:/Users/Sebastian/AppData/LocalLow/Unity/WebPlayer/Cache/MatrixGames_BASPM/347e52d49d097b9b4c712b08fec679752ffeef07
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-F1014
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

loading from cache: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Photos/SET/Joleen Dilger.unity3d
Adding asset bundle entry: Portraits/Photos/SET/Joleen Dilger
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 578 unused Assets to reduce memory usage. Loaded Objects now: 5318.
Total: 33.050800 ms (FindLiveObjects: 0.993589 ms CreateObjectMapping: 0.656833 ms MarkObjects: 28.843601 ms  DeleteObjects: 0.817193 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5318.
Total: 59.161869 ms (FindLiveObjects: 1.989103 ms CreateObjectMapping: 2.495840 ms MarkObjects: 51.415848 ms  DeleteObjects: 0.064143 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5320.
Total: 40.478664 ms (FindLiveObjects: 0.925596 ms CreateObjectMapping: 1.060299 ms MarkObjects: 34.896862 ms  DeleteObjects: 0.070558 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 5321.
Total: 35.461971 ms (FindLiveObjects: 1.786408 ms CreateObjectMapping: 1.115462 ms MarkObjects: 30.297100 ms  DeleteObjects: 0.130853 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 422 unused Assets to reduce memory usage. Loaded Objects now: 3572.
Total: 38.647999 ms (FindLiveObjects: 1.605522 ms CreateObjectMapping: 1.517645 ms MarkObjects: 30.402298 ms  DeleteObjects: 0.935218 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 3157.
Total: 28.232950 ms (FindLiveObjects: 1.533681 ms CreateObjectMapping: 1.054526 ms MarkObjects: 22.164934 ms  DeleteObjects: 1.139837 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 166 unused Assets to reduce memory usage. Loaded Objects now: 3090.
Total: 28.696711 ms (FindLiveObjects: 1.170626 ms CreateObjectMapping: 1.196284 ms MarkObjects: 21.780069 ms  DeleteObjects: 0.404106 ms)

Opponent - Activating branch ID: SU-04. Duration: 17 seasons (18+/-4)

Opponent - Activating branch ID: SM-02. Duration: 43 seasons (42+/-5)

Initializing first season with: CampaignRTTM and Normal
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Time elapsed: 3.923264
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 679 unused Assets to reduce memory usage. Loaded Objects now: 3491.
Total: 35.042469 ms (FindLiveObjects: 1.776786 ms CreateObjectMapping: 1.230921 ms MarkObjects: 26.570982 ms  DeleteObjects: 1.377170 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 94 unused Assets to reduce memory usage. Loaded Objects now: 3463.
Total: 34.912258 ms (FindLiveObjects: 1.490063 ms CreateObjectMapping: 0.932652 ms MarkObjects: 28.639622 ms  DeleteObjects: 1.745997 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3425.
Total: 51.283714 ms (FindLiveObjects: 5.735108 ms CreateObjectMapping: 1.023737 ms MarkObjects: 40.050827 ms  DeleteObjects: 0.125080 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3425.
Total: 28.579327 ms (FindLiveObjects: 1.532398 ms CreateObjectMapping: 1.315591 ms MarkObjects: 23.531841 ms  DeleteObjects: 0.062861 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3425.
Total: 50.559528 ms (FindLiveObjects: 3.925608 ms CreateObjectMapping: 1.906357 ms MarkObjects: 41.197079 ms  DeleteObjects: 0.085311 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3427.
Total: 31.736490 ms (FindLiveObjects: 0.837719 ms CreateObjectMapping: 1.002569 ms MarkObjects: 25.817930 ms  DeleteObjects: 0.069916 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3425.
Total: 30.027054 ms (FindLiveObjects: 1.378453 ms CreateObjectMapping: 0.851831 ms MarkObjects: 25.964178 ms  DeleteObjects: 0.033996 ms)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1013.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5035.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1008.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5039.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Loading asset bundle from: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5011.unity3d
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1013.unity3d
starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5035.unity3d
starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1008.unity3d
starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5039.unity3d
starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5011.unity3d
file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1013.unity3d cached to C:/Users/Sebastian/AppData/LocalLow/Unity/WebPlayer/Cache/MatrixGames_BASPM/bfbd4ecf48b7a92b36b6a555e5b71c29d8e520bb
file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1008.unity3d cached to C:/Users/Sebastian/AppData/LocalLow/Unity/WebPlayer/Cache/MatrixGames_BASPM/7eb5cad76a26bd7bee80e9d47103d2367b26abed
file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5035.unity3d cached to C:/Users/Sebastian/AppData/LocalLow/Unity/WebPlayer/Cache/MatrixGames_BASPM/1b13d93d58c803ea4adaeba9e32b4fdb1720230e
loading from cache: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1013.unity3d
loading from cache: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5035.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-F1013
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5039.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-M5035
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

loading from cache: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-F1008.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-F1008
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

starting www download: file://C:/Program Files (x86)/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/GenericPhotos/SET/SET-M5011.unity3d
Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-M5039
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Adding asset bundle entry: Portraits/GenericPhotos/SET/SET-M5011
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 577 unused Assets to reduce memory usage. Loaded Objects now: 5321.
Total: 38.497902 ms (FindLiveObjects: 1.844137 ms CreateObjectMapping: 1.647857 ms MarkObjects: 29.629362 ms  DeleteObjects: 1.670949 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5326.
Total: 29.544693 ms (FindLiveObjects: 1.319440 ms CreateObjectMapping: 0.871715 ms MarkObjects: 25.488232 ms  DeleteObjects: 0.023733 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 290 unused Assets to reduce memory usage. Loaded Objects now: 3431.
Total: 36.035419 ms (FindLiveObjects: 1.484290 ms CreateObjectMapping: 1.280954 ms MarkObjects: 28.107868 ms  DeleteObjects: 0.637590 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 3529.
Total: 32.031555 ms (FindLiveObjects: 1.601032 ms CreateObjectMapping: 1.714567 ms MarkObjects: 25.801252 ms  DeleteObjects: 0.438103 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 60 unused Assets to reduce memory usage. Loaded Objects now: 2788.
Total: 29.390749 ms (FindLiveObjects: 0.481079 ms CreateObjectMapping: 1.054526 ms MarkObjects: 23.905800 ms  DeleteObjects: 0.263631 ms)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Looking for autosave files at: C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Found 17 autosave files using the "AutoSave-*.xml" filter.
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

Unloading 1 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 186 unused Assets to reduce memory usage. Loaded Objects now: 4606.
Total: 35.088654 ms (FindLiveObjects: 1.317516 ms CreateObjectMapping: 0.768444 ms MarkObjects: 27.535706 ms  DeleteObjects: 3.147542 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4607.
Total: 56.762886 ms (FindLiveObjects: 2.390644 ms CreateObjectMapping: 1.338683 ms MarkObjects: 47.818657 ms  DeleteObjects: 0.057088 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4611.
Total: 37.567818 ms (FindLiveObjects: 1.901226 ms CreateObjectMapping: 1.086598 ms MarkObjects: 29.812815 ms  DeleteObjects: 0.046183 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 4612.
Total: 32.331104 ms (FindLiveObjects: 1.256579 ms CreateObjectMapping: 0.725467 ms MarkObjects: 28.019993 ms  DeleteObjects: 0.225145 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4613.
Total: 35.381790 ms (FindLiveObjects: 1.816556 ms CreateObjectMapping: 1.339966 ms MarkObjects: 28.676184 ms  DeleteObjects: 0.065426 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4615.
Total: 33.001408 ms (FindLiveObjects: 2.143048 ms CreateObjectMapping: 1.020529 ms MarkObjects: 27.649881 ms  DeleteObjects: 0.059653 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4617.
Total: 37.265057 ms (FindLiveObjects: 2.738945 ms CreateObjectMapping: 0.996155 ms MarkObjects: 29.525450 ms  DeleteObjects: 0.075689 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 4616.
Total: 31.999479 ms (FindLiveObjects: 1.778711 ms CreateObjectMapping: 1.698531 ms MarkObjects: 26.225245 ms  DeleteObjects: 0.065426 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 4617.
Total: 36.825027 ms (FindLiveObjects: 2.084677 ms CreateObjectMapping: 1.115462 ms MarkObjects: 29.529940 ms  DeleteObjects: 0.079538 ms)

Loading slot C:/Users/Sebastian/AppData/LocalLow/MatrixGames/BASPM\AutoSave-2015-03-02-173751-1958-4.xml
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

ArgumentException: An element with the same key already exists in the dictionary.
  at System.Collections.Generic.Dictionary`2[System.Int32,PersonnelCandidate].Add (Int32 key, .PersonnelCandidate value) [0x00000] in <filename unknown>:0 

  at PersonnelManager.LoadData (System.Xml.XmlNode xmlNodePersonnelManager, .Player player, System.String spmVersionNumber) [0x00000] in <filename unknown>:0 

  at GameWorld.LoadDataInner (System.Xml.XmlNode gameWorldXmlNode, System.String spmVersionNumber, .SceneOrchestrator sceneOrchestrator) [0x00000] in <filename unknown>:0 

  at GameWorld.LoadData (System.String filepath, .SceneOrchestrator sceneOrchestrator) [0x00000] in <filename unknown>:0 

  at SceneOrchestrator+<LoadSaveFileAndPushSceneWorldMapInner>c__Iterator3B.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 103 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 44.061104 ms (FindLiveObjects: 0.640156 ms CreateObjectMapping: 1.759467 ms MarkObjects: 35.256710 ms  DeleteObjects: 0.429122 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 25.133514 ms (FindLiveObjects: 1.045546 ms CreateObjectMapping: 0.844775 ms MarkObjects: 21.038568 ms  DeleteObjects: 0.056446 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 37.896873 ms (FindLiveObjects: 1.830667 ms CreateObjectMapping: 2.194363 ms MarkObjects: 30.120064 ms  DeleteObjects: 0.053880 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 24.753782 ms (FindLiveObjects: 1.130216 ms CreateObjectMapping: 1.196284 ms MarkObjects: 19.722334 ms  DeleteObjects: 0.136626 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 31.029625 ms (FindLiveObjects: 1.041055 ms CreateObjectMapping: 1.627972 ms MarkObjects: 24.340055 ms  DeleteObjects: 0.306607 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 28.776890 ms (FindLiveObjects: 1.067996 ms CreateObjectMapping: 0.890959 ms MarkObjects: 22.828182 ms  DeleteObjects: 0.071199 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 25.099520 ms (FindLiveObjects: 0.421425 ms CreateObjectMapping: 0.515717 ms MarkObjects: 22.349669 ms  DeleteObjects: 0.035279 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 25.825626 ms (FindLiveObjects: 0.337397 ms CreateObjectMapping: 0.871074 ms MarkObjects: 20.997515 ms  DeleteObjects: 0.052598 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 13.207234 ms (FindLiveObjects: 0.620271 ms CreateObjectMapping: 0.816552 ms MarkObjects: 10.286761 ms  DeleteObjects: 0.029506 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 40.401695 ms (FindLiveObjects: 0.552279 ms CreateObjectMapping: 1.797954 ms MarkObjects: 32.599865 ms  DeleteObjects: 0.067351 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1543)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1682)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1682)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1682)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1682)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1682)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1682)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 0 Unused Serialized files (Serialized files now loaded: 48 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2790.
Total: 55.687832 ms (FindLiveObjects: 0.781273 ms CreateObjectMapping: 1.711360 ms MarkObjects: 40.792332 ms  DeleteObjects: 0.055163 ms)

