20260930_211011
VER:1000802 BUILD:1000700
PLATFORM: WINDOWS
RELEASE VERSION
WinVer:10.0.19041.7725
Physical memory: 32679 MB
Virtual memory: 134217727 MB
0: AMD  Radeon RX 7800 XT
CPU String: AuthenticAMD
Stepping ID = 2
Model = 1
Family = 15
Extended model = 2
Extended family = 10
CLFLUSH cache line size = 64
APIC Physical ID = 8
CPU Brand String: AMD Ryzen 5 5600X 6-Core Processor             
Cache Size = 512K
Found DirectX Version Number: 4.09.00.0904
PLATFORM: WINDOWS
RELEASE VERSION
Creating Device.....
MonkeyInitStart
MIS: Found DD
MIS: IsHW
MIS: SetCoop
MIS: Setting Disp Mode
MIS: Done Init 3D Device
MIS: Tex Enum
MIS: SDRS
MIS: Init Decal Render
TS: Start
Using paths:
MAPSCRIPTS: Data/Scripts
ATTRIBUTES: Data
TEMPLATES: Data
UNITASSETS: Data/Assets/Units
STRUCTUREASSETS: Data/Assets/Structures
MARKERASSETS: Data/UI/3D
MAPTEXTURES: Data/Maps
BAMS: Data/Maps
BANNERS: Data/Assets/Banners
TS: UILoaded
Loaded terrain shader(s): 48 ms
SL Success E
INITIAL LOAD 1564
TS: BattleObj
TS: Managers
TS: LT
TS: InitDLUI
TS: Messages
TS: Ended
Received stats and achievements from Steam
Using paths:
MAPSCRIPTS: Data/Scripts
ATTRIBUTES: Data
TEMPLATES: Data
UNITASSETS: Data/Assets/Units
STRUCTUREASSETS: Data/Assets/Structures
MARKERASSETS: Data/UI/3D
MAPTEXTURES: Data/Maps
BAMS: Data/Maps
BANNERS: Data/Assets/Banners
CreateTiles areas: 5244 ms, non-areas: 138 ms, total: 5382
Using script stack MALLOC: 65536
LOAD TIME: 28422
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
Rebuilding the Device....
SUCCESS!!!! Rebuilding the Device....
######## EXCEPTION: 0xC0000005 at address: 0xFB7C9A41
Starting Debugger
SEARCHING: D:\SteamLibrary\steamapps\common\Field of Glory Kingdoms;D:\SteamLibrary\steamapps\common\Field of Glory Kingdoms;C:\Windows
D:\SteamLibrary\steamapps\common\Field of Glory Kingdoms;D:\SteamLibrary\steamapps\common\Field of Glory Kingdoms;C:\Windows
SGA: Ordinal23
Ordinal23
SGA: Ordinal23
Ordinal23
SGA: Ordinal23
Ordinal23
SGA: Direct3DShaderValidatorCreate9
Direct3DShaderValidatorCreate9
SGA: Direct3DShaderValidatorCreate9
Direct3DShaderValidatorCreate9
SGA: Direct3DShaderValidatorCreate9
Direct3DShaderValidatorCreate9
0: SYMFROM: GetLastError = 487
0: SymGetSymFromAddr64(): GetLastError = 487
SGA: CMMesh::Render
CMMesh::Render
C:\Dev\Monkey11\meshmonkey.cpp(1135) :  +98 bytes (CMMesh::Render)  0
SGA: CMFrame::ProcessAndRender
CMFrame::ProcessAndRender
C:\Dev\Monkey11\framemonkey.cpp(412) :  +0 bytes (CMFrame::ProcessAndRender)  0
SGA: CMFrame::ProcessAndRender
CMFrame::ProcessAndRender
C:\Dev\Monkey11\framemonkey.cpp(422) :  +0 bytes (CMFrame::ProcessAndRender)  0
SGA: CMFrame::ProcessAndRender
CMFrame::ProcessAndRender
C:\Dev\Monkey11\framemonkey.cpp(422) :  +0 bytes (CMFrame::ProcessAndRender)  0
SGA: CMFrame::ProcessAndRender
CMFrame::ProcessAndRender
C:\Dev\Monkey11\framemonkey.cpp(422) :  +0 bytes (CMFrame::ProcessAndRender)  0
SGA: CMFrame::ProcessAndRender
CMFrame::ProcessAndRender
C:\Dev\Monkey11\framemonkey.cpp(422) :  +0 bytes (CMFrame::ProcessAndRender)  0
SGA: CMFrame::ProcessAndRender
CMFrame::ProcessAndRender
C:\Dev\Monkey11\framemonkey.cpp(422) :  +0 bytes (CMFrame::ProcessAndRender)  0
SGA: CMFrame::ProcessAndRender
CMFrame::ProcessAndRender
C:\Dev\Monkey11\framemonkey.cpp(422) :  +0 bytes (CMFrame::ProcessAndRender)  0
SGA: CBattleDisplay::RenderEntity
CBattleDisplay::RenderEntity
C:\Dev\AgeodEngine\Game\BattleDisplay.cpp(7306) :  +0 bytes (CBattleDisplay::RenderEntity)  0
SGA: CBattleDisplay::RenderEntities
CBattleDisplay::RenderEntities
C:\Dev\AgeodEngine\Game\BattleDisplay.cpp(7209) :  +0 bytes (CBattleDisplay::RenderEntities)  0
SGA: CBattleDisplay::Render
CBattleDisplay::Render
C:\Dev\AgeodEngine\Game\BattleDisplay.cpp(3421) :  +0 bytes (CBattleDisplay::Render)  0
SGA: CUIObject::DoRender
CUIObject::DoRender
C:\Dev\Archon\UI\UIComponents.cpp(1870) :  +0 bytes (CUIObject::DoRender)  0
SGA: CUIManager::RenderObjects
CUIManager::RenderObjects
C:\Dev\Archon\UI\UIManager.cpp(1725) :  +0 bytes (CUIManager::RenderObjects)  0
SGA: CUIManager::RenderObjects
CUIManager::RenderObjects
C:\Dev\Archon\UI\UIManager.cpp(2330) :  +0 bytes (CUIManager::RenderObjects)  0
SGA: CMViewport::Render
CMViewport::Render
C:\Dev\Monkey11\viewportmonkey.cpp(187) :  +0 bytes (CMViewport::Render)  0
SGA: CUIManager::Render
CUIManager::Render
C:\Dev\Archon\UI\UIManager.cpp(2864) :  +0 bytes (CUIManager::Render)  0
SGA: CGame::Update
CGame::Update
C:\Dev\AgeodEngine\Game\Game.cpp(1101) :  +0 bytes (CGame::Update)  0
SGA: CPlatform::MainLoop
CPlatform::MainLoop
C:\Dev\Archon\Platform_Windows.cpp(1129) :  +12 bytes (CPlatform::MainLoop)  0
SGA: WinMain
WinMain
C:\Dev\Archon\Platform_Windows.cpp(628) :  +5 bytes (WinMain)  0
SGA: __scrt_common_main_seh
__scrt_common_main_seh
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288) :  +33 bytes (__scrt_common_main_seh)  0
SGA: BaseThreadInitThunk
BaseThreadInitThunk
SGA: RtlUserThreadStart
RtlUserThreadStart
Debugger Cleanup
