Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4448]
    Renderer: NVIDIA Quadro K2000D
    Vendor:   NVIDIA
    VRAM:     1990 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.068 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Xml.dll (this message is harmless)
GameWorld Awake called at: 3.249408
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting the language to: EN
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SceneOrchestrator Start called at: 0.02595448
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Pushing SCENE SERIAL KEY VALIDATION at: 0.03876425
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Scene orchestrator loading time: 1.220958
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SteamManager initialized
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SteamUser.GetAuthSessionTicket(Ticket, 1024, out pcbTicket) - 2 -- 234
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SteamUser.BeginAuthSession(m_Ticket, 234, 76561197998291705) - k_EBeginAuthSessionResultOK
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 1051.
Total: 3.764078 ms (FindLiveObjects: 0.049258 ms CreateObjectMapping: 0.079908 ms MarkObjects: 0.536370 ms  DeleteObjects: 2.346528 ms)

Duration: 107.29
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Size: 1280x720
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Is ready to play: True
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Current asset bundles cache version number is 1000000. Cleaning cache.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

