Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nv4_disp.dll 6.14.13.4448]
    Renderer: NVIDIA GeForce GTX 660  
    Vendor:   NVIDIA
    VRAM:     2048 MB (via registry)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll (this message is harmless)
Loading H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\HOTween.dll into Unity Child Domain
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll (this message is harmless)
Loading H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\P31RestKit.dll into Unity Child Domain
- Completed reload, in  0.194 seconds
desktop: 1440x900 60Hz; virtual: 1440x900 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: H:\Program Files\Steam\steamapps\common\Buzz Aldrin's Space Program Manager\SPM-Windows_Data\Managed\System.Xml.dll (this message is harmless)
GameWorld Awake called at: 9.246673
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Setting the language to: EN
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SceneOrchestrator Start called at: 0.007505601
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Pushing SCENE SERIAL KEY VALIDATION at: 0.01777914
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Scene orchestrator loading time: 0.8748212
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SteamManager initialized
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SteamUser.GetAuthSessionTicket(Ticket, 1024, out pcbTicket) - 2 -- 234
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

SteamUser.BeginAuthSession(m_Ticket, 234, 76561198044904188) - k_EBeginAuthSessionResultOK
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 1002.
Total: 4.202822 ms (FindLiveObjects: 0.136341 ms CreateObjectMapping: 0.075954 ms MarkObjects: 0.577674 ms  DeleteObjects: 2.536711 ms)

Duration: 107.29
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Size: 1280x720
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Is ready to play: True
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F001.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F002.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F003.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F004.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F005.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F006.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F007.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F008.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F009.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/F010.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M001.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M002.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M003.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M004.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M005.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M006.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M007.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M008.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M009.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Portraits/Silhouettes/M010.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist/MainTheme.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F001
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F002
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F003
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F004
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F005
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F006
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F007
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F008
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F009
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/F010
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M001
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M002
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M003
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M004
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M005
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M006
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M007
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M008
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M009
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Portraits/Silhouettes/M010
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Music/MainPlaylist/MainTheme
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist/NewsScreen.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Music/MainPlaylist/NewsScreen
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/MainPlaylist/RDResultsTheme.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Music/MainPlaylist/RDResultsTheme
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MainMenu.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: MainMenu
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/NewsItems.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: NewsItems
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-GSA.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SpaceComplex-GSA
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-NASA.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SpaceComplex-NASA
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/SpaceComplex-Soviet.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: SpaceComplex-Soviet
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/In-gameBasescreen.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: In-gameBasescreen
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Assignments.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Assignments
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/ProgramCategories.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: ProgramCategories
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Programs.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Programs
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionConfigurations.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: MissionConfigurations
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/MissionComponents.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: MissionComponents
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Goals.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Goals
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/IconsAndButtons.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: IconsAndButtons
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResultsThumbnails.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: RDResultsThumbnails
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/RDResults.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: RDResults
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MainTheme
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 167 unused Assets to reduce memory usage. Loaded Objects now: 1218.
Total: 5.114166 ms (FindLiveObjects: 0.223779 ms CreateObjectMapping: 0.204473 ms MarkObjects: 0.836121 ms  DeleteObjects: 2.936928 ms)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot0.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot1.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot2.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot3.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot5.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot6.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot7.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot8.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Looking for C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot9.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 2907.
Total: 4.676870 ms (FindLiveObjects: 0.344040 ms CreateObjectMapping: 0.172330 ms MarkObjects: 3.179093 ms  DeleteObjects: 0.135728 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 38 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2922.
Total: 4.863908 ms (FindLiveObjects: 0.390864 ms CreateObjectMapping: 0.094864 ms MarkObjects: 3.666887 ms  DeleteObjects: 0.016368 ms)

Loading slot C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM/SaveSlot4.xml
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionComponentsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ProgramsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Missions Simulations Manager initialized.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling GoalsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling TasksManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling PersonnelManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling SpaceComplexDataManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ConstantsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling MissionComponentsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling ProgramsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Missions Simulations Manager initialized.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Calling GoalsManager::UpdateLanguageChange.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Finishing loading all managers in 1.663744. Current time is 13.82674
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unmarshalled player at C:/Documents and Settings/Alex/Local Settings/Application Data/MatrixGames/BASPM
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/Soviet\soviet_nav_1.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Music/Navigation/Soviet\soviet_nav_1
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/Soviet\soviet_nav_2.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Music/Navigation/Soviet\soviet_nav_2
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/Soviet\soviet_nav_3.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Music/Navigation/Soviet\soviet_nav_3
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/Soviet\soviet_nav_4.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Adding asset bundle entry: Music/Navigation/Soviet\soviet_nav_4
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading asset bundle from: file://H:/Program Files/Steam/steamapps/common/Buzz Aldrin's Space Program Manager/SPM-Windows_Data/AssetBundles/Music/Navigation/Soviet\soviet_nav_5.unity3d
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 42 / Dirty serialized files: 0)

Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 1253.
Total: 5.854799 ms (FindLiveObjects: 0.179450 ms CreateObjectMapping: 0.081529 ms MarkObjects: 4.590364 ms  DeleteObjects: 0.176704 ms)

Adding asset bundle entry: Music/Navigation/Soviet\soviet_nav_5
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Playing MusicWorldMap
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 1835.
Total: 7.094360 ms (FindLiveObjects: 0.253063 ms CreateObjectMapping: 0.132323 ms MarkObjects: 5.550900 ms  DeleteObjects: 0.318089 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1835.
Total: 6.141022 ms (FindLiveObjects: 0.218585 ms CreateObjectMapping: 0.081275 ms MarkObjects: 5.140143 ms  DeleteObjects: 0.010056 ms)

UpdateSpaceCenterWorldMap.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 627 unused Assets to reduce memory usage. Loaded Objects now: 1878.
Total: 6.890916 ms (FindLiveObjects: 0.277173 ms CreateObjectMapping: 0.136483 ms MarkObjects: 5.260561 ms  DeleteObjects: 0.393210 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1879.
Total: 6.413803 ms (FindLiveObjects: 0.240870 ms CreateObjectMapping: 0.081406 ms MarkObjects: 5.354838 ms  DeleteObjects: 0.010116 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 522 unused Assets to reduce memory usage. Loaded Objects now: 2566.
Total: 8.804449 ms (FindLiveObjects: 0.316327 ms CreateObjectMapping: 0.139241 ms MarkObjects: 7.145143 ms  DeleteObjects: 0.374716 ms)

Image clicked!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Filling elements of SOLAR_SYSTEM_ELEMENT_EARTH. Selected program category ID is 00, selected pgm ID is 00 and selected msn cnfg ID is 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 324 unused Assets to reduce memory usage. Loaded Objects now: 2735.
Total: 8.576105 ms (FindLiveObjects: 0.340789 ms CreateObjectMapping: 0.139406 ms MarkObjects: 6.894893 ms  DeleteObjects: 0.357027 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 85 unused Assets to reduce memory usage. Loaded Objects now: 5460.
Total: 12.274263 ms (FindLiveObjects: 0.802179 ms CreateObjectMapping: 0.155318 ms MarkObjects: 10.359874 ms  DeleteObjects: 0.121267 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 396 unused Assets to reduce memory usage. Loaded Objects now: 2888.
Total: 8.524844 ms (FindLiveObjects: 0.378865 ms CreateObjectMapping: 0.221650 ms MarkObjects: 6.715524 ms  DeleteObjects: 0.289149 ms)

Populating mission components required.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Cannot find resource Prefabs/Overlays/VAB/Assignments/VABAssignMC-SATELLITEOverlay-
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

NullReferenceException: Object reference not set to an instance of an object
  at SceneOrchestrator.AddOverlayToBaseScreen (System.String overlayName, System.String parentBaseScreen, Boolean deactivateCurrentOverlay, System.String textScriptContainerName, System.String textScriptFileName, Boolean preventBaseScreenFromCapturingInput, Boolean currentTopOverlayCanReceiveInput) [0x00000] in <filename unknown>:0 

  at SceneOrchestrator.AddVABAssignmentsOverlayToBaseScreen (AssignmentsOverlayT assignmentsOverlayType, System.String overlayName, Int32 schedMsnID, System.String pgmCtgID, System.String pgmID, Int32 msnCnfgID, Int32 season, .MissionsConfigurationsManager missionsConfigurationsManager, Boolean mustPopSceneWhenBackButtonIsPressed) [0x00000] in <filename unknown>:0 

  at SceneOrchestrator+<PushSceneInGameScreenAndAddVABMissionControlAssignmentsOverlayToBaseScreenInner>c__Iterator2D.MoveNext () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

Unloading 1 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 3142.
Total: 8.299998 ms (FindLiveObjects: 0.347534 ms CreateObjectMapping: 0.139409 ms MarkObjects: 6.786316 ms  DeleteObjects: 0.213232 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 3144.
Total: 7.965086 ms (FindLiveObjects: 0.333871 ms CreateObjectMapping: 0.129408 ms MarkObjects: 6.811099 ms  DeleteObjects: 0.012282 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3144.
Total: 8.142816 ms (FindLiveObjects: 0.333721 ms CreateObjectMapping: 0.134848 ms MarkObjects: 6.932502 ms  DeleteObjects: 0.021397 ms)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1502)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)
 
(Filename:  Line: 1617)

HandleD3DDeviceLost
  HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore
Unloading 0 Unused Serialized files (Serialized files now loaded: 43 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 3143.
Total: 8.079989 ms (FindLiveObjects: 0.368857 ms CreateObjectMapping: 0.130082 ms MarkObjects: 6.890134 ms  DeleteObjects: 0.021924 ms)

