
World Plus mod for CoM for windows v1.05.02

Place WorldPlus folder & WorldPlus.ini file in the --- 
Master of Magic\Master of Magic Caster Windows\Mods folder

Start the game, load the Mod by typing in 'worldplus'; game will exit & then start the game again.
Mod is now active.

WORLD adjustments via the MODDING file

MapSizeMinimal=30
MapSizeTiny=60        (was 50)
MapSizeSmall=80       (was 70)
MapSizeNormal=100
MapSizeLarge=140      (was 133)
MapSizeHuge=180       (was 166)
MapSizeMaximal=200

SeaRatio = !00        (was 500)
SmallSeaRatio = 200   (was 300)
LargeSeaRatio = 400   (was 900)

[Terrain]
; Percentage of the map height where Tundra tiles can appear at the north and south regions.
TundraExtension=7
TundraExtensionFrozen=10 --- was 35


Amount of experience required for each unit level.

ExpForLevel 1=0
ExpForLevel 2=50      (was 30)
ExpForLevel 3=100     (was 80)
ExpForLevel 4=200     (was 180)
ExpForLevel 5=300     (same)
ExpForLevel 6=400     (was 550)
ExpForLevel 7=600     (was 900)
ExpForLevel 8=800     (was 1400)
ExpForLevel 9=1000    (was 2000)


OverlandMovement has been halved.

OMOceanSailing=1
OMOceanWaterWalking=1
OMLake=1
OMGrassland=1
OMDesert=1
OMSorceryNode=1
OMHill=3
OMHillMountaineer=1
OMMountain=4
OMMountainMountaineer=1
OMVolcano=4
OMVolcanoMountaineer=1
OMSwamp=3
OMSwampWaterwalking=1
OMTundra=2
OMTundraWaterWalking=1
OMRiver=2
OMRiverWaterwalking=1
OMForest=2
OMForestForester=1
OMFlying=1
OMNoncorporeal=1
OMPathfinding=1
OMArcanusRoad=1
OMMyrranRoad=1


GAMEPLAY

; Heroes with this much or more Fame requirement count as Champions
FameChampion=50 --- was 80

; Amount of bonus defense granted to units inside city walls when attacked from the outside
CityWallDefBonus=5 --- was 3
CityWallBrokenDefBonus=2 --- was 1

; First turn when a hero, mercenary or item offer can appear
FirstHeroTurn=20 ---was 30
FirstMercenaryTurn=20 ---was 30
FirstMerchantTurn=20 ---was 30

; First turn when a random event can occur
FirstEventTurn=30 ---was 50

; Specific turn limits for late game events
MarriageFirstTurn=100
MeteorFirstTurn=200 --- was 150
PlagueFirstTurn=200 --- was 100
RebelFirstTurn=100 --- was 120
MonsterOutbreakFirstTurn=50
GiftFirstTurn=50 --- was 80
AtlantisFirstTurn=160


TERRAIN adjustments via the TERRAIN file

; Hill
Prod=3
Food=2
Gold=1 --- was 0


; Mountain
Prod=7
Food=0
Gold=1 --- was 0

; Volcano
Prod=5 --- was 0
Food=0
Gold=0

; Desert
Prod=3
Food=0
Gold=1 --- was 0

; Tundra
Prod=0
Food=1 --- was 0
Gold=1 --- was 0


NODES - adjustments via the TERRAIN file

; Chaos Node
Prod=7
Food=1 --- was 0
Gold=1 --- was 0

; Nature Node
Prod=3 
Food=10 
Gold=1 --- was 0 

; Sorcery Node
Prod=1 --- was 0
Food=8
Gold=1 --- was 0


Rare Spell adjustment via the TreaSpell.CAS file
(suggested change by YouTuber AbsoluteZero)

Change K=16; to K=0;

Allows for getting Rare or Very Rare Spells from Towers, Lairs, & Nodes without having to wait till a particular turn.
