﻿[lang]

option_1 = Option#1
option_2 = Option#2

choice_0 = hi	
choice_0_info = bye!

event_prob = percentage of non-generic events in your current event pool
choosenone = distribute the diplomatic points just spent to increase your alliance's INFLUENCE or INTEL over randomly determined eligible nations instead 
chooseevent = spend diplomatic points according to the current "DIPLO COST" value; to pick 1 of 3 events randomly chosen from your pool of available events.
AbadanOccupy =  ABADAN OILFIELDS
AbadanOccupy_info = Lands British troops at the Gulf of Persia, to protect the oilfields (15PP) near Abadan from the Turks. If NOT played, causes Persian alignment to slowly shift towards CP each turn if Turkey has already joined CP.

AHPlanning = ORGANIZE DEFENSE OF GALICIA
AHPlanning_info = Must be played before turn 3. Prevents Russian pre-emptive attack and Hotzendorf's wasteful counter attacks. Removes Armoured Train at Krakau. Units in Galicia can be rearranged once but then must stay put with no rail transport until Russia declares war.  
event_AHPlanning_title = AUSTRIAN DEFENSE PLANNING
event_AHPlanning_descr = Austrian General Staff is pressimistic about any chances for a successful attack into Russia with the number and quality of forces available. With heavy heart, Conrad von Hoetzendorf finally accepts the threat of a Russian pre-emptive attack compromising his own meticulously planned offensive. All forces in Galicia are ordered to stay on the defense until German reinforcements arrive.   
				 
GermanColonies = SEIZE INITIATIVE IN EAST AFRICA
GermanColonies_info = Instead of waiting for the British to overrun German East Africa, the Schutztruppe assumes a pro-active stance, trying to tie down as many British resources as possible. Boosts German morale and uses up British manpower each time the British are repulsed.
event_GermanColonies_title = PAUL VON LETTOW-VORBECK
event_GermanColonies_descr = Disregarding orders from the Governor of the German colony of East Africa, Heinrich Schnee, who relies on the guarantee for neutrality of the colonies as stated in the Congo Act of 1895, Oberstleutnant Paul von Lettow-Vorbeck mobilizes his force of German colonial troops and native Askari soldiers. Vastly outnumbered and isolated from any help, he wages a guerilla war against the British. 

event_EastAfricaSurrender_title = GERMAN EAST AFRICA SURRENDERS
event_EastAfricaSurrender_descr = After several hard-fought skirmishes the German colonial forces in East Africa have put down their weapons. Although the "Schutztruppe" was fighting a losing battle from the beginning and a final defeat was certain anyway, the loss of the colony has caused consternation when news about it reached the fatherland.

event_Death_title = A HAPPY ACCOUNTANT
event_Death_descr = "Good grief! Surely this has to be the best annual balance I had for quite some time."

IrishQuestion = DEFUSE THE IRISH CRISIS
IrishQuestion_info =  Pacifies the Irish republicans - for now. If not played before 1916 the Irish Revolt will most likely break out anytime soon and be very difficult to suppress.
event_IrishQuestion_title = IRISH LOYALITY REASSURED 
event_IrishQuestion_descr = The Irish Question – an unsolved problem that has divided Ireland and the UK for countless years. But now, as the world is on the brink of a global conflict, local uprisings must come to a pause. Unite the Irish and promulgate an overarching objective: The English speaking Islands have a common enemy: Germany and her fiendish allies.

Luckner = GRAF LUCKNER
Luckner_info = Entente convoys south of Y-coordinate 40 in the Atlantic will be randomly attacked by German auxiliary cruiser SMS "Seeadler" ("Sea Eagle") commanded by Graf Luckner. Successful attacks will only cause minor damage but generate bonus diplomatic points.  
event_Luckner_title = THE KAISER'S PIRATES
event_Luckner_descr = Stuck in port, unable breaking the blockade, frustrated: Felix Graf von Luckner, a young, capable and enthusiastic Kaiserliche Marine officer attempts to fight his very own battle. What many ships can’t achieve, he surely will: evade the Blockade and raid merchant ships in the Atlantic.

event_SeeTeufel_title = GERMAN COMMERCE RAIDERS
event_SeeTeufel_descr = SMS "Seeadler" commanded by German daredevil captain Graf Luckner is hunting for merchant vessels travelling alone in the southern Atlantic. 

event_ItalyAnger_title = THREAT OF WAR WITH ITALY RISES
event_ItalyAnger_descr = The deployment of strong forces near the Austro-Italian border is seen as an act of aggression by Italian diplomats. An ultimatum is issued to withdraw said forces or Italy will be forced to mobilize to counter a perceived surprise attack. Italian warmongers triumphantly declare they had been right about treacherous Habsburg's ambitions all the time.  


event_Achtung_title = HEY YOU!
event_Achtung_descr = Watch out! Enemy snipers!

PigMurder = PIG MASSACRE 
PigMurder_info = Prevents the "Food Crisis" event from happening for 6 turns. Will be discarded if a Food Crisis happens before this event is played. 
event_PigMurder_title = PIG MASSACRE
event_PigMurder_descr = Due to food restrictions and rationing, German bureaucracy asserts a shortage of grains held in reserve as animal fodder. As a result, five million pigs are slaughtered to both make food and preserve grain. Although meat is available in abundance for a short time, a shortage of suitable metals to properly preserve the meat leads to massive spoilage. In the end Germany is worse off than before.  

AmmoBonus = STOCKPILE AMMUNITION
AmmoBonus_info = Choosing this will add 25 AMMUNITION points to the selected nation's ammo reserves. It will also raise the number of the selected nation's ammunition factories by 2. 

AmmoBonusEnt = STOCKPILE AMMUNITION
AmmoBonusEnt_info = Choosing this will add 25 AMMUNITION points to the selected nation's ammo reserves. It will also raise the number of the selected nation's ammunition factories by 2. 

AmmoBonus2 = SUPPLEMENTARY MUNITIONS 
AmmoBonus2_info = Adds 30 extra AMMUNITION points to the currently selected faction. 

event_AmmoBoom_title = MUNITIONS FACTORY EXPLODES!
event_AmmoBoom_descr = A catastrophic accident has occurred at a munitions factory working extra shifts when a fire broke out in one of the overstocked magazines. The detonation has reduced the whole industrial complex to a smouldering crater. Civilian casualties are reported to be numerous.

event_JoffreDismissed_title = "PAPA JOFFRE" DISMISSED
event_JoffreDismissed_descr = After his failure to decisively repel the German invasion of France and foresee the recent attack on Verdun, Joseph Joffre has been "promoted" to Marshal of France, effectively stripping him of power of direct command. Subsequently reduced to a ceremonial role, Joffre will serve as head of the French military mission to the U.S. He will be replaced by Robert Nivelle. 


Scorched = SCORCHED EARTH TACTICS
Scorched_info = For 8-12 turns all non-motorized CP ground units moving into Russian controlled hexes suffer additional efficiency loss from moving. Russia suffers a collapse point after a failed morale test. Must be played before the end of the Russian Supply Crisis.    
event_Scorched_title = SCORCHED EARTH
event_Scorched_descr = Trying to delay the enemy's advance, the Russians fall back on a tried and tested tactic they've employed against invaders ever since which is just as gruesome as it is effective: putting everything to the torch that could even be remotely useful if it fell into enemy hands. Untold farmsteads, villages, bridges and railway tracks are destroyed to buy the army time to retreat and regroup. 

Latvian = LATVIAN RIFLEMEN
Latvian_info = Spawns a half-strength elite army corps near Riga. Russia gains morale equal to 10 minus the number of Russian collapse points already suffered.
event_Latvian_title = LATVIAN RIFLEMEN BATTALIONS
event_Latvian_descr = Pressured by catastrophic military defeats, Stavka decides to make use of the strong patriotic movement in Latvia and allows the creation of distinct Latvian battalions. Latvian command language, Latvian inscriptions on battle flags and promises for political reforms after the war help to fuel the enthusiam of young men and soon a seizeable force of highly motivated soldiers is formed. 

event_NivelleDismissed_title = NIVELLE DISMISSED
event_NivelleDismissed_descr = Robert Nivelle, the man who believed the war could be won within 48 hours just by employing sufficient brutal force, has been reliefed of command. Under his leadership the French Army has suffered unprecedented levels of casualties and a catastrophic loss of morale. He will be replaced by the more prudent Philippe Petain.

ArmenianUprising = ARMENIAN UPRISISNG
ArmenianUprising_info = Spawns up to 4 weak Russian or Persian partisan units roughly near coordinates x150/y50. These units  will damage Ottoman morale and will swing Persian alignment closer to joining Entente until destroyed.

ArthurBopp = ARTHUR BOPP
ArthurBopp_info = Causes Persian alignment to slowly shift towards Central Powers while preventing shifts to Entente caused by British occupation of Abadan. Greater effect if "Jihad" has occurred before.

AthensBombarded = PROVOKE GREEK RESISTANCE
AthensBombarded_info = Will cause hostilities to erupt between Entente marines and Greek Royalists at Athens. Will drastically shift Greek alignment towards Central Powers and alienate US to the Entente alliance.

AustralianNewZealandCorps = AUSTRALIAN NEW ZEALAND ARMY CORPS
AustralianNewZealandCorps_info = Spawns a British Army Corps at Cairo or in the Red Sea if Cairo is occupied. Adds 1 British transport move. Angers Turkey if Turkey is still neutral. Adds the Gallipoli Landing event to Entente event pool.

AustrianSubs = GERMAN SUBS SHIPPED TO ADRIACTIC
AustrianSubs_info = Spawns 2 Austrian submarines adjacent to Austrian ports unless all hexes are occupied. Either unlocks "Dual Shaft Propulsion" or "External Torpedo Storage" tech for Austria.
event_AustrianSubs_title = ADRIATIC SUBMARINES
event_AustrianSubs_descr = To bolster the rudimentary Austro-Hungarian submarine fleet in the Adriatic, disassembled German submarines are transported by train to Austrian ports. Soon a sizeable strike force is assembled, ready to pounce on any enemy vessel foolhardy enough to come into range.

Bef = BRITISH EXPEDITIONARY FORCE 
Bef_info = Spawns a British Army Corps at the Calais port hex if port hex is free. Else spawns at Le Havre or Cherbourg port. If all ports are oocupied spawns at Southampton. Upon landing in France the corps will be led by General French.

BlockadeBroken = NORTH SEA BLOCKADE BROKEN
BlockadeBroken_info = Will instantly break the British North Sea blockade and re-enable German convoys. 

BlockadeFormed = NORTH SEA BLOCKADE ESTABLISHED
BlockadeFormed_info = Instantly completes the British North Sea blockade and disables German convoys. Also the North Sea will be mined, making travelling out of home waters risky for all naval units if not protected by aerial coverage, light cruisers or a commander. 

BlockadeRunner = BLOCKADE RUNNERS
BlockadeRunner_info = Adds 25 production points and 5 morale to either Germany or Austria-Hungary, depending which one has lower morale.

Bluff = POLITICAL BLUFF
Bluff_info = 66% chance to GAIN 10 diplomatic points at the start of your NEXT TURN! 17% chance to LOSE ALL your diplomatic points NEXT TURN. One use only.

Bohm = BOEHM-ERMOLLI
Bohm_info = Spawns Austrian Army Corps at Vienna commanded by General Boehm-Ermolli. If Austrian morale is below 70 it is raised by half the number of current game turn. Removes 1 Austrian collapse point.

BoloPasha = BOLO PASHA
BoloPasha_info = Will raise Central Power influence in all neutral pro-Entente nations. Each nation will be successfully influenced if a roll of 1D100 is higher than the nation's alignment. Successful tests will generate bonus diplomatic points.
event_BoloPasha_title = BOLO PASHA
event_BoloPasha_descr = Using vast sums of money supplied by Germany, french-born traitor Bolo Pasha manages to purchase interest in leading international newspapers, guaranteeing the publication of a number of articles favorable to the German cause. When finally found out by Entente intelligence he flees Europe with the help of his personal friend, the Khedive of Egypt.

BorderWar =  MEXICAN RAIDS ON US TERRITORY
BorderWar_info = US alignment will shift further away from war entry. Play either as late as possible for maximum delaying effect or play just before November 1916 to lower chance for Woodrow Wilson winning the US elections.

BrestLitovTreaty = RUSSO-GERMAN PEACE TALKS
BrestLitovTreaty_info = Prerequisite for the "Treaty of Brest-Litovsk" event which will immediately remove Russia from the Entente alliance! Russian surrender might also randomly trigger per turn if either or both Petrograd/Moscow were lost to Central Powers.

BrestLitovTreaty2 = TREATY OF BREST-LITOVSK 
BrestLitovTreaty2_info = Instant Russian surrender immediately removing Russia from the Entente alliance!

BringHindenburg = RECALL HINDENBURG TO ACTIVE DUTY
BringHindenburg_info = Unlocks Hindenburg. Only one Russian unit must be destroyed to trigger Victory at Tannenberg. Von Prittwitz will be removed from play.
event_BringHindenburg_title = HINDENBURG TO SAVE THE DAY!
event_BringHindenburg_descr = Despite having already retired in 1911, Paul von Hindenburg is swiftly recalled as an emergency measure to expel the Russian invaders from East Prussia. Known for his stoic calmness in a crisis he perfectly complements the brilliant but more erratic Ludendorff with the much needed stability to work out a defense plan.

BritishConscription = BRITISH CONSCRIPTION
BritishConscription_info = Britain gains quadruple the number of the current game turn extra manpower. Ends the per turn manpower loss caused by Pal's Battalions recruitment program.

BritishGuarantee = BRITISH WARNING TO GERMANY
BritishGuarantee_info= Prevents Belgium to yield to German demands for "Right of Passage". Britain joins Entente as soon as Belgium is attacked. 2 bonus diplomatic points per turn as long as Belgium is part of the Entente. If Belgium surrenders, Britain loses 10 morale.  
event_BritishGuarantee_title = BRITISH WARNING TO GERMANY
event_BritishGuarantee_descr = Alarmed by increasing German troop activity across the Belgian border, British First Lord of Admiralty, Sir Winston Churchill sends a letter to the Foreign Secretary stating that Britain should "guarantee the independence of Belgium, Holland and Denmark." German illusions that Britain would not risk a war just to protect Belgian neutrality are shattered.   

Bruchmuller = GEORG BRUCHMUELLER
Bruchmuller_info = Unlocks "creeping barrage" tech for Germany and generates 25 ammo points for Germany.

BulgariaAttack = BULGARIAN MOBILIZATION
BulgariaAttack_info = Bulgaria joins Central Powers next turn. Unlocks Constantinople Express event if continous rail route can be traced from Berlin to Constantinople. Romania shifts sharply towards Entente and might refuse to be bribed to join CP by territorial promises.

BulgarianTrenchLine = BULGARIAN TRENCH LINE
BulgarianTrenchLine_info = Bulgaria receives bonus production points equalling triple the number of the current game turn. Unlocks General Zhekov and next Entrenchment tech. 
event_BulgarianTrenchLine_title = BULGARIA DIGS IN
event_BulgarianTrenchLine_descr = Orders were given today for all Bulgarian forces to dig in and hold their ground against expected enemy attacks. Soon enemy troops face a intricate web of trenches bristling with guns bearing down on them.

NorwayShips = COMMISSON NORWEGIAN SUPPLIES 
NorwayShips_info = Supply convoys from Norway will be put en route to German ports starting with the next game turn until the North Sea is blockaded by Britain. Must be played before the British North Sea Blockade is established!		
event_NorwayShips_title = THE NEUTRAL ALLY
event_NorwayShips_descr = Germany is in dire need of raw materials, especially copper ores, nickel and pyrite for the arms industry and Norwegian merchants are more than happy to oblige if the payment is right. Although Britain tries to threaten Norway to stop trading with her enemy, for now Norwegian goods are well on their way to German ports.

Burstyn = GUNTHER BURSTYN
Burstyn_info = Play this only if either Germany or Austria are currently selected to either vastly advance or automatically unlock the first tank technology, depending on whether Entente already researched tanks or not. Needs at least 2 tank tech labs to succeed! 
event_Burstyn_title = TANK PROTOTYPE
event_Burstyn_descr = Austrian inventor Gunther Burstyn produces his first design of a cross-country fighting vehicle with swiveling gun turret, based on American agricultural tractor. During field testings in the company of military staff members the so-called "Motorgeschuetz" (literally "motor-gun") is met by mixed reactions but at last about a dozen get ordered as infantry support weapons.  

CanadianCorps = CANADIAN CORPS
CanadianCorps_info = Must be played before 1915. Spawns a British Army Corps at Portsmouth. If "industrial warfare" tech is already researched by Britain then "grenades" techs will be immediately unlocked. Unlocks general Currie, a very aggressive commander.

CedeTsingtao = CEDE TSINGTAO TO JAPAN
CedeTsingtao_info = Japan agrees to benevolent neutrality towards Germany in exchange for the port of Tsingtao. Allows the German East-Asia flotilla to delay convoys and the arrival of the ANZAC in Egypt at the cost of 5 diplo points NEXT turn and 10 German morale.
event_CedeTsingtao_title = TSINGTAO CEDED TO JAPAN
event_CedeTsingtao_descr = Hesitantly Germany accepts the Japanese offer to defuse the situation in the Pacific theatre. Britain is majorly peeved about Japanese fickleness but chooses to retain her composure, smiling through gritted teeth.

Clemenceau = CLEMENCEAU FRENCH PRIME MINISTER
Clemenceau_info = Choose this to decrease the number of French collapse points by two and raise French morale by 15.
event_Clemenceau_title = THE TIGER IN POWER
event_Clemenceau_descr = Nicknamed “the tiger”, the conservative politician Clemenceau becomes the new French Prime Minister. He is determined to support the policy of total war against the Central Powers until every single German soldier has been chased off French soil or got buried within it.

Enver = ENVER PASHA
Enver_info = Spawns two Ottoman Army Corps and a Reserve Corps lead by Enver Pasha near Erzurum at no cost. If not played before the first Russian unit crosses the Russo-Turkish border, the arforementioned units will spawn anyway but at the cost of 40 Turkish PP. 
event_Enver_title = THE LITTLE NAPOLEON
event_Enver_descr = Eager to seize initiative against Russia, Ottoman commander-in-chief Enver Pasha assembles an expedition army to invade the Caucasus region with the aim to capture the city of Sarikamish.

KaiserTurkey = KAISER'S VISIT TO TURKEY
KaiserTurkey_info = Turkey gains 25 PP, manpower and ammunition. Turkish gas warfare technology will be upgraded to the latest gas technology researched by Germany. Both Germany and Turkey will receive a morale bonus. 
event_KaiserTurkey_title = KAISER VISIT TO TURKEY
event_KaiserTurkey_descr = A meeting of the Ottoman Sultan Mehmed V and Kaiser Wilhelm II is arranged in Constantinople to tighten the bonds between Germany and its ally. To help the Turkish war effort, Germany agrees to provide copious amount of resources and technological know-how. Newspapers of both nations laud the event as a proof of ongoing strong loyalty between Central Powers members.

Colmar = COLMAR VON DER GOLTZ
Colmar_info = Accelerates Ottoman war entry if still neutral. +30 PP for Turkey and unlocks General Colmar Von der Goltz. Unlocks Industrial Warfare tech for Ottomans. +10 PP if Goeben Battlecruiser had arrived before.

ColmarDeath = ASSASSINATE VON DER GOLTZ 
ColmarDeath_info = Kills German General Colmar von der Goltz. This will compromise the effectiveness of both "Arthur Bopp" and "Wilhelm Wassmuss" events if already occurred. If still neutral, Persian war entry on behalf of the Entente  will be more likely.


CPCooperate = AUSTRO-GERMAN QUARRELS SETTLED
CPCooperate_info = German and Austrian commanders will cease their animosities: no more risk of removal from play when too close to each other. The nation that suffered more collapse points, loses 1 collapse point and gains 15PP. No bonus if equal collapse points.
event_CPCooperate_title = AOK-OHL RECONCILIATION
event_CPCooperate_descr = In the face of the current situation, Austrian Armee-Oberkommando AOK and German Oberste Heeresleitung OHL have decided to put down personal resentments and improve mutual cooperation.

RFC = EXPAND ROYAL FLYING CORPS
RFC_info = Unlocks the "armed fighter" tech for Britain. If Royal Navy Review was played before, a free scouting balloon corps of the Royal Naval Air Service will also be deployed if no British ballon unit is already deployed or in production.
event_RFC_title = ROYAL FLYING CORPS
event_RFC_descr = Noticing the usefulness of military aviation as demonstrated by the French, the British set out to expand their own research into the viability of armed planes. Soon technological advances allow to switch from mere scouting duties to fully fledged combat missions. 

CpMoralLow = SHACKLED TO A CORPSE
CpMoralLow_info = Will even out German and Austrian morale. Both values will be added together and then evenly halved. The nation with the higher morale before the event was played suffers a collapse point while the other loses a collapse point. 

CPscience = RESEARCH FUNDING
CPscience_info = Chance for the currently selected nation to get bonus research to any GROUND, ARTILLERY, NAVAL and AIR techs if at least 1 lab assigned. Chance for free labs to be added. Upkeep cost for labs will be significantly reduced.

Dannunzio = ITALIAN INTERVENTIONISM
Dannunzio_info = Forces Austria-Hungary to cede the city of Trento to Italy or risk losing Italy to the Entente. If Trento is ceded Italy will be mollified for several turns and will then, depending on the course of the war, make further demands to either alliance. 

DardanellesClosed = TURKEY CLOSES DARDANELLES
DardanellesClosed_info = Moves Turkey closer to joining CP. Double effect if Russia is already at war. If German battlecruiser SMS Goeben is in the Mediterranean Sea and has not yet entered the Dardanelles, it must join then the Austria Adriatic Fleet instead.

DiploBonus = DIPLOMATIC EFFORTS
DiploBonus_info = PERMANENTLY raises per-turn income of diplomatic action points by the √ of the current game turn's number, rounded UP. Example: in game turn#16 you would receive 4 extra points while in game turn#17 it would be 5. 

DiploBonus2 = DIPLOMATIC EFFORTS
DiploBonus2_info = PERMANENTLY raises per-turn income of diplomatic action points by the √ of the current game turn's number, rounded UP. Example: in game turn#16 you would receive 4 extra points while in game turn#17 it would be 5. 

Negotiator = SKILLED NEGOTIATOR
Negotiator_info = Permanently raises your diplomatic point income just like the "Diplomatic Efforts" event. Additionally. the effect of your next INFLUENCE action on a neutral nation will boosted and increase each turn until the neutral joins your alliance.

NegotiatorEnt = SKILLED NEGOTIATOR
NegotiatorEnt_info = Permanently raises your diplomatic point income just like the "Diplomatic Efforts" event. Additionally, the effect of your next INFLUENCE action on a neutral nation will boosted and increase each turn until the neutral joins your alliance.

Doodendraad = PROVOKE BORDER INCIDENTS
Doodendraad_info = Netherland's alignment shifts 0.5 alignment points towards Entente per turn. +0.5 each if CP played "Violation of Neutrality" or "Dutch ships seized" event happened. Effect lasts until Dutch food supplies run low.

DOWbrazil = BRAZIL DECLARES WAR
DOWbrazil_info = All Entente convoys will have increased production points revenue and create bonus diploamtic points upon arrival. Generates 5PP per turn for Portugal, if already joined Entente.

DutchCrisis = HOLLAND IN PERIL!
DutchCrisis_info = If Entente won the last annual morale report this will most likely bring Netherlands into war against the Central Powers. If CP won the last morale report, Netherlands alignment shift towards shift towards Entente will be much less.

DutchCrisis1 = DUTCH ECONOMY STRAINED
DutchCrisis1_info = Accelerates a Dutch food crisis, exacerbating Germany's problems to prevent starvation of her own population. Unlocks the next stage of the Dutch crisis chain of event that might lead to Dutch war entry.

DutchCrisis2 = DUTCH CRISIS WORSENS
DutchCrisis2_info = Dutch foodstuff deliveries to Germany are further compromised, raising the probability for German famines to happen. Unlocks the next stage of the Dutch crisis chain of event that might lead to Dutch war entry.


EasterRising = IRISH REBELLION!
EasterRising_info = Spawns a Central Power controlled Reserve Corps near Dublin which is out of supply but might just be able to overwhelm the Dublin garrison, especially if naval support fire is available. If successful this will cause a British collapse point.

Entscience = RESEARCH FUNDING
Entscience_info = Chance for the currently selected nation to get bonus research to any GROUND, ARTILLERY, NAVAL and AIR techs if at least 1 lab assigned. Chance for free labs to be added. Upkeep cost for labs will be significantly reduced.

Ersatz = ERSATZ FOODSTUFFS
Ersatz_info = Helps to prevent famines from becoming a problem in Germany. Effect will lessen the longer the war takes.


EssenStrike = GERMAN-SWEDISH ALLIANCE
EssenStrike_info = Openly promise Sweden to create a "Nordic Block" led by a renewed Swedish Empire covering Finland and the Baltic provinces of the Russian Empire. Provokes a Russian pre-emptive strike against the Swedish navy, moving Sweden close to joining CP.

Flight = FLIGHT OVER VIENNA
Flight_info = Slightly boosts Italian morale and has a chance to remove an Italian collapse point if a roll of D10 is LESS than number of current Italian collapse points.

Fokker = ANTHONY FOKKER
Fokker_info = Unlocks the "synchronised guns" tech for German and Austrian fighter units. 

ForeignLegion = SHIP FOREIGN LEGION TO EUROPE
ForeignLegion_info = Spawns an elite French Reserve Corps near Bordeaux and generates 30 PP for France. If combined with "French Army of Africa" might cause revolts in Algeria and Morocco. Discarded if not played before 1915.
event_ForeignLegion_title = FOREIGN LEGION DEPLOYED
event_ForeignLegion_descr = Several battalions of the French Foreign Legion drawn from the colonies have arrived near Bordeaux. Though small in numbers these tough soldiers will give their best to stall the German advance in France.


FourteenPoints =  WILSON PROCLAIMS 14 POINTS
FourteenPoints_info = Germany and Austria-Hungary suffer +1 collapse point if they fail a D100 test against their morale value. Chance for Austria-Hungary to succeed with reforms to a Triple-Monarchy reduced.   

FrenchArmyOfAfrica = FRENCH ARMY OF AFRICA
FrenchArmyOfAfrica_info = Spawns a French Army Corps at Algiers. If combined with "Ship Foreign Legion to Europe" might cause Colonial revolts in Algeria and Morocco. If German battlecruiser "Goeben" was sent to the Mediterranean the same turn it might damage the unit!


FrenchColonies = INCITE COLONIAL REVOLTS
FrenchColonies_info = Maghreb tribesmen will start to attack French cities in Morocco, Algeria and Tunisia, forcing France to divert troops to recapture any lost cities. WARNING: this will upset neutral Italy if Turkey has already joined CP! 
event_FrenchColonies_title = MAGHREB REVOLTS
event_FrenchColonies_descr = The shipment of French colonial troops to Europe has not gone unnoticed! Several warlords of the Berber tribesmen in the French controlled Maghreb states have combined forces to overrun the remaining isolated garrisons. Soon the whole region erupts into violent upheaval.
event_FrenchColoniesEnd_title = BERBER REVOLT SURPRESSED!
event_FrenchColoniesEnd_descr = French expeditionary forces have managed to quell the Berber revolt in Northern Africa. With their warlords either killed or captured the local tribesmen are scattered and pushed back into the wilderness.


FrenchTrench = FRENCH DOCTRINE CHANGED
FrenchTrench_info = This will eliminate the danger of French troops performing the ruinous "Attaque a Outrance". Also unlocks Barbed Wire tech for France but lowers French morale by 10 points.
event_FrenchTrench_title = FRENCH DOCTRINE CHANGED
event_FrenchTrench_descr = Recent French field testings of the newly developed Hotchkiss M1914 machine gun have proven the devastating efficiency of such technology when employed against dummy targets representing infantry in packed formation. As a result French High Command realizes the futility of assaulting the heavily entrenched Germans, switching to a more defensive stance for the time given.


FritzHaber = FRITZ HABER
FritzHaber_info = Lifts the German limit on ammo factory production: more than 12 ammo factories can be produced from now on. Also confers occasional bonus ammo production and unlocks either Specialised Shell Types or Chlorine Gas technology.

Gallieni = GALLIENI TO DEFEND PARIS
Gallieni_info = Play before enemy attacks Paris! Unlocks French General Gallieni and "Barbed Wire" tech. Spawns damaged Army Corps near Paris. In singleplayer: French units in and around Paris receive maximum entrenchment. In multiplayer must have played Marne Taxis to entrench.

Taxis = MARNE TAXIS
Taxis_info = Play before enemy reaches Paris! French war effort raised to 100%. France gains extra production equaling triple number of the current game turn. +1 temporary rail move.                                
			
event_BarbedWire_title = BARBED DEATH
event_BarbedWire_descr = As the armies dig in, no man’s land is turning into a landscape of craters and a maze of barbed wire. The wire now impedes everyattack, channeling men into killing zones to be mowed down by machine gun fire. Night raids to destroy enemy wire or protect own wire become commonlace.

event_BoerRevolt_title = THIRD BOER WAR
event_BoerRevolt_descr = Seeing the balance of the great war shift away from the Entente, the Boer population in South Africa has risen up in arms against British rule. Rebel groups spring up all through the lands of the Dominion, clashing with government troops. The British public slowly begin to wonder if their Empire will be able to survive the war.

GeneralGov = GENERAL GOVERNMENT OF BELGIUM
GeneralGov_info = Generates 1 extra diplomatic point per turn and helps to ease German food shortages in the future. Also the "German military mission to Turkey" event will be unlocked. 35% of leftover Belgian manpower will be deported to Germany for forced labor.	
event_GeneralGov_title = GERMAN GOVERNMENT OF BELGIUM
event_GeneralGov_descr = After securing major strategic objectives in Belgium, the Germans establish the “Imperial General Government in Belgium” with a Governor-General at its head. Althoughthe pre-war Belgian administrative system is kept intact as possible, the economy is systematically destroyed by dismantling industries and transporting machinery and thousands of workers to Germany.

GermanMinority = GERMAN MINORITIES IN US
GermanMinority_info = Low chance per turn to slightly shift US alignment away from Entente, thereby delaying US war entry. High Entente convoy losses will decrease chance. Up to 3 bonus diplomatic points from pro-German movements in the US each time test succeeds.

Germanophobia = GERMANOPHOBIA
Germanophobia_info = Ends the effect of "German Minority in US" event, accelerating US war entry.

Goeben = BATTLECRUISER SPECIAL MISSION 
Goeben_info = Send a battlecruiser to either the Mediterranean Sea to accelerate Turkish war entry OR to support Graf von Spee's East-Asia Squadron, facilitating a breakthrough into the Atlantic, delaying the North Sea Blockade and shipment of British troops to Egypt.
choice_Goeben = BATTLECRUISER SPECIAL MISSION
choice_Goeben_info = OPTION#1: SMS Goeben sent to Western Med. Upon arriving at the Dardanelles, it will be transferred to Turkey; OPTION#2: SMS Moltke sent to Pacific: Graf Spee escapes automatically. Delays the North Sea Blockade and shipment of Anzac to Egypt. 

RhineBridges = EXPAND THE RHINE BRIDGES
RhineBridges_info = Consumes 15PP. Construction takes 12 to 16 turns. You are notified upon completion. When completed, CP rail movement between Belgian, French and German hexes will not consume a rail-movement point as long as Metz, Mainz and Wesel are under CP control.
event_RhineBridges_title = RHINE BRIDGES EXPANDED
event_RhineBridges_descr = Germany launches a massive bridge building program devised by General Quartermaster Erich Ludendorff with the aim to improve the connectivity of German railway systems on both sides of the Rhine. Once completed, troop and material transport to the west will be crucially improved.  

event_BridgeCompleted_title = LUDENDORFF BRIDGE COMPLETED
event_BridgeCompleted_descr = After many months of hard labor, most of it done by prisoners of war, the new Ludendorff bridge over the river Rhine is completed. It features a dual-gauged railway and a tunnel and will doubtlessly play a great role in shaping history.

event_Cochinchina_title = COCHINCHINA UPRISING
event_Cochinchina_descr = Vietnamese revolutionaries stage a series of attacks in and around Saigon, the main city in the French colony of Cochinchina. The uprisng is swiftly put down, but the stability of the French colonial empire remains questionable.

event_ColonialRebels_title = COLONIAL REVOLT
event_ColonialRebels_descr = A rebellion has broken out in French West Africa. Numerous native troops have joined forces, spreading chaos over wide areas of the colony. Putting down the revolt will be neither easy, nor quick. Already local governors are urging for at least a whole army corps from the French mainland to subdue the rebels.

event_Coronel_title = PACIFIC BATTLE
event_Coronel_descr = After a daring dash across the Pacific, the crusiers of the German East Asian squadron encounter a British force near the Chilean port of Coronel. In the ensuing battle, two of the four British ships sink with the loss of over 1,600 lives and not a single German casualtie. 

event_Kamerun_title = FIGHTING IN KAMERUN
event_Kamerun_descr = The defenders of Mount Mora, the last pocket of resistance in the German colony of Cameroon, have capitulated after over a year of siege. Thus Entente forces complete the conquest of this colony. East Africa now remains as the last German colony, still resisting the British.

event_MesCampaign_title = BRITISH LAND IN MESOPOTAMIA
event_MesCampaign_descr  = British forces in the Persian gulf prepare to launch an invasion of Mesopotamia. The aim is to support Kuwait, neutralize the Turkish forces in the region and press on to Baghdad. 

event_Samoa_title = SAMOA CAPTURED
event_Samoa_descr = Unopposed New Zealand troops take the German colonies of Samoa and Nauru. With the Royal Navy dominating the SouthEast-Asian Pacific, Germany is unable to defend its distant Pacific posessions.

event_SpanishCentral_title = SPAIN ON THE CROSSROADS
event_SpanishCentral_descr = The recent situation on the fronts of the Great War caused the Spanish establishemnt to reconsider its political stance. The Central Powers attempt to woo Spain to join the war, promising Gibraltar and the French colonies as spoils of war.


GrafSpeeSunk = HUNT DOWN GRAF SPEE
GrafSpeeSunk_info = Put an end to Graf Spee's Eastasia Squadron. This will allow the attack on the German protectorate of Samoa and later the African colonies. Also unlocks the "Anzac land in Egypt" event.                          

Greece1 = SUPPORT GREEK ROYALISTS
Greece1_info = Raises tensions between the pro-Entente Venezelist Triumvirate and pro-neutral Royalists led by King Constantine. Might provoke an Entente demonstration of force, moving Greece closer to neutrality. 

GreeceCoup = VENIZELIST COUP D'ETAT
GreeceCoup_info = Depending on whether a roll of D100 is lower or higher than Greek alignment, Greece will either join Entente or enable Central Powers to later play a counter-revolutionary event that will let Greece move closer to Central Powers. 

GreeceCP = GREEK ROYALISTS TRIUMPH
GreeceCP_info = This will move Greece's alignment closer to Central Powers, maybe even far enough to join Central Powers if Entente is deemed to lose the war. If Central Powers are struggling or even losing, the effect will be negligible.


Groener = WILHELM GROENER
Groener_info = Switches German railroad capacity to full wartime commitment at the cost of civil good transportation. German railroad transport capacity raised by 1 and 25% chance to conserve each rail move. Raised risk for "Food Crisis" events. Must be played before 1915. 
event_Groener_title = WILHELM GROENER
event_Groener_descr = Wilhelm Groener, head of the railway section at the German General Staff, has been tasked with reorganization of the German railway network. Confiscating hundreds of trains and thousands of wagons originally reserved for transportation of civil goods he ensures on-schedule deployment of millions of troops and the key role of the railway as a military tool. 

TurkFighter = SEND PLANES TO TURKEY
TurkFighter_info = Spawns a veteran fighter unit near Damascus and unlocks any anti-air techs for Turkey that have already been researched by Germany. This fighter unit may only operate below Y-coordinate 42 or it will be disbanded.
event_TurkFighter_title = BAVARIAN AIR SQUADRON 304B
event_TurkFighter_descr = To alleviate the severe lack of airpower in the Near East, a veteran flying squadron of the Royal Bavarian Flying Corps is deployed to Palestine.  

event_TurkFighterEnd_title = SQUADRON WITHDRAWN
event_TurkFighterEnd_descr = The Bavarian Air Squadron has been withdrawn from the Near East and is awaiting redistribution to the European fronts.


Artois = ENTENTE RELIEF OFFENSIVE
Artois_info = For 4 turns all French and British ground units get a combat bonus when attacking German units. Each attack made consumes up to 10 manpower from the attacking nation. If not already researched, France unlocks Flamethrower tech, else Steel Helmet tech.
event_Artois_title = ENTENTE RELIEF OFFENSIVE
event_Artois_descr = With the German offensive against Russia in full swing, French and British high command cooperate in an attempt to take pressure off the Tsar's armies by launching a series of determined attacks in the west. Confident of imminent victory General Joffre proclaims: "Give the enemy neither rest nor pause until victory is gained. Free the soil of our fatherland!"

Howitzers = AUSTRIAN SIEGE HOWITZERS
Howitzers_info = German artillery deals more damage against fortresses as long as Austria can provide 5 ammo per attack. Lasts until all Belgian fortresses are captured. In Rupprecht scenario lasts until all French fortresses are captured. No Austrian rail transport until turn 3.   

Hutier = OSKAR VON HUTIER
Hutier_info = Unlocks "infiltration tactics" technology for Germany.

IndiaRevolt = INSTIGATE REVOLTS IN INDIA
IndiaRevolt_info = Britain will suffer 1 collapse point, loses 15 morale and one point of food supply, bringing it closer to a possible food supply crisis.

InvadeBelgium = FRENCH TROOPS ENTER BELGIUM!
InvadeBelgium_info = Prematurely mobilizes France, allowing to engage advancing German troops on Belgian hexes without declaring war on Belgium itself. Delays British war entry!; CHOOSE "YES" WHEN ASKED WHETHER TO ATTACK BELGIUM! (Belgium will stay neutral).
event_InvadeBelgium_title = FRENCH TROOPS ENTER BELGIUM!
event_InvadeBelgium_descr = Enraged by Belgium's decision to grant right of passage to German troops, France accuses Belgium to be a marionette of Germany. With visions of getting outflanked by the enemy, French High Command opts for preemptive measures. As French troops cross the Belgian border to stall the German advance, rumours circulate about King Albert already having secretly fled the country.   


InvadeBelgium2 = ENTENTE TROOPS ENTER BELGIUM!
InvadeBelgium2_info = Belgium will cede all her territory (except Antwerp) to Entente to allow for a French flanking offensive. Greatly delays British and US war entry!
event_InvadeBelgium2_title = FRENCH TROOPS ENTER BELGIUM!
event_InvadeBelgium2_descr = Embittered Belgium submits to French demands to grant right of passage to French troops to allow a flanking attack on Germany. As French troops cross the Belgian border, rumours circulate about King Albert already having secretly fled the country.   

event_OHLChaos_title = CRISIS AT GERMAN HIGH COMMAND
event_OHLChaos_descr = Reports about British intentions to stand by the side of Belgium in case of a German invasion have plunged German High Command into chaos. The Kaiser is not willing to risk a war with Britain and despite months of preparations for the attack on Belgium already underway, insists on attacking Russia instead. Overwhelmed by all of this, Von Moltke suffers a near-leathal stroke and resigns. 


ItalyLeaves = ITALY PROCLAIMS NEUTRALITY
ItalyLeaves_info = Prevents Italy from staying pro-Central Powers. If played, Italy's aligment will shift to perfectly neutral. This should be played as soon as possible to remove the threat of Italy joining the Central Powers early on.
event_ItalyLeaves_title = ITALY STAYS NEUTRAL
event_ItalyLeaves_descr = Following the outbreak of the war, Italian government declares that Italy would not commit its troops, maintaining that the Triple Alliance had only a defensive stance and Austria-Hungary was the aggressor. For now a policiy of "wait and see" will be adopted, causing much consternation and accusations of moral obliqueness from both Austria and Germany.

event_ItalySwing_title = ITALY UNDECIDED
event_ItalySwing_descr = Italian diplomats begin to probe which side would grant the best reward for Italy's entrance in the war or its continuing neutrality. Closely watching as the course of the war unfolds, Italian alignment is switching hither and thither like a weather vane.

event_BabyKiller_title = BLIMP DOWNED!
event_BabyKiller_descr = For the first time one of the dreaded German airships was shot down while on a bombing mission over Britain. The jubilant bystanders exult in a collective cry of joy as the frame of the burning Zeppelin illuminates the nightsky before slowly sinking to earth like a ruined star. The next morning, reporters and citizens gather at the crash site to inspect the charred remains.   


event_ZeppelinRaid1_title = HIGH OVER ENEMY SOIL
event_ZeppelinRaid1_descr = Contrary to reports about the new-fangled German "superweapon" from British newspapers, the crewmen serving onboard of the Zeppelins don't perceive themselves as invincible heroes at all. Flying for hours in freezing cold and thin air, while constantly being on the lookout for enemy anti-air positions or reacting to engine problems, asks for nothing less than nerves of steel.    

event_ZeppelinRaid2_title = DEATH FROM ABOVE
event_ZeppelinRaid2_descr = The German Zeppelin campaign against Britain continues despite minor setbacks as more and more of the fragile airships are downed by fighter planes equipped with incendiary ammunition. But still the very shape of a blimp silently appearing over a British city is enough to strike terror into the hearts of Germany's enemies. "GOTT STRAFE ENGLAND!"  

event_Mathy_title = ZEPPELIN ACE KILLED!
event_Mathy_descr = Heinrich Mathy, probably the most daring Zeppelin commander of his time, has succumbed to fatal injuries after jumping from the observation gondola of his burning airship after being shot down by an enemy interceptor. 

event_Richthofen_title = RICHTHOFEN KILLED!
event_Richthofen_descr = Today, the legendary German ace-of-aces, Manfred Baron von Richthofen, was shot down by an allied plane. His dead body was recovered by the enemy and buried with full military honours. A wreath of laurels was dropped in his honour over the aerodrome where he was stationed by an allied plane as a display of mutual respect for the deeds of this outstanding soldier. 

JapanWar = ANGLO-JAPANESE ALLIANCE
JapanWar_info = Ensures Japan will side with the Entente, forestalling possible German diplomatic avances. As a result the German East-Asia squadron will have to retreat home, activating the British convoy route passing through Suez and troop shipment from New-Zealand. 
event_JapanWar_title = JAPAN DECLARES WAR ON GERMANY
event_JapanWar_descr = Called upon by Britain, Japan issues an ultimatum stating that Germany must transfer control of its port of Tsingtao to Japan. Germany responds to the threat by concentrating all available troops in the city. Kaiser Wilhelm II makes the defense of Tsingtao a top priority, saying "... it would shame me more to surrender Tsingtao to the Japanese than Berlin to the Russians".

Jihad = OTTOMAN EMPIRE PROCLAIMS JIHAD
Jihad_info = Turkey's morale will be boosted by 15, all her troops receive a combat bonus and are much less susceptible to "Mass desertions" event. Persian alignment shifts 1-10 points closer to Central Powers. Arabian Revolt cannot happen before 1917.

event_RussiaPrussia_title = CRISIS IN EAST PRUSSIA
event_RussiaPrussia_descr = German High Command has failed to organize an effective defense against the Russian invaders in East Prussia. Numerous skirmishes and chaotic probing attacks are fought all over the country, frustrating any german efforts to strike a decisive blow.   

event_NamurCaptured_title = NAMUR CAPTURED
event_NamurCaptured_descr = The world watches in disbelief as German siege artillery reduces the fortress belt around the Belgium city of Namur to rubble as well as large parts of the residential areas. When German troops enter the city, street fighting with Belgian irregulars erupts at several places.

event_GermanRefugees_title = EAST PRUSSIA DEVASTATED
event_GermanRefugees_descr = The continuing fighting in East Prussia has brought ruin upon the rural population. Farmsteads and villages are ransacked by ravenous enemy troops while croplands become battlegrounds, getting trampled or burnt.       

event_MoltkeEast_title = MOLTKE PLAN FAILED
event_MoltkeEast_descr = Despite tremendous efforts the German grand offensive into Russia has stalled. Having lost all hope for a quick and decisive victory, General Colonel Von Moltke has requested the German Kaiser to be relieved of command. The Kaiser, annoyed by signs of defeatism. denies the request as long as no suitable successor has been found. 

KaiserFury = SMEAR CAMPAIGN 
KaiserFury_info = Accelerates sackings of German Generals Von Kluck, Von Hausen and Von Buelow while netting 2D6 (2-12) bonus diplomatic points for Entente each time a General gets the boot.
event_KaiserFury_title = ENTENTE POWERS REJOICE
event_KaiserFury_descr = Breathing a sigh of relieve after having stopped the German initial advance, international press erupts with premature musings about an early Entente victory. German military leaders and the Kaiser himself are getting portrayed as a bunch of foppish imbeciles or outright criminals. Hurt in his pride, the Kaiser orders the sacking some Generals to blow off steam. 

Kaiserschlacht = DO OR DIE: KAISERSCHLACHT!
Kaiserschlacht_info = Every newly conquered French hex causes France and Britain to lose morale and gain morale for Germany. High chance to end after 3 turns if Germany can't conquer new hexes, causing 2 collapse points to Germany and loss of morale.

KingdomPoland = CONGRESS POLAND
KingdomPoland_info = Germany gains bonus production and manpower equaling the current game turn's number and loses a collapse point (if any). Russia suffers a collapse point.

Kitchener = HMS HAMPHSIRE SUNK
Kitchener_info = Britain loses 10 points of morale. 1 collapse point is suffered if a roll of D100 is higher than British morale. Entente loses 5 diplomatic points. Damages one random British Light Cruiser and discards Landing at Gallipoli event and British Conscription.

Kriegsanleihe = FIRST GERMAN WAR LOAN
Kriegsanleihe_info = Germany gains bonus production points equalling the number of the current game turn.

Kriegsanleihetwo = NEW GERMAN WAR LOAN
Kriegsanleihetwo_info = Germany gains bonus production points equaling the number of the current game turn at the cost of 5 morale points.

Kriegsanleihethree = NEXT GERMAN WAR LOAN
Kriegsanleihethree_info = Germany gains bonus production points equaling the number of the current game turn at the cost of 5 morale points. A collapse point will be suffered if a roll of D100 is higher than the German morale

Kriegsanleihefour = LAST GERMAN WAR LOAN
Kriegsanleihefour_info = Germany gains bonus production points equaling the number of the current game turn at the cost of 10 morale points and 1 collapse point.

CrownPrince = LET CROWN PRINCE ASSUME COMMAND
CrownPrince_info = Unlocks Crown Prince Wilhelm as commander and attaches him to an Army Corps near Strasbourg if possible. Every attack performed by the Crown Prince's unit will boost Germany's morale. Death of the Crown Prince will cause a morale penalty. 
event_CrownPrince_title = CROWN PRINCE TAKES COMMAND
event_CrownPrince_descr = Despite being only thirty-two and having never led a unit larger than a regiment, the German Crown Prince is given command of an army. Since German military tradition calls for inexperienced nobles to be put under the aegis of seasoned staff members for assistance, the Kaiser sternly instructs his son to defer to the advice of veteran General Schmidt von Knobelsdorf.

KuwaitRevolt = RECOGNIZE KUWAITI INDEPENDENCE
KuwaitRevolt_info = The Ottoman city of Kuwait (6PP) passes under British control. Up to 2 Arab Raider units will be provided for Britain by the Kuwaiti for at least 6 months unless Kuwait is recaptured by the Ottomans.

LeninShot = ASSASSINATE LENIN
LeninShot_info = This will prevent the October Revolution from happening...for now! Russia will have to be defeated by military means for 12 turns. After 12 turns, Leon Trotzki And Joseph Stalin will will start the Bolshevik revolution.

LuckyHit = LUCKY HIT
LuckyHit_info = The NEXT attack with either a dreadnought or battlecruiser on an enemy dreadnought, battlecruiser or pre-dreadnought will cause devastating damage.; Units in port or home waters are immune!
event_LuckyHit_title = MAGAZINE EXPLOSION!
event_LuckyHit_descr = Suddenly the blast of a piercing salvo on one of the enemy's gun turrets ignites stockpiled propellant charges that burst into a massive flash fire, backlashing down into the midship's ammo magazine. Mere seconds later the ship is ripped apart by a cataclymisc series of internal detonations and vanishes beneath the sea. 

Lusitania = IGNORE SUBMARINE DANGER
Lusitania_info = This will sooner or later have a passenger steamer get sunk by German submarines, creating public outcry. US alignment will shift towards Entente each time a convoy gets attacked by Central Powers in the future.  

MaxHoffmann = MAX HOFFMANN
MaxHoffmann_info = German master strategist Max Hoffmann has devised plans for a devastating attack on the Russians. Playing this event boosts all German ground unit attcks against Russian ground units for the rest of the turn.
event_MaxHoffmann_title = MAX HOFFMANN
event_MaxHoffmann_descr = General officer Max Hoffmann is possibly Germany's most brilliant military mind on the General staff. As a Lieutenant Colonel on the Eastern Front he serves as the Eighth Army's chief operations officer, planning to repel the Russians from East Prussia. He has been recognized by many (including himself) as the unaccredited genius behind the Hindenburg/ Ludendorff duo.

Masaryk = MASARYK COMMITTEE
Masaryk_info = Leads to mutinies in Austrian units fighting the Russians and might spread to other fronts too, causing combat penalties, manpower loss from desertion and collapse points. Austrian collapse will be accelerated after death of Emperor Franz-Joseph.
                    
MerchantSubmarine = TRADING SUBMARINE REACHES BOSTON
MerchantSubmarine_info = Germany will gain 15 to 45 extra production points. 

Michel = ABANDONMENT OF PLAN XVII
Michel_info = Moves the bulk of the French army from Alsace-Lorraine to the southern Belgium border in anticipation of a German attack through Belgium. French war effort will be raised by 2D6.
event_Michel_title = WAR PLAN XVI REINSTATED
event_Michel_descr = At an emergency meeting of the Superior War Council General Victor-Constant Michel enforces a defensive strategy of deploying a million-strong French army on a line Verdun-Namur-Ypres to counter the anticipated German offensive through central Belgium. Abdandonig Warplan XVII, the French troops are hastily redeployed to the north.

MiningWar = MINING WAR
MiningWar_info = Automatically blasts any German units adjacent to British units in France if British units have the higher experience rank. If adjacent German units have equal or higher ranks than the British units, then both sides will receive lighter damage.
event_MiningWar_title = MINING WAR
event_MiningWar_descr = For weeks and months British sapper units have dug out an intricate system of tunnels beneath the enemy positions, housing enormous amounts of explosives in preparation for the next offensive. When the order to attack is finally given, the German front line is disrupted by a series of huge detonations, outright killing or burying alive whole platoons of the enemy.

MisharvestEnd = CREATE WAR FOOD OFFICE
MisharvestEnd_info = This will instantly end the current German food crisis, preventing widespread famines. Note that further food shortages might recur in the future. 

MPBonus = VOLUNTEER RECRUITS
MPBonus_info = This will raise the selected nation's MANPOWER by 100. Must be played before end of 1914 or will be discarded.

MPBonusEnt = VOLUNTEER RECRUITS
MPBonusEnt_info = This will raise the selected nation's MANPOWER by 100. Must be played before end of 1914 or will be discarded.

MPBonus2 = RESERVE RECRUITS
MPBonus2_info = This will raise the selected nation's MANPOWER by 50.


event_MPFrance1_title = FRENCH RECRUITMENT EFFORTS 
event_MPFrance1_descr = Eager to redeem the defeat of 1870, French young men enlist for military service. The new heroes-to-be are cheered on by the crowds while marching through the streets of their hometowns.    

event_MPFrance2_title = FRENCH RECRUITMENT  CONTINUES 
event_MPFrance2_descr = French mobilization continues as more reserves are needed at the fronts. Newspaper articles emphasize the need for total commitment to finish the war as soon as possible.         


event_MPFrance3_title = FRENCH RECRUITMENT  CONTINUES  
event_MPFrance3_descr = As the war drags on, the numnber of enthusiastic young men that flock to the recruitment centers starts to dwindle. Patriotic speeches are held to appeal to the hearts and minds of the undecided and propaganda efforts are increased to bolster national morale.     

event_MPFrance4_title = FRENCH RESERVISTS CALLED UP 
event_MPFrance4_descr = French reservists aged 30 or older are called into service, most of them leaving wife and family at home.  

event_MPGermany1_title = GERMAN RECRUITMENT BEGINS
event_MPGermany1_descr = The Kaiser's call to arms is met with frantic enthusiasm as patriotic feelings surge high all around Germany. Even the majority of usually critically minded journalists, scocial democrats and artists have put their qualms to rest these days . For the moment the nation is united in its full commitment to repeat the deeds of the forefathers.     

event_MPGermany2_title = GERMAN RECRUITMENT CONTINUES
event_MPGermany2_descr = Today all over Germany the sound of marching bands and public speeches can be heard as endless columns of young soldiers decorated with flowers are gathering at the train stations, waiting to be transported to the fronts. 

event_MPGermany3_title = GERMAN RESERVISTS CALLED UP
event_MPGermany3_descr = As the war drags on, German reservist aged 30 or older are called into service, most of them leaving a wive or a family at home.  
 
event_MPGermany4_title = GERMAN RESERVISTS CALLED UP
event_MPGermany4_descr =  Germany is sending her last reserves into the fray. Most people these days fear the war will not end well.


MoraleBonus = WAVE OF PATRIOTISM
MoraleBonus_info = Raises the selected nation's MORALE by 15 and removes a collapse point (if any). All of the nation's ground units will have an ATTACK bonus for THIS TURN only! Will be discarded if the annual morale check event favours the enemy.

MoraleBonus2 = PATRIOTIC MOVEMENT
MoraleBonus2_info = Raises the selected nation's MORALE by 5-10 points. After each use this event becomes less effective and the increased strain makes the nation susceptible to socialist defeatism leading to anti-war demonstrations.

MoraleBonusEnt = WAVE OF PATRIOTISM
MoraleBonusEnt_info = Raises the selected nation's MORALE by 15 and removes a collapse point (if any). All of the nation's ground units will have an ATTACK bonus for THIS TURN only! Will be discarded if the annual morale check event favours the enemy.

event_MoraleBoostCP1_title = PERFIDIOUS ALBION!
event_MoraleBoostCP1_descr = The misery brought upon the population by the North Sea Blockade fuels an ever growing hatred towards the British. Consequently, the idea to likewise starve the enemy into submission using U-Boats and bomb his cities via Zeppelins is publicly viewed as a justified act of self-defense.   

event_MoraleBoostCP2_title = IN HOC SIGNO VINCES!
event_MoraleBoostCP2_descr = We MUST and we WILL prevail!

event_MoraleBoostCP3_title = TIMES OF GLORY 
event_MoraleBoostCP3_descr = Once this struggle is won, which is a given, we shall cherish the immeasurable tales of hardships and bravery committed by anyone fighting for our just cause during these fateful days. 

event_MoraleBoostCP4_title = VA BANQUE
event_MoraleBoostCP4_descr = The situation is the east is promising. The Tsar has squandered all his reserves with nothing to show in return. If we manage to play tough and raise the stakes then Russia surely will have to leave the playing table and victory shall be ours!

event_MoraleBoostEnt1_title = PLUCK THAT EAGLE!
event_MoraleBoostEnt1_descr = The Boches have gravely underestimated our determination this time. Now we will have to make sure they won't come at us again anytime soon. ON LES AURA! 

event_MoraleBoostEnt2_title = THE KAISER HAS GONE APE!
event_MoraleBoostent2_descr = This abhorrent creature must not be allowed to continue its rampage upon the civilised world. Better to have it put down sooner than later. Enlist NOW!

event_MoraleBoostEnt3_title = TOGETHER WE SHALL PREVAIL
event_MoraleBoostEnt3_descr = Once this struggle is won, which is a given, we shall cherish the immeasurable tales of hardships and bravery committed by anyone fighting for our just cause during these fateful days. 

event_MoraleBoostEnt4_title = STOP THE HUN'S U-BOATS!
event_MoraleBoostEnt4_descr = The situation in the Atlantic is critical! German submarines are trying to strangle Britain into submission. We must not let this happen and instead double our efforts to bring this war to an end before the Hun succeeds in his evil ploy to subjugate the free world.
 
event_TurnbackConvoys_title = CONVOYS CALLED BACK
event_TurnbackConvoys_descr = Startled by news about the British blockade and faced with certain destruction by Royal Navy patrols, German Admiralty has ordered all convoys in the Atlantic to disperse and return to their home ports. Should the blockade be loosened in the future, the convoys will attempt another run.   

MurmanConvoys = DIVERT BRITISH SUPPLIES TO RUSSIA
MurmanConvoys_info = Lowers efficiency of British convoys to help Russia recovering from her Supply Crisis. Until the end of Russian Supply Crisis convoys reaching Britain have a lower chance to refill British Supply Level. Britain can send PP and AM to Russia via the "transfer" option.
               
MurmanRailway = COMPLETE MURMAN STATION RAILWAY
MurmanRailway_info = Improves the efficiency of British help during the Russian Supply Crisis. +1 Rail Transport move for Russia.

event_RupprechtDismissed_title = RUPPRECHT DISMISSED
event_RupprechtDismissed_descr = After failing to achieve the projected war aim of breaking through the French fortress belt to seize Paris, Crown Prince Rupprecht of Bavaria has been relieved from command by the German Kaiser.

NailMen = NAIL MEN
NailMen_info = Germany and Austria both gain 10 PP now and future yields for Kriegsanleihe (war loan) and Scrap Collection events are raised by 5-10 PP.  
event_NailMen_title = NAIL MEN
event_NailMen_descr = A new fund-raising method is introduced in Germany and Austria-Hungary: for varying amounts of money donators can express their patriotism by hammering nails into large oaken sculptures depicting stalwart knights. Donations are recorded in 'Iron Books' and the donor receives a lapel pin, a certificate, or some other token. The money is used to help widows and orphans of the fallen. 

AnconaRaid = RAID ITALIAN ADRIATIC COAST
AnconaRaid_info = Punish treacherous Italy by shelling her Adriatic coastal cities. Destroys Italian rail and naval transport capacity and 25 Italian PP. CP gain 10 diplo points. If still neutral, Italy will then declare war. 
event_AnconaRaid_title = ITALIAN CITIES SHELLED
event_AnconaRaid_descr = In a daring raid Austrian admiral Anton Haus orders his squadron of dreadnoughts to bombard Italian cities and railway stations all along the Adriatic coast. The enemy is caught by total surprise and unable to mount an effective defense as Austrian guns methodically wreak havoc upon Italian infrastructure. At the end of the day numerous train depots and port facilities are reduced to smouldering ruins. 

SpeedBoats = TORPEDO MOTORBOAT RAID
SpeedBoats_info = A random Austrian Dreadnought or Pre-Dreadnought in an Adriatic port will suffer crippling damage with a good chance of destroying the unit completely.
event_SpeedBoats_title =  SNEAK TORPEDO ATTACK
event_SpeedBoats_descr = Anxious to neutralize the Austro-Hungarian navy, the Regia Marina launches a daring raid under the cover of night: two motorboats managed to penetrate the harbor defenses undetected, and fire torpedoes at several anchored battleships, sinking one of them. Both Italian boats escape without being detected, earning their commander the Gold Medal of Military Valor.

OttomanCoup = OTTOMAN COUP!
OttomanCoup_info = Will have Turkey join the Central Powers after a violent putsch. Due to the ensuing chaos the nation will be badly weakened though, starting with 3 collapse points and a demoralized army.
event_OttomanCoup_title = OTTOMAN SULTAN MURDERED!
event_OttomanCoup_descr = STOP PRESS! Sultan Mehmed V has just been shot down in his palace by a group of Turkish nationalist high ranking military leaders. Eager to reap an easy victory against the weakening Russians and British, they declare war on the Entente. While the isolationist faction of the Sublime Porte fiercly voices protests, Turkey haphazardly enters the war, virtually unprepared. 

PalsBattalions = INTRODUCE PALS BATTALIONS
PalsBattalions_info = Britain can produce Army Corps. Puts into effect the wasteful "Pals Battalions" recruiting concept: 2D6 extra production per turn at the cost of 2D6 manpower per turn. Is a prerequisite for the more efficient "British Conscrition" event.

PanchoVilla = FOSTER US/MEXICAN ENMITY
PanchoVilla_info = Raises probability for a Mexican raid on US territory, thereby delaying US war entry on behalf of Entente powers. Also has a slight chance to generate up to 2 bonus diplomatic points per turn.

PersianBorder = PERSUADE PERSIAN WARLORDS
PersianBorder_info = This will move Persia very close to joining the Central Powers.

PersianBorderEnt = PERSUADE PERSIAN WARLORDS
PersianBorderEnt_info = This will move Persia very close to joing the Entente allies.
event_PersianBorderEnt_title = A DISQUIETING SILENCE
event_PersianBorderEnt_descr = For weeks outposts along the Persian border have reported a gradual reduction of the usual frontier traffic. Worried local commanders have started requesting backup troops just in case something might be brewing amidst those mountains.


Pipeline = BUILD WATER PIPELINES
Pipeline_info = Prevents Entente troops moving and fighting in dunes or desert territory from suffering additional efficiency losses from extreme heat. 

Polivanov = MAKE POLIVANOV RUSSIAN WAR MINISTER
Polivanov_info = Alexei Polivanov is a Russian veteran General and will try to improvise new methods to alleviate or outright prevent the Russian Supply Crisis. Adds 5 Russian ammo factories and removes a Russian collapse point.

PolivanovDismissed = DISCREDIT POLIVANOV 
PolivanovDismissed_info = This will have Russian advocates of a separate peace with Germany conspire against the Russian Minister of War Polivanov, thereby ending and partially undoing his positive effect on Russian economy.

PPBonus = INCREASE INDUSTRIAL OUTPUT
PPBonus_info = Choosing this will raise the selected nation's current amount of PRODUCTION points by 35.

PPBonusEnt = INCREASE INDUSTRIAL OUTPUT
PPBonusEnt_info = Choosing this will raise the selected nation's current amount of PRODUCTION points by 35.


PPBonus2 = SCRAP COLLECTING
PPBonus2_info = Choosing this will raise the selected nation's current amount of PRODUCTION points by 10 points. 

event_RaceSeaStart_title = RACE TO THE SEA
event_RaceSeaStart_descr = As Generals of both sides try to outflank the enemy, suddenly the strategic importance of the previously neglected Belgian coast gets into everybody's focus. A wild and confused dash to hold and secure the shores of the North Sea ensues.


event_RaceSea_title = RACE TO THE SEA
event_RaceSea_descr = Entente units have reached the Channel coast first and start digging in to prevent any further German advance. Allied Generals are in good spirits and plans are already being made about how to best exploit the situation. 

event_RaceSeaB_title = RACE TO THE SEA
event_RaceSeaB_descr = German units have reached the Channel coast first and start digging in to prevent any outflanking effort by Entente forces. German Generals are in good spirits and plans are already being made about how to best exploit the situation. 


RailroadSabotage = SABOTAGE OTTOMAN RAILWAYS
RailroadSabotage_info = Decreases maximum Turkish railtransport capacity by 1. Also reduces bonus production and ammo delivered by the Constantinople Express event.
                   
RailroadTurkey = SEND ARMS & AMMUNITION TO TURKEY
RailroadTurkey_info = Ottoman railtransport capacity raised by 1. Additionally Turkey will receive a constant flow of bonus production points, ammunition and manpower from Germany and Austria until the event Railroad Sabotage occurs.

RasputinKilled = HAVE RASPUTIN KILLED
RasputinKilled_info = Ends loss of Entente diplomatic points caused by Rasputin. Can also trigger randomly BUT then causes 1 Russian collapse point from the "curse" of Rasputin. Raised Tsarists paranoia will later allow shooting of Lenin.

Redeploy = REDEPLOY GERMAN ARMY 
Redeploy_info = Moves a German Reserve Corps and the Cavalry Corps from the west to East Prussia, preventing a possible Russian surprise attack. Adds the "Russian Wireless Intercepted" event to the event pool. High chance to lose moment of surprise vs. France.

Reforms = TRIPLE MONARCHY REFORMS
Reforms_info = Reform the Dual Monarchy to a Triple Monarchy incorporating the Slavs. If successful, ends Czech and Croatian revolts, raises morale and halves Austrian collapse points. If failed, Austria automatically starts to collapse. Choose "OPTION#2" for minor morale gain.
choice_Reforms = TRIPLE MONARCHY REFORMS
choice_Reforms_info = OPTION#1: Enact the reforms. Failure % chance is number of Austrian collapse points multiplied by 5. Success halves collapse points and raises morale; OPTION#2: Do nothing. Suffer 1 collapse point if "Wilson's 14 Points" were proclaimed before.


RomaniaKing = PRESSURE ROMANIA TO JOIN ENTENTE 
RomaniaKing_info = Removes the pro-Central Powers Romanian King Carol I, to be followed by pro-Entente successor King Ferdinand. Also allows Austria-Hungary to cede Transylvania if either Paris or Warsaw are captured to bribe Romania into joining CP.
event_RomaniaKing_title = CAROL I. OF ROMANIA DIES
event_RomaniaKing_descr = King Carol I of Romania dies, aged 75. The German-born King had signed a secret treaty in 1883 that linked Romania with the Central Powers. Although public opinion was overwhelmingly Francophile and sided with the Entente, Carol thought that the honorable thing to do was to join the Germans. The burden of his moral conflict is said to have brought on the King's sudden death.


Rupprecht = WAR PLAN RUPPRECHT
Rupprecht_info = Instead of attacking through Belgium the Germans will outflank France by attacking through Switzerland. Moltke is replaced by the more daring Crown Prince Rupprecht of Bavaria. France suffers 1 extra collapse point for losing Verdun, Toul or Belfort.
event_Rupprecht_title = WAR PLAN RUPPRECHT
event_Rupprecht_descr = German planners at OHL have become nervous about Britain joining the Entente should Belgium be attacked. Also rumours are spreading about the French already adjusting their strategy to the Schlieffen-Plan. Hastily an ad-hoc alternative Plan B is put together that will keep Britain out of the war while surprising the French by a flanking attack through Switzerland instead.  

AllEast = AUFMARSCH OST
AllEast_info = Attack Russia on turn 3 with most of the German army while staying defensive in the West. Belgium stays neutral and British war entry is delayed. Either Vilna, Riga and Minsk OR Warsaw and Brest-Litovsk must be taken in 1914 before onset of winter.
event_AllEast_title = GERMANY STRIKES EAST
event_AllEast_descr = Doubtful about Austria-Hungary's ability to keep Russia at bay long enough for a decisive victory against France, Germany decides to turn her full attention eastward instead. Only a small contingent is left stationed in Alsace-Lorraine while German and Austrian troops prepare to rout the Tsar's still mobilizing armies. 
choice_AllEast = AUFMARSCH OST
choice_AllEast_info = Choose the objective for our campaign against Russia:;OPTION#1: Conquer Baltic and Belarus: capture Vilna, Riga and Minsk;OPTION#2: Bring Poland under German control: capture Warsaw and Brest-Litovsk


event_AlbertFlee_title = BELGIAN KING FLEES
event_AlbertFlee_descr = The Belgian army is unable to hold against the German onslaught. After suffering a crushing defeat, King Albert narrowly escapes capture and flees the country, seeking political asylum in Britain. For a few weeks postcards mocking the king's escape are selling like hotcakes in Germany. 

RussiaMob = FULL RUSSIAN MOBILIZATION
RussiaMob_info = Russian declaration of war is delayed 3 to 5 turns in order to stockpile more production points and ammunition and also delay the outbreak of the catastrophic "Russian Supply Crisis". Russia gains one additional rail transport move.  

RussianCode = INTERCEPT RUSSIAN WIRELESS
RussianCode_info = Instruct the German signals intelligence department in East Prussia to keep on alert for undecoded Russian wireless transmissions. Once enough radio messages are picked up, German General staff will be able to mount an efficient counter attack. 

RussianDread = EXPAND BLACK SEA NAVY
RussianDread_info = Spawns a Russian dreadnought at Sevastopol at no cost and adds 1 Russian naval transport capacity.

RussiaAttack = RUSH-MOBILIZE RUSSIAN ARMY
RussiaAttack_info = Prepares the Russian Army for a pre-emptive attack on Germany. Play this before turn 3 to add the "Russian Surprise Attack" event to the Entente event pool. If played, the Surprise Attack allows Russia to immediately join the war.  
event_RussiaAttack_title = RUSSIAN ARMY MOBILIZING
event_RussiaAttack_descr = Tsar Nicholas is pressing for a speedy deployment of all troops to relieve the French from the full brunt of the German army. All exhortations from his cousin, the supreme commander of the army Grand Duke Nicholai and high ranking generals at Stavka are to no avail. Now a staggering mass of soldiers is marching towards East Prussia and Galicia while Russian logistics are strained to breaking point.    

RussiaSurprise = RUSSIAN SURPRISE ATTACK
RussiaSurprise_info = Launches a pre-emptive attack by Russia on Central Powers at the cost of raised probability of the crippling "Russian Supply Crisis" getting triggered earlier than normal.

Outrance = FRENCH OFFENSIVE
Outrance_info = Unlocks French General Joffre. All French attacks on German units have a combat bonus and raise morale at the cost of 1D6 manpower but will also delay the uncoordinated "Attaque a Outrance". 
event_Outrance_title = CRAN, ELAN ET LA BAIONETTE!
event_Outrance_descr = Eager to take revenge for the ignomious defeat suffered in the Franco-Prussian of 1870 war and firmly believing in their superior fighting prowess, the French launch a spirited offensive against the Germans. While being well coordinated at first, the attacks steadily degenerate into frenzied charges and general carnage as neither side is willing to give ground.    

RussoJapWar = 2ND RUSSO-JAPANESE WAR
RussoJapWar_info = Russia will suffers 2 collapse points. Adds the "Russo-German Peace Talks" event to the Central Powers event pool if Russia has accumulated 10 or more collapse points.

Scandal = EMPLOY DOUBLE-AGENT
Scandal_info = This event is only available if your opponent has amassed 50 or more diplomatic points. Maybe he is up to something?  Play this event to reduce his diplomatic points to zero and boost your own next turn by the amount lost by your enemy.
event_Scandal_title = DOUBLE-AGENT
event_Scandal_descr = A high-ranking enemy agent has been successfully bribed into changing his allegiance. The information he provided has temporarily paralyzed all enemy covert activity. 

Schlieffen = VON SCHLIEFFEN'S LEGACY
Schlieffen_info = Guarantees German surprise attack in the West and France suffers 1 collapse point. Germany consumes 15PP. Unfreezes Belgian coastal hexes. Austrian Defense Planning is removed from play. 

Passage = VIOLATIONS OF NEUTRALITY
Passage_info = Annex the Grand Duchy of Luxembourg. +1 bonus diplomatic point per turn from cooperating Luxembourgish diplomats. Optionally, also occupy the Dutch province of Limburg (hex 89,28) for a guaranteed surprise attack and 1 turn combat bonus.
event_Passage_title = VIOLATIONS OF NEUTRALITY
event_Passage_descr = The German attack plan calls for utmost speed to be executed properly. Since the frontage of the attacking wing is too narrow for all forces to arrive at their predetermined positions, Von Moltke decides to infringe the neutrality of Luxembourg and the Netherlands. Before the governments of the invaded countries can even react, they are confronted with the accomplished facts.   
choice_Passage = VIOLATIONS OF NEUTRALITY 
choice_Passage_info = OPTION#1: Only annex Luxembourg: 85% chance for surprise attack on France.;OPTION#2: Also occupy Limburg: Guaranteed surprise attack and 1 turn combat bonus. Netherlands move 25 points closer to Entente. Reduced Dutch food reserves.
 
ScottishWomen = SEND MEDICAL AID TO SERBIA
ScottishWomen_info = This will vastly reduce the chance for the "Serbian Typhoid Epidemic" triggering. If it triggers anyway, the results will be much less deadly and the duration will be shortened.
event_ScottishWomen_title = SCOTTISH WOMEN HOSPITALS
event_ScottishWomen_descr = When first signs of an emerging typhoid epedemic are detected in Serbia, volunteers of the Scottish Women's Hospitals for Foreign Service are rushed to help. Led by energetic physicians and suffragettes such as Evelina Haverfield and Dr Elsie Inglis, newly created medical units manage to relieve pain and distress of soldiers and civilians alike. 

Senussi = BRIBE SENUSSI TRIBESMEN
Senussi_info = Will spawn Arab troops under Ottoman control in the Libyan desert to attack British forces in Egypt. If "Jihad" was proclaimed, other desert tribes will join the Senussi. WARNING: this will severely upset Italy, if still neutral!

event_secret_title = ???
event_secret_descr = Something of importance might just have happened but managed to go largely unnoticed.;;Invest in more INTEL via the diplomatic screen to maintain full access to information.

SenussiEnd = QUELL SENUSSI REBELLION
SenussiEnd_info = Pay 10 production points and 30 manpower to organize the Western Frontier Force to raid Senussi encampments and disrupt their supply lines. The Senussi will then be forced to surrender.

SerbiaHelp = RUSSIAN MILITARY HELP TO SERBIA
SerbiaHelp_info = Enables a steady trickle of bonus production points and ammunition to Serbia until the Russian Supply Crisis event triggers . Once Russia joins Entente, 1 Russian Reserve Corps will spawn in Serbia. Also unlocks the "Send Medical Aid to Serbia" event.
event_SerbiaHelp_title = RUSSIAN AID TO SERBIA
event_SerbiaHelp_descr = Although Russia is barely managing to meet her own mobilization schedule, some troops are diverted and sent through neutral territory to help out battling the Austrians. 

SevastopolShelling = SHELLING OF SEVASTOPOL
SevastopolShelling_info = Turkey joins CP next turn. 2 Russian ammo factories and any Russian naval transport capacity will be destroyed. Because aggressions were started by the Turks, the "Jihad" event is discarded. 

GoebenRaid = SCOURGE OF THE BLACK SEA
GoebenRaid_info = Destroys any Russian naval transport capacity and 2 ammunition factories. Minor rise for Turkish morale, slight hit for Russian morale. Helps unlocking the Bulgarian mobilization event to CP event pool.

                
SevereBlockade = REINFORCE NORTH SEA BLOCKADE
SevereBlockade_info = Aggravates the effects of the North Sea blockade: Germany will be even more prone to famines. 

Spy = SABOTAGE MISSION
Spy_info = Sabotages one major pro-Entente event. Chances for success will drop the longer you postpone this event!

Spy2 = ROOM 40
Spy2_info = Sabotages one major pro-Central Powers event. Chances for success will drop the longer you postpone this event!

Spy3 = COUNTER-ESPIONAGE!
Spy3_info = Prevents Central Powers from playing "Sabotage Mission" event and confers a bonus to Entente SIGINT capabilities.

Swinton = ERNEST SWINTON
Swinton_info = Puts the "Tank Prototype" event into the Entente event pool, which in turn will unlock "caterpillar combat vehicle" technology for Britain when played.

TankPrototype = FIRST TANK PROTOTYPE
TankPrototype_info = Gives research bonus to "caterpillar combat vehicle" technology for Britain. If enough to unlock said tech, spawns tank near Portsmouth. If "caterpillar combat vehicle" already researched, unlocks next tank tech and spawns updated tank.

TradingSub = BUILD EXPERIMENTAL TRADING SUB
TradingSub_info = Spawns a submarine at a random German port. From now on the FIRST German submarine to reach an US port gains 150 experience points and nets 50 bonus production points to Germany. Also unlocks the "Blockade Runners" event.

TurkBB = DELIVER BRITISH DREADNOUGHTS
TurkBB_info = Honours the contract made between Britain and Turkey, providing Turkey with dreadnoughts paid for in advance. Majorly delays Turkish war entry but substantially weakens one British dreadnought fleet. Italy moves 3 points closer to CP.

UltimatumBelgium= GERMANY DEMANDS RIGHT OF PASSAGE
UltimatumBelgium_info = Belgium will remain neutral and cede Liege, Namur and Ypres and all empty hexes. Britain's war entry will be delayed. Success chance in % is your current number of diplo points multiplied by 4 on game turn 1 or multiplied by 8 on game turn 2.

event_UltimatumBelgium_title = BRAVE LITTLE BELGIUM
event_UltimatumBelgium_descr = Despite severe German pressure, Belgium stays adamant about her state of neutrality, trusting in the promises made by Britain and France in the London Treaty to stand by her side if threatened by hostile powers. As a response to German extortion, King Albert has ordered to fortify strategic positions all over the country.  

event_UltimatumBelgium2_title = BELGIUM YIELDS
event_UltimatumBelgium2_descr = Facing severe German pressure, Belgium gives in to German demands for right of passage. British government is stunned with consternation, but the French react openly hostile to what they deem to be a clear breaching of the London Treaty and threaten to enter Belgium themselves. 


UltimatumSerbia = AUSTRIAN ULTIMATUM TO SERBIA             
UltimatumSerbia_info = Success chance is 10% times your current diplomatic budget. If successful Serbia will become a vassal of Austria-Hungary, angering the Balkan states and Russia declares war at once. If the event fails, Serbia starts with more resources after procrastinating her reply.
event_UltimatumSerbia_title = JULY CRISIS
event_UltimatumSerbia_descr = Today, Austrian ambassador Baron Giesl von Gieslingen, presented an ultimatum to Lazar Paču, Minister for Foreign Affairs of Serbia, which directly transferred the blame for the assassination to Serbia and issued the Government some highly arrogant demands which if met would make the Kingdom of Serbia’s sovereignty meaningless, making it a vassal of Austria.  

event_UltimatumSerbia2_title = AUSTRIAN ULTIMATUM REJECTED 
event_UltimatumSerbia2_descr = Serbia’s response effectively accepts all terms of the ultimatum but one: it would not accept Austria-Hungary’s participation in any internal inquiry, stating that this would be a violation of the Constitution and of the law of criminal procedure. This response makes little difference to Vienna and full mobilization is ordered.  

UltimatumSerbia3 = SERBIA SHALL NOT BOW!
UltimatumSerbia3_info = Must be played in turn 1 or will be discarded! Boosts Serbian production, ammunition and morale by 3D6 each. 2 diplomatic points will be added to the Entente's budget next turn, allowing Entente to play an event on turn 2, which would not be possible otherwise.
event_UltimatumSerbia3_title = SERBIA SHALL NOT BOW!
event_UltimatumSerbia3_descr = Backed by Russian promises of support in the upcoming conflict and re-assured of Entente sympathies, Serbian government calls out to all the slavic people to join them in their righteous fight against foreign oppression.   

VenizelistTriumvirate = VENIZELIST TRIUMVIRATE
VenizelistTriumvirate_info = Establishes a Greek pro-Entente movement in Salonika. Speeds up making Macedonia a warzone if not already done so. Also brings Greece closer to joining Entente. If CP capture Salonika, the Triumvirate will cease to exist.
event_VenizelistTriumvirate_title = VENIZELIST TRIUMVIRATE 
event_VenizelistTriumvirate_descr = In Thessaloniki, Venizelist officers frustrated with the Greek King's stance of neutrality and concerned about the fate of Greek Macedonia, create the “National Defence” with the aim of challenging the Royalist government in Athens and getting Greece into the war. Helped by Entente forces they gain control over the Greek garrison in the city. 


VenizelosMurder = ASSASSINATE VENIZELOS
VenizelosMurder_info = This will end all hopes for a sudden pro-Entente coup d'etat in Greece and unlocks the "Royalists triumph" event, substantially bringing Greece closer to Central Powers.


VerdunTrigger = BEGIN SIEGE OF VERDUN
VerdunTrigger_info = Germany has 6 turns to capture Verdun and cause severe morale loss and 2 collapse points to France. Both sides suffer manpower losses each turn. Germany suffers morale loss and 1 collapse point if Verdun holds out.


Wassmuss = WILHELM WASSMUSS 
Wassmuss_info = Send German agent Wilhelm Wassmuss to Persia to either slowly change Persia's alignment toward the Central Powers for free but at a 5% failure chance per turn OR spend all your current PP to bribe Persia. Success % chance equals PP spent.
choice_Wassmuss = WILHELM WASSMUSS
choice_Wassmuss_info = Our agent in Persia is ready to take action. Shall we use him to:;OPTION#1: slowly influence the local tribes to support Germany;OPTION#2: Bring Persia into the war on our side NOW!: chance in % equals German PP
wassmusscaught = The German agent Wilhelm Wassmuss has been caught by Persian tribes loyal to the British. All of Germany's efforts to influence Persia to join the war against the Entente have been in vain. 
event_Wassmuss_title = WILHELM WASSMUSS
event_Wassmuss_descr = German agent and daredevil Wilhelm Wassmuss has reached the shores of Persia. Being a fluent speaker of the local dialects and on excellent terms with tribal leaders he soon manages to stir up revolts to sabotage the British.  


WinOverRomania = CEDE TRANSYLVANIA
WinOverRomania_info = Recognize Romania's claim to Transylvania, ceding all hexes between the fortress of Arad and the city of Kronstadt. Austria suffers 2 collapse points and loss of 25 morale. If Trento was ceded 3 collapse points and 30 morale. Bulgaria will be angered if still neutral. 
event_WinOverRomania_title = TRANSYLVANIA CEDED
event_WinOverRomania_descr = With heavy heart and only after much encouraging by Germany, Austria-Hungary decides to fulfill King Ferdinand's demands by ceding Transylvania to Romania. The decision provokes harsh protests from both the Bulgarian government as well as from the representatives of the Hungarian population within the Dual Monarchy.   




politik = politik
buydp =BUY DIPLOMATIC POINTS 
no_ally = Not an Ally!
no_rail = No railroad connection!
no_capacity = No rail transport capacity left!
no_seaconnect = Sending nation and receiving nation must share a port in a common sea region.
no_transport = No sea transport capacity left!
too_much = Maximum is 10 units per transfer!

donation_lost = Shipment intercepted by enemy merchant raiders! 
destab_confirm = ORGANIZE INSURGENCY% This will use up all your diplomatic points.% The projected chance for this to work is at least:



cp_blocked = North Sea blockade established.
cp_notblocked = North Sea not blockaded.
cp_starved = Central Powers food shortage.
ent_starved3 = British food CRISIS!!
ent_starved2 = British food level CRITICAL!
ent_starved1 = British food level DEFICIENT
ent_starved = British food level LOW
RusSupCrisis = Russian Army Supplies left
MineImmunity = Enemy minefields neutralized

month1 = JAN
month2 = FEB
month3 = MAR
month4 = APR
month5 = MAY
month6 = JUN
month7 = JUL
month8 = AUG
month9 = SEP
month10 = OCT
month11 = NOV
month12 = DEC

month1_full = January
month2_full = February
month3_full = March
month4_full = April
month5_full = May
month6_full = June
month7_full = July
month8_full = August
month9_full = September
month10_full = October
month11_full = November
month12_full = December

rename_unit = Rename unit to:
rename_tooltip = Click to rename this unit

central_powers = Central Powers
entente = Entente Allies
neutral = Neutral Nations

join_alliance_1 = This nation will soon join the Entente Allies
join_alliance_2 = This nation will soon join the Central Powers
turns_to_join = Turns it will take before this nation joins the war.

france = France
britain = Great Britain
germany = Germany
austria = Austria-Hungary
russia = Russia
turkey = Turkey
belgium = Belgium
serbia = Serbia
italy = Italy
netherlands = The Netherlands
usa = The United States
sweden = Sweden
denmark = Denmark
finland = Finland
greece = Greece
spain = Spain
portugal = Portugal
switzerland = Switzerland
romania = Romania
bulgaria = Bulgaria
norway = Norway
arabia = Arabia
persia = Persia
egypt = Egypt
redfinland = The Red Guard
colonies = Berber tribesmen
whites = White Guard
bolshevik = Bolsheviks
poland = Poland
anarchists = Anarchists

france_title = FRANCE
britain_title = GREAT BRITAIN
germany_title = GERMANY
austria_title = AUSTRIA-HUNGARY
russia_title = RUSSIA
turkey_title = TURKEY
belgium_title = BELGIUM
serbia_title = SERBIA
italy_title = ITALY
netherlands_title = NETHERLANDS
usa_title = UNITED STATES
sweden_title = SWEDEN
denmark_title = DENMARK
finland_title = FINLAND
greece_title = GREECE
spain_title = SPAIN
portugal_title = PORTUGAL
switzerland_title = SWITZERLAND
romania_title = ROMANIA
bulgaria_title = BULGARIA
norway_title = NORWAY
arabia_title = ARABIA
persia_title = PERSIA
egypt_title = EGYPT
redfinland_title = THE RED GUARD
colonies_title = BERBER TRIBES
whites_title = WHITE GUARD
bolshevik_title = BOLSHEVIKS
poland_title = POLAND
anarchists_title = BLACK GUARD

france_info = France is fighting for its homeland and the recapturing of territory lost in the Franco-Prussian war of 1870.;;Its main focus should be against Germany on the Western front.
britain_info = Great Britain is allied with France and will not remain neutral for long.;;The expected German invasion of neutral Belgium will surely deteriorate British relations with the Central Powers even further.
germany_info = Germany is Austria-Hungary's strongest ally. Their mobilisation will complete soon.
austria_info = The Austria-Hungarian Empire has started the war by demanding harsh terms from the Kingdom of Serbia. This was merely an excuse to go to war.
russia_info = Russia has a defensive pact with Serbia, which guarantees if Serbia is attacked, then Russia will come to its aid.Also Russia's main strength lies in its endless supply of fresh troops.
turkey_info = German naval presence near the Ottoman capital of Constantinople may speed up their entry into the war.;;A defensive pact with Bulgaria guarantees that when either is attacked, the other will come to its aid.
belgium_info = Belgium has declared neutrality in the war, but as a wedge between France and Germany it may end up getting invaded sooner or later.
serbia_info = Serbia is being invaded by the much larger Austrian-Hungarian Empire.;;Its main task is to hold out as long as possible until its allies can send reinforcements.
italy_info = Declaring war on Italy will certainly displease the following nations:;• Switzerland;• The United States
netherlands_info = Declaring war on the Netherlands will certainly displease the following nations:;• Great Britain
usa_info = Declaring war on the United States will certainly displease the following nations:;• Great Britain
sweden_info = Declaring war on Sweden will certainly displease the following nations:;• Norway;• Denmark;• The United States;• Great Britain
denmark_info = Declaring war on Denmark will certainly displease the following nations:;• Sweden;• Norway;• The United States;• Great Britain
finland_info = Declaring war on Finland will certainly displease the following nations:;• Sweden;• Denmark;• Norway;• The United States;• Great Britain
greece_info = Declaring war on Greece will certainly displease the following nations:;• The United States
spain_info = Declaring war on Spain will certainly displease the following nations:;• Portugal;• The United States;• Great Britain
portugal_info = Declaring war on Portugal will certainly displease the following nations:;• Spain;• The United States;• Great Britain
switzerland_info = Switzerland is neutral and will remain so unless attacked first. Strong relationship with the Italians means any aggression toward Switzerland will surely affect Italy's position in the war.
romania_info = War with Romania should please its neighbouring rival Bulgaria.
bulgaria_info = Bulgaria has a defensive pact with the Ottoman Empire. When either nation is attacked, the other will come to its aid.
norway_info = Declaring war on Norway will certainly displease the following nations:;• Sweden;• Denmark;• The United States;• Great Britain
arabia_info = The tribes of the Arabian peninsula are rebellious toward their Ottoman rulers. A successful Allied offensive in the Middle East may trigger a full scale rebellion.
persia_info = Persia is formally neutral. In reality, Persian forces are affected by the rivalry between the Entente and the Central Powers. Western interest in Persia is based on its significant oil reserve and its strategic location.
egypt_info = While Britain declared a protectorate over Egypt, anti-british sentiments is growing. The wafdist party is growing in numbers and may attempt an anticolonial uprising in the future. 
colonies_info = Berber tribesmen of the Maghgreb led by local warlords that have rebelled against their colonial masters.

city = CITY
capital = CAPITAL
harbor = HARBOR
fortress = FORTRESS

soft = GRASSLAND
hard = STEPPE
difficult = ROUGH
mountain = MOUNTAINS
forest = FOREST
desert = DESERT
dunes = DUNES
swamp = SWAMP
water = OPEN WATER
channel = CANAL


soft_info = Grassland is soft, easy terrain. It provides few cover and is easy to attack on, but allows deep entrenchment.
hard_info = The hard soil of steppe terrain is hard to entrench. The vast open plains provide little natural protection.
difficult_info = Rough terrain offers good natural protection for the defender, while allowing additional entrenchment.
mountain_info = Mountains are very rough, hard to effectively fight on. It is particularly easy to defend, and the harsh nature of the landscape makes attacking a slow and ineffective business.
forest_info = Forests have a hard soil full of roots, making entrenchment difficult. Additionally, the dense trees offer protection for attackers, making this terrain type hard to defend.
desert_info = Desert terrain is flat and well suited for entrenchment, but the heath of the climate makes movement slower.
dunes_info = Sand dunes and extreme heath make this terrain very unsuitable for waging modern warfare. Entrenchments will be blown away by sandstorms and the soft soil will blunt artillery barrages.
swamp_info = Swamps are both difficult to defend and attack. The wet soil makes deep entrenchment impossible, but various lakes and mud make makes attacking very slow. Artillery shells may not even explode in the wet mud.
water_info = Water is where ships sail.
channel_info = Canals allow movement of naval units through land masses. Ships cannot stop on a canal hex, but can use them to move from one end to another. Capturing any hex in a canal will stop the enemy from using it.
city_info = One newly produced unit can be deployed in a city per turn.;;Cities provide half supply to any units that can be reached through friendly territory, regardless of the distance.
capital_info = Capital cities allows the deployment of 2 newly produced units per turn. A nation needs at least one Capital in order to produce units, not including Capitals captured from the enemy.;;Capitals can provide full supply to units within 30 hexes as long as a path can be traced through friendly territory.
port_info = Ports allow the deployment and repair of naval units. Ships can only be upgraded and deployed in ports of their own nationality, but can be repaired in any friendly port. Ports provide a powerful combat bonus for their current unit, while national ports (not captured ones) provide a lesser combat bonus to all friendly ships within a radius of 2 hexes.
fortress_info = Fortresses provides a combat bonus to their garrison. They provide half supply only if they have any PP production. In this case, the fortress basically acts as a fortified city. Fortresses without PP production provide half supply to its garrison only.


PORT = PORT
PARIS = PARIS
LE HAVRE = LE HAVRE
VERDUN = VERDUN
NANCY = NANCY
CALAIS = CALAIS
BREST = BREST
NANTES = NANTES
MARSEILLE = MARSEILLE
TOULON = TOULON
DIJON = DIJON
NICE = NICE
LYON = LYON
ORLEANS = ORLEANS
TOULOUSE = TOULOUSE
BORDEAUX = BORDEAUX
LONDON = LONDON
PLYMOUTH = PLYMOUTH
PORTSMOUTH = PORTSMOUTH
CARDIFF = CARDIFF
BIRMINGHAM = BIRMINGHAM
NORWICH = NORWICH
SHEFFIELD = SHEFFIELD
LIVERPOOL = LIVERPOOL
NEWCASTLE = NEWCASTLE
EDINBURGH = EDINBURGH
GLASGOW = GLASGOW
ABERDEEN = ABERDEEN
SCAPA_FLOW = SCAPA FLOW
BELFAST = BELFAST
DUBLIN = DUBLIN
HALIFAX = HALIFAX
QUEBEC = QUEBEC
OTTAWA = OTTAWA
MONTREAL = MONTREAL
BERLIN = BERLIN
KOENIGSBERG = KOENIGSBERG
DANZIG = DANZIG
FRANKFURT = FRANKFURT
STRASSBURG = STRASSBURG
METZ = METZ
STUTTGART = STUTTGART
WILHELMSHAVEN = WILHELMSHAVEN
CUXHAVEN = CUXHAVEN
EMDEN = EMDEN
HANNOVER = HANNOVER
HAMBURG = HAMBURG
KIEL = KIEL
LEIPZIG = LEIPZIG
PRAGUE = PRAG
NUREMBERG = NUERNBERG
MUNICH = MUENCHEN
BRESLAU = BRESLAU
POSEN = POSEN
STETTIN = STETTIN
ROSTOCK = ROSTOCK
VIENNA = WIEN
SARAJEVO = SARAJEVO
LEMBERG = LEMBERG
INNSBRUCK = INNSBRUCK
PRZEMYSL = PRZEMYSL
CATTARO = CATTARO
TRIESTE = TRIESTE
ZAGREB = AGRAM
BUDAPEST = BUDAPEST
DEBRECEN = DEBRECEN
KRAKOW = KRAKAU
KLAUSENBURG = KLAUSENBURG
TEMESCHBURG = TEMESCHBURG
SPLIT = SPLIT
PETROGRAD = PETROGRAD
TALLINN = REVAL
BREST-LITOVSK = BREST-LITOVSK
WARSAW = WARSAW
LUBLIN = LUBLIN
RADOM = RADOM
TARNOPOL = TARNOPOL
NOVO-GEORGIEVSK = NOVO-GEORGIEVSK
VILNA = VILNA
MINSK = MINSK
VINNYTSIA = VINNITSA
GOMEL = GOMEL
KIEV = KIEV
VITEBSK = VITEBSK
SMOLENSK = SMOLENSK
KOVNO = KOVNO
RIGA = RIGA
PSKOV = PSKOV
NOVGOROD = NOVGOROD
MOSCOW = MOSCOW
TUL = TUL
OREL = OREL
TULA = TULA
BRYANSK = BRYANSK
SEVASTOPOL = SEVASTOPOL
KERCH = KERCH
ROSTOV = ROSTOV
KURSK = KURSK
KHARKOV = KHARKOV
DNEPROPETROVSK = YEKATERINOSLAV 
VORONEZH = VORONEZH
TVER = TVER
YAROSLAVL = YAROSLAVL
VOLOGDA = VOLOGDA
PETROZAVODSK = PETROZAVODSK
ARCHANGEL = ARCHANGEL
KUTLAS = KOTLAS
VYATKA = VYATKA
PERM = PERM
YEKATERINBURG = YEKATERINBURG
OSOWIEC = OSOVETZ 
ANZAK KOYU = ANZAK KOYU
CHELYABINSK = CHELYABINSK
UFA = UFA
ULYANOVSK = SIMBIRSK 
SARATOV = SARATOV
GORKI = NIZHNI NOVGOROD
KUYBYSHEV = SAMARA 
MAGNITOGORSK = MAGNITOGORSK
TSARITSYN = TSARITSYN
ASTRAKHAN = ASTRAKHAN
KRASNODAR = YEKATERINODAR 
STAVROPOL = STAVROPOL
GROZNI = GROZNI
BATUMI = BATUMI
BAKU = BAKU
TIFLIS = TIFLIS
TAMBOV = TAMBOV
ORENBURG = ORENBURG
OMSK = OMSK
KAZAN = KAZAN
CHISNAU = KISHINEV
ODESSA = ODESSA
CONSTANTINOPLE = CONSTANTINOPLE
BURSA = BURSA
GAZA = GAZA
JERUSALEM = JERUSALEM
BEIRUT = BEIRUT
DAMASCUS = DAMASCUS
TABUK = TABUK
MEDINA = MEDINA
BASRA = BASRA
ABADAN = ABADAN
KUWAIT = KUWAIT
RIYADH = RIYADH
GALLIPOLI = GALLIPOLI
ERZURUM = ERZURUM
BAGHDAD = BAGHDAD
SAMARRAH = SAMARRAH
KUT = KUT
MOSUL = MOSUL
ANKARA = ANKARA
KONYA = KONYA
ADANA = ADANA
SMYRNA = SMYRNA
SAMSUN = SAMSUN
TRABZON = TRABZON
BRUGGE = BRUGGE
BRUSSELS = BRUSSELS
ANTWERP = ANTWERP
LIEGE = LIEGE
BELGRADE = BELGRADE
KRALJEVO = KRALJEVO
NIS = NIS
SKOPJE = SKOPJE
TIRANA = TIRANA
CETINJE = CETINJE
PRISTINA = PRISTINA
ROME = ROMA
NAPLES = NAPOLI
TARANTO = TARANTO
FLORENCE = FIRENZE
GENOA = GENOA
MILAN = MILANO
TURIN = TORINO
VENICE = VENEZIA
PALERMO = PALERMO
AJACCIO = AJACCIO
CAGLIARI = CAGLIARI
MESSINA = MESSINA
AMSTERDAM = AMSTERDAM
LEEUWARDEN = LEEUWARDEN
GRONINGEN = GRONINGEN
WASHINGTON = WASHINGTON
ATLANTICCITY = ATLANTIC CITY
NEWYORK = NEW YORK
BOSTON = BOSTON
BURLINGTON = BURLINGTON
PHILADELPHIA = PHILADELPHIA
NORFOLK = NORFOLK
STOCKHOLM = STOCKHOLM
KARLSKRONA = KARLSKRONA
MALMO = MALMO
GOTHENBURG = GOTHENBURG
OREBRO = OREBRO
OSTERSUND = OSTERSUND
UMEA = UMEA
ALAND = ALAND
COPENHAGEN = COPENHAGEN
ARHUS = ARHUS
ALBORG = ALBORG
ESBJERG = ESBJERG
HELSINKI = HELSINGFORS 
VAASA = NIKOLAISTAD 
TURKU = ABO
ATHENS = ATHENS
SALONIKA = SALONIKA
ROUPEL = ROUPEL
HERAKLION = HERAKLION
MADRID = MADRID
ZARAGOZA = ZARAGOZA
BARCELONA = BARCELONA
BILBAO = BILBAO
LACORONA = LA CORUNA
VALLADOLID = VALLADOLID
VALENCIA = VALENCIA
CARTAGENA = CARTAGENA
CORDOBA = CORDOBA
CADIZ = CADIZ
GIBRALTAR = GIBRALTAR
LISBON = LISBON
PORTO = PORTO
BERN = BERN
SOFIA = SOFIA
VELIKO TARNOVO = BURGAS
VARNA = VARNA
BUCHAREST = BUCHAREST
CONSTANTA = CONSTANTA
IASI = IASI
CRAIOVA = CRAIOVA
KRISTIANA = KRISTIANA
BERGEN = BERGEN
TRONDHEIM = TRONDHEIM
TABRIZ = TABRIZ
RASHT = RASHT
TEHRAN = TEHRAN
ESFAHAN = ESFAHAN
AHVAZ = AHVAZ
MALTA = MALTA
ALEXANDRIA = ALEXANDRIA
PORT SAID = PORT SAID
SUEZ = SUEZ
CAIRO = CAIRO
ISMAILIA = ISMAILIA
CASABLANCA = CASABLANCA
ORAN = ORAN
ALGIERS = ALGIERS
CONSTANTINE = CONSTANTINE
TUNIS = TUNIS
SFAX = SFAX
MARATH = MARETH
NICOSIA = NICOSIA
IQALUIT = IQALUIT
TRIPOLI = TRIPOLI
BENGHAZI = BENGHAZI
TOBRUK = TOBRUK
TANGIER = TANGIER
ALEPPO = ALEPPO
TRENTO = TRENTO
AQABA = AQABA
SARIKAMIS = SARIKAMISH
RUHR = RUHRGEBIET
LARISSA = LARISSA
BITLIS = BITLIS
LOTZEN = LOETZEN
KATTOWITZ = KATTOWITZ
MAINZ = MAINZ
DRESDEN = DRESDEN
SANKT MAURICE = SANKT MAURICE
SARGANS = SARGANS
YPRES = YPRES
NAMUR = NAMUR
BYALISTOK = BELOSTOK
DVINSK = DVINSK
POLOTSK = POLOTSK
TOUL = TOUL
ZHYTOMYR = ZHITOMIR
DAKHLA = DAKHLA
MOGARAH = MOGARAH
SIWAH = SIWAH
WATERLINIE = WATERLINIE
BELFORT = BELFORT
MUHLHAUSEN = MUELHAUSEN
AMIENS = AMIENS
CAMBRAI = CAMBRAI
REIMS = REIMS
LE MANS = LE MANS
ROVNO = ROVNO
CZERNOWITZ = CZERNOWITZ
GRODNO = GRODNO
THORN = THORN
QUEDNAU = QUEDNAU
LODZ = LODZ
IVANGOROD = IVANGOROD
GRAZ = GRAZ
CTESIPHON = CTESIPHON
QURNA = QURNA
AMARAH = AMARAH
MONTE VERENA = MONTE VERENA
UDINE = UDINE
TURTUKAI = TURTUCAIA
WESEL = WESEL
CHERBOURG = CHERBOURG
ARAD = ARAD
KRONSTADT = KRONSTADT
PLOVDIV = PLOVDIV
CER = CER
YANBU = YANBU
ADRIANOPLE = ADRIANOPLE
LUXEMBOURG = LUXEMBOURG
GUMBINNEN = GUMBINNEN
BITOLA = MONASTIR
MANCHESTER = MANCHESTER
TAMPERE = TAMPERE
NOVOROSSIYSK = NOVOROSSIYSK
BARI = BARI
ANCONA = ANCONA
STANISLAV = STANISLAU
LILLE = LILLE
KLAGENFURT = KLAGENFURT
LAIBACH = LAIBACH
BOLOGNA = BOLOGNA
VERONA = VERONA
BRINDISI = BRINDISI
SCUTARI = SCUTARI
LIBAU = LIBAU

no_unit = NO UNIT
smallgarrison = HOME GUARD
garrison = RESERVE CORPS
infantry = ARMY CORPS
cavalry = CAVALRY CORPS
armour = TANK CORPS
artillery = ARTILLERY CORPS
railgun = RAILROAD GUN
armouredtrain = ARMOURED TRAIN
armouredcar = ARMOURED CAR
armouredcruiser = ARMOURED CRUISER
lightcruiser = LIGHT CRUISER
pre-dreadnought = PRE-DREADNOUGHT
dreadnought = DREADNOUGHT
submarine = SUBMARINE
mining_vessel = MINING VESSEL
aircraft_carrier = AIRCRAFT CARRIER
convoy = MERCHANT CONVOY
transport = TRANSPORT SHIP
fighter = FIGHTER
bomber = BOMBER
zeppelin = AIRSHIP
arabsmallgarrison = ARAB MILITIA
arabgarrison = ARAB SKIRMISHERS
arabinfantry = ARAB TRIBESMEN
arabcavalry = ARAB RAIDERS
battlecruiser = BATTLECRUISER 
monitor = COASTAL MONITOR

smallgarrison_info = Home Guard brigades are used to protect cities behind the frontline. They can hold such positions against attacks until reinforcements arrive to bolster your defence.
garrison_info = Reserve Corps are cheap defensive units ideally suited to plug gaps behind the frontline. They can hold such positions against small scale attacks but will fall quickly under a determined assault with Artillery support.
infantry_info = Army Corps are the mainstay of any nation's ground fighting forces. They are particularly effective at defending entrenched positions. Early infantry lacks the offensive strength to attack fortified positions. They are the ideal units to hold the frontline.
cavalry_info = Cavalry units are most effective when used in clear terrain against weakened enemy units. While ineffective against entrenched opponents, they deal additional damage when successfully forcing an enemy unit to retreat.
armour_info = Armour units represent Infantry supported by armoured tanks. These machines are designed to overrun enemy defenses, minimizing casualties to the Infantry behind. Early Armour is flawed and little more effective than standard Infantry - while much more expensive - but later developments make them a very effective offensive weapon. They can break through enemy lines, cut supply lines and encircle whole armies.
artillery_info = Heavy calibre artillery pieces are massed into Artillery units. These are essential for breaking through enemy defenses. While very effective at weakening enemy strength and effective without any repercussions, each bombardment does consume a vast amount of Ammunition. Therefore the use of Artillery should be restricted to crucial parts of an offensive or counter-attack.
railgun_info = Railroad Guns are heavy long range guns restricted to railroad hexes. They are much less powerful than standard Artillery but have a higher range. Use them against strategic targets otherwise out of range.
armouredtrain_info = Armoured Trains are well protected from regular bullet fire and pack a lot of firepower. Their restriction to railroads is both a strength and weakness: They can reposition quickly over long distances, but only there where the rails can lead them.
armouredcar_info = These units have a high movement speed, but limited attack strength. They retreat quickly when attacked, before absorbing too much casualties. This makes them useless to hold the line but difficult to destroy. As a result, their most efficient use is reconnaissance, harassment and cutting enemy lines of supply.
armouredcruiser_info = Armoured Cruisers While incomparable with a Dreadnought in battle, they do serve a purpose in large naval battles. Dealing a finishing blow to a damaged Dreadnought or keeping enemy Cruisers at bay are jobs best suited to an Armoured Cruiser than a Dreadnought. Additionally they are capable of bombarding shoreline defences.
lightcruiser_info = Light Cruisers are fast and relatively cheap, the workhorse of any navy. They should be used for scouting,and hunting for enemy merchants. While incomparable with a Dreadnought in battle, they do serve a purpose in large naval battles. Dealing a finishing blow to a damaged Dreadnought or keeping enemy Cruisers at bay are jobs better suited to a Light Cruiser than a Dreadnought.
pre-dreadnought_info = During World War I, a large number of pre-dreadnoughts remained in service. The advances in machinery and armament meant that a pre-dreadnought was totally outclassed by a modern dreadnought. Nevertheless, the pre-dreadnought played a major role in the War.
dreadnought_info = Dreadnoughts are powerful but expensive and time consuming to produce. Their main purpose is to oppose enemy battlefleets and gain or maintain naval superiority. Additionally they are capable of bombarding shoreline defences, acting as naval artillery units. Just like a land-based artillery bombardment, this consumes Ammunition.
submarine_info = Subs are hard to detect and only appear when launching an attack, or if an enemy ship accidentally discovers them by attempting to move through them. Submarines are invisible to the enemy until they attack. It is revealed for 1 turn when it attacks or when an enemy unit tries to move to its hex. Only units that have not yet moved can attack a submarine. Thus, only adjacent naval units or air/artillery units already within reach can attack a revealed submarine.
mining_vessel_info = description
aircraft_carrier_info = description
convoy_info = Convoys automatically spawn on the edges of the map. They carry production points and manpower for their own nation. These resources will be transferred to your stockpiles when a convoy arrives at one of its nation's home ports.
transport_info = When a land unit is being transported across water it turns into a transport ship. The transported unit can be disembarked on any non-neutral coastal hex. A transport ship cannot attack naval targets, but the unit can still launch amphibious attacks against coastal land units. Such an attack will suffer from a combat penalty.
fighter_info = Fighters provide reconnaissance and air protection against enemy air units. They are also effective at weakening efficiency of enemy ground units.
bomber_info = Bombers are effective for long distance strategic bombardment. Later war models are also reasonably effective at damaging ground units.
zeppelin_info = Airships are effective for long distance strategic bombardment. Once anti-submarine weapons become available, they also become effective at attacking the latter.
arabsmallgarrison_info = Arab Small Garrison these forces are used to protect cities behind the frontline. They can hold such positions against attacks until reinforcements arrive to bolster your defence.
arabgarrison_info = Garrisons are cheap defensive units ideally suited to protect cities and fortresses behind the frontline. They can hold such positions against attacks but will fall quickly under a determined assault with Artillery support.
arabinfantry_info = Arabian rebel units are much weaker than other nation's regular Infantry units, but have a better offensive capability than Garrisons. They also move quicker through Dunes terrain making them hard to catch.
arabcavalry_info = The irregular Arab Cavalry are fast raider units, but weaker than other nation's Cavalry units.
battlecruiser_info = Battlecruisers were similar in size to a battleship, and typically carried the same kind of heavy guns, but battlecruisers were also much faster at the expense of reduced armor protection.

new_map_button = Create new Map
load_map_button = Load Map
save_map_button = Save Map
end_turn_button = End Turn
end_turn_button_mp = Chat & End Turn
terminate_game = Surrender current Game
mmmilitary_button = Military Mode
mmeconomic_button = Economic Mode
mmterritorial_button = Territorial Mode
repair_button = Activate Repair Mode
upgrade_button = Activate Upgrade Mode
disband_button = Activate Disband Mode
undo_button = Undo Move
options_button = Open Options Menu
selection_label = SELECTION
production_label = PRODUCTION
research_label = RESEARCH
diplomacy_label = DIPLOMACY
statistics_label = STATISTICS
management_label = MANAGEMENT
date_label = 15 JANUARI 1915
unit_stats_text = UNIT STATISTICS
prognosis_text = COMBAT PROGNOSIS
improvements_text = IMPROVEMENTS
options_text = GAME OPTIONS
pp = PP:
mp = MP:
am = AM:
resourcePP = Production Points (PP)
resourceMP = Manpower (MP)
resourceAM = Ammunition (AM)
resourceRC = Railroad Capacity (RC)
resourceTC = Transport Capacity (TC)
resourceNM = National Morale (NM)
resourceCOLLAPS = Collapse Points (CP)
resourceLab = Labs: The amount of Research Points required to complete this technology.
labs = Labs:
build_lab = Buy 1 additional Lab for this research category
sell_lab = Sell 1 Lab in this research category
current_max_level = Current level / Maximum level
lab_cost_info = The cost of each additional lab is affected by the nation's total amount of labs.
lab_cost = Lab Cost
lab_upkeep = Labs Upkeep
focus_points = Focus Points
currentPP = Current Production Points storage
currentMP = Current Manpower reserves
currentAM = Current Ammunition reserves

incrementPP = Expected change next turn
incrementMP = Expected change next turn
incrementAM = Expected change next turn

MP_drop = Economic Deterioration
MPLevel2 = Continuation of the war is starting to take its toll on the workforce. Economic production output has already dropped to 90%.
MPLevel1 = Excessive war requirements have led to mass conscription. Economic production output has dropped to 85% while manpower quality has dropped to 8.
MPLevel0 = Years of wars are starving the nation and its people. Economic production output has dropped to 65% while manpower quality has dropped to 6.

mode_text = Mode
type_text = Type
new_button_text = NEW
load_button_text = LOAD
save_button_text = SAVE
quit_button_text = QUIT
x_text = X
y_text = Y
map_text = Map
file_text = File
grid_text = Enable Hex Grid
nato_text = Enable Unit Counters
glow_text = Enable Unit Glow
arrows_text = Enable AI Arrows
showkills_text = Display kills instead of casualties in prognosis
sortqueue_text = Sort production queue by "ready for deployment"
hexesSelectable_text = Allow selecting empty hexes
auto_production = Enable automatic production
auto_research = Enable automatic research
control_scheme_1 = Single Mouse Button
control_scheme_2 = Double Mouse Buttons
menu_singleplayer = SINGLEPLAYER
menu_multiplayer = MULTIPLAYER
menu_options = OPTIONS
menu_credits = CREDITS
menu_quit = QUIT
menu_campaign = SELECT SCENARIO
menu_mpmode = MULTIPLAYER MODE
briefing_video = BRIEFING VIDEO
briefing_text = SCENARIO DETAILS
video = Video

finance_title = FINANCES OVERVIEW
finance_production = Current Income
finance_current = Current stockpiles
finance_upkeep = Upkeep cost
finance_total = Total
finance_balance = Balance (Income - Expenses)
finance_next = Next turn
finance_labs = Research Upkeep cost
finance_manpower = Economic Output (Based on Manpower reserves)

management_options_title = LOGISTICAL UPGRADES
ammunition_tooltip = Expand Ammunition production
railmoves_tooltip = Expand Railroad Capacity
transportmoves_tooltip = Expand Transport Capacity

ammunition_title = AMMUNITION
railmoves_title = RAILROAD CAPACITY
transport_title = TRANSPORT CAPACITY

display_casualties = Currently showing kills. Click to display casualties.
display_kills = Currently showing casualties. Click to display kills.

current_production = Current Production
expansion_cost = Expansion Cost
expansion_effect = Expansion Effect

production_disabled = This nation has lost all its Capital cities and can no longer produce any units.

newcampaign = New Campaign
loadscen = Load Campaign
optscen = Set War Plans

select_alliance = SELECT ALLIANCE
select_campaign = SELECT SCENARIO
alliance0 = Neutral Nations
alliance1 = Entente Allies
alliance2 = Central Powers
alliance0_title = NEUTRAL NATIONS
alliance1_title = ENTENTE ALLIES
alliance2_title = CENTRAL POWERS
player_1 = Entente Allies player
player_2 = Central Powers player
campaign0 = SCHLIEFFEN'S LEGACY
campaign1 = AUFMARSCH OST
campaign2 = WAR PLAN RUPPRECHT
campaign3 = MOLTKE-SCHLIEFFEN
campaign4 = HOME BEFORE THE LEAVES FALL
campaign5 = LAMPS GO OUT IN EUROPE


launch = Launch
delete = Delete
delete_confirm = Are you sure you want to delete this saved game?
confirm_overwrite = A savegame with this name already exists. Do you want to overwrite this file?
loading = Loading...
saved_campaigns = SAVED CAMPAIGN GAMES
campaignSelect = Select a campaign.
difficulty = CHOOSE SINGLEPLAYER DIFFICULTY
difficulty0 = NORMAL
diff0 = No ATTACK modifier for allied units, no MORALE change modifier for enemies or allies, no ALIGNMENT change modifier for neutral nations
difficulty1 = EASY
diff1 = ATTACK modifier: +20% for allied units, MORALE change modifier: +25%, ALIGNMENT change modifier: +25%
difficulty2 = HARD
diff2 = ATTACK modifier: -15% for allied units, MORALE change modifier: -30%, ALIGNMENT change modifier: -30%
difficulty3 = NIGH ON IMPOSSIBLE
diff3 = ATTACK modifier: -20% for allied units, MORALE change modifier: -50%, ALIGNMENT change modifier: -50%
tutorial_checkbox = US joins Entente in 1915
victory = VICTORY!
defeat = DEFEAT!
victory_text = We are victorious!
defeat_text = We have been defeated!

entvictory_10_text = In a brilliant display of military prowess the valiant nations of the Entente; have finally triumphed over the Central Powers, forcing them into; unconditional surrender. People in Paris, London and St. Petersburg burst into; cheers of joy under the tolling of victory bells, showering flowers upon the ;victorious soldiers parading through the streets.;; A new age has begun!  
entvictory_9_text = It is a day that will go down in history. Today the war that begun under such ;dire circumstances for the Entente allies back in 1914 has finally ended in ;a resounding triumph over the aggressors of the Central Powers. ;A triumphal victory parade will be held at the Champs-Elysees at Paris ;before the jubilant masses in celebration of this tremendous success. ;;Germany and Austria-Hungary will pay dearly for their crimes.  
entvictory_8_text = The bloodiest war mankind has ever witnessed is over and the Entente ;managed to come out on top. Untold damage has been done and too many; lives were lost but still the crowds gathering at Buckingham Palace ;proudly burst into chants of "Rule Britannia". Germany and Austria-;Hungary have been forced to agree upon excruciating terms of surrender ;to pay for reparations.                                                                            
entvictory_7_text = At long last the terrible sword of war has been wrought from German ;hands at the cost of millions of lives and untold destruction. ;On doing so the Entente powers were almost at breaking point but in the ;end providence smiled upon the righteous. ;Germany is forced to relinquish the provinces of Alsace and Lorraine back ;to France and pay vast sums for reparations, crippling German economy.;French honour has finally been restored. VIVE LA ENTENTE CORDIALE!
entvictory_6_text = Word is out that Central Powers diplomats have agreed upon a set of;proposals offered by the president of the US allowing for peace negotiations:;Central Powers shall cede all conquered territories and return to pre-war ;status with moderate demands for reparations made by the Entente.;;While everyone is happy to end the bloodshed, a deep feeling of futility;still remains.          
entvictory_5_text = An armistice has been declared today as neither alliance seems to be able ;to gain the upper hand. Troop morale is bad, supplies are dangerously ;low and an aura of revolt at the home fronts is almost tangible. ;For the moment the guns fall silent and all is veiled in trembling uncertainty. ;;What will the following days bring? Was all the struggle in vain after all?                                                                                                
entvictory_4_text = With heavy heart Entente High Command has arranged for a ceasfire on all ;fronts to start at midnight. Rumours spread like wildfire among the ;worn-out soldiers about the possibility of peace talks. Had the enemy; given up? Would they return victorious? They were told the truth: despite all ;their best efforts they were fighting for a lost cause. ;;It just was not to be.
entvictory_3_text = The slaughter has ended in mortifying defeat for the Entente Powers. ;Millions have been traumatized, crippled or torn to shreds on the battlefields. ;Back at home the cries of sorrow soon turn into screams for revenge ;and reprisal, furthering political extremism while the economy is strangled by ;reparations to the Central Powers. ;;It is the end of an era.  
entvictory_2_text = In the treaty of Berlin, Germany annexes Belgium, Russian Poland and parts; of Courland, while Austria-Hungary seizes Serbia and parts of Romania.;The territorial gains are further fueled by extensive yearly reparation;payments by the former Entente powers until 1980. ;;When France fails to comply in 1923, Germany declares war and after; a quick victory installs a pro-German puppet regime.  
entvictory_1_text = In the dictate of Sanssouci, Germany Germany annexes Belgium, Russian ;Poland and parts of Courland while Austria-Hungary seizes both Serbia and ;Romania. In 1936 Germany declares war on Austria-Hungary, creating the ;"Greater German Reich". Kaiser Wilhelm II dies 1945, aged 86. His son ;Friedrich Wilhelm will peacefully unite Europe as a global superpower ;under German chairmanship. 
entvictory_0_text = The total collapse of the Entente nations has made Germany the dominating; power in Europe for the next decades if not centuries. Backed by copious ;amounts of reparation payments and sly diplomacy, Germany manages ;to increase her influence throughout the world as more nations join the ;Central Powers either as allies or vassals. ;;The Kaiser's vision has come true: the German spirit shall heal the world!   
cpvictory_10_text = The Central Powers have secured total victory over the Entente nations ;who still reel in disbelief from the terrible blows that struck them down one;by one. Berlin and Vienna are packed with people hurrahing the gallant;soldiers that parade through the streets and past the palaces of the;haughty aristocracy. Voices boom out in unison: ;"Long live the Kaiser! Long live Austria! Long live Germany! HURRAH!"   
cpvictory_9_text = The German eagle has again triumphed over the Gallic rooster. Germany;rejoices when her armies finally manage to repeat the brilliant;feat of the Franco-Prussian war more than forty years ago.;As a consequence numerous french fortresses will be slighted and;French military will be reduced to a token force for peacetime use.;The military neutered France shall never pose a threat to Germany again.;Well done, Herr Generalfeldmarschall, you will be ennobled by the Kaiser.      
cpvictory_8_text = Many caps and hats were waved today in front of the imperial residence;in Berlin in celebration of the Central Powers' victory over the treacherous;nations of the Entente. Now they shall be punished for their;presumptuousness to raise their swords against the noble people of;Germany and Austria. As part of the peace treaty France is forced to;relinquish border fortresses and minor colonies while Britain will have;to partially demobilize her fleet.                                           
cpvictory_7_text = The enemy is defeated, his armies lie shattered on the fields of battle,;broken by the might of the righteous. Once more Germania stands defiant at;the border of the Rhine, sword and crown in her firm grip.;;The coming years will see opportunities for the Central Powers for ;economic growth and forging of new alliances as Europe enters a second ;"Belle Epoque".   
cpvictory_6_text = When the fighting finally ended the diplomats took over and haggled for ;peace conditions. This was not the great victory the soldiers were promised ;when they boarded the train wagons heading to the fronts in 1914. ;It hardly was a victory at all - no match for the triumph achieved by the ;forefathers over forty years ago. A few lines on the map were moved;some inches forward and a couple of minor fortresses changed hands but ;for what price? Was it really worth it?                                               
cpvictory_5_text = The forces of the Central Powers are spent, wasted in countless battles ;of attrition all along the fronts. Soon grass will cover the fields and trenches ;where once mighty cannons roared and men sacrified their lives for ;scornful generals and monarchs. When the embittered veterans returned ;home even the ones who escaped crippling injuries found it difficult to return; to a life in peacetime and only the fewest could ever forget what they had;witnessed on the battlefields.                                                                                     
cpvictory_4_text = In the final weeks of the war it became painfully obvious that the Central;Powers were at the end of their tether. Their last feeble efforts to withstand;the relentless assault of the enemy just served to prolong the war, wasting; intolerable amounts of men and materiel for no gains whatsoever.;Already there had been cases of mutiny and whole companies collectively;threw down their weapons, surrendering to the enemy just to escape;the madness. High Command had no other option than to admit defeat.
cpvictory_3_text = The High Command's obstinacy to end the war while there still was time;has lead to widespread chaos. Armed revolts are spreading everywhere and;the Kaiser has fled the country. Fueled by fears of a bolshevik Revolution a; provisional government proclaims the republic of Germany and pledges;for an armistice. Months later, In the treaty of Versailles, Germany;will be forced to agree to harshest conditions under threats from the;Entente to recommence hostilities. Powerless to resist, Germany accepts.          
cpvictory_2_text = Ten years after the collapse of monarchy, Germany is still suffering from;debilitating reparation payments and political instability. The fragile;republic is under constant threat from left- and right-wing extremist revolts.;;In 1930 a putsch led by Friedrich Wilhelm of Hohenzollern backed by;Reichswehr and nationalist Stahlhelm succeeds in overthrowing the; unpopular and incapable republican government, restoring constitutional; monarchy in Germany.         
cpvictory_1_text = In the chaos following the collapse of German government, radical ;communists of the Spartakus League led by Karl Liebknecht and Rosa;Luxemburg overthrow the provisonal government.;Helped by revolutionary marine soldiers of the People's Navy Division;they plan to create a workers-council similar to the one established by;the Bolsheviks in Russia. Also just like in Russia, Germany is soon;embroiled in a terrible civil war for control over the country.  
cpvictory_0_text = Years after the war, Germany is still plagued by inner strife.;The economic crisis caused by the staggering reparations stated in;the treaty of Versaille has lead to the rise of extremist parties;and political instability. Unemployment and a deep feeling of outrageous;injustice having been forced upon the nation have opened the ears and;hearts to the paroles of the demagogues. One of the most talented among;them is a former private of the German army: a certain Adolf Hitler. 



victory_type_10 = HISTORIC VICTORY!
victory_type_9 = DECISIVE VICTORY!
victory_type_8 = STRATEGIC VICTORY!
victory_type_7 = SIGNIFICANT VICTORY!
victory_type_6 = PYRRHIC VICTORY!
victory_type_5 = INCONCLUSIVE OUTCOME!
victory_type_4 = DEFEAT!
victory_type_3 = STRATEGIC DEFEAT!
victory_type_2 = IGNOMINIOUS DEFEAT!
victory_type_1 = CATASTROPHIC DEFEAT!
victory_type_0 = HISTORIC DEFEAT!
victory_1_text = The Entente Allies are victorious!
defeat_1_text = The Entente Allies have been defeated!
victory_2_text = The Central Powers are victorious!
defeat_2_text = The Central Powers have been defeated!
draw_text = The war has ended inconclusively.
advice = Military Advice
menu = Menu
saveas_text = Save game as
load_button = Load Campaign
save_button = Save Campaign
display_settings = DISPLAY
audio_settings = AUDIO
controls_settings = CONTROLS
savegames_settings = SAVE & LOAD
music_volume = Music Volume
sfx_volume = Sound Volume
off = Off
maximum = Max
stat_endurance = Endurance
stat_basedefense = Base Defense
stat_highdefense = High Defense
stat_groundattack = Ground Attack
stat_airattack = Air Attack
stat_navalattack = Naval Attack
stat_armourattack = Armour Piercing
stat_stratattack = Strategic Attack
stat_subattack = Sub Attack
stat_shock = Shock
stat_bombard = Bombard
stat_ammo = Ammunition
stat_mp = Movement Points
stat_los = Line of Sight
stat_range = Range
stat_quality = Quality
stat_efficiency = Efficiency
stat_assault = Assault
stat_entrenchment = Entrenchment
stat_entrenchment_level = Entrenchment Level
stat_counterattack = Counter-Battery Attack
stat_gas = Gas Effect (higher damage to enemy efficiency and strength)
stat_gasmask = Anti Gas (reduces Gas Effect)

bonus_defender = Attacker defense bonus
bonus_attacker = Defender defense bonus
terrain_entrenchment_bonus = Terrain entrenchment factor
mp_cost_foot = Movement Cost (Foot)
mp_cost_mount = Movement Cost (Mounted)
mp_cost_wheels = Movement Cost (Wheeled)
mp_cost_tracks = Movement Cost (Tracked)
mp_cost_rail = Movement Cost (Rail)
mp_cost_water = Movement Cost (Naval)
terrain0 = GRASSLAND
terrain1 = WATER
terrain2 = MOUNTAIN
terrain3 = CANAL
terrain4 = STEPPE
terrain5 = DIFFICULT
terrain6 = FOREST
terrain7 = DESERT
terrain8 = SWAMP
terrain9 = DUNES
boost_0 = Influenced by Commander
boost_1 = Supply: Low
boost_2 = Fortified position
boost_3 = Entrenched terrain
boost_4 = Weather: Snow
boost_5 = Weather: Rain
boost_6 = Blah
prognosis1 = Kills: Expected strength loss for the defender
prognosis2 = Casualties: Expected strength loss for the attacker
prognosis_separator = :
prog_att = Total Attack rating
prog_def = Total Defense rating
prog_shk = Shock bonus
prog_fort = Fortification & Entrenchment bonus

terrain_owner_france = Current owner: France
terrain_owner_britain = Current owner: Great Britain
terrain_owner_germany = Current owner: Germany
terrain_owner_austria = Current owner: Austria-Hungary
terrain_owner_russia = Current owner: Russia
terrain_owner_turkey = Current owner: Turkey
terrain_owner_belgium = Current owner: Belgium
terrain_owner_serbia = Current owner: Serbia
terrain_owner_italy = Current owner: Italy
terrain_owner_netherlands = Current owner: The Netherlands
terrain_owner_usa = Current owner: The United States
terrain_owner_sweden = Current owner: Sweden
terrain_owner_denmark = Current owner: Denmark
terrain_owner_finland = Current owner: Finland
terrain_owner_greece = Current owner: Greece
terrain_owner_spain = Current owner: Spain
terrain_owner_portugal = Current owner: Portugal
terrain_owner_switzerland = Current owner: Switzerland
terrain_owner_romania = Current owner: Romania
terrain_owner_bulgaria = Current owner: Bulgaria
terrain_owner_norway = Current owner: Norway
terrain_owner_arabia = Current owner: Arabia
terrain_owner_persia = Current owner: Persia
terrain_owner_colonies = Current owner: Colonial
terrain_owner_egypt = Current owner: Egypt
terrain_owner_redfinland = Current owner: Red Guards
terrain_owner_impassable = Inaccessable
terrain_owner_whites = Current owner: White Guards
terrain_owner_bolshevik = Current owner: Bolsheviks
terrain_owner_poland = Current owner: Poland
terrain_owner_anarchists = Current owner: Black Guard

terrain_nationality = Original nationality:
terrain_nationality_france = Original nationality: France
terrain_nationality_britain = Original nationality: Great Britain
terrain_nationality_germany = Original nationality: Germany
terrain_nationality_austria = Original nationality: Austria-Hungary
terrain_nationality_russia = Original nationality: Russia
terrain_nationality_turkey = Original nationality: Turkey
terrain_nationality_belgium = Original nationality: Belgium
terrain_nationality_serbia = Original nationality: Serbia
terrain_nationality_italy = Original nationality: Italy
terrain_nationality_netherlands = Original nationality: The Netherlands
terrain_nationality_usa = Original nationality: The United States
terrain_nationality_sweden = Original nationality: Sweden
terrain_nationality_denmark = Original nationality: Denmark
terrain_nationality_finland = Original nationality: Finland
terrain_nationality_greece = Original nationality: Greece
terrain_nationality_spain = Original nationality: Spain
terrain_nationality_portugal = Original nationality: Portugal
terrain_nationality_switzerland = Original nationality: Switzerland
terrain_nationality_romania = Original nationality: Romania
terrain_nationality_bulgaria = Original nationality: Bulgaria
terrain_nationality_norway = Original nationality: Norway
terrain_nationality_arabia = Original nationality: Arabia
terrain_nationality_persia = Original nationality: Persia
terrain_nationality_colonies = Original nationality: Colonial
terrain_nationality_redfinland = Original nationality: Red Guards
terrain_nationality_impassable = Inaccessable
terrain_nationality_egypt = Original nationality: Egypt
terrain_nationality_whites = Original nationality: White Guards
terrain_nationality_bolshevik = Original nationality: Bolsheviks
terrain_nationality_poland = Original nationality: Poland
terrain_nationality_anarchists = Original nationality: Black Guard



terrain_info = Open Terrain Information
unit_class = Unit type
unit_level = Unit level
unit_owner = Unit nation
unit_owner_france = Unit nation: France
unit_owner_britain = Unit nation: Great Britain
unit_owner_germany = Unit nation: Germany
unit_owner_austria = Unit nation: Austria-Hungary
unit_owner_russia = Unit nation: Russia
unit_owner_turkey = Unit nation: Turkey
unit_owner_belgium = Unit nation: Belgium
unit_owner_serbia = Unit nation: Serbia
unit_owner_italy = Unit nation: Italy
unit_owner_netherlands = Unit nation: Netherlands
unit_owner_usa = Unit nation: United States
unit_owner_sweden = Unit nation: Sweden
unit_owner_denmark = Unit nation: Denmark
unit_owner_finland = Unit nation: Finland
unit_owner_greece = Unit nation: Greece
unit_owner_spain = Unit nation: Spain
unit_owner_portugal = Unit nation: Portugal
unit_owner_switzerland = Unit nation: Switzerland
unit_owner_romania = Unit nation: Romania
unit_owner_bulgaria = Unit nation: Bulgaria
unit_owner_norway = Unit nation: Norway
unit_owner_arabia = Unit nation: Arabia
unit_owner_persia = Unit nation: Persia
unit_owner_egypt = Unit nation: Egypt
unit_owner_redfinland = Unit nation: Red Guards
unit_owner_whites = Unit nation: White Guards
unit_owner_bolshevik = Unit nation: Bolsheviks
unit_owner_poland = Unit nation: Poland
unit_owner_anarchists = Unit nation: Black Guard
unit_info = Open Unit Information
unit_experience_level_1 = Unit Experience: Level 1
unit_experience_level_2 = Unit Experience: Level 2
unit_experience_level_3 = Unit Experience: Level 3

casualties_ground = Ground unit casualties
casualties_artillery = Artillery unit casualties
casualties_air = Air unit casualties
casualties_naval = Naval unit casualties
casualties_armour = Vehicle unit casualties

kills_ground = Ground unit kills
kills_artillery = Artillery unit kills
kills_air = Air unit kills
kills_naval = Naval unit kills
kills_armour = Vehicle unit kills

propaganda_campaign = Propaganda Budget
build_factory = Ammunition Production
ammunition_info = Some unit types require Ammunition resources in order to attack. Purchase additional factories to increase the amount of Ammunition produced per turn. Each time you expand your production Ammunition production increases by +1 per turn while the cost of an additional upgrade will increase.
railmoves_info = Expand the railroad capacity of this nation.
transportmoves_info = Expand the naval transport capacity of this nation.


special_event = SPECIAL EVENT
final_event = THE WAR TO END ALL WARS IS OVER!

event_1_title = THE UNITED STATES JOIN THE WAR!
event_1_descr  = After years of neutrality, the United States have declared war on the Central Powers. This brings virtually unlimited amount of fresh manpower and equipment to bolster the depleted ranks of the Entente Allies.

event_2_title = THE OTTOMAN EMPIRE DECLARES WAR!
event_2_descr  = After years of neutrality, the Ottoman Empire has chosen to pact with the Central Powers hoping to maintain its faltering domination of the Middle East.

event_6_title = RUSSIA BEGINS MOBILIZATION!
event_6_descr  = The Armies of the Russian Empire have started mobilization, and are preparing to invade Austria-Hungary, in defence of Serbia. Russian Generals expect to overrun the weak Austria-Hungarian forces,in a matter of weeks.

event_7_title = REVOLT IN ARABIA
event_7_descr  = Arab nationalists are revolting against the Ottoman oppression. They have joined the Entente Allies.

event_8_title = BELGIUM INVADED!
event_8_descr  = Belgium has refused Germany's ultimatum for free passage through the country . War has been declared between both nations!

event_9_title = FRANCE GOES TO WAR!
event_9_descr  = Aggression between France and Germany has started. The United Kingdom has vowed support for their French and Belgian allies,and will be ready for war next turn.

event_10_title = UNITED KINGDOM GOES TO WAR!
event_10_descr  = Following Germany's violation of neutral Belgium, the United Kingdom has declared war on the Central Powers. Their expeditionary army has been shipped to France, ready to join the fight.

event_BelgiumAbandoned_title = RETREAT!
event_BelgiumAbandoned_descr = The Belgian army has been forced to leave its country. The morale of its people has deteriorated.

event_ShellShortage_title = SHELL CRISIS!
event_ShellShortage_descr = A political crisis over ammunition shortages has triggered in the UK. The people demand for a boost in production!


event_Rasputin_title = RASPUTIN
event_Rasputin_descr = With the Tsar being away from Petrograd and taking command over the Imperial Army, russian ministers soon start to plot against the faith healer Rasputin, a close protege of the Tsarina. Superstitious rumours are spreading that the mystician is bound to cause all kinds of misfortunes by "sinister" means.  

event_RasputinKilled_title = RASPUTIN MURDERED!
event_RasputinKilled_descr = As the fortunes of war turn against Russia, the mystic faith healer Rasputin is getting accused of treason as a scapegoat for military defeats and murdered in cold blood. Russian peasants are outraged.

event_Moltke_title = VON MOLTKE SACKED!
event_Moltke_descr = The German offensive in the west has stalled following a series of operational blunders on behalf of overly cautios German Chief of Staff, Helmuth v. Moltke. As the Schlieffenplan is falling to pieces, Moltke suffers a nervous breakdown and will soon be replaced by former Minister of War Erich von Falkenhayn.

event_MoltkeDeath_title = VON MOLTKE DIES
event_MoltkeDeath_descr = While attending a memorial for the late Field Marshal Colmar Von der Goltz, Helmuth Johannes Von Moltke succumbs to a fatal stroke.

event_GoebenAustria_title = GERMANY CEDES CRUISERS
event_GoebenAustria_descr = After the closure of the Dardanelles, the German Cruisers Goeben and Breslau are ordered to head for Trieste to join the Austrian Adriatic Fleet. 

event_OffensiveEnds_title = GERMAN OFFENSIVE HALTED!
event_OffensiveEnds_descr = With the first snow falling the German offensive in the west finally comes to a standstill as soldiers on both sides begin to dig in for trench warfare. Unable to strike the decisive blow by taking Paris and faced with the grim reality of a war on two fronts , German fighting morale is shattered. VIVE LA FRANCE!

event_FranceDefended_title = FRANCE DEFENDED!
event_FranceDefended_descr = The German attack into France has been utterly crushed. As the shattered remains of the once proud Germany Army retreat across the border all over France church bells are rung in celebration of the glorious victory. Now onward to Berlin!

event_Doom_title = IMPENDING DOOM
event_Doom_descr = The Central Powers situation on the western front is deteriorating more rapidly with each passing day. German General Quartermaster Erich Ludendorff is unswervingly scanning the maps to find a way out of the murderous conflagration that has befallen the Kaiser's army. There is no whitewashing about it, Germany is losing the war. 

event_NavalSupply_title = NAVY OVEREXERTED
event_NavalSupply_descr = German submarines in the Atlantic are operating too far away from their supply bases, leading to an increase in severe maintenance problems and mechanical failures.

event_GermanyCasualties1_title = GERMAN RESERVISTS CALLED UP
event_GermanyCasualties1_descr = More troops are needed to bolster the ranks of the Kaiser's army. Countless young families must learn to cope without a father these days, many will never see them again.

event_GermanyCasualties2_title = THE LONELY 
event_GermanyCasualties2_descr = War widows wearing mourning attire are now a common sight in cities all over Germany. Most feel unable to adhere to the propagandistic figure of the patriotic women for whom loss should be worn with pride, but remain disconsolate for the rest of their lives. 

event_BritainCasualties1_title = FIRST CRACKS APPEAR
event_BritainCasualties1_descr = In Britain replacement troops to fill the ranks and files to fight for king and country are in high demand. At the same time the number of widows increases at an alarming rate. Symbolic gestures of compassion at charity events try to give at least some comfort to the unconsolable.     

event_BritainCasualties2_title = THOSE LEFT BEHIND
event_BritainCasualties2_descr = The shock and loss brought onto British women is staggering. Meagre pensions for war widows mean that those that are unable to work or find a new husband among the dwindling numbers of men are forced to live a life in poverty.

event_FrenchCasualties1_title = SHATTERED HOPES
event_FrenchCasualties1_descr = In France replacement troops to fill the ranks and files to continue the fight are in high demand. At the same time the number of widows increases at an alarming rate. Symbolic gestures of compassion at charity events try to give at least some comfort to the unconsolable.     

event_FrenchCasualties2_title = ONLY MEMORIES REMAIN
event_FrenchCasualties2_descr = The shock and loss brought onto French women is staggering. Meagre pensions for war widows mean that those that are unable to work or find a new husband among the dwindling numbers of men are forced to live a life in poverty.


event_AustriaCasualties1_title = LINGERING DOUBTS
event_AustriaCasualties1_descr = More troops are needed to bolster the ranks of the Austro-Hungarian army. Countless young families must learn to cope without a father these days, many will never see them again.

event_AustriaCasualties2_title = TIMES OF GRIEF 
event_AustriaCasualties2_descr = War widows wearing mourning attire are now a common sight in cities all over the country. Most feel unable to adhere to the propagandistic figure of the patriotic women for whom loss should be worn with pride, but remain disconsolate for the rest of their lives. 



FieldPostCP = FIELD POST OFFICES
FieldPostCP_info = Improves morale of all CP nations several times per game. Will be discarded if not played before 1915.

FieldPostEnt = FIELD POST OFFICES
FieldPostEnt_info = Improves morale of all Entente nations several times per game. Will be discarded if not played before 1915.

event_FieldPostCP_title = FIELD POST OFFICES CREATED
event_FieldPostCP_descr = In order to bolster troop morale, the nations of the Central Powers are expanding their mail delivery services so the soldiers "in the field" can stay in contact with their wifes and families. The newly created service is used extensively and soon vast amounts of letters and postcards are exchanged regularly between the fronts and the home countries.      

event_FieldPostEnt_title = FIELD POST OFFICE CREATED
event_FieldPostEnt_descr = A new kind of supply needs to be mass-transported to and fro between the home countries and the fronts: mail! Regular communication via letters or postcards not only represents a sign of life but also serves to keep up morale. The number of letters, postcards and parcels sent by this service between soldiers at the front and their loved ones at home reaches into the billions. 

event_FieldPostCP7_title = GREETINGS FROM HOME!
event_FieldPostCP7_descr = Letters and parcels from home are sent to the fronts, arriving duly to grateful recipients. Little presents such as wool socks, homemade cakes, tobacco, liquor or a photograph of a loved one are vital to brighten up the grim life in the trenches.

event_FieldPostCP6_title = THE MAIL IS IN!
event_FieldPostCP6_descr = The arrival of mail from home is one of the most anticipated events for the men in the trenches. Everyone is happy to read that their families back home are safe and sound and are coping well with the situation at hand. Surely this futile war must soon be over. 

event_FieldPostCP5_title = MAIL SERVICE EXPANDED
event_FieldPostCP5_descr = As the war drags on, more and more reservists are called into service and the field post offices are struggling to keep up with the growing demands. Most men regularly write home about their plans for the future, imagining a life together in health and happiness with their relatives and friends after the war.  

event_FieldPostCP4_title = "I AM HEALTHY AND DOING WELL!"
event_FieldPostCP4_descr = During rare moments of relative inactivity, many soldiers write home to their families to unwind and take their minds off the madness around them. Because of the growing monotony most letters are about banalities such as eating, sleeping or the weather. Still, watchful censors are on the lookout for any signs of defeatism and many letters will never arrive at their destinations.    

event_FieldPostCP3_title = SIGNS OF LIFE
event_FieldPostCP3_descr = These days any letter arriving from the fronts is opened with ever-rising anxiety for fear of disastrous news. The war has been going on for far too long by now and rumours are spreading that the government is trying to hide the truth about the current situation. For now no new insights can be gleaned neither at home nor in the trenches.  

event_FieldPostCP2_title = HOPES AND FEARS
event_FieldPostCP2_descr = Weeks, months and years pass by and still the war rages on. A nagging fear of imminent disaster is tangible everyhwere. Letters sent home tell a story of misery and resignation if they manage to slip through severe censorship at all. Still anything is better than a letter of condolence from the government.  

event_FieldPostCP1_title = THE FINAL LETTER
event_FieldPostCP1_descr = "He fell on the field of honour, fighting for the fatherland."

event_FieldPostEnt7_title = GREETINGS FROM HOME!
event_FieldPostEnt7_descr = Letters and parcels from home are sent to the fronts, arriving duly to grateful recipients. Little presents such as wool socks, homemade cakes, tobacco, liquor or a photograph of a loved one are vital to brighten up the grim life in the trenches.

event_FieldPostEnt6_title = THE MAIL IS IN!
event_FieldPostEnt6_descr = The arrival of mail from home is one of the most anticipated events for the men in the trenches. Everyone is happy to read that their families back home are safe and sound and are coping well with the situation at hand. Surely this futile war must soon be over. 

event_FieldPostEnt5_title = MAIL SERVICE EXPANDED
event_FieldPostEnt5_descr = As the war drags on, more and more reservists are called into service and the field post offices are struggling to keep up with the growing demands. Most men regularly write home about their plans for the future, imagining a life together in health and happiness with their relatives and friends after the war.  

event_FieldPostEnt4_title = "I AM HEALTHY AND DOING WELL!"
event_FieldPostEnt4_descr = During rare moments of relative inactivity, many soldiers write home to their families to unwind and take their minds off the madness around them. Because of the growing monotony most letters are about banalities such as eating, sleeping or the weather. Still, watchful censors are on the lookout for any signs of defeatism and many letters will never arrive at their destinations.    

event_FieldPostEnt3_title = SIGNS OF LIFE
event_FieldPostent3_descr = These days any letter arriving from the fronts is opened with ever-rising anxiety for fear of disastrous news. The war has been going on for far too long by now and rumours are spreading that the government is trying to hide the truth about the current situation. For now no new insights can be gleaned neither at home nor in the trenches.  

event_FieldPostEnt2_title = HOPES AND FEARS
event_FieldPostEnt2_descr = Weeks, months and years pass by and still no sign for peace. More and more war widows dressed in black are appearing on the streets and a nagging fear of imminent disaster is tangible everyhwere. Letters sent home tell a story of misery and resignation if they manage to slip through severe censorship at all. Still anything is better than a letter of condolence from the government.  

event_FieldPostEnt1_title = THE FINAL LETTER
event_FieldPostEnt1_descr = "He gave his life for freedom and justice."

Semirechye = SEMIRECHYE REVOLT
Semirechye_info = Muslims in Russian Turkestan will revolt against conscription into the Tsar's forces. Russia must move or deploy an army corps to Astrakhan within 5 turns or suffer a collapse point and loss of 10% of remaining manpower.
event_Semirechye_title = SEMIRECHYE REVOLT
event_Semirechye_descr = Russia needs soldiers! Consequently, Emperor Nicholas II adopts wide conscription in Central Asia. Turkestan rises up in revolt against Tsarist policies as local leaders call for a holy war.; NOTE TO ENTENTE PLAYER: You have 5 turns to move or deploy one Russian army corps to Astrakhan. Failure to do so will cause a collapse point to Russia and loss of 10% of total manpower.

event_Semirechye2_title = SEMIRECHYE REVOLT
event_Semirechye2_descr = Russia is unable to quell the Central Asian revolt. Rebel marauders united under the command of Amangeldi Imanov raid villages of Russian settlers, massacring the population and leaving a swath of destruction in their wake. The whole region descends into chaos.  

event_FranzJosef_title = DEATH OF FRANZ-JOSEPH!
event_FranzJosef_descr = Austro-Hungarian fighting morale takes a severe blow as its people mourn the death of Emperor Franz-Joseph who succumbed to pneumonia. With his great-nephew, Karl I. succeeding the popular monarch, his subjects are pondering about the uncertain future of the dual monarchy itself.

event_Rationing_title = RATIONING!
event_Rationing_descr = Due to shortages the British government has introduced food rationing. Arrangements must be made to guarantee an adequate production reserve for the Army, or morale may be significantly affected!

event_Hunger_title = FOOD CRISIS!
event_Hunger_descr = Despite all efforts at rationing and finding surrogate sources, foodstuffs in Germany and Austria-Hungary are running dangerously low. Public moral is dropping with cases of malnourishment and even death from starvation becoming more and more frequent. 

event_Mines_title = SEA MINES!
event_Mines_descr = The fleet has struck an uncharted minefield, suffering severe damage.

PaperWarCP = NEWSPAPER WARS
PaperWarCP_info = Changes Spain's alignment 10 points in favor of the Central Powers and acts as a free INFLUENCE action. Must be played before Spain creates the European War Office or will be discarded. 
event_PaperWarCP_title = SPAIN SCHMOOZED BY GERMANY
event_PaperWarCP_descr = "Man the typewriters! Start the printing presses! Spread the news! The world must know: We are right and we shall fight! God with us!" The battle for information superiority in Spain reaches unexpected attention with pro-German newspapers influencing public opinion more and more aggressively. "´Neutrals´ just have not been convinced yet. Spain must support us!"

event_Uhoh_title = OH DEAR...
event_Uhoh_descr = Looks like quite a fine mess you've gotten us into. The savegame you are using was created using an older version of the mod and is not compatible anymore. Sorry, but this campaign cannot be continued. Please start over again so everything stays on track next time.

PaperWarEnt = NEWSPAPER WARS
PaperWarEnt_info = Changes Spain's alignment 10 points in favor of the Entente and acts as a free INFLUENCE action. Must be played before Spain creates the European War Office or will be discarded.  
event_PaperWarEnt_title = SPAIN SCHMOOZED BY ENTENTE
event_PaperWarEnt_descr = "Get those typewriters working! Start the printing presses! Spread the news! The world must know: We are right and we shall fight! Victory will be ours!" The battle for information superiority in Spain reaches unexpected attention with pro-Entente newspapers influencing public opinion more and more aggressively. "´Neutrals´ just have not been convinced yet. Spain must support us!"

Cadiz = REQUEST SUBMARINE ACCESS TO CADIZ
Cadiz_info = Opens the port of Cadiz for Central Powers ships. Port will close again if Spanish alignment swings toward Entente.
event_Cadiz_title = GERMAN SUBMARINES ENTER CADIZ!
event_Cadiz_descr =  As German submarines operate further and further away from their homeports, German Navy Command is desperately searching for new, forward based Atlantic logistic sights to threaten Entente convoys at range. Agents have secretly approached Spanish port authorities to gain their logistic support. After some lucrative bribery, the port of Cadiz becomes available for resupplies. 


event_WarOffice_title = EUROPEAN WAR OFFICE CREATED
event_WarOffice_descr =  Hunted by the memory of a catastrophic defeat in the US-Spanish war of 1898 and suffering from outdated military equipment and wasteful colonial wars in Morocco, Spain sees no reason for siding  with any European superpower. To keep Spain out of war, wise King Alfonso XIII founds the European War Office - a neutral point of contact for all future combatants and diplomats.

event_Face_title = GERMANIA ANTE PORTAS!
event_Face_descr = Germany has dealt an unexpected and severe blow to the forces of the Entente and newspapers everywhere are filled with articles blaming inept generals for the recent desaster. In Britain the public is stunned by the grim determination displayed by the Kaiser's army. Surely this enemy has been foolishly underestimated.


event_PalsBattalions_title = BRITISH PALS BATTALIONS
event_PalsBattalions_descr = In a wave of patriotic fervour, thousands of Britons volunteer for service in Lord Kitchener's New Armies. As part of this, it was realised that local ties could be harnessed for national gain. Many more men would enlist if they could serve alongside their friends, relatives and workmates. As a result many small towns now find themselves almost completely bereft of young men. 

event_BritishConscription_title = CONSCRIPTION INTRODUCED
event_BritishConscription_descr = Since there are too few British volunteers to fill the ranks, the Military Service Bill is introduced, providing for the conscription of single men aged 18–41. This is possibly the most important (and unpopular) piece of legislation in placing Britain onto a "total war" footing.

GottStrafeEngland = GOTT STRAFE ENGLAND
GottStrafeEngland_info = From now on every British convoy sunk generates 3 bonus diplomatic points. Unlocks next Submarine tech. This will lead to Unconditional Submarine Warfare, angering the US.

event_GottStrafeEngland_title = GOTT STRAFE ENGLAND!
event_GottStrafeEngland_descr = "May god punish England!". German submarines fitted with enhanced torpedo technology and minelaying gear continue to harass British supply lines inflicting shipping losses never seen before in the war. German propaganda is eager to announce the decisive victory to be imminent now.  

GottStrafeEngland2 = GOTT STRAFE ENGLAND
GottStrafeEngland2_info = From now on every bombing attack on British cities generates 1 bonus diplomatic point. Unlocks next Zeppelin and Bomber techs and German supreme Zeppelin commander Strasser.

event_GottStrafeEngland2_title = GOTT STRAFE ENGLAND!
event_GottStrafeEngland2_descr = "May god punish England!" Enhanced German Zeppelins and newly developed bomber planes are put into service to carry out terror-bombing attacks on British cities. While the raids' net effect is minimal German propaganda is exploiting each successful mission to bolster the nation's fighting morale. 


VeraCruz = US TROOPS LEAVE VERACRUZ
VeraCruz_info = Turns US attention away from Mexico and enables supply convoys departing from US to Britain or France.
choice_VeraCruz = US AID TO ENTENTE
choice_VeraCruz_info = The US ambassador is authorized to offer a generous war loan for supply convoys to be shipped to either France or Britain.;;OPTION#1: send convoys to France;OPTION#2: send convoys to Britain 
event_VeraCruz_title = US TROOPS LEAVE VERACRUZ
event_VeraCruz_descr = Following the NiagaraFalls peace conference the last US troops have left the Mexican seaport of Veracruz. Originally the port had been seized by US marines to confiscate an arms and ammunitions delivery for Mexican dictator Victoriano Huerta, who had taken control of Mexico the previous year after a bloody coup d'etat.  

event_PanchoVilla_title = PANCHO VILLA
event_PanchoVilla_descr = Mexican General Pancho Villa orders a cross-border attack against Columbus, New Mexico. Some sources believe the raid was conducted in reaction to the USA's official recognition of the Carranza regime, others deem the raid to be conducted to capture much needed miltary supplies in order to continue Villa's fight against Carranza.

event_BorderWar_title = US/MEXICAN BORDER WAR
event_BorderWar_descr = In response to Pancho Villa's raid on Columbus, 5,000 men of the U.S. Army under General Pershing are sent to intervene. Employing aircraft and trucks for the first time in U.S. Army history, Pershing's force chases Villa, temporarily shifting the US focus away from Europe to its own borders.

event_BorderWarEnd_title = BORDER WAR ENDS
event_BorderWarEnd_descr = After several months General Pershing's incursion into Mexico to hunt down and capture Pancho Villa has been arborted in favour of a renewed mobilization of forces to enter the war in Europe on behalf of the Entente.    


event_HungerWinter_title = HUNGER WINTER!
event_HungerWinter_descr = Disastrous crop failures and the British Blockade by sea have caused a terrible famine among the German population. In their black despair the people are rioting for food and demand an end to the war.  

event_Misharvest_title = AGRICULTURAL SHORTAGE
event_Misharvest_descr = Constrained by the British Blockade and with the war in Europe spreading, Germany is finding itself getting cut off from more and more sources to compensate for its insufficient domestic agricultural production. As a consequence the risk of an imminent food crisis is rising dramatically. 

event_Howitzer_title = AUSTRIAN SIEGE HOWITZERS
event_Howitzer_descr = To breach the enemy's concrete built border fortresses, eight super heavy 305mm siege mortars produced by Austro-Hungarian arms manufacturer Škoda Works were loaned to the German Army and used in concert with the Krupp 42 cm howitzer ("Big Bertha"). Being no match for such devastating firepower the forts fell in quick succession.

event_FritzHaber_title = FRITZ HABER
event_FritzHaber_descr = German scientist Fritz Haber succeeds in expanding and optimizing Germany's output of strategically vital ammonia synthesised from air which is needed for ammunition production and agricultural fertilizers. This new found independence from foreign imports has dramatically strengthened the Central Powers' war effort.  

event_MisharvestEnd_title =  EMERGENCY PLANS
event_MisharvestEnd_descr = For the moment desperate measures taken by the German War Food Office to salvage the rampaging food crisis seem to have averted the worst. By introducing extreme rationing and distribution policies at least factory workers and soldiers are fed enough to continue the war effort while the rest of the population must rely on turnips for sheer survival.

event_Evert2_title = OFFENSIVE HALTED
event_Evert2_descr = The Russian Offensive near Lake Naroch has come to a standstill having reached none of its objectives to stop the German advance.

event_TrentoDonation_title = ITALY DEMANDS TRENTO!
event_TrentoDonation_descr = The military situation leads to Italy reconsidering whether to remain neutral or join the war. However, if an agreement with the Central Powers is to be reached, the long-time disputed region of Trentino will have to be ceded to Italy as a sign of good will. Austria-Hungary is outraged at this extortion;(CP PLAYER: remove unit from Tento to cede!)

event_TriesteDonation_title = ITALY DEMANDS TRIESTE!
event_TriesteDonation_descr = Still not satisfied by the recent gains, Italy turns her attention back to Austria-Hungary, this time demanding the critically important port city of Trieste. The Central Powers are stunned by such callousness but Italy once more threatens to join the enemy if her demands are not met at once.;(CP PLAYER: remove units from Trieste and Trieste port to cede!)

event_Trento3_title = TRENTO NOT CEDED
event_Trento3_descr = Austria Hungary firmly rejects Italy's demands to cede the Trento Region. Meanwhile in London, Entente diplomats gather with the italian ambassador, promising both Trentino and Triest after the defeat of the Central Powers, if Italy should join the Entente. Italy agrees, invoking a "holy national egoism" to justify her choice.   

event_Dannunzio_title = GABRIEL D'ANNUNZIO
event_Dannunzio_descr = The Italian poet and journalist Gabriele D'Annunzio is stirring up waves of patriotism with rousing public speeches in favor of Italy's entry on the side of the Triple Entente.;;HINT: Italy can now be swayed by both alliances using the INFLUENCE function on the diplomacy panel.

event_Dannunzio2_title = ITALIAN INTERVENTIONISM
event_Dannunzio2_descr = All over Italy interventionist agitators are holding public addresses as the voices of a "New Italy". Rejecting the Liberal parliamentary majority which has restrained the country from going to war, their flaming speeches find more and more supporters.

event_Angry_title = ATTACK OF THE DEAD MEN
event_Angry_descr = Despite being drenched in chlorine fumes and lacking any means of gas protection, the Russian garrison at Osovetz is fiercely defending the fortress. When the Germans move in for the final assault, they are counter charged by mangled Russians coughing up blood and bits of their lungs. Shocked by the horrifying sight, the attackers panic and flee. 

TrentoCeded = CEDE TRENTO TO ITALY
TrentoCeded_info = Pass over control of the Austrian city of Trento to Italy. This will positively affect the chance for Italy to join the Central Powers at the cost of Austrian morale loss of up to 15 points.  
event_TrentoCeded_title = ITALIAN DEMANDS GRANTED
event_TrentoCeded_descr = The region of Trentino is ceded to Italy as a result of the negotiations and diplomatic relations between Italy and the Central Powers improve significantly. However, Austria-Hungary's internal stability is shaken in the process as the ceding is perceived by many as a sign of weakness. 


TriesteCeded = CEDE TRIESTE TO ITALY
TriesteCeded_info = Cede the Austrian city of Trieste to Italy (in PBEM: next turn). Majorly affects Italy to join Central Powers at the cost of 25 Austrian morale, 2 Austrian collapse points and all Austrian naval transport capacity.
event_TriesteCeded_title = TRIESTE CEDED 
event_TriesteCeded_descr = The donation of Trieste and the important naval base at Pola to Italy is perceived as an act of utter humiliation for Austria-;Hungary! The people accuse the government to be a spineless lackey of Germany that is unable to stand up against Italian blackmailing. Nationalist movements in Slovenia and Croatia rise almost immediately, demanding independence from the Dual Monarchy.                 


TunisiaCeded = CEDE TUNISIA TO ITALY
TunisiaCeded_info = Passes over Tunisia to Italy, including the cities of Sfax, Mareth and Tunis (totalling 10 production points). Majorly affects Italy to join Entente at the cost of 15 French morale and chance of suffering 1 French collapse point.
event_TunisiaCeded_title = TUNISIA CEDED TO ITALY
event_TunisiaCeded_descr = In order to swing Italian opinion back toward joining the Entente, France grudgingly agrees to cede Tunisia to Italy.

ArabianRevolt = ARAB UPRISING
ArabianRevolt_info = Spawns a small number of Arab troops near Medina led by Lawrence of Arabia. The more ground the Arabs cover the more likely Turkey will suffer from morale loss and even collapse points. Might also cause damage to Turkish rail transport capability.
event_ArabianRevolt_title = REVOLT IN ARABIA!
event_ArabianRevolt_descr = Arab tribes have been bribed by Entente agents to take up their weapons and fight against Ottoman hegemony. After taking Mecca, they are eager to push further north.

QShips = SUBMARINE TRAPS
QShips_info = Any enemy submarine attacking a convoy might take damage by running into a disguised Q-Ship. The chance for the convoy to return fire rises for each attack made.
event_QShips_title = Q-SHIPS!
event_QShips_descr = As the submarine surfaces to finish off its prey with fire from the deck gun the freighter's crew suddenly rushes to uncover several concealed gun emplacements and opens fire from point blank range. It's a Q-Ship: a submarine trap!  

event_Langemarck_title = BLOODBATH AT LANGEMARCK
event_Langemarck_descr = At dawn a whole German brigade silently conducts a surprise attack with fixed bayonets. When the enemy opens fire, suddenly a singing starts, a rising crescendo like a cry for divine help: first one man, then a group, then everyone joins into "Deutschland, Deutschland ueber alles!" The frenzied charge sweeps over the first trenches before getting mown down in a storm of bullets. 

KRA = WAR RAW MATERIAL DEPARTMENT
KRA_info = All PP costs for German unit repairs and upgrades with a cost of 2 or more will be reduced to 1. Effect lasts between 6 to 12 turns. Must be played before Erich von Falkenhayn becomes Chief of OHL.
event_KRA_title = KRIEGSROHSTOFFABTEILUNG
event_KRA_descr = German industrialists Walther Rathenau and Wichard von Moellendorff propose setting up an organisation to centrally manage all war-essential goods and promote the substitution of more readily available materials for scarce materials. This leads War Minister Erich von Falkenhayn to decree the establishment of the "war raw material department". Efficiency of German arms production improves.

event_DOWarabia_title = ARAB TRIBES ATTACK!
event_DOWarabia_descr = The rebellion of local tribesmen of the Arabian peninsula is gathering momentum. Soon a veritable force is gathered, provided with guns and ammunitions by Entente agents.

event_ArabRevolt2_title = ARAB REVOLT SPREADS
event_ArabRevolt2_descr = The Ottoman Empire is unable to quell the revolt in Arabia which is progressing unchecked and gaining territory every day.  As communication and transport networks are cut by the rebels and Ottoman control over Arabia is waning, the multi-ethnic empire is finally starting to fall apart. 

VerdunOne = REINFORCE FORT VERDUN
VerdunOne_info = Improve defensive bonus of fortress Verdun as long as Verdun is in full supply. Central Powers will have to play the "Siege of Verdun" event to end this. +1 rail move for France. Unlocks either Flamethrower or Steel Helmet tech for France.
event_VerdunOne_title = THE SACRED WAY
event_VerdunOne_descr = The French are reinforcing Fort Verdun which they see as a prestigeous symbol of their historic struggle against the Teutonic invaders. A rotation system is implemented to send a continous flow of supply and reserve troops to relieve the defenders stationed at the fortress. It will take a tremendous effort to dislodge the French from here.   

event_VerdunTwo_title = ATTACK ON VERDUN
event_VerdunTwo_descr = The Germans launch a reckless attack on Fort Verdun only to be met by a devastating hail of bullets and shrapnel. Shocked by the stiff French resistance, German High Command has to reconsider whether such direct attacks will be sustainable at all if troop morale is to be conserved.  

event_VerdunTrigger_title = SIEGE OF VERDUN
event_VerdunTrigger_descr = Fort Verdun is the most impregnable stronghold across the French lines of defense and a symbol of national pride. It is here that German High Command has now decided to concentrate all of its firepower to utterly crush the salient and shatter French morale in a battle of attrition.  

event_Verdunfort_title = ASSAULT ON VERDUN!
event_Verdunfort_descr = German troops charge the heights around Fort Verdun in an attempt to dislodge the french defenders from this vital fortress. As more and more divisions are fed into the fray, casualties on both sides soon rise to unacceptable numbers.

event_CpMoralLow_title = SHACKLED TO A CORPSE
event_CpMoralLow_descr = Pressured by evident signs of faltering fighting morale, Germany and Austria-Hungary have increased their mutal efforts to cooperate in all aspects of warfare. It's truly "Unto Death!" now.  

event_Verdunhell_title = HELL OF VERDUN!
event_Verdunhell_descr = The fighting around Fort Verdun rises to levels of brutality never witnessed before in history. With millions of artillery shells from both sides raining down on the hapless soldiers cowering in their trenches the landscape turns into a nightmarish vision of hell.

event_VerdunDefended_title = VERDUN DEFENDED!
event_VerdunDefended_descr = Despite all of Germany's desperate efforts to storm and hold Fort Verdun, the French Army manages to hold onto the blasted ruins that are left of it. As a consequence the chief planner behind the attack on Verdun, Erich von Falkenhayn, has been heavily criticised for wasting men and material.

event_Falkenhayn_title = FALKENHAYN DISMISSED
event_Falkenhayn_descr = As a result of the unsatisfactory situation in the West and the Romanian war entry, Erich Von Falkenhayn has been dismissed from the position of German Chief of Staff. He will be succeeded by the dynamic duo of Paul von Hindenburg and Erich Ludendorff. 

Yildirim = YILDIRIM ARMY GROUP
Yildirim_info = Unlocks all infantry weapon techs for Turkey. 2 veteran Army Corps are created at Constantinople and Erich von Falkenhayn will be unlocked to command them.
event_Yildirim_title = YILDIRIM ARMY GROUP
event_Yildirim_descr = Ottoman veteran units and the German Asia Korps have been merged into a new army group code-named "Yildirim" ("Thunderbolt"). These well-trained soldiers employ the latest Western-Front infiltration tactics and are equipped with close-combat gear, such as Stahlhelms and stick-grenades; and are supported by artillery and machine guns.

event_GoebenBreslau_title = GERMAN CRUISERS ESCAPE! 
event_GoebenBreslau_descr = Pressured by Germany, Turkey agrees on letting the cruisers Goeben and Breslau pass through the Dardanelles straits into safety. Agreements are made for both cruisers to join the Ottoman navy upon their arrival in Constantinople.  

event_GoebenArrives_title = GERMAN CRUISERS ARRIVE
event_GoebenArrives_descr = German cruisers SMS Goeben and SMS Brelsau have arrived at Constantinople. This substantial boost for the Turkish fleet has vastly improved the country's self-confidence. Admiral Souchon, commander of Goeben and Breslau has been appointed Commander in Chief of the Ottoman Navy.

event_GoebenBreslauEscape_title = GOEBEN & BRESLAU 
event_GoebenBreslauEscape_descr = While on a mission in the Western Mediterrenian Sea to attack French colonial troop transports to Europe, the German cruisers SMS "Goeben" and "Breslau" are spotted by British naval forces. Uncertain about whether the enemy will wait until Britain has officially declared war on Germany, the German cruisers are now steaming away at full speed, trying to reach a friendly port. 

event_Tannenberg_title = VICTORY AT TANNENBERG
event_Tannenberg_descr = German forces have managed to win a major battle agaist the Russian invaders near the village of Alleinstein. Russian plans to further advance into East Prussia have been severely compromised while Germany cheers its first hero of the war: the recently re-activated General Paul von Hindenburg.

event_Masurian_title = RUSSIAN INVASION REPELLED
event_Masurian_descr = After a series of decisive defeats, the bulk of the Russian invasion faorce has retreated from German territory...for now. At the very least this stands as a proof that the Russian steamroller is not invincible after all.

event_Cossacks_title = THE COSSACKS ARE COMING!
event_Cossacks_descr = As vanguard units of russian Cossack cavalry cross the Russo-German border,  panic fueled by rumours of atrocities starts breaking out amongst the population. 

event_Skagerraktwo_title = RULE BRITANNIA!
event_Skagerraktwo_descr = The Royal Navy has won a glorious victory against the Kaiserliche Marine, securing British naval Superiority upon the waves. 

event_FebruaryRevolution_title = REVOLUTION IN PETROGRAD
event_FebruaryRevolution_descr = Mass demonstrations and armed clashes are spreading through the Russian capital. People are sick of the war, the economic and political situation and demand the Tsar's abdication while a provisional government led by former Minister of War Alexander Kerenski is taking control of the country.

event_FranceDead_title = FRENCH ARMY EXHAUSTED!
event_FranceDead_descr = With death tolls rising to numbers never seen before in history, France is struggling to keep up resistance. The people mourn the untold fathers, husbands and sons that perished in the unspeakable hell of industrialised warfare that rages on all fronts.  


event_RussiaDead_title = RUSSIAN ARMY EXHAUSTED!
event_RussiaDead_descr = With death tolls rising to numbers never seen before in history, Russia is struggling to keep up resistance. The people mourn the untold fathers, husbands and sons that perished in the unspeakable hell of industrialised warfare that rages on all fronts. 


event_BritainDead_title = BRITISH ARMY EXHAUSTED!
event_BritainDead_descr = With death tolls rising to numbers never seen before in history, Britain is struggling to keep up resistance. The people mourn the untold fathers, husbands and sons that perished in the unspeakable hell of industrialised warfare that rages on all fronts. 

event_GermanyDead_title = GERMAN ARMY EXHAUSTED!
event_GermanyDead_descr = With death tolls rising to numbers never seen before in history, Germany is struggling to keep up resistance. The people mourn the untold fathers, husbands and sons that perished in the unspeakable hell of industrialised warfare that rages on all fronts.

event_AustriaDead_title = AUSTRIAN ARMY EXHAUSTED!
event_AustriaDead_descr = With casualties rising to numbers never seen before in history, Austria-Hungary is struggling to keep up resistance. The people mourn the untold fathers, husbands and sons that perished on all fronts. Furthermore, high casualties among the officer corps has lead to deterioration of the multi-ethnic army.

event_ItalyDead_title = ITALIAN ARMY EXHAUSTED!
event_ItalyDead_descr = With casualties rising to numbers never seen before in history, Italy is struggling to keep up resistance. The people mourn the untold fathers, husbands and sons that perished in the unspeakable hell of industrialised warfare that rages on all fronts.

event_DublinCaptured_title = DUBLIN HAS FALLEN!
event_DublinCaptured_descr = The Uprising has succeeded in taking control of the Irish Capital of Dublin. Will this feat be the beginning of Irish Independence from the British?

event_TiflisCaptured_title = TIFLIS HAS FALLEN!
event_TiflisCaptured_descr = Russian troops have retreated from the Caucasus capital city of Tiflis leaving behind vast amounts of arms and supplies. This strategic defeat is bound to spell the demise of Russian sovereignty over the whole region. 

event_OctoberRevolution_title = BOLSHEVIK REVOLUTION!
event_OctoberRevolution_descr = After months of internal turmoil the Bolsheviki have overthrown the Russian Provisional Government and forced them to hand over power to the local Soviet councils. As a result, Russia is plunged into a deadly civil war between reactionist Tsarists and Revolutionaries. 

event_ChristmasTruce_title = A CHRISTMAS TRUCE
event_ChristmasTruce_descr = Soldiers from both sides along the Western Front hold an unofficial truce on Christmas. In some sectors of the front soldiers even meet in noman's land, exchanging food, drinks and tobacco, happy to see that their enemies are just as weary of the war like themselves. 

event_Xmas_title = CHRISTMAS AT THE FRONT
event_Xmas_descr = On christmas eve French and German soldiers agree on a unofficial truce to respect the occasion. Everybody is happy to snatch some short rest and celebrate for a few hours with the humble means available.

event_EasterRising_title = IRISH REBELLION!
event_EasterRising_descr = In an attempt to free themselves from British repression, the people of Ireland rise in rebellion.

event_UncleSam_title = US ARMY MOBILIZING!
event_UncleSam_descr = The course of the war in Europe begins to threaten vital US interests. The President officially announced the mobilization of the Army and Navy on behalf of the Triple Entente. All over the country young men are flocking to the recruitment centers.

event_Kitchener_title = HMS HAMPSHIRE SUNK!
event_Kitchener_descr = While on a diplomatic mission, HMS Hampshire is sunk after a collision with a German sea mine, dragging down more than six hundred men to a watery grave, among them Lord Kitchener, one of the most iconic British leaders of the war.

Brussilow = BRUSSILOV OFFENSIVE
Brussilow_info = Uses 450 Russian manpower to generate an ad-hoc Russian force averaging 6 units of random types either near Rovno or Zhitomir or Vinnitsya or Kiev, depending whether they are still held by Russia. Russia gains morale but suffers 1 collapse point.   
event_Brussilow_title = BRUSSILOV-OFFENSIVE
event_Brussilow_descr = Freshly mobilized Russian armies launch an unexpected and devastating attack, originally devised by famous field-marshal Brussilov on the Central Powers, catching the enemy completely off-guard.

event_Flight_title = FLIGHT OVER VIENNA
event_Flight_descr = Italian poet and nationalist Gabriele D'Annunzio organizes a propagandistic air raid of a squadron of Ansaldo S.V.A. biplanes from a military airfield in Due Carrare to Vienna to drop thousands of propaganda leaflets proclaiming the imminent victory of the Entente and prompting Austria-Hungary to surrender.

event_Somme_title = THE BIG PUSH!
event_Somme_descr = After months of preparation and stockpiling ammunition several British Army Corps in France launch an all-out Grand Offensive to break the German lines.; (Hint: for the next few turns all British troops in France will gain a 25% attack bonus). 
Somme = THE BIG PUSH!
Somme_info = You have 5 turns to retake and hold more French hexes than you have now OR retake Paris or Verdun (if either was lost). Success will boost Entente morale and cause 1 German collapse point. Failure will do likewise to Britain.

Spithead = ROYAL NAVY REVIEW
Spithead_info = Assemble the Royal Navy for a final inspection to ensure the whole fleet is at peak strength. Unlocks the "torpedo bulge" tech for Britain, activates admiral Fisher and raises British naval transport capacity by 1. Also "Canadian Corps" event will be available sooner.
event_Spithead_title = KING GEORGE INSPECTS THE FLEET
event_Spithead_descr = Today the crowds that attended the King’s inspection of the navy held at Spithead, looked upon fearsome fighting machines, including several of the new dreadnoughts. Grim with the purpose of battle, the warships, in 12 long lines, displayed sheer overwhelming power, waiting merely for the signal to go forth engage and utterly crush the enemy.

LeninTrain = SEND LENIN TO RUSSIA
LeninTrain_info = Secretly transport Lenin out of his Swiss exile to Russia to support Bolshevik forces plotting against the Kerensky government. This will speed up the collapse of Russia but might cause a politcal affair, bringing Switzerland into the war.  
event_LeninTrain_title = LENIN'S RETURN
event_LeninTrain_descr = Having heard of the Tsar's abdication, Lenin decides to return to Russia. Aided by Swiss social democrat Robert Grimm who contacts German Foreign Office, a plan is devised to secretly transport Lenin and other political emigrants in a sealed train to a German Baltic port and then to be ferried to Sweden to reach Petrograd.

event_Alpine_title = ALPINE WARFARE!
event_Alpine_descr = Specialized regiments of mountain troops have begun to entrench themselves in the Alps, trying to gain the upper hand amdist the vertical labyrinths of stone and ice. Soon both side's defenses have reached a deadly stalemate within towering cliffs, interlocking machinegun fire and supporting artillery.


event_Avalanche_title = AVALANCHE!
event_Avalanche_descr = A series of massive avalanches has occurred on the Alpine front, entire platoons were hit and buried alive without a trace, with no other sound than the one made by the gigantic white mass itself.  

event_Avalanche2_title = ENTENTE MOUNTAIN BLASTING
event_Avalanche2_descr = Engineer corps are fighting a deadly mining war to break the deadlock in the mountains. Tunneling through rock and glaciers they set off enormous detonation charges, blasting apart whole mountain peaks and setting off controlled avalanches to bury the enemy.   

event_Avalanche3_title = CENTRAL POWERS TUNNEL BOMB
event_Avalanche3_descr = Engineer corps are fighting a deadly mining war to break the deadlock in the mountains. Tunneling through rock and glaciers they set off enormous detonation charges, blasting apart whole mountain peaks and setting off controlled avalanches to bury the enemy.   

event_SommeEnds_title = BRITISH OFFENSIVE HALTED
event_SommeEnds_descr = Despite causing immense amounts of casualties to both attackers and defenders and wasting countless resources, the British were unable to achieve a decisive victory in France.

event_SommeEnds2_title = BRITISH OFFENSIVE SUCCEEDS!
event_SommeEnds2_descr = British and French soldiers celebrate their hard-fought victory, seizing the strategic initiative in France back from the Germans. British fighting morale has been raised significantly.

event_WarHorses_title = HORSE MASSACRE
event_WarHorses_descr = With the mass introduction of modern machine guns and rapid firing artillery, Cavalry, once considered the main offensive element of any military force, has been found too vulnerable to be of use anymore in attacks against large infantry formations. From now on Cavalry should only be used for screening and recon duties to minimise casualties.

event_Entscience_title = MILITARY RESEARCH
event_Entscience_descr = Entente Powers have increased their spendings on military research programs hoping to gain crucial technological advantages. New materials, equipment and weapons are being tested for durability and performance under battlefield conditions. 

event_CPscience_title = MILITARY RESEARCH
event_CPscience_descr= Central Powers have increased their spendings on military research programs hoping to gain crucial technological advantages. New materials, equipment and weapons are being tested for durability and performance under battlefield conditions. 

event_Fokker_title = ANTHONY FOKKER
event_Fokker_descr = Inspired by deflector blades found on the propeller of a captured French fighter plane, aircraft designer Anthony Fokker decides to take the idea one step further. His interrupter mechanism or "synchronisation gear" allows the pilot to fire his machine gun through the rotating blades giving the Germans a considerable advantage over the Allied pilots. 

event_Bruchmuller_title = GEORG BRUCHMUELLER
event_Bruchmuller_descr = Lieutenant-Colonel Bruchmuller is a pioneer of artillery tactics who introduced short, sharp artillery strikes to neutralise rather than destroy the enemy while keeping the crucial element of surprise. He ensured the barrages constantly shifted focus, always targeting key positions and making extensive use of gas shells to aid enemy confusion.

event_Hutier_title = INFILTRATION TACTICS
event_Hutier_descr = Following the success of German General Oskar Von Hutier's tactic of using specialised infantry to bypass and infiltrate enemy lines, German High Command orders the formation of elite assault battalions. The new 'storm troopers' are to slip through the enemy's lines and break his cohesiveness as much as possible. Slower moving normal infantry would clear up strongpoints later.

event_KievCaptured_title = KIEV IS LOST!
event_KievCaptured_descr = The heart of the Ukraine, Kiev, has been lost to the Central Powers. This decisive defeat is bound to spell certain doom for Russia morale. 

event_OdessaCaptured_title = ODESSA HAS FALLEN!
event_OdessaCaptured_descr = Russia has suffered a terrible loss this month when Central Powers troops managed to cut off and overrun the last defenders of the Black Sea port of Odessa.

event_MinskCaptured_title = GERMANS TAKE MINSK!
event_MinskCaptured_descr = The battle for Minsk is over: German troops parade through the city in celebration of their glorious victory. Gloating over their success, German Oberste Heeresleitung is already proclaiming the imminent collapse of Imperial Russia.

event_WilnaCaptured_title = GERMANS OCCUPY VILNA!
event_WilnaCaptured_descr = German troops have succeeded in breaking through the Russian line of defenses, seizing the Lithuanian capital of Vilna from the enemy. Stavka is in thrown into confusion, reeling from the blow. 

event_RigaCaptured_title = RIGA IN GERMAN HANDS!
event_RigaCaptured_descr = Russia has suffered another crushing defeat at the hands of the Central Powers. Although Riga had to be defended at all costs the enemy is now in firm control of the city. 

event_Pipeline_title = DESERT WATER PIPELINES
event_Pipeline_descr = The British have finished constrcution of an extensive system of water pipelines to support their troops fighting in the dunes and deserts of the Palestine and Mesopotaminan fronts. To sustain the effectiveness of the pipeline system it is of vital importance to keep the region's capital cities firmly under British control. 

event_TranscaucasiaRevolt_title = TRANSCAUCASIAN REPUBLIC
event_TranscaucasiaRevolt_descr = Armenian, Azeri and Georgian delegates meet in Tiflis and proclaim the establishment of the Transcaucasian Democratic Federative Republic. The newly forming independent state is not recognized by the Ottoman Empire and soon open hostilities flare up between the two nations.

event_Kaiserschlacht_title = KAISERSCHLACHT!
event_Kaiserschlacht_descr = With Russia out of the war, Germany is finally able to turn her full attention toward fighting the decisive battle in the West. Vast numbers of experienced units including specially trained shock troopers backed by devastating artillery support are to achieve the long awaited breakthrough, smash the enemy lines and deal the fatal blow to the Entente.

event_Kaiserschlacht1_title = KAISERSCHLACHT RAGES ON
event_Kaiserschlacht1_descr = The German advance in the West continues.

event_Kaiserschlacht2_title = KAISERSCHLACHT RAGES ON
event_Kaiserschlacht2_descr = The German advance in the West continues.

event_Kaiserschlacht3_title = KAISERSCHLACHT RAGES ON
event_Kaiserschlacht3_descr = The German advance in the West continues.

event_KaiserschlachtEnds_title = KAISERSCHLACHT ENDS
event_KaiserschlachtEnds_descr = After months of fierce fighting Entente forces have managed to stall the German advance in the West. Everywhere hungry and tired troops are collapsing from sheer exhaustion and are unable to continue: the German grand offensive has ended in bloody ruin.   

event_Germanophobia_title = GERMANOPHOBIA
event_Germanophobia_descr = The public opinion in the US has turned against Germany and Americans of German heritage. People still trying to defend the German cause or showing patriotic feelings run the risk of being met with hostile reactions or even violence. Superpatriots start demonizing German books, music, food, schools etc. as parts of an Imperial German conspiracy.   

event_GermanMinority_title = GERMAN MINORITIES IN US
event_GermanMinority_descr = While the majority of people with German ancestry living in the US have become "americanized" there are some who for various reasons still feel a strong bond to their origins. Despite getting accused of "hyphenated Americanism", meaning dual loyalties are impossible, a small minority still strongly speaks out for Germany or ridicules the British. 

event_KingdomPoland_title = CONGRESS POLAND
event_KingdomPoland_descr = With Poland now completely under German control, supreme commanders Hindenburg and Ludendorff plan to install a new Kingdom of Poland as a german satellite state, hoping the creation of a Polish army could replace the Central Powers' losses. However, net results of the badly conceived plan are almost neglegible and then plan is quickly shelfed.

event_Redeploy_title = GERMAN ARMY REDEPLOYS
event_Redeploy_descr = Being worried about reports of Russian mobilization being ahead of schedule, Helmuth Von Moltke decides to apply adjustments to the Schlieffen-Plan by sending two infantry corps and a cavalry corps to the eastern border. The unexpected action has caused quite some irritation amidst German High Command including Emperor Wilhelm II himself.

Blame = BLAME THE CENTRALS POWERS
Blame_info = All neutral nations alignments are checked twice with D100. First test must be lower, second test must be higher. Any successful tests shift a nation's alignment +1 in favor of the Entente and generate 1 diplomatic point on the next turn.
event_Blame_title = GUILTY!
event_Blame_descr = As the war enfolds in earnest, a tremendous propaganda effort is launched, attempting to blame the Central Powers for the whole situation while keeping the Entente nations slate clean. Carefully selected documents of diplomatic exchanges are collected in books to justify the own integrity. The French are first to publish their "Yellow Book", followed by the British "Blue" and Russian "Orange" book. 

event_Death1_title = AT BREAKING POINT
event_Death1_descr = The Kaiser's once proud army lies is in tatters but holds on tenaciously, driven by the will to prevent the unthinkable. Most have lost comrads or loved ones, many have lost both. The unseen weight of their dead brethren is both their burden and their motivation to carry on. Yet the lure to escape from the terrors of reality and embrace madness or even death is increasing every day.      

event_Death2_title = INSANITY LURKS NEARBY
event_Death2_descr = Despite the overwhelming odds stacked against them, Austro-Hungarian soldiers doggedly fight on. After all these years and the sacrifices made, for many of them the very thought of surrendering or maybe even a life without war has become an abstract concept. But slowly the constant strain of battle begins to take its toll on them and madness is seeping into their minds.                                                                                

event_Death3_title = A FIGMENT OF YOUR IMAGINATION
event_Death3_descr = There's nothing here at all, soldier. You must be hallucinating.

event_Death4_title = A FEVERISH DREAM
event_Death4_descr =  "Then came a sound, as from brazen trumpets, 'Earth, give up thy dead: sea, give up thy dead!' and the open plains began to heave, and to cast up skulls, and ribs, and jawbones, and legs, which drew together into human bodies, and then came sweeping along in dense, interminable masses - a howling storm!" (Friedrich Schiller: The Robbers)

event_GrimReaper_title = AN APPARITION!
event_GrimReaper_descr = "All on a sudden a tremendous peal of thunder struck upon my slumbering ear. I started up staggering and trembling, and lo!, it seemed as if the whole hemisphere had burst forth in one flaming sheet of fire and mountains and cities and forests - melted away like wax in the furnace, and then rose a howling whirlwind, which swept before it the earth, and the sea, and heaven!"

event_Daddy_title = GUILTY CONSCIENCE 
event_Daddy_descr = A new recruiting campaign has been launched by the British War Propaganda Bureau presenting a carefully crafted image of manhood defining 'real' men as those who fight for their families, for King and Country. The new methods employed don't shy back from inducing guilt or public shaming of able men who have not yet enlisted and appeal to married women to "let your men go" to join the Army.

event_Edith_title = EDITH CAVELL SHOT
event_Edith_descr = British nurse Edith Cavell is sentenced to death by a German military court after having been found guilty of treason for sheltering wounded British soldiers and aiding their escape into neutral Netherlands. Despite international pressure for mercy, she is shot by a German firing squad. Her execution receives worldwide condemnation and extensive press coverage.  

event_WhiteFeather_title = SHAME AND SYMBOLISM
event_WhiteFeather_descr = In Britain the “White Feather” campaign is initiated, aimed at reducing “malingering” - a term for avoiding military service. Suffragettes of the "White Feather Brigade" hand out white feathers as symbols of cowardice to young men, with the object of humiliating them into joining the Army. Even highly decorated soldiers dressed in civil and Germans living in Britain end up receiving their feathers.  

DiplomaticPoker = DIPLOMATIC POKER
DiplomaticPoker_info = Must be played on turn 1, before any ultimatum or attack. Success chance is 75%. If successful, discards a random early Entente event and prevents Entente from playing any events on this turn.  
event_DiplomaticPoker_title = DIPLOMATIC POKER
event_DiplomaticPoker_descr = Everywhere in Europe's embassies telegraphs spring into frenzied action as emissaries struggle to timely relay diplomatic notes between the governments. Austrian and German officals try to feign willingness to negotiate until the very last moment, hoping to bluff Entente powers about whether a last minute common agreement is still possible.       

Kerenski = KERENSKI OFFENSIVE
Kerenski_info = Uses 200 Russian manpower to mount a last ditch Russian effort to stop the Central Powers. Russia suffers 1 collapse point. A random mix of Russian units will spawn either in Ukraine or Belarus depending on territory lost to the Central Powers.    
event_Kerenski_title = KERENSKI OFFENSIVE
event_Kerenski_descr = With the Tsar overthrown, Russia has fallen into a state of turmoil and the outbreak of civil war seems possible. This offensive is Kerenski's desperate attempt to stabilize the fronts in time to negotiate an armistice under tolerable conditions and stay in control of the country.

Yser = BATTLE OF THE YSER
Yser_info = If the hex northeast of Calais is empty an Entente unit spawns on that hex. If Belgium has not yet surrendered, a Belgian Army Corps will appear, else a French Reserve Corps. If the hex is already occupied by an enemy unit, it will be damaged. 
event_Yser_title = BATTLE OF THE YSER
event_Yser_descr = Trying to keep the Germans away from the Channel coast, remnants of the retreating Belgian army supported by French Fusiliers Marins are deployed at the Yser river bank between Nieuwpoort and Diksmuide. When General Joffre hears about the Marines fighting waist-deep in water after the dyke locks were opened to flood the area, he wrily comments: “They are in their element”.

SalonikaDonation = GRANT SALONIKA TO ENTENTE
SalonikaDonation_info = Passes ownership of the Greek port of Salonika to Entente. Creates the Macedonian front once Serbia comes under severe pressure and an Entente unit is ferried to Salonika. Reinforces Greek alignment towards currently favored alliance. 

event_SalonikaDonation_title = THE GREEK SCHISM
event_SalonikaDonation_descr = The Greek prime minister Venizelos calls for a defense treaty with Serbia while Constantine, King of Greece, favors the German Empire and refuses unless Greece herself is attacked. Venizelos, unable to convince the King, has now allowed Allied troops use the coastal city of Salonika for their military efforts.;HINT TO ENTENTE PLAYER: ship a unit to Salonika as soon as possible! 

event_VenizelosResign_title = VENIZELOS RESIGNS
event_VenizelosResign_descr = After colluding with Berlin and Vienna, King Constantine of Greece forces Prime Minister Venizelos to resign due to the latter's fervent cooperation with the Entente. Being afraid of getting drawn into the war the king dissolves the liberal dominated parliament and calls for new elections. Frustrated but obedient Venizelos leaves Athens, moving to Crete. 

event_ItalyChargeEnt_title = ITALIAN OFFENSIVE FAILED
event_ItalyChargeEnt_descr = Notorious for his obstinacy to stick to mass assault tactics, Italian Chief of Staff Luigi Cadorna has ordered a series of direct attacks on the enemy positions at horrendous cost of men and material for minimal gains. Badly mauled, the Italian army's morale has taken a severe hit.

event_ItalyChargeCP_title = ITALIAN OFFENSIVE FAILED
event_ItalyChargeCP_descr = Notorious for his obstinacy to stick to mass assault tactics, Italian Chief of Staff Luigi Cadorna has ordered a series of direct attacks on the enemy positions at horrendous cost of men and material for minimal gains. Badly mauled, the Italian army's morale has taken a severe hit.

Evert = LAKE NAROCH OFFENSIVE
Evert_info = Uses 250 Russian manpower to generate an ad-hoc Russian force of random size (average of 5 units) and composition near Minsk. If after 4 turns either Wilna, Riga or Minsk are in enemy hands, Russia suffers loss of morale. 
event_Evert_title = LAKE NAROCH OFFENSIVE!
event_Evert_descr = Desperately trying to block further German advance into Belarussia, Stavka orders a frontal attack by haphazardly assembled units of conscripts using human wave tactics.

ReplaceCadorna = REPLACE CADORNA WITH DIAZ
ReplaceCadorna_info = Permanently retires former Italian Chief of Staff Luigi Cadorna. The more prudent Armando Diaz will take over, putting an end to the bloodletting of the Italian army by senseless frontal attacks, causing the destruction of Italian morale. Also removes one Italian collaps point.				
event_ReplaceCadorna_title = NEW ITALIAN CHIEF OF STAFF
event_ReplaceCadorna_descr = Following the recent debacles caused by Cadorna's mindless attacks, Italian soldiers from all fronts breathe a deep sigh of relief when finally new Italian Prime Minister Vittorio Orlando appoints the respected General Armando Diaz as new Chief of General Staff. The highly criticised Cadorna is reassigned to representative duties.  


event_Hotzendorf2_title = CRISIS IN GALICIA
event_Hotzendorf2_descr = Desperate to wrestle back initiative from the Russians, Austrian High Command orders a head-on assault on the enemy, further worsening the situation in Galicia. Already the Austro-Hungarian army has lost a substantial part of its officer corps and most able troops to short-sighted and badly planned attacks to stop the invaders. 

event_Greece1_title = GREEK CRISIS ESCALATES!
event_Greece1_descr = In a show of strength to force the Greek Royalist government to conform to Entente demands, 3000 Anglo-French marines are landed near Athens while Entente warships are threatening to bombard the city. Despite the gravity of the situation, neither side attempts to reach a diplomatic solution but instead the Royalists start to organize armed resistance. 

event_AthensBombarded_title = BATTLE OF ATHENS
event_AthensBombarded_descr = Triggered by a gunshot of unknown origin, Greek and Entente forces clash near Athens. The battle ends in a retreat by the Allied marines, who suffer considerable losses and the city getting bombarded by sea. Immediately afterwards Greek Royalists organize political purges against the Venizelists, with murders, lootings and arrests. 

event_VenizelosMurder_title = VENIZELOS MURDERED!
event_VenizelosMurder_descr = While on a diplomatic mission, Greek Prime Minister Venizelos falls victim to an assassination plot conceived by Greek Royalists. With its main protagonist dead the whole Venizelist movement quickly starts falling apart while the Royalists are quick to exploit the situation, blaming them to have tried to plunge the nation into a civil war.   

event_GreeceAbdication_title = GREEK KING ABDICATES
event_GreeceAbdication_descr = Following the recent disastrous events at Athens, the public opinion has swung heavily against the government. Prime Minister Venizelos supported by the Entente powers forces King Constantine I. to abdicate and takes over as head of state, bringing Greece closer to joining the Entente Allies.

event_GreeceCoup_title = MILITARY COUP IN GREECE!
event_GreeceCoup_descr = After threats to further bombard Athens if the King remains, King Constantine of Greece flees the country leaving the Crown to his second son Alexander. Prime Minister Venizelos takes control of the government and pledges support to the Entente.

event_GreeceCP_title = GREEK ROYALISTS TRIUMPH
event_GreeceCP_descr = With the Venizelist movement gone and backed by public opinion and reassured of military support by the Central Powers, King Constantine I defiantly announces that Greece will no longer tolerate getting pressured by the Entente nations. Any further attempt at meddling with Greek affairs shall be met by force of arms.

event_FrenchMutiny_title = MUTINY!
event_FrenchMutiny_descr = The horrible casualties suffered and the resulting low morale have resulted in a general mutiny in the French army. They are refusing any offensive action!

event_BlockadeFormed_title = NORTH SEA BLOCKADED 
event_BlockadeFormed_descr = The Royal Navy has set up a total blockade of all trading routes going through the North Sea. No more convoys will head for Germany via this route until the Central Powers regain naval superiority in the North Sea. Any convoys already en route will be attacked and sunk! 

event_TankPrototype_title = TANK PROTOTYPE!
event_TankPrototype_descr = After much hesitation British High Command deploys the first tank prototypes to be tested in combat. German soldiers are horrified by the sight of lumbering hulks of metal plowing towards their trenches.

event_WilhelmshavenMutiny_title = WILHELMSHAVEN MUTINY!
event_WilhelmshavenMutiny_descr = The deteriorating situation of the war has caused mutiny among German sailors. Fleets are stuck in ports, while other refuse to take part of any offensive action!

event_KielMutiny_title = FLEET MUTINY IN KIEL!
event_KielMutiny_descr = The whole German Fleet is in uproar. General efficiency has dropped among all ships, while others even refuse to follow any orders at all!

event_ConvoyAttacks1_title = SUBMARINE THREAT!
event_ConvoyAttacks1_descr = German submarines are waging a relentless campaign on allied shipping headed for Entente ports. The United States are protesting the death of civilian passengers on neutral ships that were sunk after accidentally straying into the war zone .

event_ConvoyAttacks2_title = MURDER FROM THE DEEP!
event_ConvoyAttacks2_descr = Loss of American lives aboard merchant ships and passenger liners, targeted accidentally or deliberately by the Central Powers' submarines has angered the United States government. This will be the final step toward war.

event_Lusitania_title = LUSITANIA SUNK!
event_Lusitania_descr = The british passenger liner RMS Lusitania is sunk by a submarine patrolling for merchant convoys. The USA condemns the attack on a civilian vessel as a barbaric war crime, that must not be tolerated.  

event_Dogfight_title = DOGFIGHT!
event_Dogfight_descr = The world has witnessed the first dogfight between armed fighter aircraft. It is now a war on land, sea and in the air.

event_Zar_title = TSAR RESIGNED!
event_Zar_descr = Tsar Nicholas, last of the Romanovs has been forced to resign by revolutionaries. He and the rest of the royal family are now being held in custody.

event_ArmenianUprising_title = VAN RESISTANCE
event_ArmenianUprising_descr = After years of torment caused by brutal oppression and mass deportations the Armenian population near the city of Van takes to arms against the Turkish Government.   

event_BasraCaptured_title = BASRA CAPTURED 
event_BasraCaptured_descr = After a vicious battle against Ottoman defenders, Entente forces occupy the city of Basra, thereby securing the Persian oil fields and opening a new front in Mesopotamia.

event_KuwaitCaptured_title = KUWAIT RECAPTURED!
event_KuwaitCaptured_descr = Turkish troops have seized Kuwait back from the hands of the enemy. The locals have been severely punished for their treason against the Ottoman Empire.

event_AbadanCaptured_title = ABADAN CAPTURED!
event_AbadanCaptured_descr = Troops of the Central Powers have seized Abadan from the reach of enemy forces. All inhabitants with a record of having shown only the slightest sympathy for the Entente's cause will be severely punished.

event_PersianBorder_title = A DISQUIETING SILENCE
event_PersianBorder_descr = For weeks outposts along the Persian border have reported a gradual reduction of the usual frontier traffic. Worried local commanders are starting to request backup troops just in case something might be brewing amidst those mountains.

event_AmsterdamCaptured_title = AMSTERDAM CAPTURED 
event_AmsterdamCaptured_descr = The mournful ringing of church bells in the Dutch capital of Amsterdam signals the end of hostilities as German troops occupy the city.

event_WaterlinieCaptured_title = DUTCH DEFENCES BREACHED
event_WaterlinieCaptured_descr = The Dutch Waterlinie defence line has been breached by the Central Powers, opening the national redoubt to attack.

event_AbadanOccupy_title = ABADAN OIL FIELDS
event_AbadanOccupy_descr = The British send a force to protect Abadan - the site of the largest oil refinery in the world, operated by the Anglo-Persian Oil Company. Things are starting to escalate in the Middle East!

event_SeaBlock_title = FOOD RATIONED IN GERMANY
event_SeaBlock_descr = With the British sea blockade in effect, German government starts to issue ration stamps to manage its dwindling supplies. Soon the German people will have to heavily rely on surrogate products. In retaliation Germany has announced to unleash its submarines against Entente convoys.   

event_OberOst_title = OBER OST CREATED 
event_OberOst_descr = In the east, the German army has achieved a number of great successes, conquering vast swathes of land from the enemy. To consolidate the gains, a military government is established, officially titled "Ober Ost", under the command of Field Marshal Paul von Hindburg who has been promoted to Supreme Commander of All German Forces in the East. 

event_Ersatz_title = SURROGATE PRODUCTS
event_Ersatz_descr = German scientists and inventors employed by the food industry are feverishly trying to find new solutions to feed the starving population. Every day new "Ersatz"-products are tried out, most of rather questionable or downright disgusting quality.   

event_NeutralSunk_title = NEUTRAL SUNK BY ENTENTE
event_NeutralSunk_descr = The sinking of a non-warring nation's merchant vessel in the vincinity of a German convoy has led to sharp protest from the victim nation's government. With both sides claiming the target having been still in- respectively outside of the declared neutral zone, diplomatic relations have worsened considerably.

event_NeutralSunkCP_title = NEUTRAL SUNK BY GERMANS
event_NeutralSunkCP_descr = The sinking of a non-warring nation's merchant vessel in the vincinity of an Entente convoy has led to sharp protest from the victim nation's government. With both sides claiming the target having been still in- respectively outside of the declared neutral zone, diplomatic relations have worsened considerably.

event_AAA_title = AAA
event_BBB_title = BBB
event_CCC_title = CCC

ChineseLabour = CHINESE LABOUR CORPS
ChineseLabour_info = France and Britain get 75 extra manpower and 2 ammunition factories. French rail transport capacity is raised by 1. The nation with the lower morale must pass a test or suffer 1 collapse point.
event_ChineseLabour_title = CHINESE LABOUR CORPS
event_ChineseLabour_descr = To alleviate the worsening manpower shortage, France and Britain start recruiting Chinese labour forces for support work and heavy labour. The tens of thousands of volunteers are driven by the poverty of their home region and China's political uncertainties, and also lured by the generosity of the wages offered by the Entente allies.

event_GibraltarShelled_title = GIBRALTAR SHELLED
event_GibraltarShelled_descr = In an audacious display of force, dreadnoughts of the Central Powers have bombarded the British fortifications at Gibraltar. Spain is delighted by the thrashing of the British nuisance that is occupying her "Rock" for centuries. 

WomenWorkforceFrance =  FRENCH WOMEN WORKFORCE
WomenWorkforceFrance_info = Each turn France will gain bonus ammo and production of up to half the number of her ammo factories, rounded up. If this event is not played now, it might randomly trigger later, but might then cause 1 collapse point!
event_WomenWorkforceFrance_title = FRENCH WOMEN WORKFORCE
event_WomenWorkforceFrance_descr = As more and more men are recruited into the ranks of the army, French women start to take over their places in the factories.

WomenWorkforceBritain =  BRITISH WOMEN WORKFORCE
WomenWorkforceBritain_info = Each turn Britain will gain bonus ammo and production of up to half the number of her ammo factories, rounded up. If this event is not played now, it might randomly trigger later, but might then cause 1 collapse point!
event_WomenWorkforceBritain_title = BRITISH WOMEN WORKFORCE
event_WomenWorkforceBritain_descr = As more and more men are recruited into the ranks of the army, British women start to take over their places in the factories.

WomenWorkforceGermany =  GERMAN WOMEN WORKFORCE
WomenWorkforceGermany_info = Each turn Germany will gain bonus ammo and production of up to half the number of her ammo factories, rounded up. If this event is not played now, it might randomly trigger later, but might then cause 1 collapse point!
event_WomenWorkforceGermany_title = GERMAN WOMEN WORKFORCE
event_WomenWorkforceGermany_descr = As more and more men are recruited into the ranks of the army, German women start to take over their places in the factories.


WomenWorkforceAustria =  AUSTRIAN WOMEN WORKFORCE
WomenWorkforceAustria_info = Each turn Austria will gain bonus ammo and production of up to half the number of her ammo factories, rounded up. If this event is not played now, it might randomly trigger later, but might then cause 1 collapse point!
event_WomenWorkforceAustria_title = AUSTRIAN WOMEN WORKFORCE
event_WomenWorkforceAustria_descr = As more and more men are recruited into the ranks of the Austro-Hungarian army, women start to take over their places in the factories.

WomenWorkforceRussia =  RUSSIAN WOMEN WORKFORCE
WomenWorkforceRussia_info = Each turn Russia will gain bonus ammo and production of up to half the number of her ammo factories, rounded up. If this event is not played now, it might randomly trigger later, but might then cause 1 collapse point!
event_WomenWorkforceRussia_title = RUSSIAN WOMEN WORKFORCE
event_WomenWorkforceRussia_descr = As more and more men are recruited into the ranks of the army, Russian women start to take over their places in the factories.

WomenWorkforceItaly =  ITALIAN WOMEN WORKFORCE
WomenWorkforceItaly_info = Each turn Italy will gain bonus ammo and production of up to half the number of her ammo factories, rounded up. If this event is not played now, it might randomly trigger later, but might then cause 1 collapse point!
event_WomenWorkforceItaly_title = ITALIAN WOMEN WORKFORCE
event_WomenWorkforceItaly_descr = As more and more men are recruited into the ranks of the army, italian women start to take over their places in the factories.

Gorlice = GERMAN OFFENSIVE IN THE EAST
Gorlice_info = For 6 turns all German and Austrian units get a combat bonus against Russian units. Speeds up outbreak of the Russian Supply Crisis event. 60 bonus PP for Germany.
event_Gorlice_title = GORLICE-TARNOW OFFENSIVE
event_Gorlice_descr = Austria-Hungary threatens to negotitate for a separate peace with the Russians if Germany would not support a combined effort to drive the enemy from Galicia. Grudgingly German High Command agrees to mutual preparations, shifting attention away from the western front in favor of a major offensive in the East.   

Kornilov = PRO-TSARIST COUP
Kornilov_info = Russian officers led by General Kornilov will putsch against the Kerenski government, possibly preventing a bolshevik-takeover of the country. This might stabilize Russia just enough to keep on fighting until Entente can claim victory.   
event_KornilovAffair_title = KORNILOV COUP!
event_KornilovAffair_descr = Cossack troops led by General Kornilov are sent to quell spontaneous armed demonstrations against the Russian Provisional Government. Kornilov instead exploits the situation to launch a right-wing coup d'etat and organizes a military governemt commanded by the loyal Tsarist officer corps.     
event_KornilovAffair2_title = KORNILOV COUP FAILS!
event_KornilovAffair2_descr = Cossack troops led by General Kornilov are sent to quell spontaneous armed demonstrations against the Russian Provisional Government. When Kornilov instead exploits the situation to launch a right-wing coup d'etat, the Cossacks fraternize with the rebels, foiling the coup. Kornilov is removed from command and arrested.     

event_TsarMurder_title = ROMANOV'S END
event_TsarMurder_descr = Bolshevik Red Guards have announced that Tsar Nicholas and his whole family had been executed for treason against the people of Russia.

event_AerialBombardment_title = AIR RAIDS!
event_AerialBombardment_descr = Aerial bombardment has caused widespread panic in the city. In additional to the material damage, the resulting panic has an additional impact on morale and production output.

event_Emden_title = SMS EMDEN
event_Emden_descr = The light cruiser SMS Emden has been detached from the German East Asia Squadron to act as an independent merchaint raider in the Indian Ocean.

event_EmdenRaider_title = SMS EMDEN STILL ON THE LOOSE!
event_EmdenRaider_descr = Despite numerous efforts to catch the intrepid light cruiser, SMS Emden continues to harass Entente merchant shipping in the Indian Ocean causing disproportional damage.

event_ArmyOrient_title = ALLIED ARMY OF THE ORIENT
event_ArmyOrient_descr = To support Serbia defending against the Austro-Hungarian invaders, expeditionary forces sent by the Entente Powers have reached Serbian soil. French General Serail will join as soon as French troops arrive. This "Allied Army of the Orient" has substantially boosted Serbia's resolve to continue the fight.

NorthSeaBlockade = BRITISH BLOCKADE 
NorthSeaBlockade_info = Takes a few turns to establish but then stops all Atlantic convoys headed for Germany. This will eventually result in food shortages and later famines in Germany, especially during winter. Also accelerates arrival of Canadian Corps.
event_NorthSeaBlockade_title = NORTH SEA BLOCKADE INITIATED!
event_NorthSeaBlockade_descr = British Admiralty issues orders for the North Sea to be blockaded by the Royal Navy, preventing any shipment of foodstuffs and other vital supplies to Germany. Despite vigorous protests the North Sea has been declared a "War Zone".

event_Phosgene_title = PHOSGENE GAS!
event_Phosgene_descr = Phosgene gas, a much more deadly agent than chlorine has been successfully used in battle for the first time. Colourless and having an odor likened to "mouldy hay," phosgene is difficult to detect, making it a potent killer.

event_Mustard_title = MUSTARD GAS!
event_Mustard_descr = The final step in chemical warfare has been taken. Mustard gas causes blindness, internal and external bleeding, cancerous skin blisters and burns the bronchial tubes, stripping off the mucous membrane and causing agonizing pain. Soldiers that survive exposure to this horrific weapon are often incapacitated for weeks if not for the rest of their lives. 

event_Masaryk_title = MASARYK COMMITTEE
event_Masaryk_descr = From his exile Tomas Masarky, head of the Czech liberation movement conducts a vigorous campaign promoting dismemberment of Austria-Hungary and establishment of new states for Czechs, Croats and Slavs. As news of Masaryk's demands spread to Austro-Hungarian troops, cases of open mutiny start to flare up.

event_GermanFleetRest_title = KAISER'S FLEET AT REST
event_GermanFleetRest_descr = Frustrated by months of inactivity the sailors aboard the German Battlecruiser Fleet have become restless. In their bordeom some of them start arguing whether the war still makes any sense at all or if they should rather fight for peace before some crazed admiral sends them on a suicide mission.  

event_FourteenPoints_title = WILSON'S 14 POINTS
event_FourteenPoints_descr = In a speech to the US Congress, president Wilson promotes "a peace without victors and defeated" on the ground of unselfish peace terms, like freedom of the seas or restoration of territories conquered. The speech is met with scepticism by the warring nations either as being unrealistic or propaganda.

ZimmermannTelegram = SEND ZIMMERMANN TELEGRAM
ZimmermannTelegram_info = If Entente has not yet broken Germany's cipher, this will severely delay US joining the Entente. Else US will join the Entente immediately.
event_ZimmermannTelegram_title = ZIMMERMANN TELEGRAM
event_ZimmermannTelegram_descr = A telegram dispatched by Foreign Secretary of Germany, Arthur Zimmermann, is intercepted and decrypted by the British. In the telegram Mexico is formally requested to join the Central Powers and attack the US. Mexico seems hesitant, but the US are furious about this insolence.

event_Swinton_title = ERNEST SWINTON
event_Swinton_descr = While observing battles where machine-guns were slaughtering advancing infantry, Swinton imagines a " gun-carrying tractor on the caterpillar principle, with steel armour" called a "tank". Winston Churchill is impressed by Swinton's views and sets up the "Land Ship Committee" to develop a new war machine.

event_EmdenSunk_title = EMDEN SUNK!
event_EmdenSunk_descr = Entente naval forces finally track down the intrepid Emden as she meets her doom by the guns of Australian cruiser Sydney. Surviving crew members escape imprisonment and start their long odyssey back home. 

event_EmdenReturn_title = EMDEN CREW RETURNS!
event_EmdenReturn_descr = After months of perilous travel through enemy sea and land territory, SMS Emden's remaining crewmembers arrive in Constantinople. Newspapers across the globe laud the crew's deeds as an outstanding act of bravery. 

event_Jihad_title = HOLY WAR!
event_Jihad_descr = In reaction to continuing provocations by the Triple Entente, Ottoman spiritual leaders proclaim a call to arms in the name of Islam urging their nation to join the war at the side of the Central Powers. 

event_Bef_title = BRITISH EXPEDITIONARY FORCE
event_Bef_descr = As an emergency reaction to the German invasion, troops of the British Expeditionary Force have been put en route to Europe.;; (NOTE FOR PBEM: a British Army Corps will spawn at London at the start of the next turn)

event_BefTwo_title = VIVE LES BRITS!
event_BefTwo_descr = The first British troops have reached France in support of their Entente allies.
event_Kluck_title = VON KLUCK'S FOLLY
event_Kluck_descr = A crisis has occured during the German advance in the West when Army commander Von Kluck unexpectedly orders an unauthorized advance, leaving his designated position at the outmost right wing. The sudden loss of command control throws the whole offensive off balance.    

event_Hentsch_title = COLONEL HENTSCH
event_Hentsch_descr = Desperate to re-establish contact with unruly Von Kluck and get a picture of the unclear situation, Von Moltke sends his intelligence officer lieutenant-colonel Richard Hentsch to tour the HQs of the 1st and 2nd Armies, authorizing retreats where necessary.

event_Prittwitz_title = VON PRITTWITZ REPLACED
event_Prittwitz_descr = The Chief of the German Eastern Front, Maximilian von Prittwitz, has been judged to not be in control of the situation anymore by German General Staff and therefore is relieved from command. He will be promptly replaced by Paul von Hindenburg and his chief of staff Erich Ludendorff.

event_OnLesAura_title = DISASTER STRIKES!
event_OnLesAura_descr = Colonen Hentsch's appearance at the Army HQs only adds to the rampant confusion with conflicting reports about the situation given by the respective staff members. With additional rumours coming in telling about enemy counter-attacks, chaos is complete.

event_RussiaSurprise_title = RUSSIAN SURPRISE ATTACK!
event_RussiaSurprise_descr = Much to the horror of the Central Powers, the gigantic Russian Army has been mobilized weeks before the anticipated date and has launched a surprise attack on the eastern front ready to grind down any resistance by staggering numerical superiority.

event_EssenStrike_title = SWEDISH NAVY ATTACKED!
event_EssenStrike_descr = Convinced that Sweden would join the Central Powers anyway, Russian admiralty orders a preemptive strike against the Swedish fleet laying in port. Four Swedish costal defence battleships have been sunk. The shocked Swedish nation rallies around its king, preparing for war! 

event_Hentsch2_title = ORDER RESTORED IN THE WEST
event_Hentsch2_descr = After Colonel Hentsch's visit to the Army HQs it becomes apparent that while the situation is turbulent to say the least, its graveness was vastly overexaggerated. With communications restored and Von Kluck having been brought back in line after a stern reprimand by von Moltke everything is under control again.

event_Dismissal_title = INSUBORDINATION!
event_Dismissal_descr = A General has been subjected to disciplinary measures for unauthorized transfer to a different front other than the one he was originally assigned to. Don't let it happen again!

event_CraiovaCaptured_title = CRAOIVA HAS FALLEN
event_CraiovaCaptured_descr = Central Powers troops have seized the Romanian fortress city of Craiova, thereby thwarting Romanian attempts to defend west of the Olt river.

event_Polivanov_title = ALEXEI POLIVANOV
event_Polivanov_descr = To combat the current Russian shortage of ammunition and other vital supplies, veteran General Alexei Polivanov takes over as Minister of War and starts reforming the chronically inefficient supply and administration systems, albeit with limited success.  

event_PolivanovDismissed_title = POLIVANOV DISMISSED
event_PolivanovDismissed_descr = Conspirations machinated by Tsarina Alexandra, a devout follower of the obscure divinations of the "mad monk" Rasputin lead to the sacking of the Russian Minister of War, Alexei Polivanov. 

event_BrestLitovTreaty_title = RUSSO-GERMAN PEACE TALKS
event_BrestLitovTreaty_descr = Eager to put an end to the war and consolidate its fragile control over the country, the newly emerged Russian government agrees to arrange for a separate peace with the Central Powers. The treaty would mark Russia's final withdrawal from the war but the unexpectedly humiliating terms demanded by Germany frustrate an immediate agreement. 

event_BrestLitovTreaty2_title = TREATY OF BREST-LITOVSK 
event_BrestLitovTreaty2_descr = Despite the harsh conditions enforced by the German emissaries the Treaty of Brest-Litovsk is signed by Russia after Germany has threatened to resume hostilities in case of a further refusal. However, soon after the signing revolts and guerrilla warfare start to break out all over the occupied zone, many of them inspired by Bolshevik agents.    

event_LeninShot_title = LENIN KILLED!
event_LeninShot_descr = Despite travelling incognito Lenin is assassinated by a right wing activist upon his arrival at the Petrograd station. Soon armed riots erupt as pro-tsarist and bolshevik demonstrations clash in the streets.   

event_Gallieni_title = GALLIENI TO DEFEND PARIS
event_Gallieni_descr = As the German armies close in on the French capital, General Joseph Gallieni is appointed military governor of Paris.  With the government preparing for a possible evacuation, new minister of war Millerand orders Gallieni to defend Paris “a outrance".

event_GallieniDismissed_title = GENERAL GALLIENI HAS DIED
event_GallieniDismissed_descr = The strain of high office having broken his already fragile health, Joseph Gallieni, the Defender of Paris, has died from aftereffects caused by a recently performed surgical treatment.

event_Samsonov_title = SAMSONOV COMMITS SUICIDE
event_Samsonov_descr = Shocked by the disastrous outcome of the battle of Tannenberg and unable to bear the scale of the disaster for which he feels personally responsible, Russian General Samsonov has committed suicide by shooting himself in a forest near the German village of Willenberg. He will be replaced by his superior General Zhilinskiy.

event_AuffenbergDismissed_title = AUFFENBERG DISMISSED
event_AuffenbergDismissed_descr = After the disastrous events in Galicia, Austrian General Moritz von Auffenberg is blamed for the defeat and removed from command by Archduke Frederick stating, "...I call upon you to give to your Fatherland the greatest sacrifice that a soldier can be asked to make, that is, to report sick and to resign the command of the Fourth Army."

event_BrudermannDismissed_title = BRUDERMANN DISMISSED
event_BrudermannDismissed_descr = Following difficulties with his superiors at Austrian High Command, Rudolf Ritter von Brudermann was relieved of his command and was, at his own wish, retired and returned to his home in Vienna.

event_KluckDismissed_title = KLUCK DISMISSED
event_KluckDismissed_descr = General Alexander von Kluck has retired from active service after being wounded by shrapnel during a troop inspection at the front. 

event_BulowDismissed_title = BUELOW DISMISSED
event_BulowDismissed_descr = General Max von Buelow was allowed to retire from active service after suffering a heart attack. 

event_HausenDismissed_title = HAUSEN DISMISSED
event_HausenDismissed_descr = General Max von Hausen has retired from active service due to illness, presumably caused by a protracted typhoid infection. 

event_LanrezacDismissed_title = LANREZAC DISMISSED
event_LanrezacDismissed_descr = After sharp controversies with General Joffre about how and where to halt the German Invasion, French General Charles Lanrezac has been removed from command.

event_OHLChange_title = TEUTONIC TITANS
event_OHLChange_descr = Erich von Falkenhayn is replaced as Chief of the General Staff by Paul von Hindenburg with Erich Ludendorff as Quartermaster General. Although being of lower rank, Ludendorff is the true driving force, constantly telephoning with army staffs about instructions and demands for information. Despite this the public still idolizes Hindenburg as Germany's savior.

TabrizOccupy = OCCUPY TABRIZ
TabrizOccupy_info = A Russian cavalry corps will occupy the Persian city of Tabriz. If Turkey is neutral, Persia moves closer to Entente. If Turkey joined CP, Persia moves towards CP. Bonus PP for Russia equalling quadruple number of current game turn. 
event_TabrizOccupy_title = TABRIZ OCCUPIED!
event_TabrizOccupy_descr = In a swift move Russian troops of the Persian Cossack Brigade seize the city of Tabriz thereby taking control of northern Persia. Turkey reacts by deploying its 1st and 5th expeditionary force along the Persian border.

event_GasAttack_title = POISON GAS!
event_GasAttack_descr = The first large scale use of poison gas on the battlefield has provoked international outrage.

event_Flamer_title = FLAMETHROWERS!
event_Flamer_descr = The mass-introduction of flamehtrowers despite their official ban in the Hague Conventions marks a further escalation of brutality being rampant on both sides of the trenches. Like the unfortunate victims of this terrifying weapon, soldiers equipped with flamers getting captured can only expect certain death.

event_ATweapons_title = ANTI-TANK TACTICS
event_ATweapons_descr = Tanks have suffered badly in the most recent battle. Their enemies have developed effective anti-tank weapons and learned how to use them!

event_SuezBlock_title = SUEZ CANAL BLOCKED!
event_SuezBlock_descr = Ottoman forces have seized control of the strategically vital Suez Canal, thereby preventing Allied supply convoys from taking this route.  

event_SuezCanalBlocked_title = SUEZ CANAL STILL BLOCKED
event_SuezCanalBlocked_descr = Britain is unable to regain control of the Suez canal. Ottoman forces have mined the passage and the canal is blocked by the wrecks of transports foolhardy enough to ignore the warning shots. British industry suffers from the prolonged routes any supply convoys are now forced to take around the Cape of Good Hope. 

event_SevereBlockade_title = NORTH SEA BLOCKADE EXTENDED!
event_SevereBlockade_descr = The Royal Navy has intensified its effort to starve the Central Powers into submission by expanding the sea blockade and justifying even the seizure of neutral nation's vessel being suspected to carry contraband.

event_UnrestrictedSubwarfare_title = UNRESTRICTED SUBMARINES!
event_UnrestrictedSubwarfare_descr = Pressured by rampaging famines and faltering morale, German Admiralty urges the Kaiser to put an end to the war by "whatever means as soon as possible". Plans are made to break Britain's back by sinking 600,000 tons per month before the USA stand a chance to turn the tides in favour of the Entente.

event_DOWbrazil_title = BRAZIL JOINS ENTENE
event_DOWbrazil_descr = Following the torpedoeing of the large Brazilian steamship Paraná travelling in accordance with the demands made on neutral countries, Brazil decides to join the war against the Central Powers.

event_TurkeyDeserts_title = OTTOMAN MASS DESERTIONS
event_TurkeyDeserts_descr = Ottoman units suffer from widespread cases of desertions as whole companies of green recruits pressed into service surrender to the enemy rather than keep on fighting. 

event_NavalRaid_title = BATTLECRUISER RAID 
event_NavalRaid_descr = German Admirals are itching to get the Battlecruisers into action, suggesting a hit-and-run raid on the British east coast to shell several seaports and then make a dash. The Kaiser is nervous to let his prized warships put at risk of getting intercepted but finally agrees to the plan.;CP PLAYER: move Battlecruisers away from Wilhelmhaven & Emden to cancel the raid!    

event_SalonikaCaptured_title = CENTRAL POWERS TAKE SALONIKA
event_SalonikaCaptured_descr = Today, Central Powers forces have succeeded in breaching the defences around the Greek port of Salonika, home to the Greek Venizelist movement. Prime minister Venizelos has been arrested and executed for high treason, severely compromising the Entente's influence over the nation. 

event_SalonikaCaptured2_title = CENTRAL POWERS TAKE SALONIKA
event_SalonikaCaptured2_descr = Today, Central Powers forces have succeeded in breaching the defences around the Greek port of Salonika, home to the Greek Venizelist movement. However, Greek Prime minister Venizelos has managed to narrowly escape imprisonment and fled the city with help of Entente agents. 

Tirpitz = EXPAND GERMAN NAVY
Tirpitz_info = Play before turn 3. Choose either FREE Battlecruiser fleet or Dreadnought fleet for 15PP. Chosen fleet appears on turn 9 near Kiel. Unlocks "Centralised Fire Control" for Germany. Reduced naval tech upgrade cost. +75 experience to all German surface units.   
event_Tirpitz_title = TIRPITZ PLAN
event_Tirpitz_descr =  For German Grand Admiral Alfred von Tirpitz it's a foregone conclusion that in case of war the British will blockade the North Sea to starve Germany into submission. In accordance with his plannings the fifth Naval Act is passed -  a final ship building effort to ensure the Kaiserliche Marine will be able to confront the British Royal Navy rather than getting degraded to a fleet-in-being.   
choice_Tirpitz = FIFTH FLEET ACT
choice_Tirpitz_info = OPTION#1: build a Battlecruiser squadron for FREE.;OPTION#2: build a Dreadnought squadron for 15PP.;The chosen fleet will appear at the start of game turn 9 at Kiel.
 

Fatherland = FOR THE FATHERLAND!
Fatherland_info = Each German ground unit gains 50% more experience at the cost of 1 manpower per attack. Repairing ground units does not lower experience. Effect lasts until 1915 or the "Bloodbath at Langemarck" event. 
event_Fatherland_title = WHERE THE IRON CROSSES GROW
event_Fatherland_descr = Freshly deployed battalions, many comprised of entire school classes of student volunteers incited with patriotic fever by their teachers, are arriving at the fronts. The young men are hell-bent to return home with a medal as proof of their bravery before the war is over. Instead they find themselves used as cannon fodder in frontal assaults on enemy positions. 


event_Bohm_title = RUSSIANS REPELLED
event_Bohm_descr = Austrian forces have finally succeeded in beating back the Russian invasion. In recognition of his skillfull leadership, Austrian commander Eduard von Boehm-Ermolli has been promoted to Colonel General and given command of a new army group formed near Vienna. 

event_NavalRaidSuccess_title = BRITISH COAST SHELLED!
event_NavalRaidSuccess_descr = A daring German Battlecruiser raid on the British east coast has humiliated the Royal Navy. Several towns got shelled just before the Royal Navy was able to confront the enemy. Exalted by the success the Kaiser congratulates the admirals, happy to have his fleet back in one piece. 

event_NavalRaidDefeat_title = BATTLECRUISERS SUNK!
event_NavalRaidDefeat_descr = Unknown to the Germans, their naval radio code has been decpyhered by British Room 40. As a result, the German Battlecruiser Squadron got ambushed and sunk by the Royal Navy. In his rage, the Kaiser has sacked the responsible admirals and personally forbids any further raids.

event_NavalRaidBattle_title = NAVIES CLASH IN NORTH SEA!
event_NavalRaidBattle_descr = While returning from shelling British coastal towns, the German Battlecruiser Squadron unexpectedly runs into superior forces of the Royal Navy. With both sides caught by surprise a confused but ferocious battle ensues until dusk breaks when the Germans manage to disengage under cover of night.


event_GasMasks_title = GAS MASKS
event_GasMasks_descr = The first real test of Gas Masks has occured during a large offensive. While still primitive and at times prone to malfunctions, the Gas Mask has proven its usefullness in combat conditions.

event_GasMasks2_title = IMPROVED GAS MASKS
event_GasMasks2_descr = Newly designed gas masks have been successfully field tested and are being deployed to the troops. Meanwhile scientists from all warring factions are competing in a renewed arms race trying to discover even deadlier chemicals to be used against the enemy.      


event_Khalil_title = ARMENIAN GENOCIDE
event_Khalil_descr = To quell the recent Armenian revolts in parts of north-east Turkey, Khalil Pasha has been removed from field command with orders to organize mass deportations of the local population. The situation is catastrophic for the deportees as no preparations are made to provide them with any food, resulting in hundreds of thousands starving to death.

event_DemonstrationFrance_title = DEMONSTRATIONS IN FRANCE
event_DemonstrationFrance_descr = Organised anti-war demonstrations erupt in France. Crowds waving red flags have taken to the streets while worker strikes have taken place all across the country. Socialists and communists have had called for disobedience and rejection of war.


event_DemonstrationBritain_title = DEMONSTRATIONS IN BRITAIN 
event_DemonstrationBritain_descr = Organised anti-war demonstrations erupt in Britain. Crowds waving red flags have taken to the streets while worker strikes have taken place all across the country. Socialists and communists have had called for disobedience and rejection of war.

event_DemonstrationGermany_title = DEMONSTRATIONS IN GERMANY
event_DemonstrationGermany_descr = Organised anti-war demonstrations erupt in Germany. Crowds waving red flags have taken to the streets while worker strikes have taken place all across the country. Socialists and communists have had called for disobedience and rejection of war.


event_DemonstrationAustria_title = ETHNIC REVOLTS IN AUSTRIA!
event_DemonstrationAustria_descr = As the fortunes of war turn against Austria-Hungary, nationalist movements start to emerge within parts of the nation's Czech, Slovakian and Croatian population. Ignoring their demands for more rights the government forcefully quells all protest thereby only further escalating the situation.

event_DemonstrationRussia_title = DEMONSTRATIONS IN RUSSIA!
event_DemonstrationRussia_descr = Thousands have taken to the streets in Petrograd protesting against the deprivations the war has imposed on them. War widows, crippled soldiers and worn out workers unite against the incompetent tsaristic regime, demanding social reforms and an end to the war.  

event_DemonstrationItaly_title =  DEMONSTRATIONS IN ITALY
event_DemonstrationItaly_descr = Organised anti-war demonstrations erupt in Italy. Crowds waving red flags have taken to the streets while worker strikes have taken place all across the country. Socialists and communists have had called for disobedience and rejection of war.

event_BulgariaAttack_title = BULGARIAN MOBILIZATION!
event_BulgariaAttack_descr = After prolonged negotiations with both German and Austro-Hungarian diplomats, Tsar Ferdinand is convinced that the time has come to take revenge on Serbia. The humiliating injustice his nation had to endure as a result of the Second Balkan War will now be revoked. Bulgaria prepares for war! 

event_BlockadeRunner_title = BLOCKADE RUNNERS
event_BlockadeRunner_descr = A submarine loaded with much needed rare materials and supplies has arrived in Germany after dodging detection by Entente surface forces. Central Powers morale is boosted slightly. 

event_DreadnoughtLost_title = S.O.S!
event_DreadnoughtLost_descr = The destruction of a whole battlefleet has demoralised the nation.

event_DOWnetherlands_title = NETHERLANDS DECLARE WAR!
event_DOWnetherlands_descr = The Dutch government has yielded to political pressure. Forced to give up neutrality the Netherlands go to war. 

event_PrzemyslSiege_title = SIEGE OF PRZEMYSL
event_PrzemyslSiege_descr = Russian forces in Galicia are laying siege to the Austro-Hungarian fortress of Przemysl. Hoping to tie down as many Russian troops for as long as possible, Austrian commander Hermann Kusmanek is organizing the defense of the mighty stronghold.

event_U28_title = DUTCH SHIPS SEIZED
event_U28_descr = U-28, a German submarine stops and seizes two Dutch merchant ships as prizes of war. A week later the Dutch steamer "Medea", carrying a cargo of oranges is sunk by the same U-28, with the cargo considered contraband by the german crew. The attacks on the neutral vessels spark widespread outrage in the Netherlands.

event_U282_title = MONSTROUS CREATURE OF THE SEA!
event_U282_descr = A strange incident happened today after the sinking of the British Steamer "Iberian" by a German submarine. According to eyewitnesses the wreckage remained under the water for about 30 seconds until an explosion sent debris flying up. Along with the debris was a creature described as a "gigantic aquatic animal" resembling a crocodile, which quickly disappeared from sight.

event_Angels_title = ANGELS OF WAR???
event_Angels_descr = Disturbing reports of a seemingly paranormal incident during a German gas attack on the western Front are coming in, telling of an "angelic host" appearing in the midst of battle, protecting British Soldiers from harm by divine intervention. Although reports by self-proclaimed eyewitnesses are incoherent at best, the rumour spreads like wildfire.

event_Wolf_title = NIGHT TERROR
event_Wolf_descr = Among British soldiers an unsettling rumour is spreading these days. It is said that after nightfall bloodcurling howls can be heard in the darkness, allegedly coming from a monstrous wolf-like creature prowling no man's land to feast on the flesh of the dead and dying. A nightly patrol sent out to kill the beast was found dead next morning, all with their throats torn out.                                                                  

event_Crucified_title = THE CRUCIFIED MAN
event_Crucified_descr = "The remains of a poor lad hung sprawled on a kind of wooden scaffold right in the middle of the cratered field...like a grim parody of Christ. Probably hurled there by the blast of a shell or something. Amidst all that firing we did not dare pulling him off. Then our platoon was moved to another sector and when we returned a few weeks later, he was gone."  

event_MeatFactory_title = HUMAN CADAVER FACTORY
event_MeatFactory_descr = ST. AUGUSTINE NEWS: "According to our correspondents at French HQ, Germany is operating factories in which human corpses are boiled down for fat, which is then used to manufacture candles, lubricants, boot polish or even food for swine and poultry. In view of other acts of barbarism already committed by the Huns in the past there is nothing incredible about this."

event_Ufo_title = THE THING IN THE SKY
event_Ufo_descr = Last night a unit of searchlight operators in this sector reported a curious incident: a spinning array of bright lights was spotted in the nightsky emitting low humming noises. As one of the searchlights briefly managed to catch one of the objects in its beam, it appeared to be an enormous disc shaped flying machine, hovering in mid air before suddenly darting away with incredible speed.                       

event_DOWswitzerland_title = SWITZERLAND DECLARES WAR!
event_DOWswitzerland_descr = Forced by politcal pressure and military threats the Swiss finally agree to break their neutrality and join the war. 

event_DOWpersia_title = PERSIA DECLARES WAR!
event_DOWpersia_descr =  Strenuous efforts of persuation by european emissaries have finally convinced the warlords of the greatest Persian tribes to unite their forces with the Government Gendarmerie. Although lacking in numbers and being only lightly armed, they eagerly join their new-found allies in their struggle against the common foe. 

event_SerbiaMoral_title = SERBIAN ARMY RETREATS!
event_SerbiaMoral_descr = After a string of significants defeats, the Serbian Army is beginning to show signs of desintegration. With heavy heart King Peter I Karadordevic joins his retreating soldiers on their desperate escape from total destruction. 

event_BelgiumInfluence_title = BELGIAN NEUTRALITY AT STAKE
event_BelgiumInfluence_descr = Frustrated by the unsatisfactory situation in the west, Entente powers turn their attention to neutral Belgium. If Belgium could be persuaded to join the Entente this would allow French and British forces to mount a devastating flanking attack.;NOTE: Belgium is now eligible for INFLUENCE attempts via the diplomatic screen.
BelgiumInfluence = FORCE BELGIUM TO COOPERATE
BelgiumInfluence_info =  Allows influencing of Belgium via the diplomatic screen for both alliances. If British Guarantee event was played before, Entente will gain free influence equal to current game turn. If not, no influence gain and negative reaction from USA.

event_KuwaitRevolt_title = KUWAIT SWITCHES SIDES
event_KuwaitRevolt_descr  = Sheikh Mubarak Al-Sabah, the ruler of Kuwait has decided to side with Great Britain against the Central Powers. In exchange the British government recognizes Kuwait as an independent government under British protection.

event_Karl_title = A NEW EMPEROR
event_Karl_descr = Charles the First succeeds to the Austro-Hungarian thrones after the death of his grand-uncle, Emperor Franz Joseph. Soon after he assumes the title of Supreme Commander, orders the sacking of several high-ranked military leaders and re-establishes control over civil matters. Seeking to end the ruinous war he ponders on peace negotiations with the Entente.

event_Reforms_title = TRIPLE MONARCHY REFORMS
event_Reforms_descr = Recognizing the growing nationalism among the many ethnic groups within Austria-Hungary, Emperor Charles intends to stabilize the empire by replacing Austro-Hungarian dualism with a Triple Monarchy in which the empire's Slavs would be given an equal voice in government. Ignoring any objection from his advisors because of expected Hungarian protest, Charles initiates his reforms.

event_ShipsSunk_title = BRITAIN IN PERIL
event_ShipsSunk_descr = German U-Boats and surface raiders have succeeded in establishing a terrible stranglehold over Britain. As food reserves are rapidly dwindling, the number of reports about severe malnutrition in poorer communities is growing by the day. Faced with the prospects of a nationwide famine looming on the horizon, first signs of panic are noticeable within the population.    

event_BritishFoodCrisis_title = BRITISH FOOD CRISIS!
event_BritishFoodCrisis_descr = Britain has been cut off from sufficient supply routes for months. Now reserves are depleted and emergency measures are enacted with meagre results. Just like in Germany before, the common people start to suffer from a disastrous shortage of foodstuffs and the omnipresent fear of starvation is growing every single day.   


Pope = PAPAL PEACE NOTE
Pope_info = All neutral nations get checked by a D100 roll. Pro-CP neutrals must roll under and pro-Entente neutrals must roll over their alignment. Successful rolls shift the nations closer to neutrality, each adding +1 diplo point to the alliance that played the event.
event_Pope_title = PAPAL PEACE NOTE
event_Pope_descr = Pope Benedict XV publishes the apostolic exhortation "To the Peoples Now at War and to Their Rulers." culminating with a seven-point plan for peace. The note is largely ignored by the warring nations, who either criticise it for being too generous towards their respective enemies or to be a mere return to prewar arrangements without tackling the causes that had led to war. 

event_ReformsFailed_title = AUSTRO-HUNGARIAN SECESSION!
event_ReformsFailed_descr = The proclamation of the Triple Monarchy has led to open rebellion amidst the empire's Hungarian population. Nationalists have taken an overtly hostile stance, calling for Hungarian secession. The people feel betrayed by the new emperor after all the depravations of war they had to endure, eventually leading to civil war at home and mutinies in the armed forces.

event_ReformsSuccess_title = TRIPLE MONARCHY FORMED
event_ReformsSuccess_descr = For the time being the positive benefits of the reforms are slowly taking effect as Prague becomes the third capital of the empire under the new flag of the newly formed Triple Monarchy. Slavic desertions cease as a result, national morale has been significantly improved and the imminent collaps of the empire is temporarily averted.

event_ReformsCanceled_title = REFORMS POSTPONED
event_ReformsCanceled_descr = At the last moment Emperor Charles decides against his own reformation plans partly due to the presentiment of the danger of a Hungarian crisis, partly due to the Czechs demands of full independence after Wilsons 14 points speech. Instead the alliance with Germany is reaffirmed in hope of a favorable outcome of the war.

event_Lenin_title = LENIN ARRIVES IN PETROGRAD
event_Lenin_descr = German High Command decides to accelerate the looming collapse of Russia by sending exiled bolshevic agitator Vladimir Illjitsch Lenin to Petrograd using a sealed train. Following his triumphant arrival at Petrograd station, Lenin openly denounces the provisional governemt under Kerenski and demands to end the war with Germany.

event_Kriegsanleihe_title = FIRST WAR BOND ISSUED
event_Kriegsanleihe_descr = Since the war is not yet won, german citizens are encouraged to sign war bonds to ease the growing strain on the economy.

event_Kriegsanleihetwo_title = NEW WAR BOND ISSUED
event_Kriegsanleihetwo_descr = As the war drags on, german economy struggles to keep up with the mounting demands for supplies. Another call for signing war bonds has been issued.

event_Wondering_title = A FEARFUL THOUGHT
event_Wondering_descr = Somewhere in Europe a couple at home ponders whether the boys will be "back from the war before the leaves fall" this year.

event_Skagerrak_title = NAVAL TRIUMPH!
event_Skagerrak_descr = All over Germany people celebrate the Kriegsmarine's sinking of a group of British Battleships. The Kaiser is delighted and decrees school holidays, flags to be hoisted and church bells to be rung for three full days while the Royal Navy reels in ignominious defeat.


event_Kriegsanleihethree_title = NEXT WAR BOND ISSUED
event_Kriegsanleihethree_descr = With no end to the ongoing war in sight and the economy faltering, yet more war bonds are getting signed by the dismayed german people.

event_Kriegsanleihefour_title = LAST WAR BOND ISSUED
event_Kriegsanleihefour_descr = The ruinous war continues, draining untold hecatombs of resources. Public morale is going from bad to worse with widespread malnourishment and worker strikes abound. The final war bond sees Germany on the verge of collapse.

event_USAWhitePeace_title = USA SUES FOR PEACE
event_USAWhitePeace_descr = America has now been deprived of any meaningfull allies on the other side of the Atlantic. The futility of continuing the war dawns on the american population, with pacifist and isolationist sentiments coming to the forefront. As a result, Washington decided to sue for peace. 

event_SmallFleetDisband_title = FLEET SCRAPPED
event_SmallFleetDisband_descr = The scrapping of a flotilla has drawn considerable protest from the admiralty and the public. People are angered to learn that for years their taxes were misspent on a apparently superfluous navy.

event_FleetDisbandGermany_title = PRIDE FOR SCRAP
event_FleetDisbandGermany_descr = The scrapping of a battlefleet has shocked the German public resulting in a massive national morale penalty . The former symbol of imperial power and glory is now being disassembled for scrap.

event_FleetDisbandBritain_title = PRIDE FOR SCRAP
event_FleetDisbandBritain_descr = The scrapping of a battlefleet has shocked the British public resulting in a massive national morale penalty . The former symbol of imperial power and glory is now being disassembled for scrap.

event_FleetDisbandFrance_title = PRIDE FOR SCRAP
event_FleetDisbandFrance_descr = The scrapping of a battlefleet has shocked the French public resulting in a massive national morale penalty . The former symbol of imperial power and glory is now being disassembled for scrap.

event_FleetDisbandRussia_title = PRIDE FOR SCRAP
event_FleetDisbandRussia_descr = The scrapping of a battlefleet has shocked the Russian public resulting in a massive national morale penalty . The former symbol of imperial power and glory is now being disassembled for scrap.

event_FleetDisbandUSA_title = PRIDE FOR SCRAP
event_FleetDisbandUSA_descr = The scrapping of a battlefleet has shocked the American public resulting in a massive national morale penalty . The former symbol of national pride is now being disassembled for scrap.

event_FleetDisbandItaly_title = PRIDE FOR SCRAP
event_FleetDisbandItaly_descr = The scrapping of a battlefleet has shocked the Italian public resulting in a massive national morale penalty . The former symbol of imperial power and glory is now being disassembled for scrap.

event_FleetDisbandAustria_title = PRIDE FOR SCRAP
event_FleetDisbandAustria_descr = The scrapping of a battlefleet has shocked the Austrian public resulting in a massive national morale penalty . The former symbol of imperial power and glory is now being disassembled for scrap.

event_BelgiumAttacked1_title = BELGIUM ATTACKED!
event_BelgiumAttacked1_descr = In an unexpected move, the Entente Allies have invaded Belgium. The United Kingdom is outraged, losing popular support for this war.

event_BelgiumAttacked2_title = BELGIUM ATTACKED!
event_BelgiumAttacked2_descr = After the refusal of their ultimatum, Germany has declared war on neutral Belgium. The British are furious and, adhering to their promises stated in the Treaty of London of 1839, have vowed to assist Belgium in the upcoming conflict.
event_SwitzerlandAttacked1_title = BROKEN NEUTRALITY
event_SwitzerlandAttacked1_descr = The violation of Switzerland's neutrality has shocked the world. In particular, Italy is outraged over the event and is mobilising her forces along the Swiss border.

event_SwitzerlandAttacked2_title = BROKEN NEUTRALITY
event_SwitzerlandAttacked2_descr = The violation of Switzerland's neutrality has shocked the world. In particular, Italy is outraged over the event and is mobilising her forces along the Swiss border.

event_OttomanBulgarianAlliance_title = DEFENSIVE PACT!
event_OttomanBulgarianAlliance_descr = A secret defensive pact between the Ottoman Empire and Bulgaria has been revealed. Both nations are now at war!

event_TechsArtillery_title = ARTILLERY RESEARCH
event_TechsArtillery_descr = The war ministry has now set a budget for artillery research. The Artillery category is now available in the research panel.

event_TechsAir_title = AIR RESEARCH
event_TechsAir_descr = The war ministry has now set a budget for air research. The Airforce category is now available in the research panel.

event_Default_title = HI THERE!
event_Default_descr = It's late and you are still playing, eh? Glad you're still enjoying the game!

event_Default2_title = GUTEN ABEND!
event_Default2_descr = Oh, sorry for interrupting you. I'll try to stay more discreet from now on.  
event_TechsNaval_title = NAVAL RESEARCH
event_TechsNaval_descr = The war ministry has now set a budget for naval research. The Naval category is now available in the research panel.

event_TechsArmour_title = VEHICLE RESEARCH
event_TechsArmour_descr = The war ministry has now set a budget for vehicle research. The Vehicles category is now available in the research panel.

event_SubAttack_title = SILENT KILLERS
event_SubAttack_descr = Recent events have proven submarines are highly useful for ambushing enemy naval forces with their fiendish torpedoes. Research groups are now interested in developing anti-submarine weapons.

event_FirstAA_title = WHAT GOES UP MUST COME DOWN!
event_FirstAA_descr = To fight the rising number of armed aircraft attacks on ground targets first steps into development of dedicated anti-aircraft guns have been taken. While early prototypes still suffer from improvisation, higher caliber guns are soon to follow. 

event_FirstSearchLight_title = AIR DEFENSES IMPROVE
event_FirstSearchLight_descr = Large searchlights are successfully used to create "artificial moonlight" by illuminating the underside of clouds. Aircraft caught in the beams of light will soon find themselves exposed to anti-aircraft guns laying in wait.

event_FirstBalloon_title = HOVERING HAZARDS
event_FirstBalloon_descr = Clusters of barrage balloons are set up to further frustrate attacks from low flying aircraft. Pilots foolhardy enough to attack anyway risk collisions with sturdy cables hanging down from and sometimes even spun between the balloons. 

event_TankAttackBritain_title = NEW WEAPON OF WAR
event_TankAttackBritain_descr = A new beast of war has been unleashed on the scorched battlefields: The tank.

event_TankAttackGermany_title = NEW WEAPON OF WAR
event_TankAttackGermany_descr = A new beast of war has been unleashed on the scorched battlefields: The tank.

event_TankAttackFrance_title = NEW WEAPON OF WAR
event_TankAttackFrance_descr = A new beast of war has been unleashed on the scorched battlefields: The tank.

event_TankAttackItaly_title = NEW WEAPON OF WAR
event_TankAttackItaly_descr = A new beast of war has been unleashed on the scorched battlefields: The tank.

event_TankAttackRussia_title = NEW WEAPON OF WAR
event_TankAttackRussia_descr = A new beast of war has been unleashed on the scorched battlefields: The tank.

event_ParisEvac_title = FRENCH GOVERNMENT FLEES PARIS
event_ParisEvac_descr = It is reported that the German army is now 25 miles from the capital and the city is preparing for a siege. Guns have been mounted on the old walls and on the roofs of houses, with preparations also made for street fighting.

event_DepthCharge_title = DEATH IN THE DEEP
event_DepthCharge_descr = Depth charges, a new weapon against enemy submarines are claiming their first casualties.

event_Taxis_title = PARIS TAXIS
event_Taxis_descr = French authorities have commandeered hundreds of Parisian taxicabs to transport French reserve infantry troops to the frontlines. These vehicles provide a temporary boost in French transportation capacity.

event_AntwerpCaptured_title = ANTWERP FALLEN
event_AntwerpCaptured_descr = One by one, the mighty fortresses around Antwerp fell and the last defenders are evacuating the burning city. With this major port in their control, German warships and submarines now have a base much closer to the English Channel.

event_WarsawCaptured_title = WARSAW FALLEN
event_WarsawCaptured_descr = Warsaw, the Capital of Poland and third largest city in the Russian empire, has been taken by the Central Powers.

event_ParisCaptured_title = PARIS HAS FALLEN
event_ParisCaptured_descr = It is a dark day for the Entente. The fall of the french capital sees the Central Powers parading through the streets of Paris. Will this demoralising loss lead to the surrender of the French armed forces?

event_BordeauxCaptured_title = BORDEAUX HAS FALLEN
event_BordeauxCaptured_descr = The boots of the Central Power's armies are marching through the street of Bordeaux. Will this demoralising loss be the final nail in the coffin for the French armed forces?

event_BrusselsCaptured_title = BRUSSELS FALLEN
event_BrusselsCaptured_descr = Belgium has lost its capital City to the enemy, causing a blow to allied morale.

event_BalloonCorps_title = BALLOON CORPS FORMED
event_BalloonCorps_descr = While the common soldier may be tempted to apply, one must remember that there is nothing cushy about life in the Women's Auxiliary Balloon Corps.

event_BerlinCaptured_title = BERLIN FALLEN
event_BerlinCaptured_descr = The German Empire has taken a massive blow when the Allied forces managed to take control of their capital city.

event_KoenigsbergCaptured_title = KOENIGSBERG FALLEN
event_KoenigsbergCaptured_descr = The German Empire has taken a massive blow when the Allied forces managed to take control of the capital city of Koenigsberg.

event_LondonCaptured_title = LONDON FALLEN
event_LondonCaptured_descr = The unthinkable has happened: Not only did the mighty Royal Navy fail to prevent enemy invasion of the British home island, London itself now fell in enemy hands!

event_ViennaCaptured_title = VIENNA FALLEN
event_ViennaCaptured_descr = Allied forces have captured the Austrian capital.

event_BudapestCaptured_title = BUDAPEST FALLEN
event_BudapestCaptured_descr = Allied forces have taken control of the Austro Hungarian capital city of Budapest.

event_BucharestCaptured_title = BUCHAREST FALLEN
event_BucharestCaptured_descr = Central Power forces have taken control of the Romanian capital city of Bucharest.

event_SofiaCaptured_title = SOFIA FALLEN
event_SofiaCaptured_descr = Entente forces have taken control of the Bulgarian capital city of Sofia.

event_ConstantinopleCaptured_title = CONSTANTINOPLE FALLEN
event_ConstantinopleCaptured_descr = Allied forces have captured the Ottoman capital of Constantinople.

event_JerusalemCaptured_title = HOLY CITY CAPTURED
event_JerusalemCaptured_descr = Allied forces have captured the historical city of Jerusalem, a holy place to the three major religions: Judaism, Christianity and Islam.

event_MedinaCaptured_title = HOLY CITY CAPTURED
event_MedinaCaptured_descr = Allied forces have won a prestigious victory by capturing the islamic holy city of Medina. Ottoman soldiers' faith in victory is waning rapidly as they see divine providence moving against them.


event_GibraltarCaptured_title = GIBRALTAR CAPTURED
event_GibraltarCaptured_descr = After two centuries under British control, the rock of Gibraltar has been captured. The impact on British public oppinion and politics will be significant.

event_MaltaCaptured_title = MALTA CAPTURED
event_MaltaCaptured_descr = The strategic naval base in the center of the Mediterranean has fallen to the enemy. Aside from the significant military consequences, the British people are shocked by this event.

event_RailroadTurkey_title = CONSTANTINOPLE EXPRESS
event_RailroadTurkey_descr = As a result of Bulgaria's entry into the war and the conquest of Serbian territory, Berlin can now rail equipment directly toward the Ottoman Empire.

event_RailroadSabotage_title = RAILROAD SABOTAGED!
event_RailroadSabotage_descr = All along the Palestine theater of war, strategically important railroads have been demolished by Entente-backed guerillas, severely compromising Ottoman means to relocate troops.

event_Kaiser_title = THE KAISER CELEBRATES
event_Kaiser_descr =  In recognition of the recent great victory a pompous parade is being held in Berlin. Emperor Wilhelm II appoints a new Field Marshal whose distinguished leadership was of vital importance to the operation's success.  Will the Kaiser's new champion be able to repeat the brilliant feat? 

event_KaiserVisit_title = KAISER VISITS THE STAFF
event_KaiserVisit_descr = Feeling the need to show he is still in charge of things, Emperor Wilhelm II decides to inspect his Generals at work at the front. Upon arrival the uncalled-for guest's nosing around causes enough confusion and headaches to partially paralyze work at HQ. Finally, lots are drawn to have a staff member divert His Majesty's attention away from the planning table.

event_KaiserVisit2_title = A VERY SPECIAL GUEST
event_KaiserVisit2_descr = Unhappy about being condemned to mope around at his residence while his generals are stealing the show, His Majesty the German Emperor arranges a surprise visit much to the disconcertment of the General Staff. In a flash an emergency team of officers is press-ganged to show the snoopy visitor the latest advancements in trenchwarfare-technology.                                                               

USTanks = EXPAND ARMOURED FORCES
USTanks_info = France, Britain and US unlock their respective next tank technologies. If as a result any nation unlocks "Light Tanks" technology or if that technology was already researched then a tank unit of that nation spawns at a French port.
event_USTanks_title = ENTENTE TANKS UPGRADED
event_USTanks_descr = Entente research efforts to improve firepower and manoeuvrability of the ever expanding tank corps have come to fruition. The newly designed models emphasize on speed to facilitate breakthrough operations with the overall objective to return to a war of movement.  


event_USALanded_title = US ON EUROPEAN SOIL
event_USALanded_descr = The first American troops have landed in European ports, ready to join the fight. The sight of fresh troops brings new hope to the war torn Allies.

event_RussianCode_title = RUSSIAN WIRELESS INTERCEPTED!
event_RussianCode_descr = German signals intelligence in East Prussia has managed to pick up several dozen uncoded Russian radio messages detailing attack orders, including time, troop strength and location of the enemy. These results will be put to good use, after enough information has been gathered.

event_ParisGun_title = PARIS GUN
event_ParisGun_descr = When the first colossal explosions occurred, soldiers believed they were attacked by a new kind of high-altitude bomber or Zeppelin. But the monstrous new weapon is in fact a super heavy railroad gun, hurling its shells over distances up to 130 kilometres!

event_SpanishFlu_title = FLU PANDEMIC
event_SpanishFlu_descr = All around the globe military hospitals are overcrowded with victims of a highly contagious mutated virus infection crippling whole armies.   

event_Doodendraad_title = WIRE OF DEATH
event_Doodendraad_descr = German High Command issues the construction of a lethal high voltage electric fence on the Belgian-Dutch border to prevent dispersed belgian soldiers and partisans escaping into the Netherlands. Anti-german sentiments rise with more and more dutch civlians falling victim to the murderous wires.  

WarPropagandaRomania = ROMANIA FAVOURS ENTENTE
WarPropagandaRomania_info = Will bring Romania very close to Entente but likely not close enough to declare war on Central Powers at once. If still neutral, Bulgaria will move closer to Central Powers and Greek alignment will shift sharply towards Entente.

event_CPStrafe_title = THE FOKKER SCOURGE
event_CPStrafe_descr = Central Powers fighter planes equipped with the newly adapted synchronisation gears are enjoying free reign above enemy lines, some hotheads even going so far as directly strafing ground troops with their boosted firepower. Entente pilots find themselves severly outgunned for the moment.   

event_EntenteStrafe_title = ALLIED AIR SUPERIORITY
event_EntenteStrafe_descr = The recently introduced reinforced fighter plane airframes and heavy-duty machine guns present the pilots of the allied forces with newly found opportunities to maintain air superiority and inflict havoc on their adversaries. As a result there is a sudden flourishing of Entente aces.  

event_WarPropaganda_title = WAR ATROCITIES
event_WarPropaganda_descr = Dutch-German relationships are put under a severe strain as reports about war crimes committed by German soldiers against Belgian civilians are being published in allied newspapers. 
WarPropaganda = ACCUSE GERMANY OF WAR CRIMES
WarPropaganda_info = Strains German-Dutch relationships moving Netherland alignment closer to Entente for every German unit in Belgium. Central Powers lose 3 diplomatic points per unit in Belgium.


WarPropagandaTwo = ENTENTE PROPAGANDA
WarPropagandaTwo_info = Depending on their status, this will move the next eligible nation of either: Greece, Italy, Romania, Portugal (in that order) closer to joining Entente.
event_WarPropagandaTwo_title = ANTI-GERMAN PROPAGANDA
event_WarPropagandaTwo_descr = In a combined effort to damage Germany's international reputation and win over neutral countries for the Entente's cause, allied propaganda kicks into high gear. 

event_SerbianTyphoid_title = TYPHOID EPIDEMIC!
event_SerbianTyphoid_descr = A terrible typhoid epidemic has broken out in Serbia, killing soldiers and civilians by the thousands and severely affecting the Serb's fighting power.

event_SerbianTyphoidEnds_title = EPIDEMIC HALTED
event_SerbianTyphoidEnds_descr = At long last the typhoid epidemic in Serbia has come to an end but not after having brought untold suffering upon the population.

event_WarPropagandaRomania_title = TREATY OF BUCHAREST
event_WarPropagandaRomania_descr = Entente diplomatic negotiations with Romania to prepare for war against the Central Powers finally reach agreement. With promises of territorial gains and hoping to discourage Bulgarian invasion plans, King Ferdinand of Romania signs the Treaty of Bucharest much to the Central Powers' dismay.  

event_GrafSpeeRaider_title = GERMAN EAST ASIA SQUADRON
event_GrafSpeeRaider_descr = Following the outbreak of hostilities between Germany and Britain, the German East Asia Squadron commanded by Vice Admiral Maximillian Graf von Spee begins to consolidate its scattered forces in a desperate attempt to fight its way back to friendly waters while causing as much damage as possible.

event_GrafSpeeMerchant_title = VICTORY AT SEA!
event_GrafSpeeMerchant_descr = The German East Asia Squadron continues to wreck havoc among british shipping routes.

event_GrafSpeeSunk_title = EAST ASIA SQUADRON SUNK!
event_GrafSpeeSunk_descr = After a valiant fight to the death against superior British battlecruisers the German East Asia Squadron has ceased to exist.

event_GrafSpeeEscape_title = BREAKTHROUGH AGAINST ALL ODDS
event_GrafSpeeEscape_descr = Skillfully evading the British taskforce sent to annihilate it, the German East Asia Squadron commanded by Maximilian Graf von Spee finally reaches the southern Atlantic. With fuel running dangerously low they must now try to slip through the watchful Royal Navy's cordon and reach a friendly port. 

event_SarikamisCaptured_title = TURKS TAKE SARIKAMISH
event_SarikamisCaptured_descr = Ottoman troops have seized the intermediate objective of their offensive in the Caucasus, the mountain town of Sarikamish. Ignoring any thoughts about Russian retaliation, Enver Pasha exploits the victory to glorify his own image as a national hero of a modern Turkey.   

event_GrafSpeeReturn_title = THE HEROES RETURN!
event_GrafSpeeReturn_descr = After a long and perilous odyssey the remaining ships of the German East Asian Squadron return to friendly ports. Germany has her first naval heroes! 

Subsretreat = RETREAT ALL SUBS FROM ATLANTIC
Subsretreat_info  = Mollify the US by declaring to stop any further submarine attacks. US alignment shifts away from declaring war by 1 to 2 point for each sub in the Atlantic. Should Germany resume submarine warfare, US reaction will be twice as worse than before.
event_Subsretreat_title = SUBMARINE OFFENSIVE CALLED OFF
event_Subsretreat_descr = Recent US protest concerning unrestricted submarine warfare resulting in attacks on allegedly civilian vessels lead to personal intervention by Emperor Wilhelm II. Despite strong objection by German Grand Admiral Alfred Von Tirpitz the subs are ordered to hold back their attacks for concern of a possible US war entry.

event_WinterPrussia_title = A WINTERY HUSH
event_WinterPrussia_descr = As winter approaches, silence has returned to East Prussia. A thick blanket of snow has mercifully covered the scars of war. 

event_EgyptRevolt_title = REVOLUTION IN EGYPT
event_EgyptRevolt_descr = As news of British troops losing ground in Egypt spread, a countrywide revolt breaks out against British occupation. Egyptian nationalists, led by the Wafd party call for full independance as fighting breaks out on the streets of Cairo. British and Turkish troops still on Egyptian soil are partially lost in the unfolding chaos.                                                     

event_WarWearFrance_title = FRENCH MORALE SHATTERED!
event_WarWearFrance_descr = The damage done to the French Army and general loss of fighting morale have finally brought the nation past its breaking point. With signs of disentegration spreading the final collaps of the French fighting forces is only a matter of time now. 

event_WarWearBritain_title = BRITISH MORALE SHATTERED!
event_WarWearBritain_descr = Battered by terrible defeats the British are facing a crisis of catastrophic dimensions as revolts are erupt throughout the Dominions.  With signs of disentegration spreading, the final collaps of the Empire is only a matter of time now. 

event_WarWearGermany_title = GERMAN MORALE SHATTERED!
event_WarWearGermany_descr = The German Army has spent its last reserves and the population is wracked by months of famine. Recognizing all the years of hardship and struggle have been in vain, Germany has finally lost all hope for victory.  

event_WarWearAustria_title = AUSTRIA-HUNGARY COLLAPSING! 
event_WarWearAustria_descr = Czechs, Croats, Slovaks, Rumanians, Ukrainians, Poles and Italians abandon the ranks of the Austro-Hungarian armies. Nationalistic demonstrations take place throuought the empire. The multiethnic empire is finally falling apart. Sic transit gloria mundi. 

event_WarWearItaly_title = ITALIAN MORALE SHATTERED!
event_WarWearItaly_descr = The damage done to the Italian Army and general loss of fighting morale have finally brought the nation past its breaking point. With signs of disentegration spreading the final collaps of the Italian fighting forces is only a matter of time now. 

event_Torpedo_title = TORPEDO BOAT AMBUSH
event_Torpedo_descr = At dawn a German flotilla of Torpedo Boats launches a daring surprise attack against Entente vessels patrolling the English Channel. After firing off several salvos and causing minor damage they manage to speed back into the darkness before British destroyer escorts manage to get their bearings on them.

event_CoastalDefense_title = COASTAL ARTILLERY
event_CoastalDefense_descr = The attacking fleet is met by devastating counter fire from large calliber gun emplacements retaliating to the bombardment.

event_Mud_title = RAIN AND MUD IN THE WEST
event_Mud_descr = Weeks of rain have turned the shell torn fields of France into a gigantic quagmire making any offensive action virtually impossible. Struck by rampaging diseases and exhaustion soldiers on both sides barely manage to hold their ground.;HINT: do NOT attack with units affected by mud!!!

event_Mud2_title = EASTERN FRONT BOGGED DOWN
event_Mud2_descr = Most offensive action has died down in the East this month as several major rivers have burst their banks flooding the marshy grounds. Fighting has ceased for a brief moment as everyone is seeking refuge from the forces of nature.;HINT: do NOT attack with units affected by mud!!!

event_Mud3_title = BALKAN DEADLOCK
event_Mud3_descr = Abnormally harsh weather conditions have been reported from the Balkans with incessant rain and severe drops of temperature. Supply lines are overstretched leaving many to suffer from malnourishment and sickness.;HINT: do NOT attack with units affected by mud!!!

event_Storm_title = STORMY SEAS
event_Storm_descr = A massive storm front has gathered over the North Atlantic pushing ever eastward. All convoys and transports are put at extreme risk of getting wrecked by the raging sea.

event_Fisher_title = FISHER'S FULMINATIONS
event_Fisher_descr = The British First Sea Lord, Sir John Arbuthnot Fisher, is infuriated by German naval operations in the North Sea. The German ambassador in London, Prince Lichnowsky, is informed rather impolitic that "Should Germany erroneously assume Britain will sit still while the Kaiser's navy is frolicking in the North Sea, then she is gravely mistaken. Retreat your ships now or face the consequences."

event_Falkenhayn2_title = OPERATION "JUDGEMENT" 
event_Falkenhayn2_descr = In order to force a decisive victory over the Entente, German Chief of Staff Erich Von Falkenhayn arranges for a massive concentration of men and material in the west. All forces on the Russian front are to assume a defensive stance for the duration of operation "Judgement": the swift capture of Fort Verdun...and failing that: the methodical bloodletting of the French army.  

event_RussianPorts_title = BALTIC PORTS FROZEN
event_RussianPorts_descr = The Russian ports along the Gulf of Finnland have been choked by pack ice, jeopardizing any naval operations. Knowing that forcing their way through the frozen masses is likely to cause damage, Russian admirals are content to wait for the next spring thaw.

event_GermansInItaly_title = GERMAN BOOTS IN ITALY!
event_GermansInItaly_descr = German forces have been supporting the Austrian allies and have now entered Italian territory. The Italian government is now urging for British and French support!

event_KaiserAbdicate_title = THE KAISER ABDICATES!
event_KaiserAbdicate_descr = Spectacular news have just come in that Emperor Wilhelm II has fled Germany, seeking political asylum in the Netherlands. With the Kaiser in exile and the danger a possible socialist revolution, Germany's internal stability is decreasing rapidly by the day. 

event_TrentoCaptured_title = TRENTO LIBERATED
event_TrentoCaptured_descr = Trento, icon of the irredentist movement and promised to Italy in the London Pact, has been captured.

event_OttomanBulgarianAlliance1_title = DEFENSIVE PACT
event_OttomanBulgarianAlliance1_descr = A secret pact between the Ottoman Empire and Bulgaria states that if one nation is attacked, the other will assist it in the war. The declaration of war from received from the Entente Alliance has triggered army mobilisation in both nations.

event_OttomanBulgarianAlliance2_title = DEFENSIVE PACT
event_OttomanBulgarianAlliance2_descr = A secret pact between the Ottoman Empire and Bulgaria states that if one nation is attacked, the other will assist it in the war. The declaration of war received from the Central Powers has triggered army mobilisation in both nations.

event_NorthSeaClear_title = NORTH SEA CLEARED
event_NorthSeaClear_descr = Reconnaissance sweeps carried out by Central Powers patrol vessels confirm a withdrawal of most Entente surface forces from the North Sea back to their ports. German Naval High Command suggests emphasized presence in this area to repel the British Blockade.

event_IndiaRevolt_title = REVOLT IN INDIA
event_IndiaRevolt_descr = Indian nationalists led by the Ghadar party launch a pan-Indian mutiny in the British Indian Army. Hindu and muslim soldiers alike join the uprising and quickly threaten to overwhelm the loyalists. The sun seems to be setting on the Brtitish Raj for the last time.

event_Attaque_title = ATTAQUE à OUTRANCE!
event_Attaque_descr = In a spectacular display of both reckless bravado and a total misjudgement of the situation, French Generals decide to go on the offensive and charge the Germans head-on with no regards for men and material. Believing victory will go to the side with the strongest will, courage and dash, the French suffer terrible losses.

event_MacedoniaDonation_title = MACEDONIAN WARZONE
event_MacedoniaDonation_descr = Entente forces have gathered in Thessaloniki and are moving into Macedonia to counter the advance of the Central Powers. The Greek people are angered both by this violation of the country's sovereignty as well as their King's inability to defend Greek territory.

event_RoupelDonation_title = FORT ROUPEL SURRENDERS
event_RoupelDonation_descr = The Greek garrison at Fort Rupel has surrendered to approaching forces of the Central Powers, in an attempt to maintain Greek neutrality.

event_FinlandWar_title = CIVIL WAR IN FINLAND
event_FinlandWar_descr = Open hostilities have broken out between the forces of the People's Deputation of Finland, called the "Reds" and the forces of the non-socialist, conservative-led Senate, commonly called the "Whites". The nation is cut in half with the southern industrial part ruled by the Reds and the rural north belonging to the Whites.  

FinlandRevolts = NATIONALIST REVOLT IN FINLAND
FinlandRevolts_info = This will lead to attacks on Russian troops in Finnish cities. Unoccupied Finnish cities will spawn Finnish troops, shifting Finnish alignment towards CP each time this happens.  
event_FinlandRevolts_title = REVOLT IN FINLAND!
event_FinlandRevolts_descr = Pro-German nationalists and war veterans of the Finnish Jaeger Movement have risen in revolt against the Russian government in their strife for national independence. Alarmed by the increasing resistance, Russian garrison commanders of Abo, Nikolaistad and Helsingfors are requesting immideate backup forces.

event_WashingtonCaptured_title = WASHINGTON CAPTURED
event_WashingtonCaptured_descr = The capital city of the United States of America has been overrun by the armies of the Central Powers.

event_RomeCaptured_title = ROME CAPTURED
event_RomeCaptured_descr = Italy's capital has been taken, plunging the country into chaos.

event_MilanCaptured_title = MILAN CAPTURED
event_MilanCaptured_descr = The great city of Milan has been captured by Italy's enemies.

event_FlorenceCaptured_title = FLORENCE CAPTURED
event_FlorenceCaptured_descr = The great city of Florence has been captured by Italy's enemies.

event_TriesteCaptured_title = TRIESTE CAPTURED
event_TriesteCaptured_descr = Today Entente forces managed to liberate the highly contested city of Trieste from Austrian control. 

event_BelgradeCaptured_title = BELGRADE CAPTURED
event_BelgradeCaptured_descr = Serbia's capital Belgrade has been captured by the Central Powers.

event_SkopjeCaptured_title = SKOPJE CAPTURED
event_SkopjeCaptured_descr = Central Power forces have taken control of the Serbian city of Skopje.

event_NisCaptured_title = NIS CAPTURED
event_NisCaptured_descr = The Serbian city of Nis, historic crossroads between East and West, guarding the vital Balkan Express rail connection, has fallen to the Central Powers. 

event_MoscowCaptured_title = MOSCOW CAPTURED
event_MoscowCaptured_descr = For days stalwart Russian guardsmen have fought to the last bullet defending the fortified Kremlin walls from the attackers. Still the might city of Moscow fell into enemy hands. 

event_PetrogradCaptured_title = PETROGRAD CAPTURED
event_PetrogradCaptured_descr = Russia took a massive blow when the Central Power forces managed to take control of the capital city of Petrograd.

event_CairoCaptured_title = CAIRO HAS FALLEN
event_CairoCaptured_descr = Britain took a massive blow when the Central Power forces managed to take control of the capital city of Cairo.

event_BaghdadCaptured_title = BAGHDAD FALLEN
event_BaghdadCaptured_descr = Turkey took a massive blow when the Entente forces managed to take control of the capital city of Baghdad.

event_CetinjeCaptured_title = CETINJE CAPTURED
event_CetinjeCaptured_descr = Central Power forces have captured the mighty fortress of Cetinje.

event_TiranaCaptured_title = TIRANA CAPTURED
event_TiranaCaptured_descr = With its last line of retreat now cut off, the serbian army's fate has been sealed, leaving it at the mercy of the Central Powers.

event_NovoGeorgievskCaptured_title = NOVO-GEORGIEVSK CAPTURED
event_NovoGeorgievskCaptured_descr = Central Power forces have captured the mighty fortress of Novo-Georgievsk.

event_BrestLitovskCaptured_title = BREST-LITOVSK CAPTURED
event_BrestLitovskCaptured_descr = Central Power forces have captured the mighty fortress of Brest-Litovsk.

event_MetzCaptured_title = METZ CAPTURED
event_MetzCaptured_descr = Entente forces have captured the mighty fortress of Metz.

event_RuhrCaptured_title = RUHR AREA LOST
event_RuhrCaptured_descr = The Ruhr Area, heartland of Germany's heavy industries and nexus of strategical raw material has been lost to the Entente. This critical defeat is bound to spell the end of Germany.

event_WilhelmshavenCaptured_title = WILHELMSHAVEN CAPTURED
event_WilhelmshavenCaptured_descr = The Wilhelmshaven Imperial Shipyard is now under Entente control, effectively crippling the German navy.

event_KielCaptured_title = KIEL CAPTURED
event_KielCaptured_descr = The epitome of German naval tradition has been conquered by Entente forces. The Kaiserliche Marine has basically ceased to exist.   

event_EmdenCaptured_title = EMDEN CAPTURED
event_EmdenCaptured_descr = Emden, important link from the industrial centers of the Ruhrgebiet to the North Sea (and hometown of the creator of this mod) has been lost to the Entente.

event_ToulCaptured_title = TOUL CAPTURED
event_ToulCaptured_descr = Central Power forces have captured the mighty fortress of Toul.

event_AdrianopleCaptured_title = ADRIANOPLE CAPTURED
event_AdrianopleCaptured_descr = Entente forces have captured the mighty fortress of Adrianople.

event_BelfortCaptured_title = BELFORT CAPTURED
event_BelfortCaptured_descr = Central Power forces have captured the mighty fortress of Belfort.

event_LilleCaptured_title = LILLE CAPTURED
event_LilleCaptured_descr = Under the cover of heavy artillery support German troops have succeeded in storming the gates of Lille, forcing the badly mauled French garrison into surrender. Due to the severe bombardment the city is set ablaze by numerous fires.

event_VeniceCaptured_title = VENICE CAPTURED
event_VeniceCaptured_descr = Despite all efforts, enemy forces have succeeded in crossing the Piave River, seizing Venice. 

event_OssowitzCaptured_title = OSOVIECE CAPTURED
event_OssowitzCaptured_descr = Central Powers forces have captured the mighty fortress of Osoviece.

event_PosenCaptured_title = POSEN CAPTURED
event_PosenCaptured_descr = Entente forces have captured Posen, opening up a way for a possible invasion into the southeastern German province of Silesia.

event_LotzenCaptured_title = LOTZEN CAPTURED
event_LotzenCaptured_descr = Entente forces have captured the mighty fortress of Lotzen.

event_MainzCaptured_title = MAINZ CAPTURED
event_MainzCaptured_descr = Entente forces have captured the mighty fortress of Mainz.

event_AradCaptured_title = ARAD CAPTURED
event_AradCaptured_descr = Central Power forces have captured the mighty fortress of Arad.

event_KovnoCaptured_title = KOVNO CAPTURED
event_KovnoCaptured_descr = Central Power forces have captured the mighty fortress of Kovno.

event_PrzemyslCaptured_title = PRZEMYSL CAPTURED
event_PrzemyslCaptured_descr = Entente forces have captured the mighty fortress of Przemysl.

event_KrakowCaptured_title = KRAKOW CAPTURED
event_KrakowCaptured_descr = Entente forces have captured the great city of Krakow, splendorous hallmark of a Polish Kingdom long gone by.

event_GallipoliCaptured_title = GALLIPOLI CAPTURED
event_GallipoliCaptured_descr = Entente forces have captured the beaches around Gallipoli.

event_VerdunCaptured_title = VERDUN CAPTURED
event_VerdunCaptured_descr = Central Power forces have captured the mighty fortress of Verdun.

event_ScapaFlowCaptured_title = SCAPA-FLOW CAPTURED
event_ScapaFlowCaptured_descr = The mighty fortress of Scapa-Flow was captured. With this major port in their control, German warships and submarines now have a base much closer to the North Atlantic.

event_LiegeCaptured_title = LIEGE CAPTURED
event_LiegeCaptured_descr = Central Power forces have captured the mighty fortress of Liege. 

event_DanzigCaptured_title = DANZIG CAPTURED
event_DanzigCaptured_descr = Entente forces have captured the strategically vital port city of Danzig, capital of Western Prussia. 

event_Rennenkampf_title = RENNENKAMPF FIRED!
event_Rennenkampf_descr = Russian High Command has finally had enough of Rennenkampf's indolence. Amid recriminations of incompetence and even treason the unsuccessful General is forced to hand in his resignation and is given the boot.

event_IsmailiaCaptured_title = ISMAILIA CAPTURED
event_IsmailiaCaptured_descr = Central Power forces have captured the mighty fortress of Ismailia.

event_BlockadeEstablished_title = CONVOYS ATTACKED!
event_BlockadeEstablished_descr = Recent attacks on merchant vessels by Entente warships stand as a grim proof for the blockade's imperviousness and a warning to further attempts at sending convoys to Germany. All trading routes will remain endangered until the Entente's dominance of the high seas is broken.

event_BlockadeBroken_title = NORTH SEA BLOCKADE BROKEN
event_BlockadeBroken_descr = The British hold on the North Sea has loosened.  German merchant shipping is expected to resume, bringing much needed relief from overseas.

event_Spy_title = ESPIONAGE!
event_Spy_descr = A spy has successfully infiltrated the Entente's command structure and leaked valuable information, foiling enemy warplans. While no specific effects can be made out for now it's certain that a major allied operation has been permanentely shelved.

event_Spy2_title = ROOM 40
event_Spy2_descr = For the first time British code-breakers have managed to decypher the Central Powers' ADFGX code. Several wireless transmissions have been successfully intercepted and evaluated.

event_Spy3_title = COUNTER-ESPIONAGE!
event_Spy3_descr = Allied double agents have thwarted all Central Powers' agents efforts at procuring critical data about future strategic planning. The Chief of secret service Abteilung IIIb has been fired. 

event_Spy4_title = MAJOR INTELLIGENCE BLUNDER!
event_Spy4_descr = In a rare display of mutual incompetence spy networks from both warring alliances manage to entangle themselves in a confusing web of backfiring desinformation with no side being the wiser in the end. The damage done, if any, remains to be seen. 

event_TurkBB_title = NEW OTTOMAN WARSHIPS
event_TurkBB_descr = Despite the protests of Winston Churchil, Britain fulfills its promise and delivers two Dreadnoughts to Turkey which were being completed in British shipyards. As a result, tensions between the British and Ottoman Empire are temporarily eased.

event_FisherResigns_title = CONSEQUENCES OF GALLIPOLI
event_FisherResigns_descr = Following the debacle of the ill-fated Gallipoli-Campaign, British First Sea Lord Sir John Fisher was granted permission to resign from office. The first Lord of the Admiralty Sir Winston Churchill has decided to join the 2nd Grenadier Guards in frontline duties.

KaiserGold = GERMAN FINANCIAL AID TO TURKEY
KaiserGold_info = Consumes 10 German PP to prevent shipment of British dreadnoughts to Turkey which would delay Turkey joining the Central Powers. If SMS Goeben is present in Mediterranean, allows passage into Dardanelles. Italy will be slightly angered by this.
event_KaiserGold_title = THE KAISER'S GOLD
event_KaiserGold_descr = When Britain decides to requisition two Dreadnoughts ordered and paid in advance by the Ottoman Empire, Germany intervenes by gifting a monetary compensation from funds originally meant to reimburse Italy for Austrian territorial gains in Bosnia. German-Ottoman relations improve remarkably. 

event_SevastopolShelling_title = SHELLING OF SEVASTOPOL 
event_SevastopolShelling_descr = The Ottoman minister of war, Enver Pasha orders the former German Cruisers "Goeben" and "Breslau" to enter the Black Sea for maneuvers, hoping to provoke the Russian navy. Instead, German admiral Wilhelm Souchon, commander of the task force decides to bombard the Russian ports of Odessa and Sevastopol. As a result Russia and Turkey are now officially at war!

event_GoebenRaid_title = SCOURGE OF THE BLACK SEA
event_GoebenRaid_descr = The cruisers Goeben and Breslau, now renamed "Yavuz Sultan Selim" and "Midili", recurringly launch surprise attacks into the Black Sea, harassing Russian Transports and bombarding dockyards all along the coastline. Russian Black Sea Naval Command demands its own dreadnought to confront and sink the marauding warships.   

event_Hotzendorf_title = HOETZENDORF ATTACKS
event_Hotzendorf_descr = Despite the Austro-Hungarian forces in Galicia being ill-prepared and few in numbers, Austrian Chief of Staff Conrad von Hoetzendorf decides to go on the attack. Too late the Austrians realize the true scale of the Russian invasion force, suffering heavily from the hastily planned and wasteful attacks.                             

event_ObsoleteWeapons_title = WEAPONRY OUTDATED
event_ObsoleteWeapons_descr = Reports from front commanders indicate that the enemy has a definitve tech advantage. The current flow of innovative weaponry is not adequate anymore. Loss of men and material are increasing as soldiers have to rely on make-shift improvisations.;HINT: you will now lose 1 manpower per attack/defense until you build as many labs as your enemy.

event_UptoDateWeapons_title = NEW EQUIPMENT
event_UptoDateWeapons_descr = The new efforts taken in military research show positive results. New arms and improvements in equipment are again arriving at the fronts in sufficient numbers, bolstering troop morale. 

event_Imperatritsa_title = BLACK SEA FLEET EXPANDED
event_Imperatritsa_descr = After finishing sea trials, the first Russian dreadnought of the new "Imperatritsa Mariya" class has entered active service, eager to reclaim Russian dominance over the Black Sea.

event_RussianDread_title = BLACK SEA FLEET EXPANDED
event_RussianDread_descr = After finishing sea trials, the first Russian dreadnought of the new "Imperatritsa Mariya" class has entered active service, eager to reclaim Russian dominance over the Black Sea. Russian admiralty is already pondering about the possibility of an amphibious landing near Constantinople.  

event_NavalRaidAborted_title = NAVAL RAID ABORTED
event_NavalRaidAborted_descr = At the last moment the Kaiser changes his mind for fear of losing his precious warships and condemns the Battlecruisers to further standby-duty in port. The crews aboard the Battleships are ordered to keep swabbing the decks, exercises and playing cards to keep them occupied.

GallipoliStraits = GALLIPOLI CAMPAIGN
GallipoliStraits_info = Commences the amphibious landing near the Ottoman port of Gallipoli with the aim to conquer Constantinople. Gather as many Entente ships as possible 3 hexes around Anzak Koyu to speed up the landing and damage eventual defenders.
event_GallipoliStraits_title = FORCING THE NARROWS
event_GallipoliStraits_descr = British and French naval forces were soundly repulsed today by Turkish coastal batteries and minefields while trying to force their way into the Dardanelles. The costly failure has confirmed Entente planners that an amphibious landing near Gallipoli must now follow as soon as possible.     

event_Stalemate_title = STALEMATE IN THE WEST
event_Stalemate_descr = The German offensive in France has come close to victory with Paris in reach but still holding out. All along the western front exhausted soldiers on both sides start to dig in, preparing for the onset of winter. Will the new year bring the hoped-for decision? 

event_RussianAmphib_title = RUSSIAN AMPHIBIOUS ATTACK
event_RussianAmphib_descr = After having erstablished naval superiority in the Black Sea, the Russian Fleet launches a daring amphibious landing at the beaches near Constantinople trying to overwhelm the defenders of the Ottoman capital by surprise. 

event_AustriaInvasion_title = AUSTRIAN BORDER OVERRUN
event_AustriaInvasion_descr = Russian forces have breached Austro-Hungarian defences at Tarnopol and Lemberg and are threatening to advance further into the Hungarian Plains. Stunned by the magnitude of their defeat Austrian Generals already fear a complete collapse of the Galician front. 

event_ErzurumCaptured_title = ERZURUM CAPTURED
event_ErzurumCaptured_descr = Rusian troops have taken the Ottoman fortress of Erzurum. To celebrate the Russain victory, captured Ottoman regimental standards are proudly displayed as trophies of war. 

event_ParisRecaptured_title = PARIS RECAPTURED
event_ParisRecaptured_descr = A prestigious victory is celebrated today after Entente forces managed to push the armies of the Central Powers back out of Paris. Entente morale is soaring as their troops march through the French capital in triumph.

event_GrimmHoffmann_title = GRIMM/HOFFMANN AFFAIR
event_GrimmHoffmann_descr = Direct involvement of Swiss diplomats in negotiations concerning a seperate peace agreement between Germany and Russia lead to a severe crisis about the question of Swiss neutrality. Will Switzerland resist being pressured or yield and to go to war after all? 

event_WilsonElected_title = US ELECTIONS
event_WilsonElected_descr = After a fierce presidential campaign, the democrat incumbent Woodrow Wilson triumphs over Charles Evans Hughes, the Republican candidate. Wilson's campaign used the popular slogan "He kept us out of war" that stuck with American voters despite general sympathy for the Entente's cause. 

event_HughesElected_title = US ELECTIONS 
event_HughesElected_descr = After a fierce presidential campaign focussing strongly on the promise to keep the USA out of the war, the Republican candidate Evan Hughes triumphs over the incumbent Democrat Woodrow Wilson.

event_AfricaWar_title = BRITISH DEFEAT IN AFRICA
event_AfricaWar_descr = British and indian troops land at Tanga, invading the German colony of East Africa. The attack is decisively repulsed by a much smaller German force consisting mostly of native African troops. For Britain, the war in East Africa will not prove to be just another quick and easy colonial conquest.

event_AfricaWar2_title = OFFENSIVE IN EAST AFRICA
event_AfricaWar2_descr = British forces begin an offensive from Northern Rhodesia and Nyasaland across the frontier into German East Africa, capturing the town of Bismarckburg. German and native troops under von Lettow-Vorbeck continue to offer stiff resistance.

event_AfricaWar3_title = WAR IN AFRICA CONTINUES 
event_AfricaWar3_descr = British and German colonial troops clash in German East Africa at Mahiwa-Nyangao, the fighting drags on for four days. With a British defeat and the German forces nearly out of supplies, a decisive victory in this theatre will certainly not occur anytime soon. 

EntHospitals = MODERNIZE FIELD HOSPITALS
EntHospitals_info = Each nation of your alliance recovers 15% of their sustained ground units casualties. Each turn every friendly nation replenishes up to 1% of their ground units casualties.  
event_EntHospitals_title = FIELD HOSPITALS IMPROVED
event_EntHospitals_descr = When the war began no one could have forseen the horrendeous effects of industrial warfare. Casualties were expected in the thousands, not millions. Consequently, medical support must improve drastically. Field hospitals are modernized and thousands of nurses are put into service, increasing the number of recovering soldiers returning to the frontline. 

CPHospitals = MODERNIZE FIELD HOSPITALS
CPHospitals_info = Each nation of your alliance recovers 15% of their sustained ground units casualties. Each turn every friendly nation replenishes up to 1% of their ground units casualties. 
event_CPHospitals_title = FIELD HOSPITALS IMPROVED
event_CPHospitals_descr =  When the war began no one could have forseen the horrendeous effects of industrial warfare. Casualties were expected in the thousands, not millions. Consequently, medical support must improve drastically. Field hospitals are modernized and thousands of nurses are put into service, increasing the number of recovering soldiers returning to the frontline. 


event_TsarCommand_title = THE TSAR TAKES COMMAND
event_TsarCommand_descr = Dissatisfied with the siuation at the front, Tsar Nicholas II takes direct command of the Army. The decision is widely unpopular amongst Stavka leaders and can't hide the fact that the Russian war industry is unable to properly outfit new recruits with arms and ammunition anymore. As a result the common soldier seems to be better equipped with prayers than with actual weapons.

event_CommanderDeath_title = COMMANDER KILLED
event_CommanderDeath_descr = A commander has been mortally wounded in battle. The nation mourns the loss of a war hero.

event_CommanderDeathFrance_title = FRENCH COMMANDER KILLED
event_CommanderDeathFrance_descr = A French commander has been mortally wounded in battle. La Grande Nation mourns the loss of a war hero.

event_CommanderDeathBritain_title = BRITISH COMMANDER KILLED
event_CommanderDeathBritain_descr = A British commander has been mortally wounded in battle. The Empire mourns the loss of a war hero.

event_CommanderDeathGermany_title = GERMAN COMMANDER KILLED
event_CommanderDeathGermany_descr = A German commander has been mortally wounded in battle. The Fatherland mourns the loss of a war hero.

event_CommanderDeathAustria_title = AUSTRIAN COMMANDER KILLED
event_CommanderDeathAustria_descr = An Austrian commander has been mortally wounded in battle. The Dual Monarchy mourns the loss of a war hero.

event_CommanderDeathRussia_title = RUSSIAN COMMANDER KILLED
event_CommanderDeathRussia_descr = A Russian commander has been mortally wounded in battle. Mother Russia mourns the loss of a war hero.

event_CommanderDeathTurkey_title = OTTOMAN COMMANDER KILLED
event_CommanderDeathTurkey_descr = A Turkish commander has been mortally wounded in battle. He will be remembered as a hero of war.

event_CommanderDeathItaly_title = ITALIAN COMMANDER KILLED
event_CommanderDeathItaly_descr = An Italian commander has been mortally wounded in battle. All of Italy mourns the loss of a war hero.

event_RussiaMob_title = FULL RUSSIAN MOBILIZATION
event_RussiaMob_descr = The enormous task of training, outfitting and organizing the vast armies of Imperial Russia has severly overtaxed the nation's administrative structures. Presumably it will take many more weeks if not months to get all the troops ready for the war.    

event_RussiaSupplyCrisis_title = RUSSIAN SUPPLY CRISIS
event_RussiaSupplyCrisis_descr = After months of fighting the Imperial Russian Army's demands of food, guns and ammunition can no longer be met by the nation's outworn industry as lack of capacity is exacerbated by bureaucratic conflicts and mismanagement. Russian Generals urge for emergency action to be taken at once!
      
event_RussiaSupplyCrisisEnd_title = RUSSIAN SUPPLY CRISIS OVER
event_RussiaSupplyCrisisEnd_descr = Introduction of rigorous optimization techniques and improvisations performed in the nick of time by newly founded War Industry committees have finally put an end to the Russian Supply Crisis.  

event_Senussi_title = FIRES IN THE DESERT
event_Senussi_descr = Turkish envoys have convinced Sayyid Ahmed, the head of the Senussi, to begin hostilities against the Entente forces, using smuggled arms and with Turkish support. 

event_SenussiEnd_title = SENUSSI UPRISING QUELLED 
event_SenussiEnd_descr = With their fighting spirit broken and their supplies running low the Senussi have decided to put down their weapons, surrendering to the enemy.

event_Colmar_title = GERMAN MILITARY MISSION
event_Colmar_descr = German Field Marshal Colmar von der Goltz arrives in Constantinople to act as military advisor to the Sultan and coordinate operations to establish Germany's influence in Persia. 

event_Subwarfare_title = ENTENTE CONVOY SUNK
event_Subwarfare_descr = A distress call dispatched from a merchant convoy while en route to the British Isles has just come in, reporting about being attacked by German U-Boats. All contact was lost shortly afterwards.   

event_Subwarfare2_title = CONVOY LOSSES RISE
event_Subwarfare2_descr = Central Powers naval attacks on convoys en route to the British Isles are intensifying. If the Royal Navy can't put an end to this menace Britain's supply of foodstuffs will soon reach a critical level.  

event_ColmarDeath_title = VON DER GOLTZ DIES
event_ColmarDeath_descr = While supervising military operations in the orient, German Field Marshal Von der Goltz succumbs to a sudden and lethal illness. His death marks the decline of german command control over Ottoman units as well as the end of Germany's attempts to win over Persia for the Central Powers.

event_ArthurBopp_title = ARTHUR BOPP
event_ArthurBopp_descr = Field Marshal Von der Goltz puts major General Arthur Bopp in charge of operations to exert German influence in neutral Persia and persuade the local warlords to enter the war on behalf of the Central Powers. 

event_GeneralDismissed_title = GENERAL DISMISSED
event_GeneralDismissed_descr = Following the death of Colmar Von der Goltz, German influence at Ottoman General Staff is starting to wane. A German Field Commander has been relegated to quartermaster General duties. 

event_SerbsinAustria_title = SERBIA ARMY INVADES!
event_SerbsinAustria_descr = Foiling Austro-Hungarian battleplans, Serbian troops have crossed the border into Austrian territory. Austrian High Command is outraged at their enemy's insolence to turn tables and take the initiative. 

event_PotiorekFired_title = POTIOREK FIRED
event_PotiorekFired_descr = Due to the blatant incompetence shown while dealing with the Serbian Army which still holds vital positions, the Austrian commander of the Serbian Front, Oskar Potiorek, has been fired. In the end not only Potiorek himself but the Austrian army as a whole has been disgraced by his abysmal failure.

event_Stavka_title = STAVKA REORGANIZATION
event_Stavka_descr = A change has occured at the Russian High Command: General Brussilov will replace General Ivanov to regain strategic initiative against the Central Powers.

event_Stavka2_title = STAVKA REORGANIZATION
event_Stavka2_descr = After his failure to invade East Prussia and defend Warsaw, General Zhilinski has been replaced by General Ruszky as commander of the north western front.

event_Bergmann_title = BERGMANN OFFENSIVE
event_Bergmann_descr = Russian General Georgy Eduardovich Bergmann, commander of the First Caucasian Army orders a pre-emptive attack into Ottoman territory, crossing the border near the town of Erzurum. At once, Turkish troops led by Enver Pasha are mobilized to counter the move.

event_Sarikamis_title = OTTOMAN CAUCASUS ATTACK
event_Sarikamis_descr = Despite harsh weather conditions and unfavorable terrain, Ottoman Field Commander Enver Pasha orders a hastely prepared attack into the Caucasus. Soon the turkish troops are stopped by tenacious resistance of Russian defenders near the mountain town of Sarikamish.

event_SarikamisDefeat_title = CAUCASUS DISASTER 
event_SarikamisDefeat_descr = After weeks of bitter fighting, the Ottoman offensive into the Caucasus mountains has failed on a catastrophic scale with tens of thousands of unsupplied Turkish troops dying of hunger, sickness and frostbite. Enver Pasha has resigned as a field commander.

event_AnzacBeachCaptured_title = ANZAC BEACHES CAPTURED 
event_AnzacBeachCaptured_descr = Turkish forces finally manage to overrun the Entente's landing beaches near Gallipoli, throwing the invaders back into the sea. All over Turkey people are exulting in celebrations. 

event_PlanXVII_title = FRANCE CAUGHT OFFGUARD
event_PlanXVII_descr = Despite predictions made in the past about a possible German flanking attack through Belgium, French military planners have emphasised deployment along the Franco-German border. With German forces now factually invading Belgium, France is struggling to check the enemy's advance in time.   


event_Entmoral_title = ENTENTE CONFIDENT
event_Entmoral_descr = Despite some minor setbacks and the gruelling hardships of modern warfare, the nations of the Entente Allies as a whole are considering themselves to be in a good enough position to remain victorious. 


event_Entmoral2_title = ENTENTE CONFIDENT
event_Entmoral2_descr = Despite some minor setbacks and the gruelling hardships of modern warfare, the nations of the Entente Allies as a whole are considering themselves to be in a good enough position to remain victorious. 


event_Entmoral3_title = ENTENTE CONFIDENT
event_Entmoral3_descr = Despite some minor setbacks and the gruelling hardships of modern warfare, the nations of the Entente Allies as a whole are considering themselves to be in a good enough position to remain victorious. 

event_Entmoral4_title = ENTENTE CONFIDENT
event_Entmoral4_descr = Despite some minor setbacks and the gruelling hardships of modern warfare, the nations of the Entente Allies as a whole are considering themselves to be in a good enough position to remain victorious. 


event_Entmoral5_title = ENTENTE CONFIDENT
event_Entmoral5_descr = Despite some minor setbacks and the gruelling hardships of modern warfare, the nations of the Entente Allies as a whole are considering themselves to be in a good enough position to remain victorious. 

event_Entmoral6_title = ENTENTE CONFIDENT
event_Entmoral6_descr = Despite some minor setbacks and the gruelling hardships of modern warfare, the nations of the Entente Allies as a whole are considering themselves to be in a good enough position to remain victorious. 



event_Cpmoral_title = CENTRAL POWERS CONFIDENT
event_Cpmoral_descr = Despite some minor setbacks and the gruelling hardships of this terrible war, the nations of the Central Powers as a whole are considering themselves to be in a good enough position to remain victorious. 

event_Cpmoral2_title = CENTRAL POWERS CONFIDENT
event_Cpmoral2_descr = Despite some minor setbacks and the gruelling hardships of this terrible war, the nations of the Central Powers as a whole are considering themselves to be in a good enough position to remain victorious. 


event_Cpmoral3_title = CENTRAL POWERS CONFIDENT
event_Cpmoral3_descr = Despite some minor setbacks and the gruelling hardships of this terrible war, the nations of the Central Powers as a whole are considering themselves to be in a good enough position to remain victorious. 

event_Cpmoral4_title = CENTRAL POWERS CONFIDENT
event_Cpmoral4_descr = Despite some minor setbacks and the gruelling hardships of this terrible war, the nations of the Central Powers as a whole, are considering themselves to be in a good enough position to remain victorious. 


event_Cpmoral5_title = CENTRAL POWERS CONFIDENT
event_Cpmoral5_descr = Despite some minor setbacks and the gruelling hardships of this terrible war, the nations of the Central Powers as a whole are considering themselves to be in a good enough position to remain victorious. 

event_Cpmoral6_title = CENTRAL POWERS CONFIDENT
event_Cpmoral6_descr = Despite some minor setbacks and the gruelling hardships of this terrible war, the nations of the Central Powers as a whole are considering themselves to be in a good enough position to remain victorious. 

event_FranceDeploy_title = FRENCH REINFORCEMENTS ARRIVE
event_FranceDeploy_descr = The first hastily mobilized French reinforcements have been deployed. Whatever the men lack in experience they are eager to make up in dedication for their fatherland. "Les boches" won't know what hit them! 

event_GermanyDeploy_title = GERMAN ARMY EXPANDED
event_GermanyDeploy_descr = Train wagons filled to the brim with cheering German troops are arriving at their destinations. The vast majority is certain the whole affair will be nothing more than an exciting adventure with the german victory being a foregone conclusion.

event_GermanyDeploy2_title = GERMAN ARMY EXPANDED
event_GermanyDeploy2_descr = These days train stations all over Germany are brimming with families waving goodbye to their sons. Amidst all the hooraying and the roar of military bands, the few doubtful thoughts are soon drowned out. 


event_FrenchRevenge_title = FRENCH REVANCHISM
event_FrenchRevenge_descr = Civil unrest is breeding in German occupied France as a result of the dire terms of the French surrender imposed on the nation by the Central Powers. Already nationalist warmongers and military commanders humiliated by their defeat begin to re-stocke feelings of bitterness and revenge in the population.

event_FrenchPartisans_title = MARTIAL LAW IN FRANCE
event_FrenchPartisans_descr = As armed resistance against German occupying forces in France starts to flare up, German authorities react by imposing martial law and ordering shootings of partisans. Military governors of major French cities are requesting reinforcements to suppress the increasing hostilities and restore order.

event_FrenchRevolt_title = FRENCH INSURGENCE
event_FrenchRevolt_descr = A tremendous wave of patriotism has swept over France as the whole nation takes to arms to free itself from German occupation.

event_MurmanRailway_title = MURMAN RAILWAY
event_MurmanRailway_descr = To facilitate the delivery of supplies from Britain, Russia has completed the Murman Railway connecting Petrograd to the Murman station, the newly founded ice-free port in the Russian Arctic. Soon materiel from Entente convoys will help to overcome the Russian supply crisis.

event_MurmanConvoys_title = MURMAN CONVOYS
event_MurmanConvoys_descr = Hoping to keep Russia in the war, Britain is redirecting her convoys into the Russian Arctic, heading for the ice-free ports of Archangelsk and Murmansk. Filled with ammunition and other supplies they are desperately needed by the Tsar's armies.;NOTE TO ENTENTE PLAYER: you can now transfer production and ammunition from Britain to Russia via the Diplomacy panel.

event_DutchCrisis_title = HOLLAND IN PERIL!
event_DutchCrisis_descr =  Caught between the fronts, the Netherlands face the dilemma of having to decide whether to follow British or German demands. Giving in to Britain might mean war with Germany, but refusing London’s demands might cause the ruin of the Dutch economy as stocks for domestic consumption are expected to run out in three weeks time.

event_DutchCrisis1_title = DUTCH ECONOMY STRAINED
event_DutchCrisis1_descr = The British Blockade is forcing Germany to raise her imports of agricultural goods from the Netherlands. Dutch farmers take advantage by selling grain to Germany at great profit while neglecting domestic demands. Dutch government intervenes but struggles to find a solution to satisfy all the parties involved.

event_DutchCrisis2_title = DUTCH CRISIS WORSENS
event_DutchCrisis2_descr = As the war progresses, more and more Dutch ships are sunk by sea-mines or German torpedoes, steadily diminishing the amount of tonnage available for Dutch trade. Now British efforts to intensify the Blockade have exacerbated the siutation, as almost no Dutch ships dares to leave port for fear of seizure by the Royal Navy. 

MarineKorps = DEPLOY MARINEKORPS TO DUTCH BORDER
MarineKorps_info = Two Reserve Corps will be spawned: one at Emden and one in the Ruhrgebiet. Furthermore, Dutch alignment will be shifted in favor of the Central Powers, winning enough time for you to deploy heavy units to the German-Dutch border. 
event_MarineKorps_title = CASE "K" 
event_MarineKorps_descr = German admiralty has become nervous about a possible British invasion of the Netherlands. Fearing the Dutch might not be able or willing to resist a British invasion or allow the British troops to use Dutch territory, German Admiral Ludwig von Schroeder, head of the MarineKorps has issued orders to counteract such an eventuality. 

event_BritishRaid_title = BRITISH RAID
event_BritishRaid_descr = British naval forces conduct a raid on several German-held ports along the Channel coast which serve as submarine bases. A number of obsolete cruisers filled with concrete are scuttled in the channels leading to the harbours but only manage to partially block the enemy's access to the ports.

event_BritishRaid2_title = BRITISH RAID
event_BritishRaid2_descr = British naval forces conduct a raid on several German-held ports along the Channel coast which serve as submarine bases. A number of obsolete cruisers filled with concrete are scuttled in the channels leading to the harbours while assault squads of the Royal Marines occupy the bases in a coup de main.

event_BritishLanding_title = NETHERLANDS INVADED
event_BritishLanding_descr = After months of planning and preparation, British naval forces conduct a concerted series of amphibious assaults on the Dutch coast. Using the element of surprise under favourable weather conditions the landing forces quickly overwhelm the stunned defenders and establish a beach head. 

event_RussoJapWar_title = SECOND RUSSO-JAPANESE WAR!
event_RussoJapWar_descr = Tempted by the absence of British naval forces in the East Pacific and signs of Russian strength faltering, Japan launches a surprise attack on Russia, satisfying traditional expansionist ambitions in Northeast-Asia.
						
event_SigintEnt1_title = CENTRAL POWERS CIPHER BROKEN!
event_SigintEnt1_descr = Investments in signal intelligence technologies and decryption procedures have lead to successful interception of Central Powers wireless transmissions!

event_SigintEnt2_title = CENTRAL POWERS CIPHER BROKEN!
event_SigintEnt2_descr = Investments in signal intelligence technologies and decryption procedures have lead to successful interception of Central Powers wireless wireless transmissions!

event_SigintEnt3_title = CENTRAL POWERS CIPHER BROKEN!
event_SigintEnt3_descr = Investments in signal intelligence technologies and decryption procedures have lead to successful interception of Central Powers wireless wireless transmissions!

event_SigintEnt4_title = CENTRAL POWERS CIPHER BROKEN!
event_SigintEnt4_descr = Investments in signal intelligence technologies and decryption procedures have lead to successful interception of Central Powers wireless wireless transmissions!

event_SigintCP1_title = ENTENTE CIPHER BROKEN!
event_SigintCP1_descr = Investments in signal intelligence technologies and decryption procedures have lead to successful interception of Entente wireless transmissions!

event_SigintCP2_title = ENTENTE CIPHER BROKEN!
event_SigintCP2_descr = Investments in signal intelligence technologies and decryption procedures have lead to successful interception of Entente wireless transmissions!

event_SigintCP3_title = ENTENTE CIPHER BROKEN!
event_SigintCP3_descr = Investments in signal intelligence technologies and decryption procedures have lead to successful interception of Entente wireless transmissions!

event_SigintCP4_title = ENTENTE CIPHER BROKEN!
event_SigintCP4_descr = Investments in signal intelligence technologies and decryption procedures have lead to successful interception of Entente wireless transmissions!

event_DOWreds_title = BOLSHEVIK RED ARMY FORMED
event_DOWreds_descr = Leon Trotsky consolidates the revolutionary militias of the Red Guards to form the Red Army, replacing the election of officers with traditional army hierarchies. The officer corps is largely composed of ex-Tsarists under the watchful eyes of Political Commissars to ensure loyalty and efficiency of the troops.     

event_DOWwhites_title = WHITE COUNTER-REVOLUTION
event_DOWwhites_desct = In reaction to the Bolsheviks seizing power over Russia, loyalist troops under the command of former Tsarist general Alexejev have joined forces, establishing the White Guards to free the nation from the Reds terror. Entente powers have acknowledged the movement and promised support.

event_RussianCivilWar_title = RUSSIAN CIVIL WAR!
event_RussianCivilWar_descr = Bolsheviks and White Guards are massing their troops in preparation for a terrible struggle for supremacy over what once was Imperial Russia. No quarter shall be given by either side! 

event_LeavesEnt_title = HOME BEFORE THE LEAVES FALL
event_LeavesEnt_descr = Germany has sworn loyalty to Austria-Hungary and declared war on Russia. While the Tsar's armies are still mobilizing, the German hammer is poised to strike down France with teutonic furor. But France is confident that in the end the enemy tide will break on the sheer courage and esprit of her soldiers. The disgrace of 1870 will be avenged! VIVE LA FRANCE!

event_LeavesCP_title = HOME BEFORE THE LEAVES FALL
event_LeavesCP_descr =  Austria-Hungary and Serbia are teetering on the brink of war after German reassurance of loyalty to the Dual Monarchy. In the coming conflict Germany will be caught in a two front war, unless France can be dealt a decisive knock-out blow. Already the Kaiser proclaims that Paris will be in German hands and the soldiers back home before the leaves fall from the trees! HURRAH! 

event_LightsOut_title = THE LAMPS GO OUT IN EUROPE
event_LightsOut_descr = The machinery of alliances set up between the major european powers is set in motion. During these fateful days that are sure to shape the future for generations to come, British Foreign Minister Sir Edward Grey remarks to a friend:  "The lamps are going out all over Europe, we shall not see them lit again in our life-time".

event_MoltkeSchlieffen_title = THE FUSE IS LIT
event_MoltkeSchlieffen_descr = While visiting Sarajevo, the Austro-Hungarian heir to the throne, Archduke Franz-Ferdinand and his wife are shot by a Serbian anarchist. Within days Austria-Hungary and Serbia find them-;selves on the brink of a war long-anticipated by all European nations. Despite various diplomatic efforts to still contain the crisis, military top brass are already preparing for the inevitable.   

event_DOWserbia_title = POTZBLITZ MOD V24.2!
event_DOWserbia_descr = Welcome to Potzblitz mod!; Report crashes at Slitherene-forum's CTGW Mods&Scenario subforum and please include last autosave.endturn and/or "ctgw.log" file usually to be found in your games folder.; Greetings to all players and contributors. ENJOY! 
event_DOWaustria_title = AUSTRIA DECLARES WAR!
event_DOWaustria_descr = Seizing on the assassination of Archduke Franz Ferdinand as a pretext, Austria-Hungary delivers an ultimatum containing unacceptable demands to Serbia on July 23. Serbia, assured of Russian support, refuses to knuckle under. Austria-Hungary, likewise assured of German support, rejects the Serbian response and declares war.
event_DOWgermany_title = GERMANY DECLARES WAR!
event_DOWgermany_descr = Germany has allied with Austria-Hungary and declared war on the Entente Powers.
event_DOWfrance_title = FRANCE STANDS TALL!
event_DOWfrance_descr = France declares war in response to German mobilization efforts. French Generals are confident they can deal with the German aggression.
event_DOWbritain_title = GREAT BRITAIN WILL SAIL!
event_DOWbritain_descr = British expeditionary forces are assembling in major ports along the Channel, ready for departure to the European theatre of war.
event_DOWrussia_title = RUSSIA GETS READY FOR WAR!
event_DOWrussia_descr = Russia's mighty armies have been set in motion to fight for Tsar and motherland. Central Power border forces are bracing themselves to counter the menacing torrent from the east.
event_DOWitaly_title = ITALY HAS CHOSEN!
event_DOWitaly_descr = After warily evaluating the course of the current war in Europe, Italy finally joined the fray, declaring war on her enemies.
event_DOWturkey_title = OTTOMAN EMPIRE GOES TO WAR!
event_DOWturkey_descr = Just as expected, the Ottoman Empire has aligned with the Central Powers.
event_DOWbulgaria_title = BULGARIA GOES TO WAR!
event_DOWbulgaria_descr = Bulgaria has declared war, hoping to regain the territories lost in the Second Balkan War. 
event_DOWromania_title = ROMANIA GOES TO WAR!
event_DOWromania_descr = Drawn into the war by cruel necessity, Romania has started mobilizing.
event_DOWbelgium_title = BELGIUM AT WAR!
event_DOWbelgium_descr = King Albert of Belgium has given out orders for rearguard actions to delay the enemy as long as possible with an emphasis on holding the fortified city of Antwerp. Even though the Belgian soldiers are woefully underequipped, outnumbered 10 to 1 and ridiculed by the enemy as being a "praline army", they are determined to defend their country, come what may. 
event_DOWportugal_title = PORTUGAL DECLARES WAR!
event_DOWportugal_descr = After minor skirmishes in African colonies earlier in the war, Portugal is now officially at war with the Central Powers.
event_DOWusa_title = U.S.A. DECLARES WAR!
event_DOWusa_descr = The President of the US gave a speech to the joint houses of Congress outlining the case for declaring war upon The Central Powers. The formal declaration of war followed a few days later!
event_DOWsweden_title = SWEDEN AT WAR!
event_DOWsweden_descr = Recent acts of aggression have left Sweden no other option than to defend itself and to declare war on its attackers.
event_DOWgreece_title = GREECE TAKES TO ARMS!
event_DOWgreece_descr = Forced by diplomatic pressure, Greece has given up neutrality, entering the war on the side of her allies.
event_DOWdenmark_title = DENMARK AT WAR!
event_DOWdenmark_descr = Unable to keep her neutrality Denmark has been drawn into the war. Now the army is preparing to fortify the capital.  
event_DOWnorway_title = NORWAY AT WAR!
event_DOWnorway_descr = Norwegian attempts to stay neutral have failed. Reservists are called into home guard units to back up the few armed forces. 
event_DOWfinland_title = FINLAND AT WAR!
event_DOWfinland_descr = Finnish nationalists have taken control of the country, ready to fight for their nation's independence.
event_DOWspain_title = SPAIN NO LONGER NEUTRAL!
event_DOWspain_descr = Spanish interventionalists have seized power in Spain. Despite Spanish military being in a state of neglect since the defeat in the Spanish-American war of 1898 and public protests against such a risky endeavor, Spaing goes to war.
event_Surrenderfrance_title = FRANCE SURRENDERS!
event_Surrenderfrance_descr = After a heroic fight the French have officially surrendered to their enemies.
event_Surrendergermany_title = GERMANY SURRENDERS!
event_Surrendergermany_descr = The German Kaiser has officially surrendered to his enemies.
event_Surrenderbritain_title = GREAT BRITAIN SURRENDERS!
event_Surrenderbritain_descr = The British government has officially surrendered to their enemies.
event_Surrenderrussia_title = RUSSIA SURRENDERS!
event_Surrenderrussia_descr = The Russian government has officially surrendered to their enemies.
event_Surrenderitaly_title = ITALY SURRENDERS!
event_Surrenderitaly_descr = The Italian government has officially surrendered to their enemies.
event_Surrenderturkey_title = TURKEY SURRENDERS!
event_Surrenderturkey_descr = The Ottoman Sultan has officially abdicated, surrendering to the enemy.
event_Surrenderusa_title = THE USA SURRENDERS!
event_Surrenderusa_descr = The United States government has officially surrendered to their enemies.
event_Surrenderaustria_title = AUSTRIA-HUNGARY SURRENDERS!
event_Surrenderaustria_descr = The Austrian-Hungarian Empire has officially surrendered to their enemies.
event_Surrenderserbia_title = SERBIA SURRENDERS!
event_Surrenderserbia_descr = The Serbian government has officially surrendered to their enemies.
event_Surrenderbelgium_title = BELGIUM SURRENDERS!
event_Surrenderbelgium_descr = With Belgium having officially surrendered, trecks of refugees are trying to flee the country, heading for the Dutch border.
event_Surrenderromania_title = ROMANIA SURRENDERED!
event_Surrenderromania_descr = The Romanian armed forces have surrendered to their enemies.
event_Surrendergreece_title = GREECE SURRENDERS!
event_Surrendergreece_descr = Greece has sued for peace, surrendering to the enemy.
event_Surrenderportugal_title = PORTUGAL SURRENDERS!
event_Surrenderportugal_descr = Unable to continue the struggle, Portugal has been forced to sue for peace, losing all of her colonies.
event_Surrenderspain_title = SPAIN SURRENDERS!
event_Surrenderspain_descr = As suspected, Spanish involvement in the War has ended in a complete military fiasco. Unable to pay for war reparations, the nation is forced to take up huge loans, leading to inflation and further misery and political unrest. 
event_Surrendernetherlands_title = NETHERLANDS SURRENDER!
event_Surrendernetherlands_descr = With all hope for victory gone, the Dutch government has officially surrendered to their enemies.
event_Surrenderswitzerland_title = SWITZERLAND SURRENDERS!
event_Surrenderswitzerland_descr = The remnants of the Swiss Army in the reduits of Switzerland have given up resistance, surrendering to the enemy.
event_Surrenderbulgaria_title = BULGARIA SURRENDERS!
event_Surrenderbulgaria_descr = Seeing the futility in prolonging the war, Bulgaria has sued for peace . Tsar Ferdinand has fled the country, seeking asylum in Germany.
event_Surrenderarabia_title = ARAB REBELLION CRUSHED!
event_Surrenderarabia_descr = Due to faltering morale and internal quarreling between the Arab tribes, the rebel forces have withdrawn from the war and scattered into the four winds. 
event_Surrenderpersia_title = PERSIA DEFEATED!
event_Surrenderpersia_descr = The warlords of the largest Persian tribes have admitted defeat, surrendering to their enemies.
event_Surrendercolonies_title = BERBER TRIBESMEN SURRENDER
event_Surrendercolonies_descr = The Berber tribesmen have suffered a crushing defeat at the hands of the expedition forces.
event_Surrenderdenmark_title = DENMARK SURRENDERS
event_Surrenderdenmark_descr = The Danish resistance has been shattered. Peace talks are underway.
event_Surrendernorway_title = NORWAY SURRENDERS
event_Surrendernorway_descr = Norwegian forces were overwhelmed by their enemies. The government has agreed to sue for peace.
event_Surrenderbolshevik_title = MOTHER RUSSIA LIBERATED!
event_Surrenderbolshevik_descr = The Bolshevist reign of terror has been shattered by the Russian Loyalist troops. Lenin and his gang of criminals are waiting to be sent to the gallows while their hellish minions are scattered to the winds.   
event_Surrenderwhites_title = BOLSHEVIKS TRIUMPHANT!
event_Surrenderwhites_descr = After the last decisive battle, the paltry forces of the White Guards are retreating across the Urals into Siberia. The Red Army has weathered its first trial by fire. Now let's free the rest of the world from imperalist oppression! 

event_SurrenderFrance_title = FRANCE SURRENDERS!
event_SurrenderFrance_descr = The French government has officially surrendered to their enemies.
event_SurrenderGermany_title = GERMANY SURRENDERS!
event_SurrenderGermany_descr = The German Kaiser has officially surrendered to his enemies.
event_SurrenderBritain_title = GREAT BRITAIN SURRENDERS!
event_SurrenderBritain_descr = The British government has officially surrendered to their enemies.
event_SurrenderRussia_title = RUSSIA SURRENDERS!
event_SurrenderRussia_descr = The Russian government has officially surrendered to their enemies.
event_SurrenderItaly_title = ITALY SURRENDERS!
event_SurrenderItaly_descr = The Italian government has officially surrendered to their enemies.
event_SurrenderTurkey_title = TURKEY SURRENDERS!
event_SurrenderTurkey_descr = The Ottoman Sultan has officially abdicated, surrendering to the enemy.
event_SurrenderUsa_title = THE USA SURRENDERS!
event_SurrenderUsa_descr = The United States government has officially surrendered to their enemies.
event_SurrenderAustria_title = AUSTRIA-HUNGARY SURRENDERS!
event_SurrenderAustria_descr = The Austrian-Hungarian Empire has officially surrendered to their enemies.
event_SurrenderSerbia_title = SERBIA SURRENDERS!
event_SurrenderSerbia_descr = The Serbian government has officially surrendered to their enemies.
event_SurrenderBelgium_title = BELGIUM SURRENDERS!
event_SurrenderBelgium_descr = With Belgium having officially surrendered, trecks of refugees are trying to flee the country.








france_joined_0 = France has surrendered
britain_joined_0 = Great Britain has surrendered
germany_joined_0 = Germany has surrendered
austria_joined_0 = Austria-Hungary has surrendered
russia_joined_0 = Russia has surrendered
turkey_joined_0 = Turkey has surrendered
belgium_joined_0 = Belgium has surrendered
serbia_joined_0 = Serbia has surrendered
italy_joined_0 = Italy has surrendered
netherlands_joined_0 = The Netherlands has surrendered
usa_joined_0 = The United States has surrendered
sweden_joined_0 = Sweden has surrendered
denmark_joined_0 = Denmark has surrendered
finland_joined_0 = Finland has surrendered
greece_joined_0 = Greece has surrendered
spain_joined_0 = Spain has surrendered
portugal_joined_0 = Portugal has surrendered
switzerland_joined_0 = Switzerland has surrendered
romania_joined_0 = Romania has surrendered
bulgaria_joined_0 = Bulgaria has surrendered
norway_joined_0 = Norway has surrendered
arabia_joined_0 = Arabia has surrendered
persia_joined_0 = Persia has surrendered
egypt_joined_0 = Egypt has surrendered

redfinland_joined_0 = The Finnish Red Guards have surrendered
whites_joined_0 = The White Guards have surrendered
bolshevik_joined_0 = The Bolsheviks have surrendered
poland_joined_0 = Poland has surrendered
anarchists_joined_0 = The Anarchists have surrendered

france_joined_1 = France joined the Entente Allies
britain_joined_1 = Great Britain joined the Entente Allies
germany_joined_1 = Germany joined the Entente Allies
austria_joined_1 = Austria-Hungary joined the Entente Allies
russia_joined_1 = Russia joined the Entente Allies
turkey_joined_1 = Turkey joined the Entente Allies
belgium_joined_1 = Belgium joined the Entente Allies
serbia_joined_1 = Serbia joined the Entente Allies
italy_joined_1 = Italy joined the Entente Allies
netherlands_joined_1 = The Netherlands joined the Entente Allies
usa_joined_1 = The United States joined the Entente Allies
sweden_joined_1 = Sweden joined the Entente Allies
denmark_joined_1 = Denmark joined the Entente Allies
finland_joined_1 = Finland joined the Entente Allies
greece_joined_1 = Greece joined the Entente Allies
spain_joined_1 = Spain joined the Entente Allies
portugal_joined_1 = Portugal joined the Entente Allies
switzerland_joined_1 = Switzerland joined the Entente Allies
romania_joined_1 = Romania joined the Entente Allies
bulgaria_joined_1 = Bulgaria joined the Entente Allies
norway_joined_1 = Norway joined the Entente Allies
arabia_joined_1 = Arabia joined the Entente Allies
persia_joined_1 = Persia joined the Entente Allies
egypt_joined_1 = Egypt joined the Entente Allies
redfinland_joined_1 = The Finnish Civil War has started
whites_joined_1 = The White Guard has gained support from the Entente Allies
poland_joined_1 = Poland has joined the Entente Allies
anarchists_joined_1 = The Anarchists have joined the White Movement


france_joined_2 = France joined the Central Powers
britain_joined_2 = Great Britain joined the Central Powers
germany_joined_2 = Germany joined the Central Powers
austria_joined_2 = Austria-Hungary joined the Central Powers
russia_joined_2 = Russia joined the Central Powers
turkey_joined_2 = Turkey joined the Central Powers
belgium_joined_2 = Belgium joined the Central Powers
serbia_joined_2 = Serbia joined the Central Powers
italy_joined_2 = Italy joined the Central Powers
netherlands_joined_2 = Netherlands joined the Central Powers
usa_joined_2 = United States joined the Central Powers
sweden_joined_2 = Sweden joined the Central Powers
denmark_joined_2 = Denmark joined the Central Powers
finland_joined_2 = White Finland has gained support from the Central Powers
greece_joined_2 = Greece joined the Central Powers
spain_joined_2 = Spain joined the Central Powers
portugal_joined_2 = Portugal joined the Central Powers
switzerland_joined_2 = Switzerland joined the Central Powers
romania_joined_2 = Romania joined the Central Powers
bulgaria_joined_2 = Bulgaria joined the Central Powers
norway_joined_2 = Norway joined the Central Powers
arabia_joined_2 = Arabia joined the Central Powers
persia_joined_2 = Persia joined the Central Powers
egypt_joined_2 = Egypt joined the Central Powers
redfinland_joined_2 = The Finnish Civil War has started
bolshevik_joined_2 = The Bolsheviks have come to power.
anarchists_joined_2 = The Anarchists have joined the Bolshevists



surrender_offer_france = France has sent its diplomats to request for their surrender.
surrender_offer_britain = Great Britain has sent its diplomats to request for their surrender.
surrender_offer_germany = Germany has sent its diplomats to request for their surrender.
surrender_offer_austria = Austria-Hungary has sent its diplomats to request for their surrender.
surrender_offer_russia = Russia has sent its diplomats to request for their surrender.
surrender_offer_turkey = Turkey has sent its diplomats to request for their surrender.
surrender_offer_belgium = Belgium has sent its diplomats to request for their surrender.
surrender_offer_serbia = Serbia has sent its diplomats to request for their surrender.
surrender_offer_italy = Italy has sent its diplomats to request for their surrender.
surrender_offer_netherlands = The Netherlands have sent their diplomats to request for their surrender.
surrender_offer_usa = The United States have sent their diplomats to request for their surrender.
surrender_offer_sweden = Sweden has sent its diplomats to request for their surrender.
surrender_offer_denmark = Denmark has sent its diplomats to request for their surrender.
surrender_offer_finland = Finland has sent its diplomats to request for their surrender.
surrender_offer_greece = Greece has sent its diplomats to request for their surrender.
surrender_offer_spain = Spain has sent its diplomats to request for their surrender.
surrender_offer_portugal = Portugal has sent its diplomats to request for their surrender.
surrender_offer_switzerland = Switzerland has sent its diplomats to request for their surrender.
surrender_offer_romania = Romania has sent its diplomats to request for their surrender.
surrender_offer_bulgaria = Bulgaria has sent its diplomats to request for their surrender.
surrender_offer_norway = Norway has sent its diplomats to request for their surrender.
surrender_offer_arabia = Arabia has sent its diplomats to request for their surrender.
surrender_offer_persia = Persia has sent its diplomats to request for their surrender.
surrender_offer_redfinland = The Finnish Red Guards have sent diplomats to request for their surrender.
surrender_offer_egypt = Egypt has sent its diplomats to request for their surrender.
surrender_offer_whites = The White Guards have sent diplomats to request for their surrender.
surrender_offer_bolshevik = The Bolsheviki have sent diplomats to request for their surrender.
surrender_offer_poland = Poland has sent diplomats to request for their surrender.
surrender_offer_anarchists = The Anarchists have sent diplomats to request for their surrender.

accept_surrender = Do you accept their surrender ?

production_lost_title = Production Capability Lost
production_lost_descr = This nation has lost its last Capital City, thereby losing its ability to produce units.

national_deficit = Insufficient funds to pay Upkeep
war_effort_100 = War Effort increased to 100%
war_effort_99 = War Effort increased to 99%
war_effort_98 = War Effort increased to 98%
war_effort_97 = War Effort increased to 97%
war_effort_96 = War Effort increased to 96%
war_effort_95 = War Effort increased to 95%
war_effort_94 = War Effort increased to 94%
war_effort_93 = War Effort increased to 93%
war_effort_92 = War Effort increased to 92%
war_effort_91 = War Effort increased to 91%
war_effort_90 = War Effort increased to 90%
war_effort_89 = War Effort increased to 89%
war_effort_88 = War Effort increased to 88%
war_effort_87 = War Effort increased to 87%
war_effort_86 = War Effort increased to 86%
war_effort_85 = War Effort increased to 85%
war_effort_84 = War Effort increased to 84%
war_effort_83 = War Effort increased to 83%
war_effort_82 = War Effort increased to 82%
war_effort_81 = War Effort increased to 81%
war_effort_80 = War Effort increased to 80%
war_effort_79 = War Effort increased to 79%
war_effort_78 = War Effort increased to 78%
war_effort_77 = War Effort increased to 77%
war_effort_76 = War Effort increased to 76%
war_effort_75 = War Effort increased to 75%
war_effort_70 = War Effort increased to 70%
war_effort_65 = War Effort increased to 65%
war_effort_60 = War Effort increased to 60%
war_effort_55 = War Effort increased to 55%
war_effort_50 = War Effort increased to 50%

turn_report = Turn Report
report_winter = The Winter season has begun
report_summer = The Winter season has passed
report_TechsArtillery = Artillery technology is now available
report_TechsAir = Air technology is now available
report_TechsNaval = Naval technology is now available
report_TechsArmour = Vehicle technology is now available
events = Important Events
techs_completed = Technological Developments
units_completed = Unit Production Completed
autosave = Autosave
report_commander = Commander available for deployment
no_events = No events occurred this turn
no_developments = No developments this turn

briefing = CAMPAIGN BRIEFING
start_game = START GAME
scenario_description = Scenario Description

briefing_1914_1_1 = The Serbian army is ill-equipped but battle-hardened from the Balkan Wars and has taken up positions in mountainous terrain. The Austrians have numeric superiority, but will soon have to face the Russian army in the East.
briefing_1914_1_2 = Following the imminent outbreak of hostilities the French intend to follow their pre-war offensive plan and take back the region of Alsace-Lorraine .
briefing_1914_1_3 = The Russian Empire has access to almost unlimited manpower. Once mobilisation is completed, its armies are expected to overrun Germany's eastern territories. Until that time their other Allies will have to hold back the Germans and Austrians on their own.
briefing_1914_1_4 = The Entente alliance is large but divided. If they can cooperate effectively, the Allies will soon bring down the Central Powers.

briefing_1914_2_1 = The Serbian enemy is ill-equipped but battle-hardened from the Balkan Wars and has taken up positions in mountainous terrain. While our Austrian army has numeric superiority, reinforcements will soon be needed in the east to meet the threat of a Russian invasion.
briefing_1914_2_2 = Germany is expected to begin an attack on France very soon. Both nations are gathering forces near their mutual border, but the Germans intend to bypass enemy positions by sweeping through Belgium.
briefing_1914_2_3 = The Russian Empire has access to huge manpower reserves but its mobilisation is expected to be slow. Even so, fresh German and Austrian armies will soon be required on the Eastern Front.
briefing_1914_2_4 = The Central Powers are thus aiming for a quick victory in Serbia and France, so that they can then turn their attention to Russia:;Paris for lunch, with dinner in St. Petersburg!

briefing_1915_1_1 = The Western Front has turned into a stalemate, but it is important to keep pressure on the Germans. This should make it harder to exploit the disturbingly poor performance of the Russian army on the Eastern Front.
briefing_1915_1_2 = Over the past few months Russia has suffered serious defeats at the hands of Hindenburg's 8th Army. Austro-Hungarian offensives, on the other hand, have been repulsed successfully and the enemy has been pushed back across their own border.
briefing_1915_1_3 = While a strictly naval operation has failed, a naval invasion of the Gallipoli Peninsula should drive the Ottomans from their coastal defences. A push towards their capital at Constantinople should force the Ottomans to sue for peace.
briefing_1915_1_4 = Further East, the British landing in the Persian Gulf has been successful. So far Ottoman forces have been beaten back at every engagement, although the British are suffering from supply problems.
briefing_1915_1_5 = The war is now raging on several fronts. Germany remains the most dangerous opponent, but we can choose to focus our efforts against its weaker allies.

briefing_1915_2_1 = The German Army has planned another attack in France to divert Allied attention from the Eastern Front. This battle will also be an excellent opportunity to test the use of chlorine gas in a combat situation.
briefing_1915_2_2 = On the Eastern Front, the Russians have suffered badly at the hands of Hindenburg's 8th Army over the past few months. Unfortunately the Austro-Hungarian offensives have been much less successful.
briefing_1915_2_3 = After a failed naval operation, the Allies are about to launch a land assault on the Gallipoli Peninsula. Ottoman commanders have had sufficient time to prepare their defences, but their forces are thinly spread along the beaches.
briefing_1915_2_4 = Further East, the British landing in the Arabian Gulf has been successful. So far the Ottoman forces have been driven back at every engagement, but the British are suffering supply problems.
briefing_1915_2_5 = The war is now raging on several fronts. Deciding where to focus our attacks and where to defend will determine the outcome of the war.

briefing_1916_1_1 = The Western front is locked in a stalemate, with the latest Allied offensives ending in failure. Recent reconnaissance has detected German preparations for an attack on the fortress city of Verdun.
briefing_1916_1_2 = The Italian entry into the war has had only a modest impact, but the opening of a new front has diverted a substantial portion of the Austro-Hungarian army from the Balkan and Eastern Fronts.
briefing_1916_1_3 = This came too late for the Serbian army, which was pushed out of Serbia after a joint Austro-Bulgarian offensive outflanked their positions. However, Allied forces have managed to establish a foothold in Salonika, Greece.
briefing_1916_1_4 = The British Expeditionary force in Mesopotamia has pushed too far. Its continuing supply problems since the start of the campaign mean part of the army is now trapped in Kut Al Amara, while the remainder await reinforcements near Basra.
briefing_1916_1_5 = After the failure of the Gallipoli landings and the evacuation of our troops, fresh forces are being built up in Egypt. Another push against the Ottomans through the Sinai desert will have to make up for recent setbacks.
briefing_1916_1_6 = The loss of Verdun would bring an unbearable shame upon the French army. Every soldier knows what to do. They shall not pass!

briefing_1916_2_1 = The Western front is locked in a stalemate, but the exposed French position at Verdun gives us an opportunity for another attack. They should not be able to maintain an effective defence for more than a few weeks.
briefing_1916_2_2 = The Italian entry into the war has forced the already pressured Austrian army to fight on yet another front. Because we hold the high ground, however, the enemy offensives have had little impact so far.
briefing_1916_2_3 = The joint Austro-Bulgarian offensive has finally pushed the Serbian army out of Serbia. While arriving too late to take part in the battle, British and French forces have established a foothold in Salonika, Greece.
briefing_1916_2_4 = The advance of the British Expeditionary force in Mesopotamia has been halted. Suffering from supply problems the British have decided to hold Kut Al Amara, while most of their troops have fallen back to Basra.
briefing_1916_2_5 = Ottoman forces are preparing near the Sinai desert for another attempt to seize the Suez canal from British control.
briefing_1916_2_6 = Overwhelm Verdun's vulnerable defences to strike a fatal blow to the French Army. Their determination to hold this historical town will lead to their doom!

briefing_1917_1_1 = The British and French armies have made preparations for new offensives along the Western Front. Now that new weapons and tactics are available, High Command is confident we can finally break the stalemate.
briefing_1917_1_2 = The Russian economy and army are collapsing under the strain of the war effort. Revolution is spreading and the Tsar has been forced to abdicate. It seems only a matter of time before the new government will abandon the war.
briefing_1917_1_3 = In the Middle East, the Ottoman Empire is slowly being pushed back by the British-Indian forces. Supported by the latter, Arab rebels are advancing along the coast of the Arabian Gulf.
briefing_1917_1_4 = Most importantly, the United States have finally declared war on Germany. It will take several months, however, to mobilise their army and ship it across the Atlantic.
briefing_1917_1_5 = Russia might not remain our ally for long, so we should pressure the Germans now, before they can redeploy forces from the Eastern Front to the west.

briefing_1917_2_1 = The Allies have been planning a new offensive along the Western Front. Their commanders have confidence in their new weapons and tactics, but the German High Command is aware of their preparations and has set up strong defences.
briefing_1917_2_2 = The Russian economy and army are collapsing under the strain of the war effort. Revolution is spreading and the Tsar has abdicated. It seems only a matter of time before the new government offers us an armistice.
briefing_1917_2_3 = In the Middle East, the Ottoman Empire is slowly being pushed back by the British-Indian forces. To make matters worse, the Arab revolt is spreading along the coast of the Arabian Gulf.
briefing_1917_2_4 = As expected for some time now the United States have finally declared war on Germany. But it will take them several months to mobilise their army and ship it across the Atlantic.
briefing_1917_2_5 = We should be able to knock Russia out of the war and, before the Americans arrive in force, bring the full weight of our armies to bear in a final assault on the western front!

briefing_1918_1_1 = Large concentrations of German troops on the Western front predict a large scale offensive. Allied strategy relies on defence in depth, delaying and wearing down the enemy rather than preventing their advance.
briefing_1918_1_2 = The recent Italian defeat at the battle of Caporetto has forced the British and French to send reinforcements to this front. These should be able to resist any new Austrian attack following the Russian surrender.
briefing_1918_1_3 = The Balkan front has remained mostly static for more than a year now. A combined Allied force is holding the line, but lacks the equipment for major offensive actions.
briefing_1918_1_4 = The Ottoman Empire is losing ground against the British armies in both Palestine and Mesopotamia. After the capture of Jerusalem in late 1917, the British intend to knock the Ottoman Empire out of the war this year.
briefing_1918_1_5 = American forces are arriving every day, at an ever increasing rate. If the last German offensives can be repelled, victory seems only a matter of time.

briefing_1918_2_1 = The German army is ready for the Kaiserschlacht! By exploiting new infiltration tactics, artillery bombardment schemes and reinforcements from the East we intend to cut the Allied army in half and isolate the British against the North Sea coast.
briefing_1918_2_2 = Following the conquest of Serbia and the surrender of Russia, the Austro-Hungarian army is preparing to follow up its victory at Caporetto with a fresh push on the Italian front.
briefing_1918_2_3 = The Balkan front has remained mostly static for more than a year now. British, French and Italian forces are still holding the borders of Greece, which has saved the remainder of the Serbian army from destruction.
briefing_1918_2_4 = The Ottoman Empire continues to lose ground against the British armies in both Palestine and Mesopotamia. Given the enemy's superiority, their fate will almost certainly be determined by what Germany can achieve on the Western Front.
briefing_1918_2_5 = Take advantage of the German superiority in numbers and our experienced stormtroopers to break through the enemy defences before the stream of fresh American troops turns the tide against us.



statistics = Statistics
information = Information

research = RESEARCH
focus = FOCUS
unfocus = UNFOCUS
boosting = Focused
researching = Researching
combat_effects = Combat Effects
movement_costs = Movement Costs
affected_units = Affected units
target_types = Target Types
no_tech = This nation is not boosting any technology!

mode_repair = REPAIR MODE
mode_disband = DISBAND MODE
mode_upgrade = UPGRADE MODE
mode_deploy = DEPLOY MODE
mode_attach = ATTACH MODE

purchase = PURCHASE
confirm_unit_cancel = Are you sure you want to cancel the production of this unit?
close = CLOSE
zero = 0
average = Avrg
normal = Normal
high = High
low = Low
none = None
1/4 = 1/4
2/4 = 2/4
3/4 = 3/4
4/4 = 4/4
costPP = PP cost
costMP = MP cost
costAM = AM cost
SendPP = Production sent
SendAM = Ammunition sent
upkeepPP = PP upkeep
upkeepMP = MP upkeep
upkeepAM = AM upkeep
turns_to_complete = Turns to complete
units = Units
commanders = Commanders
unit_types = Unit Types

detach_commander = Detach Commander
detachConfirm = Detaching a Commander will place it back in the production queue. You cannot re-attach him to another unit for this turn and the next.;Are you sure you want to detach this Commander?
detachFailSupply = You can only detach a Commander from a unit that has full supply.
commander_captured = A Commander was surrounded and captured by the enemy. We can only hope he manages to escape some day and returns to duty.
admiralnoattach = Admirals can only be attached to fleets resting in ports.
admiralnodetach = Admirals can only be detached from fleets resting in ports. 
commanderkaiser_captured = A Commander has been detached to keep the Kaiser from messing at the HQ for a few weeks. His Majesty will be kept occupied by extensive sightseeing and handing out medals.
convoyattacked = Entente convoy attacked by submarines!
condition_kills = Kills inflicted:
condition_casualties = Casualties suffered:
condition_war = At war with:
condition_ally = Allied with:
condition_research = Researched:
condition_year = Year reached:
condition_month = Month reached:
condition_event = Event:

condition_achieved = Requirement Achieved

aiturn = AI TURN
wait = AI turn in progress. Please wait...
uploading = UPLOADING TURN
waitMP = Uploading turn. Please wait...
view_mode = VIEW MODE
view_mode_info = View Only mode active. Quit game through options menu.
upload_failed = The turn upload has failed. Do you want to try again?
noselected = NO UNIT SELECTED
selectany = Left click any unit to select it.
replay_mode = OPPONENT TURN REPLAY
replay_mode_info = Replaying opponent moves. Please wait...
convoy_mode = CONVOY MOVEMENT PHASE
convoy_mode_info = Your Convoys are moving. Please wait...
replay_start_text = Click the Start Replay button to watch your opponent's moves in the previous turn.
start_replay = START REPLAY


;AI turn text
ai_analysing_map = Analysing map...
ai_finding_fronts = Deciding strategy...
ai_finding_frontlines = Analysing frontline...
ai_enemy_supply = Analysing enemy supply lines...
ai_deciding_moves = Deciding moves.
ai_deciding_moves2 = Deciding moves..
ai_deciding_moves3 = Deciding moves...
ai_deciding_moves4 = Deciding moves....
ai_deciding_attacks = Analysing potential attacks...
ai_executing_moves = Executing moves...
ai_naval_ai = Executing naval moves...

yes = YES
no = NO
continue = Continue
end_turn = End Turn
surrender = Surrender
next = Next
previous = Previous
save = Save
load = Load
exitOS = Quit Game
exitMenu = Main Menu
exitConfirm = Are you sure you want to quit?
saved = Saved

class_ground = Ground Units
class_infantry = Infantry
class_armour = Vehicles
class_artillery = Artillery
class_air = Airforce
class_naval = Naval Units
class_submarine = Submarine

tech_class_ground = Ground Unit Technology
tech_class_armour = Vehicle Technology
tech_class_artillery = Artillery Technology
tech_class_air = Airforce Technology
tech_class_naval = Naval Technology
tech_class_submarine = Submarine Technology

tech_budget = Technology Budget
expectedtime = Expected time to complete
progress = Current Progress
requiredtechs = Required Technologies
cannot_focus_last_tech = Cannot focus research if there is only one technology left in category.
tech_class_unavailable_time = This technology category is not yet available.
tech_class_unavailable_faction = This technology category is not available for this nation.
stat_unlock = Unlocks Unit type

tech_industrial_warfare = Industrial Warfare
tech_industrial_warfare_short = Industrial Warfare: Base Defense +6
tech_industrial_warfare_info = Industrialisation and technological improvements demand modernisations of the army, such as camouflaged uniforms and extensive use of machine guns.

tech_assault_tactics = Infiltration Tactics
tech_assault_tactics_short = Infiltration Tactics: Assault +1, Shock +1, Ground Attack +1, Base Defense +1
tech_assault_tactics_info = The classic assault tactics consist of a heavy artillery barrage followed by an infantry attack in massed lines. New infiltration tactics rely on the first attack wave to avoid strong defenses, to infiltrate more rapidly into enemy territory. Subsequent waves of standard infantry then mop up the strongpoints.

tech_submachinegun = Submachine Gun
tech_submachinegun_short = Submachine Gun: Assault +1, Shock +1
tech_submachinegun_info = A light shoulder-fired machine gun is developed with infiltration and fire and movement tactics in mind. These rapidly firing submachine guns are particularly suited for clearing enemy trenches and other close combat situations.

tech_grenade = Infantry Grenade
tech_grenade_short = Infantry Grenade: Assault +1, Base Defense +1
tech_grenade_info = Grenades are essential weapons used against enemy defenses such as dugouts, entrenched positions and concrete fortresses. Grenadiers or bombers are men specifically designated to attack the enemy with grenade attacks.

tech_steel_helmet = Steel Helmet
tech_steel_helmet_short = Steel Helmet: Assault +1, Base Defense +1
tech_steel_helmet_info = The static conditions of trench warfare and the extensive use of artillery is causing a significant rise of head wounds. Replacing the traditional cloth or leather headgear with steel helmets increases protection against shrapnel and even some small arms fire.

tech_flamethrower = Mobile Flamethrower
tech_flamethrower_short = Mobile Flamethrower: Assault +1, Shock +1
tech_flamethrower_info = Designed to be portable by a single man, the flamethrower consist of gas cylinders strapped to the soldier's back. These are filled with pressurised air that - upon opening a nozzle - blows a stream of burning oil through a tube aimed toward the enemy.

tech_at_grenade = Improvised Anti-Tank Weapons
tech_at_grenade_short = Improvised Anti-Tank Weapons: Armour Piercing +1
tech_at_grenade_info = Without designated equipment infantry have a hard time stopping enemy tanks. The quickest solutions are the use of bundled grenade charges, solid steel rifle bullets and direct fire from trench mortars.

tech_at_rifle = Anti-Tank Rifle
tech_at_rifle_short = Anti-Tank Rifle: Armour Piercing +1
tech_at_rifle_info = An anti-tank rifle is specifically designed to penetrate the armour of vehicles, particularly tanks. These large-calibre rifles are operated by a crew of two: A gunner and an ammunition bearer.

tech_at_shell = Armour Piercing Shell
tech_at_shell_short = Armour Piercing Shell: Armour Piercing +1
tech_at_shell_info = The Armour-Piercing Shell is specifically designed to destroy enemy tanks. In order to withstand the shock of punching through armour plating it is topped by a massive extra-hard quenched steel cone. Once inside the vehicle a specific delayed percussion fuse triggers the conventional high explosive charge.

tech_aa_defense = Anti-Air Defense
tech_aa_defense_short = Anti-Air Defense: Air Attack +1
tech_aa_defense_info = The increasing use of aircraft on the battlefield drives the need for anti-air defenses. An initial step is the development of special mountings for existing guns that allow them to fire upward at airborne targets.

tech_searchlight = Searchlight
tech_searchlight_short = Searchlights: Air Attack +1
tech_searchlight_info = Searchlights are part of an organised counter-measure to night time air raids. Regulations are introduced to extinguish all lights on the streets and building windows. Airplanes are constantly patrolling at great height, coordinating their efforts with ground-based searchlights and anti-air guns.

tech_barrage_balloon = Barrage Balloon
tech_barrage_balloon_short = Barrage Balloon: Air Attack +1
tech_barrage_balloon_info = Barrage balloons are large balloons, partially filled with hydrogen. Unmanned and without any form of propulsion, they are tethered to the ground above targets which could be vulnerable to air attack. The cables hanging from the balloons make significant obstacles for any low-flying attacking aircraft, and the balloons themselves can explode if shot, equally dangerous to incoming attackers.

tech_cotton_pad_mask = Hood Gas Mask
tech_cotton_pad_mask_short = Hood Gas Mask: Anti-gas +1
tech_cotton_pad_mask_info = As an improvement over makeshift mouth pads and veils, the hood mask consists of a gas-permeable fabric treated with chemicals that neutralise poison gases. It covers the soldier's entire head and is tucked into his tunic, while transparent eyepieces provide visibility.

tech_filter_respirator_mask = Filter Respirator Mask
tech_filter_respirator_mask_short = Filter Respirator Mask: Anti-gas +2
tech_filter_respirator_mask_info = The next step in gas mask design filters poison gases through a canister impregnated with neutralizing chemicals. The mask itself is made of thinly rubberised canvas, attached to the cannister through a rubber hose.

tech_depth_charge = Depth Charge
tech_depth_charge_short = Depth Charge: Anti-Submarine Attack +2
tech_depth_charge_info = Depth charges are steel canisters filled with TNT explosives. After sinking to a certain depth a hydrostatic valve triggers it to explode. Even without direct impact, the shock of the explosion can be enough to damage a nearby submarine and force it to surface.

tech_depth_charge_projector = Depth Charge Projector
tech_depth_charge_projector_short = Depth Charge Projector: Anti-Submarine Attack +2
tech_depth_charge_projector_info = Special installations mounted on the centerline of the ship throw depth charges over the sides. This delivery method causes a better spreading of the explosives and is less dangerous that rolling them off the stern of the ship.

tech_passive_hydrophone = Passive Hydrophone
tech_passive_hydrophone_short = Passive Hydrophone: Anti-Submarine Attack +2
tech_passive_hydrophone_info = As a measure to detect and locate enemy submarines a pair of highly directional microphones are mounted under the ship's hull. Each microphone feeding into a corresponding earphone, rotating this device allows the operator to get an accurate bearing on the sound source.

tech_chlorine_gas = Chlorine Gas
tech_chlorine_gas_short = Chlorine Gas: Gas Effect +2
tech_chlorine_gas_info = International treaties prohibit the launching of projectiles containing poisonous gas, but war tends to break conventions. Chlorine is a powerful irritant that can inflict damage to the eyes, nose, throat and lungs. At high concentrations and prolonged exposure it can cause death by asphyxiation.

tech_phosgene_gas = Phosgene Gas
tech_phosgene_gas_short = Phosgene Gas: Gas Effect +2
tech_phosgene_gas_info = While chlorine gas quickly causes violent coughing, phosgene gas takes much longer before effects are noticed. This causes more of the substance to be inhaled, resulting in much more damage; thus making this gas even more effective as a weapon.

tech_mustard_gas = Mustard Gas
tech_mustard_gas_short = Mustard Gas: Gas Effect +2
tech_mustard_gas_info = Mustard gas does not only affect the respiratory systems but also causes blistering of the skin. It remains dangerous in the soil and soldiers' clothes, potentially causing additional casualties weeks after release.

tech_hydro_pneumatic_howitzer = Hydropneumatic Howitzer
tech_hydro_pneumatic_howitzer_short = Hydropneumatic Howitzer: Ground Attack +2, Bombard +1,
tech_hydro_pneumatic_howitzer_info = A hydropneumatic mechanism keeps the gun’s trail and wheels perfectly still during the firing sequence. The barrel's recoil energy is first taken up by a cylinder containing a charge of compressed air and hydraulic oil, which then returns the barrel forward to the firing position. This system permits even heavy howitzers to sustain an effective firing rate.

tech_specialised_shell_types = Specialised Shell Types
tech_specialised_shell_types_short = Specialised Shell Types: Bombard +2
tech_specialised_shell_types_info = The development of various specialised types of shell allows for different targets to be bombarded using specific, more effective methods. The incendiary, high explosive, fragmentation and shrapnel shells each serve a different purpose, each increasing the effectiveness of bombardments of different targets.  

tech_aerial_observation = Aerial Artillery Coordination
tech_aerial_observation_short = Aerial Artillery Coordination: Ground Attack +2, Bombard +2
tech_aerial_observation_info = Early methods of coorperation between aerial observers and artillery batteries involved the flier to drop written fire adjustments until the target was hit. With the appearance of a lightweight wireless radio communication, more effective procedures can be developed. The airman can now transmit signals to the ground station. The latter however still has to communicate through visual signals, since the aircraft cannot carry both a transmitter and receiver.

tech_creeping_barrage = Creeping Barrage
tech_creeping_barrage_short = Creeping Barrage: Shock +2, Bombard +2
tech_creeping_barrage_info = A creeping barrage maintains two or more curtains of fire, one behind the other. The rearmost pattern ceases fire according to a preset time table and is adjusted to open fire again just in front of the forward edge of the barrage. This is repeated to keep the barrage creeping forward without ever ceasing. Further perfection of the method allow the barrage to wheel or even comb back and forth across the same ground to catch any defenders re-emerging after the barrage has passed.

tech_sound_ranging = Sound Ranging
tech_sound_ranging_short = Sound Ranging: Counter-Battery Attack +2
tech_sound_ranging_info = Sound ranging techniques are used to determine the coordinates of a hostile artillery battery. An array of microphones records signals from the guns firing onto photographic film. After processing this information, it provides the range and bearing data needed for effective counter battery fire.

tech_bomb_rack = Bomb Rack
tech_bomb_rack_short = Bomb Rack: Unlocks Bomber unit
tech_bomb_rack_info = Early methods of dropping bombs relied upon the pilot or observer throwing them over the sides of the aircraft. Mechanical release of bombs attached below the aircraft allow more heavy bombs to be used, as well as providing a more accurate delivery system.

tech_heavy_bomber = Heavy Bomber
tech_heavy_bomber_short = Heavy Bomber: Air Attack +1, Base Defense +1, Ground Attack +1, Bombard +1
tech_heavy_bomber_info = Large, multi-engine aircraft specifically designed to carry large payloads allow strategic bombing campaigns far away from the frontlines. Damage to infrastructure and morale will gradually weaken the enemy's ability to wage war.

tech_push_pull_configuration = Enclosed Cabin
tech_push_pull_configuration_short = Enclosed Cabin: Air Attack +1, Base Defense +3, High Defense +3, Strategic Attack +5
tech_push_pull_configuration_info = As bomber aircraft become larger, crews can be fully enclosed inside the fuselage. This allows them to operate more effective on higher altitudes, being less affected by cold and wind.

tech_all_centerline_armament = All-Centerline Armament
tech_all_centerline_armament_short = All-Centerline Armament: Naval Attack +1, Base Defense +1
tech_all_centerline_armament_info = When all turrets are placed on the centerline of the vessel, it allows the entire main battery to fire on the broadside. This is combined with a superfiring layout, raising one turret so it can fire over another immediately on front of it. This layout provides the best firepower from a fixed number of guns.

tech_torpedo_bulge = Anti-Torpedo Bulge
tech_torpedo_bulge_short = Anti-Torpedo Bulge: Base Defense +2
tech_torpedo_bulge_info = The bulge is a lateral compartment at the waterline level that is isolated from the ship's internal volume. It is part air-filled, and part free-flooding. In theory, a torpedo strike will rupture and flood the outer air-filled component of the bulge and the inner water-filled part will dissipate the shock and absorb explosive fragments, leaving the ship's main hull structurally intact. Transverse bulkheads within the bulge limit flooding throughout the entirety of the structure.

tech_razzle_dazzle_camouflage = Razzle Dazzle Camouflage
tech_razzle_dazzle_camouflage_short = Razzle Dazzle Camouflage: Base Defense +1
tech_razzle_dazzle_camouflage_info = The Razzle Dazzle camouflage scheme consists of complex patterns of geometric shapes in contrasting colours, interrupting and intersecting each other. Unlike most other forms of camouflage, it does not offer concealment but makes it more difficult to estimate a target's range, speed and heading.

tech_all_or_nothing_armour = All or Nothing Armour
tech_all_or_nothing_armour_short = All or Nothing Armour: Base Defense +1, High Defense +2
tech_all_or_nothing_armour_info = The "All or Nothing" armour layout discards any type of light to medium armour on a warship, while strengthening the armour of vital parts such as the ammunition, engine and control rooms. This results in a ship of the same weight as other armour layouts, but with a higher survivability against the heaviest types of projectiles.

tech_tripple_gun_turret = Triple Gun Turret
tech_tripple_gun_turret_short = Triple Gun Turret: Naval Attack +1
tech_tripple_gun_turret_info = An alternative to fitting more turrets in a dreadnought layout is to put three or even four guns in each turret. Fewer turrets means the ship can be shorter or more space can be devoted to other machinery.

tech_diesel_electric_propulsion = Dual Shaft Propulsion
tech_diesel_electric_propulsion_short = Dual Shaft Propulsion: Base Defense +2
tech_diesel_electric_propulsion_info = Twin propulsion shafts, each connected to an individual diesel-electric engine, provide a significant boost to power over the simpler single shaft design, which requires a significantly larger engine to achieve comparable power levels.  As well as a higher top speed, twin shafts also provided more redundcancy during operations, allowing submarines to retain propulsion when damaged or when a mechanical failure occurs.

tech_external_torpedo_storage = External Torpedo Storage
tech_external_torpedo_storage_short = External Torpedo Storage: Naval Attack +1
tech_external_torpedo_storage_info = The time a submarine can operate effectively far from port depends largely on the number of reserve torpedoes it can carry. Internal storage space is limited but the development of external torpedo containers significantly increases the capacity. Although these torpedos can only be brought in after surfacing, they allow the submarine to follow a convoy and strike night after night.

tech_minelaying_gear = Minelaying Gear
tech_minelaying_gear_short = Minelaying Gear: Naval Attack +1
tech_minelaying_gear_info = Equipping submarines with minelaying gear allows them to mine in enemy waters and supply routes. Dropped through vertical chutes inside the forward part of the hull, the mine uses a soluble plug to delay arming of the explosives until the submarine is clear.

tech_additional_torpedo_tubes = Additional Torpedo Tubes
tech_additional_torpedo_tubes_short = Additional Torpedo Tubes: Naval Attack +1
tech_additional_torpedo_tubes_info = The more torpedo tubes a submarine carries, the more damage it can deal in a short period of time. Since the first explosion will warn the enemy of its presence, the addition of more launching tubes in the stern and bow of the vessel greatly increases the attacking power of the submarine.

tech_submarine_cruiser = Submarine Cruiser
tech_submarine_cruiser_short = Submarine Cruiser: Base Defense +2
tech_submarine_cruiser_info = The effectiveness of a submarine is largely determined by its operational range and how long it can operate independantly in the open sea. Large, heavily armed Submarine Cruisers emphasise on endurance, sea-keeping, increased torpedo capacity and large deck guns at the cost of a high movement speed.

tech_caterpillar_combat_vehicle = Caterpillar Combat Vehicle
tech_caterpillar_combat_vehicle_short = Caterpillar Combat Vehicle: Unlocks Armour unit
tech_caterpillar_combat_vehicle_info = Inspired by tractor designs using caterpillar tracks to plough through difficult terrain, an armoured and armed vehicle may provide an answer to crossing enemy trenches and barbed wire entanglements.

tech_additional_armour = Spaced Armour Plating
tech_additional_armour_short = Spaced Armour Plating: Ground Attack +1, Base Defense +3, Shock +1
tech_additional_armour_info = Placing two plates of armour spaced a distance apart increases the protection of the vehicle. Explosive projectiles detonate on the outer plates before they reach the inner hull, thus reducing the damage done to the latter.

tech_light_tank_design = Light Tank Design
tech_light_tank_design_short = Light Tank Design: Ground Attack +1, Base Defense +1, Shock +1, Assault +1
tech_light_tank_design_info = Lighter tank designs are not intended to replace existing heavy tank programs, but to supplement them. While the latter can punch through heavy enemy defenses, light tanks can use their speed to exploit the breakthrough and overrun enemy artillery, command posts and communications in the rear.

tech_rigid_airship = Rigid Airship
tech_rigid_airship_short = Rigid Airship: Strategic Attack +10, Base Defense +1, High Defense +2
tech_rigid_airship_info = A rigid airship is a type of airship in which the envelope retained its shape by the use of an internal structural framework. Such aircrafts can be much larger than non-rigid airships, while the use of light alloys for the structure allow heavier bombloads and more powerful engines.

tech_defensive_positions = Defensive Positions
tech_defensive_positions_short = Defensive Positions: Base Defense = 1, Air Attack +2
tech_defensive_positions_info = While the maximum operational height of airships keeps improving, so does the performance of enemy fighter aircraft. This drives the need to equip the vessel with several machine gun positions, spread across the ship. Weapons are placed in the gondolas as well as on the front, rear and top side of the framework.

tech_observation_car = Observation Car
tech_observation_car_short = Observation Car: Base Defense +2, High Defense +1
tech_observation_car_info = Large airships commonly carry a gondola to weight its free-hanging radio antenna wire. By developing this into a larger observation car, the observer inside the gondola can relay orders on navigation and targeting while the airship operates high above the clouds, out of reach of enemy searchlights and anti-air guns.

tech_streamlined_framework = Streamlined Framework
tech_streamlined_framework_short = Streamlined Framework: High Defense +1, Strategic Attack +5
tech_streamlined_framework_info = Streamlining of an airship's duralumin framework and a simplified tail with cruciform fins result in the most optimal and aerodynamic shape.

tech_seaplane_tender = Seaplane Tender
tech_seaplane_tender_short = Seaplane Tender: Ground Attack +1, Shock + 1
tech_seaplane_tender_info = A seaplane tender is a ship that provides facilities for operating seaplanes. The airplanes are stored and maintained in hangars while using cranes to lower the aircraft into the sea for take-off and to recover them after landing. The inclusion of aircraft in a fleet allow for reconnaissance and bombing raids to support a land operation.

tech_take_off_platform = Take Off Platform
tech_take_off_platform_short = Take Off Platform: Ground Attack +1, Air Attack +1, Shock + 1
tech_take_off_platform_info = Launch decks and platforms aboard warships and special carrier ships allow land planes to be used during naval operations. These have superior performance compared to seaplanes because they do not suffer from the drag and weight of the floats. The inability to land on water does require the aircraft to find a land based airfield after completing its mission.

tech_barbed_wire = Barbed Wire
tech_barbed_wire_short = Barbed Wire: Entrenchment Level Limit +1
tech_barbed_wire_info = Barbed wire laid to a significant depth in front of trenches prevents direct charges on the defending force. While exposed to enemy fire it can easily be replaced, and rarely enough damage can be done to defeat its purpose. Even special high explosive shells often fail to clear a path, instead pushing together an even denser mess of wire entanglements.


tech_pillbox = Pillbox
tech_pillbox_short = Pillbox: Entrenchment Level Limit +1
tech_pillbox_info = Pillboxes are reinforced dug-in guard posts, normally equipped with loopholes through which to fire weapons. They are in effect a trench firing step hardened to protect against small-arms fire and grenades and raised to improve the field of fire.

tech_concrete_dugout = Concrete Dugouts
tech_concrete_dugout_short = Concrete Dugouts: Entrenchment Level Limit +1
tech_concrete_dugout_info = The ultimate form of defense relies on defense in depth: A lightly defended outpost line to slow down and disorganise the advancing enemy, followed by a "Battle Zone" covered with deep and wide trenches, thick belts of barbed wire, as well as steel-reinforced, concrete machine-gun positions, bunkers, tunnels and command posts.

tech_armed_fighter = Armed Aircraft
tech_armed_fighter_short = Armed Aircraft: Air Attack +2, Shock +1
tech_armed_fighter_info = Aircraft specifically designed and designated for attacking enemy aircraft opens a new form of warfare: the battle for the skies. The main task of early fighter aircraft is to protect friendly reconnaissance planes, as well as hunting down those of the enemy. Such fighter aircraft are designed for speed and armed with light machine guns.

tech_synchronisation_gear = Synchronisation Gear
tech_synchronisation_gear_short = Synchronisation Gear: Air Attack +2, Base Defense +1
tech_synchronisation_gear_info = The most effective way to attack an enemy aircraft is to aim the whole aircraft toward the target. In order to achieve this the machine guns must fire either over or through the propeller arc. The latter can be achieved by synchronising the machine gun trigger with the rotation of the propeller blades. This synchronisation gear prevents the gun from firing when the gun barrel is blocked by a propeller blade.

tech_inline_engine = In-Line Water Cooled Engine
tech_inline_engine_short = In-Line Water Cooled Engine: Air Attack +2, Base Defense +1, Shock +1
tech_inline_engine_info = The in-line engine, with banks rather than rows of cylinders, guaranteed optimum balance, therefore producing fewer, smaller vibrations. This, combined with water cooling of the engine allows the engine to produce greater power. Aside from granting greater speed and manoeuvrability these engines also allow aircraft to reach higher altitudes than previously possible, granting a significant advantage in air combat.

tech_reinforced_fusilage = Reinforced Fuselage
tech_reinforced_fusilage_short = Reinforced Fuselage: Air Attack +1, Base Defense +2, Ground Attack +1
tech_reinforced_fusilage_info = Stronger wing spars, heavier wing ribs, and reinforced fuselage allows the flimsy aircraft of the early war to engage in dogfights with enemy aircraft and survive initial contact. Improvements in the strength of aircraft also provides advantages in the mounting of machine guns, whose recoil puts considerable strain on the fuselage.

tech_flash_spotting = Flash Spotting
tech_flash_spotting_short = Flash Spotting: Counter-Battery Attack +2
tech_flash_spotting_info = Counter-battery fire relied on ground or air-based artillery observers noticing the source of the artillery fire, due to detected muzzle flashes or smoke.

tech_bomb_sight = Bomb Sight
tech_bomb_sight_short = Bomb Sight: High Defense +1, Bombard +1, Ground attack +2, Strategic Attack +5
tech_bomb_sight_info = An effective bomb sight does not only take into account aircraft altitude and speed but also calculates "drift": the sideways motion of the bombs due to wind. Through a mechanical system, the correct settings can be set through levers, wheels and spirit levels, returning the correct position of the sightings to hit the target.

tech_centralised_fire_control = Centralised Fire Control
tech_centralised_fire_control_short = Centralised Fire Control: Naval Attack +2
tech_centralised_fire_control_info = In the director system of centralised fire control all guns on a single ship are laid from a central position placed as high as possible above the bridge. The fire control officer ranges the salvos for all guns on a ship simultaneously, allowing coordinated fire and greater accuracy. 

tech_industrial_train_design = Industrial Train Design
tech_industrial_train_design_short = Industrial Train Design: Ground Attack +1, Base Defense +1
tech_industrial_train_design_info = An improvised armoured train can be created in the field by adding armour and weapons to existing railroad cars and locomotives. Standardised industrial designs however are superior by offering easier maintainance as well as better performance and reliability.

tech_railroad_cruiser = Railroad Cruiser
tech_railroad_cruiser_short = Railroad Cruiser: Ground Attack +1, Base Defense +1, Shock +1
tech_railroad_cruiser_info = A Railroad Cruiser is a self-propelled railcar armed with turreted weapons. Inspired by the pre-war "automotrice" - a railroad car passengers - these vehicles are driven by fuel combustion engines rather than the traditional steam engine.

tech_armoured_car_chassis = Armoured Car Chassis
tech_armoured_car_chassis_short = Armoured car Chassis: Unlocks Armoured Car unit
tech_armoured_car_chassis_info = Constructing an armoured car on an existing car chassis not only speeds up the design process, it also provides a reliable base for the vehicle design.

tech_rear_driving_post = Rear Driving Post
tech_rear_driving_post_short = Rear Driving Post: Base Defense +2
tech_rear_driving_post_info = Double driving gear and driver positions - one in front of the vehicle and one at the back - improve allow it to be driven more easily in both directions. This allows for quicker hit-and-run manoeuvres, or to escape quickly when facing overwhelming danger.

tech_super_railroad_gun = Super Railway Gun
tech_super_railroad_gun_short = Super Railway Gun: Unlocks Railroad Gun unit
tech_super_railroad_gun_info = Designed for a massive firing range of 120km, this weapon requires a very long barrel to achieve an unprecedented muzzle velocity. This requires the rifled barrel to be extended with a smoothbore tube. This setup fires specially designed shells at a very high angle, where they travel through the thinner air of the earth's stratosphere. The resulting Super Gun will strike terror in enemy cities far behind enemy lines.

required_event_GasAttack = Required Event: First artillery bombardment with Gas technology
required_event_TankAttack = Required Event: First attack involving Armour units
required_event_SubAttack = Required Event: First attack with a Submarine dealing 2+ damage to its target.

requires_tech = Requires Tech:
requires_technology = Requires Research
required_armour = Caterpillar Tank
required_railgun = Railroad Mounting
required_bomber = Bomb Rack
required_armouredcar = Car Chassis

; TUTORIAL
adviceOff = Do not show advice messages

advice_rememberPW_title = Save Password
advice_rememberPW_text = The password with be saved on your local hard drive. Be aware that this is less secure.;;Also note that the game cannot save passwords longer than 30 characters.

advice_intro_title = Introduction
advice_intro_text = Welcome to your first campaign. You are currently looking at the campaign map. Here you can manage and control your units.;;Note that whenever a tutorial message pops up, you need to close it before regaining control over the game.

advice_mainUI_title = User Interface
advice_mainUI_text = The main user interface is located at the bottom of the screen. The left side displays the resources available to all nations that are currently part of your alliance. The right side displays the minimap. Below the minimap are the unit management buttons. These can be used to repair, upgrade or disband units.

advice_unit_title = Unit Controls
advice_unit_text = You have just selected a unit. The unit's picture, owner and statistics are now displayed at the bottom of the screen.

advice_movement_title = Unit Movement
advice_movement_text = A unit can move once per turn. Movement reduces a unit's efficiency to reflect fatigue and disruption. Thus, while a unit can still attack after moving, it will do so less effectively. If a unit attacks before moving, it will lose its ability to move that turn.

advice_efficiency_title = Unit Efficiency
advice_efficiency_text = The yellow icon on the currently selected unit indicates low efficiency. Fighting and movement reduces efficiency, while efficiency affects a unit's performance in combat. Efficiency will automatically recover when a unit does not move and is not involved in combat during one or more turns.

advice_repair_title = Repair Mode
advice_repair_text = The repair button in the bottom left allows you to repair and reinforce weakened units. Repair mode is activated when clicking the button, which is visualised with a wrench cursor. All units that can be repaired will be highlighted. Clicking one of these units will repair a number of its strength points, and consume resources. Right-click to exit the repair mode.

advice_upgrade_title = Upgrade Mode
advice_upgrade_text = By clicking the upgrade button, you switch to upgrade mode. This is visualised with a chevron cursor. All units that can be upgraded will be highlighted. Clicking one of these units will upgrade that unit to the current technology level, and consume resources. Right-click to exit the upgrade mode.

advice_disband_title = Disband Mode
advice_disband_text = By clicking the disband button, you switch to disband mode. This is visualised with a cross cursor. All units that can be disbanded will be highlighted. Clicking one of these units will remove that unit from the game, and return some resources. Right-click to exit the disband mode.

advice_retreat_title = Forced Retreat
advice_retreat_text = Your last attack forced the enemy unit to retreat. Units retreat when suffering more than 50% of their previous strength value in an attack, while dealing less than 20% casualties to their opponent. Cavalry units deal additional damage to their target when forcing it to retreat.

advice_tabs_title = Control Panels
advice_tabs_text = In the center of the bottom bar is a row of 5 tabs, each linked to an essential control panel.
advice_tabselection_title = Selection Panel
advice_tabselection_text = Selection will display information about the currently selected unit and hex.
advice_tabproduction_title = Production Panel
advice_tabproduction_text = Production allows you to purchase units for each of your alliance's nations.
advice_tabresearch_title = Research Panel
advice_tabresearch_text = Research allows you to develop new technologies.
advice_tabdiplomacy_title = Diplomacy Panel
advice_tabdiplomacy_text = Diplomacy allows you to review the status of all nations toward your alliance and that of the enemy and to declare war.
advice_tabmanagement_title = Management Panel
advice_tabmanagement_text = Management allows you to expand ammunition production, railroad and transport capacity, as well as consult an overview of your economy.

advice_research_title = Research Panel
advice_research_text = Technologies are split into 5 categories: Ground, Artillery, Naval, Air and Vehicle.;;Each category has a set of technologies available for research.
advice_techlines_title = Technology Lines
advice_techlines_text = Each currently available technology is part of a Technology Line. When you complete the current technology in the line, a new one will replace it. All technologies within the same line largely affect the same Units and Statistics
advice_focusing_title = Focusing Technologies
advice_focusing_text = Each nation can boost one of their current technologies. This will speed up the research progress of that technology.;;You can change the boosted technology for each nation at any time in the game.

advice_management_title = Management Panel
advice_management_text = The management panel gives you an overview of your alliance and its nations. It gives an overview of the financial state of each nation, as well as kill & casualty statistics. This panel also allows you to construct additional ammunition  factories, in order to increase the ammunition production per turn. In addition you can also expand your railroad and transport capacity.

advice_prognosis_title = Combat Prognosis
advice_prognosis_text = Hovering the mouse cursor over a valid target will display the combat prognosis at the  bottom of the screen. This gives you an overview of the estimated effects of a battle between your selected unit and the target unit.

advice_artillery_title = Artillery
advice_artillery_text = Artillery and Railroad Guns are ideal to weaken enemy ground units, even when entrenched. The damage to enemy hitpoints and efficiency will make consecutive ground attacks much more cost effective. However these attacks cost ammunition resources, so use them wisely.

advice_fighter_title = Fighter Units
advice_fighter_text = Fighter units are essential to keep control of the skies and provide line of sight to your ground forces. Use them to attack enemy ground forces ahead of any ground attacks. This will lower enemy efficiency - simulating the effect of reconnaissance - allowing for a more effective ground offensive.

advice_fighter_title_2 = Fighter Units
advice_fighter_2 = Air units can move across water and hostile or neutral territory, but cannot deploy on such hexes. This is because the unit represents an air base, which can only be established in friendly territory.

advice_armouredcruiser_title = Armoured Cruisers
advice_armouredcruiser_text = Armoured Cruisers While incomparable with a Dreadnought in battle, they do serve a purpose in large naval battles. Dealing a finishing blow to a damaged Dreadnought or keeping enemy Cruisers at bay are jobs best suited to an Armoured Cruiser than a Dreadnought. Additionally they are capable of bombarding shoreline defences.

advice_lightcruiser_title = Light Cruisers
advice_lightcruiser_text = Light Cruisers are fast and relatively cheap, the workhorse of any navy. They should be used for scouting,and hunting for enemy merchants. While incomparable with a Dreadnought in battle, they do serve a purpose in large naval battles. Dealing a finishing blow to a damaged Dreadnought or keeping enemy Cruisers at bay are jobs better suited to a Light Cruiser than a Dreadnought.

advice_pre-dreadnought_title = Pre-Dreadnought
advice_pre-dreadnought_text = During World War I, a large number of pre-dreadnoughts remained in service. The advances in machinery and armament meant that a pre-dreadnought was totally outclassed by a modern dreadnought. Nevertheless, the pre-dreadnought played a major role in the War.

advice_dreadnought_title = Dreadnoughts
advice_dreadnought_text = Dreadnoughts are very powerful units, but very expensive too. The loss of Dreadnought units can have a significant impact on the course of the war. In addition to being the most powerful naval units, they can also serve as sea based artillery capable of bombarding coastal land targets.

advice_cavalry_title = Cavalry
advice_cavalry_text = Cavalry units are most effective when used in clear terrain against weakened enemy units. While ineffective against entrenched opponents, they deal additional damage when successfully forcing an enemy unit to retreat.

advice_armouredcar_title = Armoured Cars
advice_armouredcar_text = Armoured cars are hit & run units, best used for reconnaissance and slowing down enemy advances. While they deal very little damage to all but the weakest of opponents, they also take few casualties in return. This allows armoured cars to operate with little risk as long as they have a clear line of retreat.

advice_zeppelin_title = Airships
advice_zeppelin_text = Airships are used for long distance strategic bombardments. Technology improvements allow them to bombard enemy cities with a certain impunity. Use them to weaken enemy production capacities and morale.

advice_bomber_title = Bombers
advice_bomber_text = Bombers are designed to attack strategic targets such as cities, but later models are also capable of dealing damage to ground units. They are however vulnerable to intercepting enemy fighters.

advice_smallgarrison_title = SMALL GARRISON
advice_smallgarrison_text = Small Garrison these forces are used to protect cities behind the frontline. They can hold such positions against attacks until reinforcements arrive to bolster your defence.

advice_garrison_title = Garrisons
advice_garrison_text = Garrisons are cheap defensive units ideally suited to plug gaps behind the frontline. They can hold such positions against small scale attacks but will fall quickly under a determined assault with Artillery support.

advice_infantry_title = Infantry
advice_infantry_text = Infantry units form the bulk of any army throughout the war. While all other land units having supporting tasks, the Infantry is there for the actual destruction of enemy forces.

advice_armour_title = Armour
advice_armour_text = Armour units represent Infantry supported by armoured tanks. They pack more punch than standard Infantry units and have a significant shock value, making them ideally suited to offensive action.

advice_convoy_title = Convoy
advice_convoy_text = Convoys spawn automatically at random points near the edge of the map. Each turn the convoy stays in the open sea it will lose 1 strength point. At the beginning of a turn, a Convoy that has reached a friendly port will generate 10 PP for each remaining strength point.

advice_transport_title = Transport Ship
advice_transport_text = When a land unit is being transported across water it turns into a transport ship. The transported unit can be disembarked on any non-neutral coastal hex. A transport ship cannot attack naval targets but the unit can still launch amphibious attacks against coastal land units. Such an attack will suffer from a combat penalty.

advice_submarine_title = Submarine
advice_submarine_text = Submarines are invisible for the enemy until the attack. It is revealed for 1 turn when it attacks or when an enemy unit tries to move to its hex. Only units that have not yet moved can attack a submarine. Thus, only adjacent naval units or air/artillery units already within reach can attack a revealed submarine.

advice_railgun_title = Railroad Gun
advice_railgun_text = Railroad Guns are heavy long range guns restricted to railroad hexes. They are much less powerful than standard Artillery but have a higher range.

advice_armouredtrain_title = Armoured Train
advice_armouredtrain_text = Armoured Trains are well protected from regular bullet fire and pack a lot of firepower. Their restriction to railroads is both a strength and weakness: They can reposition quickly over long distances, but only there where the rails can lead them.

advice_arabinfantry_title = Arab Rebels
advice_arabinfantry_text = Arabian rebel units are much weaker than other nation's regular Infantry units, but have a better offensive capability than Garrisons. They also move quicker through Dunes terrain making them hard to catch.

advice_arabcavalry_title = Arab Cavalry
advice_arabcavalry_text = The irregular Arab Cavalry are fast raider units, but weaker than other nation's Cavalry units.

advice_battlecruiser_title = Battlecruiser
advice_battlecruiser_text = Battlecruiser are very powerful units, but very expensive too. The Firepower of a Battle ship with the armor and speed of a cruiser, they can out gun anything they can catch and can out run anything they can't.

advice_outofammo_title = Insufficient Ammunition
advice_outofammo_text = There is not enough Ammunition available for this unit to attack. A unit's Ammunition value determines how much resources are required in order to attack.

advice_basedefense_title = Base Defense
advice_basedefense_text = The Base Defense (BD) value is used in combat against units of the same category (Land, Air or Naval).

advice_highdefense_title = High Defense
advice_highdefense_text = The High Defense (HD) value is used in combat against units of the different category (Land, Air or Naval).

advice_groundattack_title = Ground Attack
advice_groundattack_text = Ground Attack (GA) is used against opponents of the Ground unit class.

advice_airattack_title = Air Attack
advice_airattack_text = Air Attack (GA) is used against opponents of the Air unit class.

advice_armourattack_title = Armour Piercing
advice_armourattack_text = Armour Piercing (AP) is an attack bonus used against the Armour unit type.

advice_navalattack_title = Naval Attack
advice_navalattack_text = Naval Attack (NA) is used against opponents of the Naval unit class, with the exception of Submarines.

advice_subattack_title = Sub Attack
advice_subattack_text = Sub Attack (SA) is used against the Submarine unit type.

advice_entrenchment_title = Entrenchment & Fortification
advice_entrenchment_text = Entrenchment and fortification of the unit's position offers additional protection.

advice_endurance_title = Endurance
advice_endurance_text = Endurance is a measure of a naval unit's ability to keep operating before having to return to port.

advice_shock_title = Shock
advice_shock_text = Shock damage is dealt to enemy efficiency at the end of an attack calculation. While some unit types may not deal much actual damage, their shock value can weaken the opponent enough for subsequent attacks to be more effective.

advice_bombard_title = Bombard
advice_bombard_text = The Bombard value is subtracted against the defender's entrenchment value. A high Bombard value will not affect not-entrenched units, but will diminish the effect of strong fortifications.

advice_assault_title = Assault
advice_assault_text = The Assault value is subtracted against the defender's entrenchment value. A high Assault value will not affect not-entrenched units, but will diminish the effect of strong fortifications.

advice_ammo_title = Ammunition
advice_ammo_text = Unit types with and Ammunition value larger than 0 consumes ammunition resources from their parent nation. When there are not enough resources, the unit cannot attack. Ammunition production can be increase by purchasing additional factories in the Management panel.

advice_stratattack_title = Strategic Attack
advice_stratattack_text = Units with a Strategic Attack value will cause damage to enemy production facilities if these are present in the target hex.

advice_range_title = Range
advice_range_text = Range determines how far (hex distance) a unit can attack.

advice_mp_title = Movement Points
advice_mp_text = Movement points determine how many hexes a unit can move in a single turn. The actual distance is affected by both the unit type and terrain type.

advice_los_title = Line of Sight
advice_los_text = Line of Sight determines how far (hex distance) a unit can see into the fog of war.

advice_quality_title = Quality
advice_quality_text = The Quality level of a unit determines its efficiency limit. The maximum efficiency value is 10, but when a nation runs out of manpower it will produce a lower quality of soldiers, lowering this value for the unit.

advice_embarkment_title = Naval Transportation
advice_embarkment_text = When in a city with an adjacent port, units can embark on a Transport Ship by moving to a water hex marked with an anchor overlay. This allows you to transport them across water.

advice_belgium_title = Schlieffen Plan
advice_belgium_text = According to the design of the Schlieffen plan German armies should sweep through Belgium to bypass the French armies toward Paris; We'll be at war with France next turn, but whether we invade Belgium or not is up to you. If you choose to follow the Schlieffen plan, go to the Diplomacy menu and declare war on Belgium now.

advice_russia_title = Russian Mobilisation
advice_russia_text = You are now at war with the Russian Empire. Make sure you have sufficient forces deployed near its border to face this new threat!

advice_britain_title = Great Britain at War
advice_britain_text = Great Britain has joined the Entente Allies. While its army is still small, the Royal Navy is larger than any other fleet.

advice_firstturn_title = First Turn
advice_firstturn_text = You have not yet purchased any units. Go to the Production screen to change this, or press the end turn button again to ignore this and end your first turn.

advice_colonial_title = Colonial Deployment
advice_colonial_text = France and Great Britain are Colonial nations. This means that next to normal deployment, they can deploy new units along the bottom row of water hexes on the map. These units will appear in transport ships and suffer a small efficiency penalty.

advice_showproduction_title = City Production
advice_showproduction_text = To see the Production Points output of a city on the campaign map, hold down the space bar. While holding the key all units are hidden, making it easier to study terrain and entrenchment below.

advice_winter_title = Winter Climate
advice_winter_text = All hexes covered in snow are in winter climate. Moving and attacking on these hexes causes a stronger efficiency drop.

unmoved_convoys = Unmoved Convoys
unmoved_transports = Unmoved Transports
enable_unmoved_transports = Enable unmoved transports warning
enable_unmoved_faction = Enable unmoved nation warnings
unmoved_faction = Nation's Units Not Moved

convoy_finished = A convoy has reached its destination.
convoy_arrived = A convoy has arrived.
convoy_warning = Some of your Convoys have not yet been moved.;Are you sure you wish to end your turn?
convoy_done = All convoys have been moved, click the Continue button to end your turn.
goto_convoy = Go to next unmoved convoy.
transport_warning = Some of your Transport Ships have not yet been moved.;Are you sure you wish to end your turn?
transport_done = All Transport Ships have been moved, click the Continue button to end your turn.
goto_transport = Go to next unmoved Transport Ship.
research_warning = Some of your nations are currently not researching any technology.;Are you sure you wish to end your turn?
location = Location:
goto = Go to
view = View
unmoved_faction_warning = You haven't moved any of this nations's units.;Are you sure you wish to end your turn?
goto_faction = Go to next unmoved faction.
faction_done = All factions have moved, click the Continue button to end your turn.

turns = Turns
turn = Turn
ready = Ready
completed = Completed
requirementsincomplete = The requirements for this technology are not yet achieved.
insufficienct_focus_points = Need 1 Focus Point for this action.
cost = Cost
expenses = Expenses
technologies = Technologies
research_available_turns = Turns remaining until research category is available.
research_never_available = This research category is not available for this nation.

disbandConfirm = Are you sure you want to disband this unit?

commander = COMMANDER
unit = UNIT

commander_land = GENERAL
commander_naval = ADMIRAL
commander_air = AIR ACE

commander_none = No Commander Available
commander_0 = JOFFRE
commander_1 = NIVELLE
commander_2 = PETAIN
commander_3 = FOCH
commander_4 = GAUCHET
commander_5 = DE LAPEYRERE
commander_6 = FONCK
commander_7 = GUYNEMER
commander_8 = MAUDE
commander_9 = CAVAN
commander_10 = HAIG
commander_11 = ALLENBY
commander_12 = FISHER
commander_13 = JELLICOE
commander_14 = MANNOCK
commander_15 = McCUDDEN
commander_16 = VON FALKENHAYN
commander_17 = VON HINDENBURG
commander_18 = VON MACKENSEN
commander_19 = VON ARNAULD
commander_20 = SCHEER
commander_21 = VON RICHTHOFEN
commander_22 = BOELCKE
commander_23 = VON HOETZENDORF
commander_24 = VON STRAUSSENBURG
commander_25 = VON PFLANZER-BALTIN
commander_26 = HAUS
commander_27 = DE NAGYBANYA
commander_28 = BRUMOWSKI
commander_29 = ARIGI
commander_30 = YUDENICH
commander_31 = BRUSSILOV
commander_32 = EVERT
commander_33 = KOLCHAK
commander_34 = VON ESSEN
commander_35 = KAZAKOV
commander_36 = YANCHENKO
commander_37 = KHALIL PASHA
commander_38 = IZZET PASHA
commander_39 = KEMAL PASHA
commander_40 = AOSTA
commander_41 = ABRUZZI
commander_42 = BARACCA
commander_43 = SCARONI
commander_44 = PERSHING
commander_45 = BULLARD
commander_46 = READ
commander_47 = RICKENBACKER
commander_48 = RODMAN
commander_49 = VON FERNBRUGG
commander_50 = LAWRENCE OF ARABIA
commander_51 = VON MOLTKE
commander_52 = PUTNIK
commander_53 = LUDENDORFF
commander_54 = IVANOV
commander_55 = ZHILINSKIY
commander_56 = PREZAN
commander_57 = ZHEKOV
commander_58 = HERZOG ALBRECHT
commander_59 = BOROJEVIC
commander_60 = POTIOREK
commander_61 = IMMELMANN
commander_62 = ENVER PASHA
commander_63 = VON DER GOLTZ
commander_64 = VON SANDERS
commander_65 = VON KRESSENSTEIN
commander_66 = SOUCHON
commander_67 = RUSZKY
commander_68 = VON HIPPER
commander_69 = VON EINEM
commander_70 = VON SPEE
commander_71 = TOWNSHEND
commander_72 = FRENCH
commander_73 = FRITZ VON BELOW
commander_74 = RUPPRECHT
commander_75 = VON HUTIER
commander_76 = BEATTY
commander_77 = RENNENKAMPFF
commander_78 = SAMSONOV
commander_79 = VON PRITTWITZ
commander_80 = VON KLUCK
commander_81 = VON BUELOW
commander_82 = VON HAUSEN
commander_83 = LANREZAC
commander_84 = GALLIENI
commander_85 = HAMILTON
commander_86 = ALBERT I.
commander_87 = SARRAIL
commander_88 = CADORNA
commander_89 = BOEHM-ERMOLLI
commander_90 = DANKL
commander_91 = AUFFENBERG
commander_92 = KUSMANEK
commander_93 = SNIJDERS
commander_94 = BRUDERMANN
commander_95= VON KOVESSHAZA
commander_96= KRONPRINZ
commander_97= VON FRANCOIS
commander_98= VON EICHHORN
commander_99= MISIC
commander_100= STEPANOVIC
commander_101= DIAZ
commander_102= MAAS
commander_103= KORNILOV
commander_104= PLEHWE
commander_105= BLACKADDER
commander_106= WILLE
commander_107= UDET
commander_108= KOLCHAK(W)
commander_109= DENIKIN
commander_110= WRANGEL
commander_111= KORNILOV(W)
commander_112= KRASNOV
commander_113= YUDENICH(W)
commander_114= ALEXEYEV
commander_115= KALEDIN
commander_116= TROTSKY
commander_117= KAMENEV
commander_118= FRUNZE
commander_119= TUKHACHEVSKY
commander_120= BUDYONNY
commander_121= STALIN
commander_122= YEGOROV
commander_123= MAKHNO
commander_124= MANNERHEIM
commander_125= PILSUDSKI
commander_126= BOJOVIC
commander_127= MANGIN
commander_128= OTTO VON BELOW
commander_129 = STRASSER
commander_130 = MATHY
commander_131 = GOERING
commander_132 = FALKENHAYN
commander_133 = CURRIE
commander_134 = AVERESCU


commander_0_info = Joseph Joffre is an attacker by nature and therefore often neglects to properly prepare his army's defensive lines. Still he is popular and appreciated for his calm under pressure.

commander_1_info = Robert Nivelle is an extremely aggressive commander and a proponent of innovative artillery barrage tactics. According to his critics, a bit too careless of casualties.

commander_2_info = Henri-Philippe Petain is a cautious and much more defensive character than his colleagues. His focus on improving the living conditions at the front benefits his soldiers' morale.

commander_3_info = Ferdinand Foch is a born soldier and strategist, mounting a counter-attack or being on the offensive, both strategies suit him well.

commander_4_info = Admiral Dominique-Marie Gauchet has a difficult and complex character and this results in a strained relationship with his British and Italian allies. He advocates a large fleet action against the enemy navies.

commander_5_info = Admiral Augustin Boue de Lapeyrere is a stout and dynamic naval reformer, favouring a focus on larger vessels. He also launched the French naval air service.

commander_6_info = Paul Rene Fonck is a successful fighter pilot, but modesty was not one of his virtues. While he is known to be an accomplished pilot he is especially a brilliant shooter.

commander_7_info = Georges Guynemer is one of France's highest scoring fighter pilots. He is immensely popular, a fine marksmen and great pilot.

commander_8_info = General Sir Frederick Stanley Maude is a cautious and consistent rather than spectacular commander with a stable yet careful character.

commander_9_info = Frederick Rudolf Lambart, 10th Earl of Cavan is one of the British Army's more talented commanders. He has a deserved reputation as perhaps the best corps commander on any front.

commander_10_info = Sir Douglas Haig is one of the most controversial commanders of the war. His aggressive nature combined with a general neglect to human sacrifice may prove to be a danger to troops` morale.

commander_11_info = Sir Edmund Henry Hynman Allenby is a capable and steadfast commander. A reliable strategist without many weak spots.

commander_12_info = Admiral John Arbuthnot Fisher is primarily celebrated as an innovator, strategist and developer of the navy rather than a seagoing admiral involved in major battles.

commander_13_info = Admiral John Rushworth Jellicoe, 1st Earl Jellicoe is a capable but cautious naval veteran, he will not make any mistake and stay calm under fire.

commander_14_info = Major Edward Mannock is one of Britain's top fighting aces, aggressive, dashing but sometimes reckless, however, an excellent dogfighting pilot.

commander_15_info = James Thomas Byford McCudden is a great British fighter pilot. McCudden proves to be a natural in aerial warfare and is a potential ace.

commander_16_info = Erich Georg von Falkenhayn is a German seasoned commander, cautious by nature and this makes him well-suited to the realities of trench warfare, unlike many of his contemporaries. He inclines to consider defensive rather than offensive operations.

commander_17_info = Recalled from retirement to assist with the war on two fronts, Paul Von Hindenburg is a long time veteran of the Prussian army. He is an offensive minded General, renown for his aggressive strategies.

commander_18_info = August von Mackensen is considered to be one of the best field commanders of the German army. He is an experienced commander and established a reputation as an accomplished exponent of breakthrough tactics.

commander_19_info = Lothar von Arnauld de la Perière is an honorable commander, conforming to the international rules of naval warfare. As a submarine commander he allows his victims to abandon the ship and sink it with gunfire, rather than with torpedos while submerged.

commander_20_info = Reinhardt Scheer excels in brilliant manoeuvring. Keeping his head cool in battle and considering the survival and protection of his fleet as his primary objective.

commander_21_info = Manfred Albrecht Freiherr von Richthofen, is considered the ace-of-aces credited with more victories than any other pilot. He prefers tactics to assure the success for both squadron and pilots. After painting his airplane red he became famous as "Red Baron".

commander_22_info = As first "Flying Ace" of the war, Oswald Boelcke is regarded by many as the father of air combat, concerned with tactics based upon aircraft formation rather than upon individual machines. He formalizes these rules of air fighting in the “Dicta Boelcke”.

commander_23_info = Supremely confident in the abilities of both himself and his armies, Conrad favors "preventative" attacks on the enemies of the Empire. However the realities of war and its consequences often escape him.

commander_24_info = General Arz von Straussenburg has seen rapid promotion within the Austro-Hungarian army so far, often demonstrating consistent success in command, a rare commodity among Austro-Hungarian commanders.

commander_25_info = Capable of adapting to trench and alpine fighting conditions, Pflanzer-Baltin is an effective low level General for the Austrian army.

commander_26_info = Convinced that his fleet is most effective when positioned as a deterrent to Allied fleets in the Mediterranean, Haus is mostly a defensive oriented Admiral.

commander_27_info = Starting the war as Captain of a cruiser, Miklos Horthy de Nagybanya quickly gains the reputation of a bold and aggressive naval commander. His talents are most effective in small scale raids and surface actions.

commander_28_info = Godwin Brumowski is one of Austria-Hungary's top-scoring fighter pilots of World War One. He is above all a good commanding officer, very capable of leading his fellow fighter pilots. Tactics and organization make him a potential overall air commander.

commander_29_info = Julius Arigi is Austria-Hungary's second highest scoring air ace, the most highly decorated. Enjoying notable popularity with the general public and at the imperial court who appreciates the apparent glamour and dash of the aerial war.

commander_30_info = Nikolai Nikolaevich Yudenich, possesses all the qualities to become one of the more successful Generals of the Russian Imperial Army.

commander_31_info = Brussilov is one of the most successful Russian Generals if not the single one most capable army commander of the whole war! His appreciation of modern weapons and reliance on deception, surprise and momentum make him a very dangerous offensive commander.

commander_32_info = Alexei Evert, while possessing at least some skill at conducting stoic defences, lacks the abilities to manage effective offensives.

commander_33_info = Admiral Alexander Kolchak makes effective use of his growing Imperial fleet. A natural attacker who has a policy of vigorous bombardment of port facilities and defences, and regularly attacks coastal shipping.

commander_34_info = Admiral Nikolai Ottovich von Essen is an energetic naval commander and reformer. He believes in maintaining a defensive posture in spite of Russian`s manifestly growing naval superiority and is a strong supporter of wide-scale deployment of mines.

commander_35_info = Alexei Kazakov is widely regarded as Russia's top fighter pilots. His method of bringing down his victims varies, and includes simply ramming them!

commander_36_info = Vasili Yanchenko is a capable Russian ace, a well-trained and effective pilot, but rather cautious by nature.

commander_37_info = Khalil Pasha's policy appears to be simple: he consistently permits his field commanders to retreat under fire. He tends to weaken his own troops by throwing them into costly, inadvisable defensive actions.

commander_38_info = Ahmed Izzet Pasha serves as both a field commander and Grand Vizier in the Ottoman Empire. He is an experienced military campaigner and great negotiator.

commander_39_info = Mustafa Kemal Pasha is a promising commander and rising star within the Ottoman Imperial Army. A stout defender and popular among his own troops and admired by the general public. A man with a probable great future ahead...

commander_40_info = Duke Emmanuel Philibert Aosta is one of Italy's more competent Generals. A good and capable overall commander.

commander_41_info = Admiral Amedeo di Savoia-Aosta, better known as Duke of the Abruzzi. The dashing Abruzzi is highly regarded in naval figures as the ideal battle fleet Commander-in-Chief.

commander_42_info = Francesco Baracca is Italy's leading fighter pilot, having all the qualities to become an accredited ace and leader.

commander_43_info = Silvio Scaroni is Italy's rising star among it`s fighter pilots. A stout survivor.

commander_44_info = John Joseph Pershing is a very capable commander and organizer, a reliable and calm man that prefers to keep control, stubborn and steady.

commander_45_info = Robert Lee Bullard is as a successful U.S. field commander. His mind is set for the offensive, earning a reputation as 'Counter-attack Bullard'.

commander_46_info = George Windle Read plays a key role in constructing the vast army that General Pershing made clear he will require in France. A formidable and capable planner.

commander_47_info = Eddie Rickenbacker, is a former world's top racing car driver, destined to become America's top-scoring fighter pilot. He is a true stunt pilot, a killing acrobatic dog-fighter.

commander_48_info = Hugh Rodman is an all-round veteran seafarer, but he has seen little action so far. Nevertheless a real Navy man, you can count on.

commander_49_info = Captain Benno Fiala von Fernbrugg is an Austro-Hungarian fighter ace. Being a technical innovator and engineer he is pioneering the use of machine guns, radios and cameras in airplanes.

commander_50_info = Thomas Edward Lawrence is a British diplomat and military officer playing a major role in the Middle East Theatre. Lawrence fights alongside Arab irregular troops in extended guerrilla operations against the Ottoman Empire.

commander_51_info = Helmuth Johannes Ludwig Von Moltke, nephew of old prussian Field Marshal and war hero Von Moltke the Elder is a cautios and reluctant commander. While being favored by the Kaiser some say he lacks the nerves required to execute the Schlieffen-Plan.  

commander_52_info = Radomir Putnik is the first Serbian Field Marshal and Chief of the General Staff of the Serbian army in the Balkan Wars and in the First World War. He took part in all of the wars that Serbia waged from 1876 up to now.  

commander_53_info = Erich Ludendorff is the undisputed mastermind at German High Command: a cold and ruthless strategist with an iron will. Working day and night his war plans are irrespective of regard for men and material.

commander_54_info = Being a veteran of both the Russo-Turkish War and the Russo-Japanese War, Ivanov is a highly decorated if somewhat conservative leader whose loyality to the Tsar is unquestioned. 

commander_55_info = Despite having served the Imperial Russian Army for almost forty years, Jakow Grigorjewitsch Schilinski is a mediocre leader at best who tends to blame his subordinate commanders for any operative failures.

commander_56_info = A skilled defender, General Constantin Prezan is Chief of Romanian General Staff and determined to protect his nation from invasion by enemy forces even in the face of overwhelming odds.

commander_57_info = Since Tsar Ferdinand refuses to take command of the Bulgarian Army as Commander-in-Chief, he appoints former minister of war, Nikola Zhekov for this position, who is a proponent for intervention of Bulgaria in the war on the side of the Central Powers. 

commander_58_info = Albrecht Duke of Wurttemberg's successful leadership in many battles during the war have earned him the rank of Field Marshal as well as the highest orders of merit. He is considered to be one of the most able but unlauded German leaders.    

commander_59_info = Adored by his soldiers as "Naš Sveto!" ("Our Sveto!"), Svetozar Borojevic is of Croatian heritage and a stout defender who has safed Austria-Hungary from defeat in many dire battles. 

commander_60_info = Bosnian Governor Oskar Potiorek sat in the second car during the assassination of Archduke Franz-Ferdinand. Spurred by "survivor's guilt" he is zealous in his actions, claiming "I was spared at Sarajevo so that I may die avenging it!", but rather inept as a military commander. 

commander_61_info = Max Immelmann is one of the finest German fighter pilots. As a pioneer in fighter aviation he is the first aviator to win the Pour le Mérite. His name has become attached to a common flying tactic: the Immelmann turn.

commander_62_info = Enver Pasha is the architect of the Ottoman-German Alliance and expects a quick victory in the war that would benefit the Ottoman Empire. Though Enver thinks of himself as a great military leader, other Generals deem him as rather incompetent.

commander_63_info = After dealing ruthlessly with resistance to German occupation in Belgium, Von der Goltz now acts as military advisor to the Ottoman Army, though neither liked by Otto Liman von Sanders, nor by the real power in the Ottoman Government, Enver Pasha. 

commander_64_info = Otto Liman von Sanders serves as an adviser and military commander to the Ottoman Empire. Trying to help organizing defences and modernizing the obsolescent Turkish Army, Von Sanders relies on old Prussian discipline and thourough planning. 

commander_65_info = Friedrich Freiherr Kress von Kressenstein is a member of the group of German officers who assist in the direction of the Ottoman Army during the war. He is a competent leader who has earned the respect of his troops and his opponents.

commander_66_info = German born Wilhelm Anton Souchon serves as Ottoman Admiral commanding the Kaiserliche Marine's Mediterranean squadron. His initiative makes him one of the most important influences on the entry of the Ottoman Empire into World War I.

commander_67_info = Nikolai Ruszky's military career prior to the outbreak of war took him to both the Russo-Turkish War and the Russo-Japanese War, where he was Chief of Staff to the 2nd Manchurian Army. He replaces the unsuccessful Zhilinskiy and is a good defender.

commander_68_info = Franz von Hipper is one of the best cruiser captains of the German Navy . A good example for his officers, recommended for battleship command and for higher independent commands.

commander_69_info = Karl Von Einem served as minister of war from 1903-09, during which time he championed the introduction of the machine gun and emphasised the role of heavy artillery in modern warfare. His stubborn mindset is best suited for defensive operations.

commander_70_info = After the outbreak of war, Spee led his squadron across the Pacific to the coast of South America. Having defeated the British 4th Cruiser Squadron in the Battle of Coronel, he narrowly escaped destruction at the Battle of the Falkland Islands. 

commander_71_info = Major-General Townshend commands the 6th Division in Mesopotamia, tasked with protecting British Empire's oil production assets in Persia from Ottoman Imperial attack. His objective after capturing Basra is to seize the capital city of Baghdad.

commander_72_info = With a service record of over forty years John French has commanded the troops of the Commonwealth all over the globe. However his inconsistent style of leadership tends to cause confusion at best and wreck carefully laid out plans at worst. 

commander_73_info = Stemming from Prussian noble lineage, Fritz von Below has worked his way up the ranks of the German Army by virtue of diligness and perseverance. Despite his senior age and declining health his mind is still quick to react in the heat of battle.

commander_74_info = Born as the eldest son of Ludwig III, King of Bavaria and successor to the throne. Though Rupprecht's appointment to command of the Sixth Army was as a result of his royalty, he is a skilled General thanks to rigorous study of military sciences.

commander_75_info = Oskar von Hutier's planning relies heavily on encirclement and the element of surprise to gain a maximum of advantage over his opponents. He also specializes in infiltration tactics using company-sized skirmishers and assault squads with great success.

commander_76_info = On the eve of War, Beatty was appointed Knight Commander of the Order of the Bath and promoted to vice-admiral a month later. Serving as commander of the Battlecruiser Fleet his bold style of leadership contrasts with that of his superior, the prudent Jellicoe. 

commander_77_info = Paul von Rennenkampf commands the Russian First Army tasked with the invasion of East Prussia, advancing from the northeast. Having been accused of cowardice before the enemy and being notorious for his phlegmatic and quarrelsome attitude towards his peers he is a leader of rather questionable capability.

commander_78_info = Although Aleksandr Vassilievich Samsonov gained some reputation as an energetic leader during the Russo-Japanese War, other observers criticized his strategic abilities. After the Battle of Mukden in 1905, he accused General Paul von Rennenkampf of failing to assist him during the fighting. The ensuing quarrel made the two mutual lifetime enemies.

commander_79_info = Maximilian Wilhelm Gustav von Prittwitz und Gaffron was appointed commander of the German Eighth Army and assigned to defend East Prussia from an expected Russian attack: a daunting task that in his opinion is likely to overstrain the forces at his disposal. In case of a massive Russian onslaught he is even considering a strategic retreat behind the Vistuala river to establish more defensible positions.  

commander_80_info = Alexander Heinrich Rudolph von Kluck is a firm advocate of an aggressive style of leadership, ever pressing onward with reckless abandon, always on the heels of his retreating enemies, denying them any chance to regroup. However instrumental his impetus might be for a quick overwhelming of France, it could lead to erratic decisions, compromising the carefully conceived Schlieffen-Plan.      

commander_81_info = Being a venerable veteran of both the Austro-Prussian war of 1866 and the Franco-Prussian war of 1870, Karl von Buelow's skills are without doubt though he is prone to overcautiousness. He is assigned to command the 2nd German Army during the projected invasion of France through Belgium, effectively directing the crucial center of the attacking right wing where his hesistant stance might be a hindrance.

commander_82_info = Upon mobilization in August 1914, the Royal Saxon Army became the German Third Army and Max Clemens Lothar Freiherr von Hausen was given command. During the assault through Belgium his army is tasked to anchor the southern part of the German Army's "great wheel" set to invade France. Being confident in his own abilities and that of his men von Hausen expects to get that job done perfectly well.  

commander_83_info=  In April 1914 Charles Lanrezac succeeded Joseph Gallieni as a member of the French Supreme War Council and was designated as the commander of the Fifth Army in the event of war. He had the same doubts as Gallieni about Joffre’s plans, warning about the possibility of a strong German flanking attack passing through Belgium thereby foiling France's "Defense Plan XVII".

commander_84_info=  Gallieni was designated as Joffre’s successor “in case of emergency” on 31 July. Joffre refused to have him at his headquarters, saying “He is difficult to place. I have always been under his orders." He warned Joffre that the Germans would come west of the Meuse in strength and later, when that prognosis became reality was appointed military governor of Paris.

commander_85_info = In March 1915 Kitchener appointed Hamilton to command the Allied Mediterranean Expeditionary Force to gain control of the Dardanelles straits from Turkey and to capture Constantinople. Hamilton, whilst a senior and respected officer, perhaps more experienced in colonial campaigns than most, was considered too unconventional to be given a command on the Western Front

commander_86_info = Despite being hopelessly out numbered, the Belgians under the leadership of their king, put up a spirited defense of their borders. Mistakenly believing the Belgians would just allow them to move through their lands, the Germans were surprised by the resistance. 

commander_87_info = Sarrail commands the multinational Allied Army of the Orient sent to the Balkans to help Serbia in its fight against the  Austro-Hungaria invasion. Whether the forces at Sarrail's command will be sufficient to halt the Central Powers' conquest of Serbia in time thereby convincing Romania or Greece to join the Entente remains to be seen. 

commander_88_info = Italian Chief of Staff Luigi Cadorna appears to be an aristocratic officer of the old-fashioned school but is in fact a stubborn and unimaginative leader. His cruel emphasising on offensive action in unsuited terrain makes him equally unpopular with troops and officers alike.

commander_89_info = Eduard von Boehm-Ermolli steadily rose through the ranks during the war, finally getting promoted to Colonel General for recapturing Lemberg and driving the Russians out of Austria-Hungary. His skilled leadership while defending his country earned him the coveted Commander's Cross of the Military Order of Maria Theresia.

commander_90_info = At the beginning of war in the summer of 1914, Viktor Dankl was put in command of the Austro-Hungarian First Army. That August the First Army, along with the Fourth Army, would compose the northwestern flank of Austro-Hungarian Chief of Staff, Franz Graf Conrad von Hoetzendorf's, push towards Russian forces in Russian Poland and the Galicia region. 

commander_91_info = Before the war Auffenberg attracted the attention of the heir to the throne, Archduke Francis Ferdinand, who had, in spite of much opposition, secured his appointment as Minister of War of the Empire in 1911, where he served until 1912, when he was obligated to resign after only a little over a year. In this position, he tried to modernize the army obtaining many political enemies in the process. Among the few successes was an increase of military budget.

commander_92_info = At the beginning of the First World War, Hermann Kusmanek became the commander of the fortress of Przemysl, the third largest in Europe. Although being only partly modernized to withstand the latest advances in artillery technology, Austro-Hungarian High Command relies on Przemysl to stem a possible Russian advance into the Carpathian mountains and to guard the approaches to Krakow.

commander_93_info = Cornelis Jacobus Snijders dominated Dutch war planning before 1914, copying the German system of detailed mobilisation plans to have the Dutch Army in place before any of its neighbours could cross its borders. He hopes this to be the best sign the Dutch could give to deter any invasions.

commander_94_info = Rudolf Ritter von Brudermann has never seen action and all his experiences are from manoeuvres and from the manuals. Living in the glorious spirits of 1848 and 1859, the good old days of cavalry traditions, he believes "his" cavalry should ride in magnificent, colourful uniforms, recklessly and with drawn sabre attacking in an open field-battle. He ignores any new weapons, like machine guns, and does everything to keep them out of the cavalry units.

commander_95_info = Around 1900 Hermann Koevess von Koevessháza was a well known officer within the Viennese garrison: he was one of the youngest colonels in the whole Army, he was a Protestant and it was therefore all the more remarkable that he had climbed so far and fast in a predominantly Roman-Catholic hierarchy. When the war started in 1914 Koevess was the "senior" - in age and rank - of all the corps commanders but he remained commanding the 12th corps while other and younger Generals like Boehm-Ermolli and Dankl took over command of whole armies.

commander_96_info = Friedrich Wilhelm Victor August Ernst of Hohenzollern is the eldest son of German emperor Wilhelm II and the current Crown Prince of the Kingdom of Prussia and the German Empire.  Despite being only thirty-two and having never commanded a unit larger than a regiment, he was afforded his own army Group under the de facto command of the experienced Chief of Staff Konstantin Schmidt von Knobelsdorf. As ordered by his father the Emperor, the Crown Prince is bound to always follow the advice given to him by Von Knobelsdorf ("You must do what he suggests!").

commander_97_info = Hermann von Francois  prior to the war (1903-04), had served as Paul von Hindenburg's chief of General staff with IV. Army Corps in Magdeburg. Young Hermann launched his military career in 1874 as a Leibpage for Kaiser Wilhelm I. In August 1914, forty years later, the short-statured but highly energetic von Francois was in command of the I. Corps  on the Eastern Front facing the danger of an imminent Russian invasion of East Prussia.

commander_98_info = Hermann von Eichhorn first saw action in 1866 at Koeniggraetz. In May 1913 he was seriously injured in a horseback riding accident. Although he was completely healthy by July 1914 mobilization, all high command positions had already been filled. 

commander_99_info = In the Balkan wars Misic was the assistant chief of staff of the Supreme Command of Field Marshal Radomir Putnik. During the July Crisis of 1914 Misic effectively deputised for the ailing Putnik then recuperating at a spa in Hungary. 

commander_100_info = Stepan Stepanovic fought in the Serbo-Turkish War and the Serbo-Bulgarian War, climbing up the ranks of the Serbian army and eventually becoming the Serbian Minister of War in April 1908. 

commander_101_info = Replacing the obstinate and wasteful slaughterer Luigi Cadorna, Armando Diaz raised morale of the badly mauled Italian army by implementing measures to improve soldiers' quality of life in the areas of leave, food, accommodation and entertainment.

commander_102_info = At the start of the war, Konteradmiral Leberecht Maass served as Leader of the torpedoboats and commander of the second scouting squadron. Although being a competent commander his dashing temper one day might be his undoing.  

commander_103_info =  Lawr Georgijewitsch Kornilow was briefly captured by the Austrians before managing to esape to Russia, returning to duty. The February Revolution saw him promoted to Supreme Commander.

commander_104_info = After graduation from officer's cavalry school, Plehwe served in an uhlan regiment. In 1877, he graduated from the General Staff Academy. During the Russo-Turkish War, Plehwe served as a staff officer of the 13th corps, and after the war worked in the Bulgarian war ministry, returning to Russia in 1880. During peacetime Plehwe raised through the ranks and at the outbreak of the war was given command over the 5th Russian army.

commander_105_info = Captain Edmund Blackadder claims to have joined the army in 1886, when "if you saw someone in a skirt, you shot him and nicked his country". He describes the military as having been "little more than a travel agency for men with unusually high sex drives". During a British colonial punitive expedition he saved the life of Sir Douglas Haig from getting nearly killed by a pygmy woman with a viciously sharpened mango. Upon the outbreak of war, Blackadder was told to "go forth" but was quite shocked when 4,500,000 heavily-armed Germans hoved into view. 

commander_106_info = Conrad Ulrich Sigmund Wille became General of the Swiss Army when war broke out in Europe. Inspired by German techniques that he had observed at the time of his studies in Berlin, he reformed the Swiss Army with a spirit based on discipline and technical control. 

commander_107_info = Ernst Udet is the latest addition to Manfred von Richthofen's Flying Circus. His impeccable skills at both practical and technical levels could see him go far in the field of aerial warfare.    

commander_114_info = The beginning of the war saw Alexeyev appointed Chief of Staff to General Ivanov, Commander of the Southwestern Front. When Grand Duke Nicholas stepped down as Russian supreme Commander-in-chief to be replaced by Tsar Nicholas II, Alexeyev was appointed as Chief of Stavka. He was, however, incapable of changing a political system that allowed the promotion of incompetent commanders through nepotism, patronage and the use of court intrigue.

commander_126_info = Petar Bojovic fought in Serbian-Ottoman Wars from 1876 to 1878 as a cadet of the artillery school, as well as in wars that Serbia waged at the beginning of the 20th century. He was Chief of the General Staff for the first time from 1905 to 1908. In the Balkan Wars, he was the Chief of Staff of the 1st Army, which scored huge success in battles of Kumanovo, Bitola (First Balkan War) and Bregalnica (Second Balkan War). Given that the commander was the militarily infinitely less experienced crown prince Alexander who had to rely heavily on his chief of staff - the appointment made him effectively the commander of the army. He took part in peace negotiations with Turkey, held in London in 1913, as a military expert in the Serbian Government delegation.  

commander_127_info = Charles Mangin attained the rank of Officer of the Legion d'honneur and was promoted to Lieutenant-Colonel in 1905, serving during the French occupation of Senegal. In 1910 he published "La Force Noire", where he called for the use of Colonial Forces in the event of a European war.

commander_128_info = Otto von Below is widely lauded as one of Germany's most distinguished commanders, and also the youngest to receive army command at the age of 57. During the war, he saw success on many fronts helped by his uncanny knack to find weak spots in enemy positions.  

commander_129_info = Peter Strasser is the supreme commander of Imperial Germany's Naval Airship Division. As a fanatical worshipper of Count Zeppelin's flying behemoths, his final goal is to bring Britain to her knees by ruthless bombing of military and civilian targets alike if need be.  

commander_130_info = Heinrich Mathy decided to join the German Navy at an early age and was soon found to be a young cadet of extraordinary skill. In 1913 he was trained in commanding his first airship, which he did with great fervor and skill. According to Peter Strasser, he may very well be Germany's best airship commander.    

commander_131_info = Hermann Goering rose from an infantry officer to become an ambitious fighter ace. There is something sinister about Goering...a certain sense of ruthlessness and complete lack of compassion when dealing not only with the enemy but with literally anyone who dares to stand in his way.      

commander_132_info = After being removed from his position as chief of the German general staff, Falkenhayn was transferred to the middle eastern theater of war and was given command over the newly created Yildirim army group.  

commander_133_info = General Sir Arthur William Currie has the unique distinction of starting his military career on the very bottom rung as a pre-war militia gunner before rising through the ranks to become the first Canadian commander of the Canadian Corps. 

commander_134_info = Before the war, Alexandru Averescu led his troops in crushing the 1907 peasants' revolt and was subsequently Minister of War in Dimitrie Sturdza's National Liberal Party cabinet. However the National Liberals deep resent of Romania's alliance with the Central Powers caused a split as Averescu tried to gain support from King Carol but failed, ending his politcal carreer. 

attach = Attach
deploy = Deploy

clickdeploy = Click to Deploy
clickcancel = Click to cancel production
commander_not_ready = Commander is not ready for redeployment
casualtiesDefender = Predicted damage to defender
casualtiesAttacker = Predicted damage to attacker

developer = Developer
publisher = Publisher
credits_developer_1 = CEO and EXECUTIVE PRODUCER;Tim van der Moer;;LEAD PROGRAMMING;Szymon Gatner;;LEAD DESIGN;Lukas Nijsten;;DESIGN & AI PROGRAMMING;David Forster;;ADDITIONAL DESIGN;Kirk Hoggan;;CONCEPT ART;Mariusz Kozik;;MUSIC;Damon Fries;Stefan Osadzinski;Alessandro Ponti;;SOUND;Paulo Costa;;VIDEO;Michèl Niedermeier;
credits_developer_2 = SPECIAL THANKS;Tony Burden;Tim Delaney;;BETA TESTING;Sean Brooks;Kip Kohlman;John "Slick Wilhelm" Dahlen;Martin "margeorg" Georg;Xerkis;Iñaki Arrizabalaga;Julien "Thezis" Annart;Daniel "Joker" Alegre;Carlos "casacar" Ordoñez;Bill Conroy;David "Shelldrake" Hoskin;Al "morge4" Covaleski;Chris "Xriz" Louie;Rafael "rjh1971" Junguito;Dave "dshaw62197" Shaw;Justin "hadberz" Taylor;V. Slava Fisson;Vito "JMass" Pentassuglia;Aaron Bianco;Mark Hagenbrok "hags99";Johan Arve;A.J. Nye;Durk;Shane "Mantis" Sohnle
credits_publisher_1 = CHAIRMAN;JD McNeil;;DEVELOPMENT DIRECTOR;Iain McNeil;;DIRECTOR OF OPERATION;Erik Rutins;;MARKETING & PR DIRECTOR;Marco Minoli;;TECHNICAL DIRECTOR;Philip Veale;;CREATIVE DIRECTOR;Richard Evans;;QA MANAGER;Christian Bassani;;WEB MANAGER;Andrea Nicola
credits_publisher_2 = Slitherine Software

ok = OK
alignment = Current Alignment
nextalignment = Expected Next Turn
expecteddow = Expected Declaration of War
unavailable = Unavailable
diplomaticfunding = Diplomatic Funding
total = Total
max = Max.
diplomaticpoints = Diplomatic Points
Assignedtofaction = Assigned to nation
declare_war = Declare War
cannot_dow = Entente cannot declare war on any neutral nation during the first 5 turns of 1914 except by choosing specific events.
cannot_dowRussia = Russia can only be pre-emptively attacked by Central Powers as soon as game turn 4 or if Russia chose FULL MOBILIZATION.
cannot_dowRussiaAH = Russia cannot be pre-emptively attacked by Central Powers because of Austro-Hungarian defensive stance in Galicia.
goebenintercept = The German battlecruiser SMS Goeben has intercepted French troop transports in the Western Mediterranean. Heavy losses reported! 
goebenintercept2 = The German battlecruiser SMS Goeben has intercepted French troop transports in the Western Mediterranean, causing moderate casualties.
goebendamage = Trying to reach the Western Mediterranean in time, German battlecruiser SMS Goeben has suffered damage from overworked boilers!

subsurprise = AMBUSHED BY SUBMARINES!!!

nobuildammo = You cannot build further ammunition factories until German scientist Fritz Haber has perfected synthetisation of ammonia from air. Play the "Fritz Haber" event which has been added to the events pool.
nobuildzepz = Unit limit for Zeppelins reached. You need to research more tech levels in order to build more units of this kind.
nobuildbombaz = Unit limit for Bombers reached. You need to research more tech levels in order to build more units of this kind.
nobuildsubz = Unit limit for Submarines reached. You need to research more tech levels in order to build more units of this kind.
nobuildtankz = Unit limit for Tanks reached. You need to research more tech levels in order to build more units of this kind.
nobuildtrainz = Unit limit for Armoured Trains reached. You need to research more tech levels in order to build more units of this kind.
nobuildfighters = Unit limit for Fighter Planes reached. You need to research more tech levels in order to build more units of this kind.
nobuildinfantry = Britain is unable to deploy any Army Corps until mass recruitment has been introduced.; You must first play the "INTRODUCE PALS BATTALIONS" event!;;See PDF manual chapter 3.3, page 10 for more info. 
nobuildinfantryx = bbbb 
declare_war_confirm = Are you sure you wish to send a declaration of war?
status_ally = Ally
status_enemy = Enemy
status_neutral = Neutral
status_resentful = Resentful
status_sympathetic = Sympathetic
force_join = Force Join
force_join_confirm = Are you sure you want to force this nation to join the war?
stateWar = War
stateAlly = Ally
alignment_status_0 = Enemy
alignment_status_4 = Ally
alignment_status_1 = Bitter
alignment_status_2 = Neutral
alignment_status_3 = Sympathetic
alignment_status_a = Disapproving
alignment_status_b = Supportive
relation_status = Relation Status
negotiate = Negotiate
donate = Donate
accept = Accept
refuse = Refuse
minor = Minor

victory_conditions = VICTORY CONDITIONS
victory_condition_1_0 = Defeat or destabilize Germany
victory_condition_1_1 = Defeat or destabilize Austria-Hungary
victory_condition_1_2 = Keep France stable and in the war
victory_condition_1_3 = Keep Great Britain stable and in the war
victory_condition_1_4 = Keep Russia stable and in the war
victory_condition_1_5 = Defeat or or destabilize all enemies before 1 Jan 1919
victory_condition_2_0 = Keep Germany stable and in the war
victory_condition_2_1 = Keep Austria-Hungary stable and in the war
victory_condition_2_2 = Defeat or destabilize France
victory_condition_2_3 = Defeat or destabilize the United Kingdom
victory_condition_2_4 = Defeat or destabilize Russia
victory_condition_2_5 = Defeat or destabilize all enemies before 1 Jan 1919
condition_requirements = Condition Requirements

purchase_units = Purchase units overview
colonial_units = Colonial units overview
commander_requirements = Commander requirements overview

owner_france = Current owner of this hex: France
owner_britain = Current owner of this hex: Great Britain
owner_germany = Current owner of this hex: Germany
owner_austria = Current owner of this hex: Austria-Hungary
owner_russia = Current owner of this hex: Russia
owner_turkey = Current owner of this hex: Turkey
owner_belgium = Current owner of this hex: Belgium
owner_serbia = Current owner of this hex: Serbia
owner_italy = Current owner of this hex: Italy
owner_netherlands = Current owner of this hex: The Netherlands
owner_usa = Current owner of this hex: The United States
owner_sweden = Current owner of this hex: Sweden
owner_denmark = Current owner of this hex: Denmark
owner_finland = Current owner of this hex: Finland
owner_greece = Current owner of this hex: Greece
owner_spain = Current owner of this hex: Spain
owner_portugal = Current owner of this hex: Portugal
owner_switzerland = Current owner of this hex: Switzerland
owner_romania = Current owner of this hex: Romania
owner_bulgaria = Current owner of this hex: Bulgaria
owner_norway = Current owner of this hex: Norway
owner_arabia = Current owner of this hex: Arabia
owner_persia = Current owner of this hex: Persia
owner_egypt = Current owner of this hex: Egypt

nationality_france = Original nationality of this hex: France
nationality_britain = Original nationality of this hex: Great Britain
nationality_germany = Original nationality of this hex: Germany
nationality_austria = Original nationality of this hex: Austria-Hungary
nationality_russia = Original nationality of this hex: Russia
nationality_turkey = Original nationality of this hex: Turkey
nationality_belgium = Original nationality of this hex: Belgium
nationality_serbia = Original nationality of this hex: Serbia
nationality_italy = Original nationality of this hex: Italy
nationality_netherlands = Original nationality of this hex: The Netherlands
nationality_usa = Original nationality of this hex: The United States
nationality_sweden = Original nationality of this hex: Sweden
nationality_denmark = Original nationality of this hex: Denmark
nationality_finland = Original nationality of this hex: Finland
nationality_greece = Original nationality of this hex: Greece
nationality_spain = Original nationality of this hex: Spain
nationality_portugal = Original nationality of this hex: Portugal
nationality_switzerland = Original nationality of this hex: Switzerland
nationality_romania = Original nationality of this hex: Romania
nationality_bulgaria = Original nationality of this hex: Bulgaria
nationality_norway = Original nationality of this hex: Norway
nationality_arabia = Original nationality of this hex: Arabia
nationality_persia = Original nationality of this hex: Persia
nationality_egypt = Original nationality of this hex: Egypt


error = ERROR

;PBEM
login_name = Name
login_pw = Password
remember_pw = Save Password
login_pw_repeat = Repeat Password
login_email = Email Address
logging_in = Logging in...
previous_avatar = Go to previous avatar.
next_avatar = Go to next avatar.
change_avatar = Use the < and > buttons or mouse scroll to change your avatar.
pw_match_error = Password and Repeated Password do not match.
pw_empty_error = Password must be at least 1 character long.
PBEM_filter_1 = All Matches
PBEM_filter_2 = My Turns
PBEM_filter_3 = Opponent Turns
PBEM_filter_4 = Results
opponent = Opponent
new_account = New Account
login = Login
not_logged = Not logged in
all_games = All Games
my_turns = My Matches
my_challenges = My Challenges
open_challenges = Open Challenges
accept_challenge = Join Game
cancel_challenge = Cancel Game
refresh_challenges = Refresh List
refresh = Refresh
refreshing = Refreshing...
checking_serial = Checking Serial...
issue_challenge = Host Game
play_challenge = Play Game
claim_challenge = Claim Game
remove_result = Remove
issue_challenge_tip = IMPORTANT: only use private challenges with a password to prevent players who don't have POTZBLITZ mod installed from joining by accident!
play_challenge_tip = Join this game by accepting the host's challenge.
claim_challenge_tip = When your opponent has been inactive over 30 days, you can claim victory and close the game.
cancel = Cancel
confirm = Confirm
log_in = Log In
log_out = Log Out
register = Register
enter_account = Enter Slitherine Account:
no_account = No Account? Register here.
private_game_title = PRIVATE GAME
enter_password = This is a private challenge. To accept it, you have to insert the correct password here:
transferring_data = Transferring data...
pbem_game_name = GAME NAME
game_data = DATE
pbem_game_scenario = CAMPAIGN
pbem_game_challenger = OPPONENT NAME
pbem_game_side = OPPONENT ALLIANCE
pbem_game_yourside = YOUR ALLIANCE
pbem_game_player = OPPONENT NAME
pbem_game_date = DATE ISSUED
save_game_date = DATE SAVED
pbem_game_alliance = YOUR ALLIANCE
scenario_not_found = Scenario Not Found
scenario_not_foundinfo = Scenario Not Found
no_game_selected = No game selected.
paired_game = Paired Challenge
private_game = PRIVATE CHALLENGE
private_game_info = Insert password or leave empty for public challenge.
pbem_description = Game Description
pbem_game_type_1 = Ready to play
pbem_game_type_2 = Waiting for opponent
pbem_game_type_3 = Awaiting opponent turn
pbem_game_type_4 = Available challenge
pbem_game_type_5 = Private challenge
pbem_game_result = Finished match
settings = SETTINGS
chat_info = Chat text is not sent until you end your turn.
chat_title = >>>>IMPORTANT: TEXT MUST NOT EXCEED CHAT BOX WIDTH, ELSE GAME CRASHES! <<<<<
chat_confirm = The text in the chat text input box is not added to the chat until you press enter. Are you sure you want to end your turn without confirming the text currently in the text input box?
surrender_confirm = Are you sure you want to surrender this game?
game_joined = Game Joined!
game_your_turn = You have successfully joined this game. Your alliance takes the first turn. Do you want to play now?
game_opponent_turn = You have successfully joined this game. Your opponent's alliance plays first.
time_out_retry = The connection with the server has timed out. Would you like to try again?


campaign0info = Starting alliance: The Central Powers;The year is 1914...;What if Moltke had not watered down the original Schlieffen plan? 
campaign1info = Starting alliance: The Central Powers;The year is 1914...;What if Germany had chosen to attack Russia first instead of France?
campaign2info = Starting alliance: The Central Powers;The year is 1914...;What if Germany had not chosen to flank through Belgium but instead attacked Switzerland? 
campaign3info = Starting alliance: The Entente Alliance;The year is 1914...;The "Guns of Ausgust" are ready to roar!
campaign4info = Starting alliance: The Central Powers;The year is 1914...;A short scenario that ends in late 1914. 
campaign5info = Starting alliance: The Central Powers;;The year is 1914...;All hell is ready to break loose. Grab a spade and brace yourself!

subtitles_1914_1 = Summer 1914...
subtitles_1914_2 = With great jubilation and enthusiasm, armies across Europe are mobilising for war.
subtitles_1914_3 = Everyone is optimistic about a swift victory, to be achieved by Christmas.
subtitles_1914_10 = War breaks out when the Austro-Hungarian Empire invades the Kingdom of Serbia.
subtitles_1914_11 = The Russian Tsar immediately vows support for his Balkan ally,
subtitles_1914_12 = while Germany in turn joins Austria as the Central Powers.

subtitles_1914_13 = For a generation Europe had been an armed powder keg saved from
subtitles_1914_14 = open conflict by an intricate web of treaties and alliances.
subtitles_1914_15 = The diplomatic arrangements have kept the peace but the mix of imperial
subtitles_1914_16 = colonialism and age old national feuds push tensions to breaking point.

subtitles_1914_30 = The alliances to prevent war, just cause it to spread faster. In this age of mighty empires,
subtitles_1914_31 = this will surely be the greatest war the world has ever seen...
subtitles_1914_32 = The first true World War.

subtitles_1914_35 = Through mass conscription millions will be called to arms. Industrialisation
subtitles_1914_40 = produces weapons, guns and shells at a rate never seen before.
subtitles_1914_41 = Death and destruction can now be achieved at an unprecedented scale.
subtitles_1914_42 = How will the tactics and strategies from the 19th century uphold in this new age?

subtitles_1914_45 = How will the face of Europe change, after concluding this Great War?



subtitles_1915_1 = Early 1915...
subtitles_1915_2 = Christmas has passed, and so too the optimism of 1914.
subtitles_1915_3 = Whole armies are digging in along the Western front. All attempts to outflank the enemy have failed.
subtitles_1915_5 = With pre-war plans in tatters, the frontline now stretches from the Swiss border, to the North Sea coast in Belgium.

subtitles_1915_10 = Bogged down in the trenches, the war has turned into stalemate.

subtitles_1915_12 = At sea however, the war is now at full speed.
subtitles_1915_13 = In response to the British blockade of the North Sea, German submarines are hunting for Allied merchant convoys.

subtitles_1915_15 = The mighty Royal Navy is so far unable to deal with this new weapon.
subtitles_1915_16 = Submarines proofed to be deadly, while difficult to catch and even harder to destroy.

subtitles_1915_20 = In response to the Ottoman Empire's declaration of war,
subtitles_1915_21 = the Allies have prepared a naval invasion of the Gallipoli Peninsula.
subtitles_1915_22 = The final objective of this offensive is the Ottoman capital of Constantinople.
subtitles_1915_23 = Speed is of the essence or attrition may grind the offensive into another bloody stalemate.

subtitles_1915_27 = On the Eastern Front, with its vast open territory,
subtitles_1915_28 = tactics continue to rely on speed and manoeuvre.

subtitles_1915_30 = In Serbia, the stalemate may be broken when Bulgaria decides to attack its neighbour.
subtitles_1915_31 = Its flanks exposed to such a threat, the Serbian army would surely be pushed back.
subtitles_1915_32 = Finally, in the Middle East, British forces have had some success against the Ottomans,
subtitles_1915_33 = and are working to strengthen their foothold in the desert lands.



subtitles_1916_1 = June 1916...
subtitles_1916_2 = Guns are rumbling along the Western Front once more.
subtitles_1916_3 = The target is the ancient fortress city of Verdun,
subtitles_1916_4 = reachable only through a narrow strip surrounded on three sides by Germans forces.

subtitles_1916_5 = Another battle of attrition seems unavoidable, with the French unwilling to abandon this historic site.

subtitles_1916_6 = On the Eastern Front the Russians are preparing to take back the initiative.
subtitles_1916_7 = Under the leadership of General Brussilov,
subtitles_1916_8 = the Russian armies intend to break through a large section of the Austro-German line.

subtitles_1916_15 = In the meantime Romanian diplomats are talking to the Russians, ever more eager to join them in war.

subtitles_1916_25 = Another increasingly important theatre is the fight for the skies above.
subtitles_1916_26 = Air superiority prevents the enemy from gathering intelligence through reconaissance aircraft
subtitles_1916_27 = and observation balloons.
subtitles_1916_28 = After the "Fokker Scourge" of 1915 the balance has now shifted back in favour of the Allies,
subtitles_1916_29 = with new fighter aircraft outmatching the German Fokker Eindeckers.

subtitles_1916_35 = Original Allied plans for an attack on the river Somme will have to be modified
subtitles_1916_36 = as a result of the attack on Verdun.
subtitles_1916_37 = With the French under pressure and the Russians already having suffered great losses,
subtitles_1916_38 = the British ground army is now expected to make their first major contribution.



subtitles_1917_1 = Early 1917...
subtitles_1917_2 = The United States of America are mobilising a massive army.
subtitles_1917_3 = Its destination: France, the Western Front.
subtitles_1917_4 = The Allies thus gain access to millions of fresh soldiers and tons of military equipment.

subtitles_1917_5 = This means that for Germany time is running out.

subtitles_1917_10 = The French and British however, are not waiting idly and prepare for the offensive once again.
subtitles_1917_11 = They are confident that the use of new weapons and tactics can decide the war within 48 hours.

subtitles_1917_15 = Control of the air however, is currently returning to the Germans.
subtitles_1917_16 = The arrival of new German fighter planes is taking a heavy toll on Allied pilots.

subtitles_1917_20 = This may explain why British ground patrols were surprised to find German outposts unoccupied,
subtitles_1917_21 = only to discover that the whole German Army had withdrawn to new defensive positions.
subtitles_1917_22 = This formidable "Hindenburg Line" seriously disrupted Allied plans for the spring.
subtitles_1917_23 = Yet, the German defensive strategy has reinforced Allied commanders' belief
subtitles_1917_24 = that to end the stalemate, they need a decisive breakthrough.

subtitles_1917_25 = For the simple soldier in the muddy trenches of the battlefield,
subtitles_1917_26 = 3 years of ongoing war have brought little change.

subtitles_1917_30 = On the Italian Front the prospect of German intervention troubles the Allies.
subtitles_1917_31 = With nine largely unsuccessful Isonzo battles conducted within an eighteen month period,
subtitles_1917_32 = they fear this would knock the balance back in favour of the Central Powers.
subtitles_1917_35 = But Britain and France have so far been reluctant to send any help.

subtitles_1917_40 = For Germany, word of revolution in Russia brings hope. An armistice on the Eastern Front
subtitles_1917_41 = would finally allow them to focus all their efforts on the West.




subtitles_1918_1 = Spring 1918...
subtitles_1918_2 = Germany is preparing a decisive attack on the Western Front.
subtitles_1918_3 = After the Russian surrender, the Eastern armies have been shifted to the West.

subtitles_1918_4 = A great effort was made to conceal the massive build up of forces, and the Kaiserschlacht is expected to
subtitles_1918_5 = catch the Allies completely by surprise.

subtitles_1918_10 = Can the Germans do what they failed to do in 1914 and drive the French all the way back to Paris?

subtitles_1918_15 = Technology and tactics have changed a lot over these past few years.
subtitles_1918_16 = Aircraft fight for the skies, as well as providing support on the ground.
subtitles_1918_17 = Artillery has become even more accurate and now deals effectively with enemy trenches.

subtitles_1918_20 = The Allies however will soon be in a position to go on the offensive themselves.

subtitles_1918_25 = Plans are made for another great push, to include fresh reinforcements from the United States.

subtitles_1918_30 = These American forces are now reaching sufficient strength to act independently on the battlefield.

subtitles_1918_35 = Unaffected by years of dreadful stalemate, their enthusiasm inspires the war weary Allies.

subtitles_1918_40 = Combined with recent success in the Middle East, the Allies are hopeful to knock out Germany's allies one by one.

subtitles_1918_45 = Great expectations now come from their ever growing number of tanks, new tactics for cooperation
subtitles_1918_46 = with the infantry and improved mechanical reliability.

subtitles_1918_49 = Allied High Command believes they are now capable of breaking through the German positions,
subtitles_1918_50 = including the mighty Hindenburg Line.

subtitles_1918_55 = Will the Great War end in German victory?
subtitles_1918_56 = Or will the strength of the Central Powers finally run out?

preview_limit = Only the 1914 scenario is playable in this Preview Version.



historical_1914 = SCHLIEFFEN'S LEGACY: KEEP THE RIGHT WING STRONG;;German right wing on the Western Front is reinforced by a forward-deployed Army Corps in the Dutch province of Limburg without diplomatic consequences.;;German surprise vs. France IS guaranteed.;;If desired, Germany can redeploy a single army corps or artillery corps to the east.;;German general Von Kluck will not cause confusion.;;In East Prussia Von Prittwitz is allowed to retreat behind the Vistula without loss of morale for doing so or losing Königsberg and fortress Lötzen.;;German production points at start are reduced by 25.;;Belgium automatically joins Entente on turn 3.;;Belgian coast hexes between Antwerp and Calais are unlocked, allowing for better encircling of Entente.;;Austria-Hungary cannot play "Organise Defense of Galicia".;;Russia cannot play "Russian Full Mobilization".;;IN MULTIPLAYER THIS SCENARIO IS MEANT TO BE A CHALLENGE FOR THE ENTENTE PLAYER! 

historical_1915 = "AUFMARSCH OST": GERMANY STRIKES EAST;;German main forces are deployed along the Russo-German border.;;German objective to be met until winter must be chosen by CP player.;;Austria-Hungary does not suffer from Hotzendorf's wasteful attacks.;;The Russian Supply Crisis is delayed.;;Belgium stays neutral for the time being.;;British war entry is delayed.;;IN MULTIPLAYER THIS SCENARIO IS MEANT TO BE A CHALLENGE FOR THE ENTENTE PLAYER! 

historical_1916 = WAR PLAN RUPPRECHT: FLANK THROUGH THE ALPS;;German main forces are deployed in Alsace-Lorraine and along the German-Swiss border.;;Moltke is replaced by Crown Prince Rupprecht of Bavaria.;;Objective for Germany is to capture as many French fortresses as possible until early 1915 else risks failure of the campaign.;;Belgium stays neutral for the time being.;;British war entry is delayed.;;IN MULTIPLAYER THIS SCENARIO IS MEANT TO BE A CHALLENGE FOR THE CENTRAL POWERS PLAYER!  

historical_1917 = MOLTKE-SCHLIEFFEN: MOLTKE'S TRIAL BY FIRE;;This scenario tries to provide a somewhat historically accurate challenge for both players while still allowing each side to try out new tactics. Because of this the scenario has the largest amount of possible events available to either alliance.;;German surprise attack in the West is NOT guaranteed.;;Germany is free to choose to attack through Belgium thereby bringing Britain into the war or redeploy troops to other theaters.;;If desired, Germany can redeploy a total of two army or artillery corps to the east.;;Belgian coast hexes between Antwerp and Calais are locked and will only unlock after the "Race to the Sea" is triggered.;;Central Powers start with +2 diplomatic points.  

historical_1918 = HOME BEFORE THE LEAVES FALL;;The setup in this scenario is identical to MOLTKE-SCHLIEFFEN and Germany is expected to attack through Belgium on turn 3 with the sole objective of capturing Paris.;;The campaign ends with the onset of winter in 1914 and will be decided by whether Paris was captured by Germany or not.;;German surprise in the west is NOT guaranteed.;;Belgian coast hexes between Antwerp and Calais are locked and will only unlock after the "Race to the Sea" is triggered.;;Except Britain and Russia all other neutral nations have a more pronounced anti-war stance and are unlikely to join either side before the scenario ends.

historical_Potzblitz = LAMPS GO OUT IN EUROPE;;The setup in this scenario is identical to MOLTKE-SCHLIEFFEN but all neutrals have a more pronounced pro-war stance.;;German surprise attack in the West is NOT guaranteed.;;Germany is free to choose to attack through Belgium thereby bringing Britain into the war or redeploy troops to other theaters.;;Belgian coast hexes between Antwerp and Calais are locked and will only unlock after the "Race to the Sea" is triggered.

;Changes patch 6


event_DardanellesClosed_title = DARDANELLES CLOSED!
event_DardanellesClosed_descr = The Dardanelles is a strait of strategically vital importance between the Sea of Marmara and the Aegean. Turkey has decided to close the straits to all belligerent ships and begun mining the area.

event_FrenchArmyOfAfrica_title = FRENCH ARMY OF AFRICA
event_FrenchArmyOfAfrica_descr =  At the outbreak of war in August 1914 the Army of Africa in Algeria and Tunisia comprised nine regiments of Algerian Tirailleurs, four of Zouaves, six of Chasseurs d'Afrique, four of Spahis and two of the Foreign Legion.Their mission, to be transported from Algeria to Toulon,and help defend France against the Central Powers aggression.

event_CanadianCorps_title = CANADIAN CORPS
event_CanadianCorps_descr =  Across the globe the Dominions of the British Empire are pledging their support to Great Britain. Composed of mostly volunteers, Canada's Expeditionary Force has arrived in the UK, fulfilling its duty as senior Dominion of the British Empire.

event_Schlieffen_title = VON SCHLIEFFEN'S LEGACY
event_Schlieffen_descr = With the political situation in Europe rapidly deteriorating, the German Army has begun its deployment according to the Schlieffen-Plan's design. Although last minute alterations were tempting, the plan's original setup was followed strictly to the letter, obeying Schlieffen's dying words: "When you march into France, let the last man on the right brush the Channel with his sleeve"

event_AustralianNewZealandCorps_title = ANZAC ARRIVES IN EGYPT! 
event_AustralianNewZealandCorps_descr =  The Australian & New Zealand Corps has arrived in Egypt to help defend against Ottoman attempts to cross the Suez Canal, vital to British supply convoys. After establishing their bases, they will participate in a possible attack on the Gallipoli Beaches!; HINT to CP singleplayers: expect a landing near Gallipoli soon!

event_GallipoliCampaign_title = GALLIPOLI LANDING! 
event_GallipoliCampaign_descr = Supported by heavy naval firepower commonwealth soldiers are storming the beaches at Gallipoli in an attempt to deal a knock-out blow to the Turks by taking Constantinople and re-open the Dardanelles. 

event_GallipoliCampaign2_title = DISASTER AT GALLIPOLI!
event_GallipoliCampaign2_descr = Entente troops landing at the beaches near Gallipoli have suffered staggering losses trying to storm the entrenched Turkish defenders. The enemy's unsuspected ferocity and skilled leadership soon succeeds in containing the allied invasion to several small beach-heads. With supplies running dangerously low and Ottoman reinforcements en route the whole operation is jeopardized.  

event_NewDreads_title = ROYAL NAVY EXPANDED
event_NewDreads_descr = Fiercly determined to keep up naval supremacy at all costs, the Royal Navy has managed to put together a new Battle Fleet. The growing costs to keep up with the German Imperial Navy has put a severe strain on British economy which is relying more and more on ruinous deficit spending. 

BritishCruisers = RECALL DOMINIONS' FLEETS TO EUROPE
BritishCruisers_info = Every 4 turns a new British fleet appears at the southern border of the Atlantic. It might be anything from a lowly Armoured Cruiser to a Battlecruiser. If the war turns against the Entente this might trigger Japan to attack Russia in a second Russo-Japanese war. 
event_BritishCruisers_title = BRITISH SHIPS CALLED HOME
event_BritishCruisers_descr = British naval squadrons scattered among the Dominions have been ordered to return to the European theatre to reinforce the British North Sea Blockade. The British Admiralty's decision is observed with great interest by the Japanese who suddenly find themselves in a dominant position in the Pacific theatre and begin to turn their attention toward Russia.

event_BattleKrasnik_title = BATTLE OF KRASNIK 
event_BattleKrasnik_descr = Austro-Hungarian troops have achieved an unexpected victory by seizing the initiative against the Russian invaders. Momentarily stunned by the sudden assault the Russians soon regroup and continue their advance while the Austrians celebrate their success.

event_BattleKomarow_title = BATTLE OF KOMAROV
event_BattleKomarow_descr = Encouraged by the recent victory at Krasnik, Austrian commander Moritz von Auffenberg manages to inflict a second crushing defeat on the Russians at the battle of Kamarow. Though Austrian casualties are high, the Russian advance is checked for the moment.

event_Marne_title = FRENCH TACTICAL VICTORY
event_Marne_descr = For the first time the French manage to turn the tables and land a painful blow against the invaders. Unaccustomed to defeat, German generals are shocked sober and blame each other for the debacle while at the same time trying to hide the issue from the prying eyes of defeatitst journalists.  

event_Mons_title = TOMMY MEETS FRITZ
event_Mons_descr = In an attempt to check the enemy's advance, troops of the British Expeditionary Force clash with the German vanguard. Although vastly outnumbered, the British crack troops manage to unleash a devastating hail of fire upon the attackers who reel back in disbelief at the sheer amount of firepower. Maybe that 'contemptible little army' is not so contemptible after all?  

event_Frontiers_title = FRENCH ARMY FALTERING
event_Frontiers_descr = The French army has suffered a grievous battering at the hands of the German invaders. French soldiers fight with utmost determination, throwing themselves at the enemy in massed bayonet charges but fail to stall the German advance. At the end of the day the fields are littered with countless corpses of brave men who paid the ultimate sacrifice for their nation.  

event_LeCateau_title = BRITS BLUDGEONED
event_LeCateau_descr = After their recent stalwart defense in the face of overwhelming odds, it's now the British who are at the receiving end of superior firepower. While at first the defenders are determined to conduct another tenacious defense, soon the grim cost of casualties suffered from heavy shelling changes their mind and a tactical withdrawal is ordered.   

event_MadridCaptured_title = MADRID OVERRUN
event_MadridCaptured_descr = The Spanish have lost their capital city to the enemy.

event_MerchantSubmarine_title = UNDERWATER TRADING
event_MerchantSubmarine_descr = After passing undetected across the Atlantic, a German merchant submarine has arrived in the United States. Constructed with special cargo holds, its wide beam provides space for 750 tons of rare materials desperately needed by german industries.

event_TradingSub_title = MERCHANT SUBMARINE
event_TradingSub_descr = The Royal Navy's blockade has led to great difficulties for German companies in acquiring raw materials which can not be found in quantity within the German sphere of influence. Plans are made for a specially equipped submarine to pass the blockade and head for the US port of Boston to bring home several hundred tons of the most needed resources.



denouncetext = Authorise enforced requisition of raw materials and foodstuffs. Yields 1D6 extra PP to the currently selected friendly nation per city, capital or fortess captured from the currently selected enemy nation. This will anger neutrals! Proceed anyway?       

loading_wait = Loading game...
loading_tip_1 = TIP#1: Never attack any ship when it is in a home port, as you will suffer heavy losses.
loading_tip_2 = TIP#2: Disbanding naval units incurs a national morale penalty.
loading_tip_3 = TIP#3: Units moving or fighting in desert or dunes terrain will suffer severe efficiency loss from heat.
loading_tip_4 = TIP#4: Cavalry units deal additional damage when successfully forcing their opponent to retreat.
loading_tip_5 = TIP#5: Fighters can intercept enemy air attacks against friendly ground units and strategic attacks against cities.
loading_tip_6 = TIP#6: Building more than 15 ammunition factories runs a risk of 1% per factory over 15 for a catastrophic ammunition factory explosion event. 
loading_tip_7 = TIP#7: National morale is heavily affected by army size and a good ratio between enemies killed and own casualties suffered. 
loading_tip_8 = TIP#8: Disbanding a unit outside of its home territory returns less resources. Disbanding a unit on enemy territory returns NO resources.
loading_tip_9 = TIP#9: Naval commanders can only be assigned to or removed from units when in port.
loading_tip_10 = TIP#10: Units in hexes south of Y-coordinate 52 or more are safe from winter effects. 
loading_tip_11 = TIP#11: Air Aces can be wounded during ANY attack on enemy air units or during interceptions, not only when their units is destroyed.
loading_tip_12 = TIP#12: Cities and fortresses manned by units might return fire when bombarded by naval units.
loading_tip_13 = TIP#13: Never attack with units that are affected by muddy weather special events.
loading_tip_14 = TIP#14: Repairing leaderless units in swamp, deserts or rough terrain consumes +25% PP. +50% if in dunes or mountains.   
loading_tip_15 = TIP#15: Naval units entering a hex with a HIDDEN submarine might suffer from an ambush attack, taking damage.
loading_tip_16 = TIP#16: Friendly naval units within LOS of Light Cruisers, Zeppelins or Fighters will run a lesser risk to run into sea mines.
loading_tip_17 = TIP#17: Total number of Zeppelins, Bombers, Fighter planes, Tanks and Armored Trains is limited by researched technologies for respective unit type.
loading_tip_18 = TIP#18: Each year there is a 17% chance for early winter in November or prolonged winter in March.
loading_tip_19 = TIP#19: Dreadnoughts, Battlecruisers and Pre-Dreadnoughts must use up 1 ammo when in sea-to-sea combat or will suffer combat penalties.
loading_tip_20 = TIP#20: Make it a habit to play diplomatic events at the START of your turn or you might lose their beneficial effects.

 


gameplay_help_link = Discord Server

[no_translate]
lang_english = Language: English
lang_german = Sprache: Deutsch
lang_italian = Lingua: Italiano
lang_french = Langue: Francais
restart_confirm_english = To change the language, you need to restart the game. Do you want to confirm the language change and close the game?
restart_confirm_german = Um die Sprache zu aendern, muessen Sie das Spiel neu zu starten. Wollen Sie die Aenderung der Sprache bestaetigen und das Spiel?
restart_confirm_italian = Per cambiare la lingua, è necessario riavviare il gioco. Vuoi confermare il cambio lingua e chiudere la partita?
restart_confirm_french = Pour changer la langue, vous devez redémarrer le jeu. Voulez-vous confirmer le changement de langue et de fermer le jeu?

; End of changes

;PBEM errors
[pbem]
pbem_0 = OK
pbem_1 = Transferred not enough data.;;Make sure password is entered correctly.
pbem_2 = Serial number is black list
pbem_3 = Serial number is non-existent
pbem_4 = Serial number is registered
pbem_5 = Serial number isn’t registered
pbem_6 = User haven’t logged in
pbem_7 = Login already exists
pbem_8 = Login isn’t correct
pbem_9 = Login isn’t activated
pbem_10 = Login and/or password are/is wrong for serial number.;;Authorization has failed
pbem_11 = User has 1 or more serials
pbem_12 = Email already exists in the database
pbem_13 = Email isn’t correct
pbem_14 = Password length is short (it must be greater than 4 symbols and minor than 16)
pbem_15 = The errors (not all). For example, if the script can’t connect to db, it returns this code
pbem_20 = Game Folder is undefined
pbem_21 = Game Folder is non-existent
pbem_22 = The Game is not active for serials exchange
pbem_23 = Wrong Turn
pbem_24 = IP address locked out for 10 min
pbem_25 = Too many Challenges issued
pbem_26 = Too many Challenges accepted today
pbem_27 = Too many total games or challenges in progress
pbem_28 = Game already Accepted
pbem_29 = You are not in this game
pbem_30 = Game already finished
pbem_31 = The game has been updated in the last 30 days (claim old games case)
pbem_32 = Game is not finished yet
pbem_33 = Email not sent
pbem_34 = Invalid Challenge Password
pbem_35 = Password length is too long (it must be greater than 4 symbols and minor than 16)
pbem_36 = The File Size is different from what the client posted to the server
pbem_37 = The Cookie seems to be corrupted
pbem_100 = Connection timeout
pbem_200 = Your game client is out of date.;;Please update the game through the launcher or visit www.slitherine.com for a manual download.




















